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Carriers, Dreadnaughts & Stargates - Something Doesn't Add Up

Author
Ramone Ormand
The Scope
Gallente Federation
#1 - 2014-02-01 12:59:21 UTC
I just want to start out by saying that I know some things in EVE are the way they are due to game play specific reasons, but I feel that is not justification enough to explain it in the game universe and where it fits. It's breaking the fourth wall to use an out of game reason to justify something occurring in game. Something out of game can cause this change certainly, but it should be explained properly in game as well

The thing I love about science fiction is trying to figure out how the technology we are introduced to might work, and discussing it with other people.! As you will soon find out, I have been doing a lot of thinking and a lot of calculating, and I have come to the conclusion that something does not add up.

So, here we go.

Carriers and Dreadnaughts are capital ships, and are unable to go into highsec or use star gates, instead relying on a jump drive they have inbuilt.

Why is this? The most common reason you hear, on every wiki I could find is that "Carriers and Dreadnaughts are much too large to use star gates". Fair enough, they're called capital ships for a reason, they're large.

Freighters and Jump Freighters are also capital ships, but they are ships capable of using both star gates and entering high sec. This would mean they are not too big to use star gates.

How much does a Nidhoggur weigh? 1,014,750,000 kgs. 1.014 billion kgs
How much does a Rhea/Charon weigh? 960,000,000 kgs. 0.96 billion kgs

This would lead us to believe that star gates cannot handle anything just over 960 million kgs. Does this mean that a Nidhoggur, a carrier well known to be "much too large to handle a stargate" lives to its reputation? No.

A Nidhoggur is approximately 5% heavier in mass than a Charon/Rhea
Perhaps "far too large" means volume then? Perhaps it's too much volume and the Nidhoggur simply cant squeeze into a stargate
A Charon is 30.76% bulkier in terms of raw m3 than a nidhoggur

It turns out, that when looking in depth, the Nidhoggur is not too bulky for the star gates at all, in fact, with a few slight modifications a nidhoggur could theoretically use a star gate no problem.

by simply shaving off 5% of the nidhoggurs mass, the impossible is made possible (80,000 m3 drone bay perhaps? 850 - 900k m3 ship maintenence array?)

I tried to figure out what the new specs of the nidhoggur would be by trimming off some of the capital construction parts, but as it turns out, all of the capital construction parts that make up the nidhoggur only make up 0.17% of the 1.014 billion kg ship. Lol. Maybe I just suck at math.

So where am I going with this? I personally think that the minmatar (and other race) engineers that designed the carriers failed by not trimming down the last 5 - 10% of the mass required to make star gate jumps possible. Either that or star gates should get just that little bit bigger.

So, even though capital ships should not be able to jump into highsec (due to the empires rejecting their right to use stargates), carriers should be able to jump through stargates that lead from nullsec - nullsec.

If you want to go a step further and say that the empires also control the stargates in nullsec, then here's the real kicker.

If capsuleer made stargates becomes possible in the future, which will mean that the empires do not control these stargates. Within a margin of 5% - 10%, Carriers and Dreadnaughts should be able to use star gates.

There will be no volume stopping them. There will be no mass stopping them (if they shed that 5% or the stargates decide to up the ante) and there will be no empires stopping them.

So, to make an extremely long post short. Capital ship star gate usage hype! Lol

Dispute my claims, call me out on my calculations, please, I would love to discuss this with people Cool
Billy McCandless
Zacharia Explorations Group
#2 - 2014-02-01 13:03:41 UTC
Ramone Ormand wrote:


Freighters and Jump Freighters are also capital ships


no dey aernt

"Thread locked for being deemed a total loss." - ISD Ezwal

Ramone Ormand
The Scope
Gallente Federation
#3 - 2014-02-01 13:05:53 UTC
Billy McCandless wrote:
Ramone Ormand wrote:


Freighters and Jump Freighters are also capital ships


no dey aernt


Market -> Ships -> Capital Ships -> Jump Freighters/Freighters

Not to mention the fact that they (used to) require the capital ships skill. The fact that they no longer need this skill doesn't mean they're no longer a capital ship

so, ye dey aer
Nevyn Auscent
Broke Sauce
#4 - 2014-02-01 13:11:50 UTC
If you want a Psuedo lore reason. The warp drive 'footprint' of Carriers & Dreads is much larger, resulting in a distortion too large for a Stargate to manage. There, solved in a perfectly reasonable manner. No more issues.
Billy McCandless
Zacharia Explorations Group
#5 - 2014-02-01 13:15:35 UTC
Ramone Ormand wrote:


Market -> Ships -> Capital Ships -> Jump Freighters/Freighters

Not to mention the fact that they (used to) require the capital ships skill. The fact that they no longer need this skill doesn't mean they're no longer a capital ship

so, ye dey aer


No yoo aer rong caps need cap skill and caant go into gate

dey arent the onny thing in rong payce in meerkat eether

"Thread locked for being deemed a total loss." - ISD Ezwal

Chaotix Morwen
Church Of BDSM
#6 - 2014-02-01 13:16:28 UTC
This is just postulation on my part, freighters and jump freighters are specifically designed to be able to move freely in high sec, it would be likely that due to this that they have a number of inbuilt systems designed to reduce the burden on the stargates, some kind of a heavy warp stabilizer and advanced computing system which greatly reduces the load on the gate and allows it to move something that is possibly vastly over its normal mass capabilities. Of course the cost of this ability is the inability to mount any more equipment as all of its power and cpu is required to run this stargate efficiency program.

Carriers however are designed to have specialized combat uses, to get a similar system operating in them would require far too much sacrifice of its combat modules. Even though the Nidhoggur only has a roughly 5% difference in mass from a Charon, with the theory posted above the difference between its mass and the gates mass capability will be far higher. which would explain why the various capital designers did not even attempt to design a combat capital with the capacity to operate gates (to do that they would essentially be building a battleship).

I don't have anything to backup what I've said above, but at the very least its a way to explain the game mechanics without stuffing up eve lore.
Vyktor Abyss
Abyss Research
#7 - 2014-02-01 13:20:58 UTC

Jumping, combat agression and gate mechanics especially on low or null to highsec gates have always had *issues*.
Remember eject and scooping to orca?
Remember lowsec Nyxes on gates before HICs joined the game?

While I think it would be nice to see cap ships moving through gates too, too many game mechanics would need to be re-written.

So accept it how it is.
Ramone Ormand
The Scope
Gallente Federation
#8 - 2014-02-01 13:23:07 UTC
Billy McCandless wrote:
Ramone Ormand wrote:


Market -> Ships -> Capital Ships -> Jump Freighters/Freighters

Not to mention the fact that they (used to) require the capital ships skill. The fact that they no longer need this skill doesn't mean they're no longer a capital ship

so, ye dey aer


No yoo aer rong caps need cap skill and caant go into gate

dey arent the onny thing in rong payce in meerkat eether


http://eve.wikia.com/wiki/Category:Jump_Freighters

"a large portion of the cargo bay has been taken over by a capital class jump drive, the same type used in carriers, dreadnoughts, motherships and titans."

many people, including myself, would argue that the distinct part of a capital ship is the fact that it has a capital ship jump drive.
Jump freighters have one, so can be defined as a capital ship. Just replace the word "charon" with "rhea" and hey pronto if you don't believe a charon is a capital ship (it is Big smile)
James Amril-Kesh
Viziam
Amarr Empire
#9 - 2014-02-01 13:25:19 UTC
I guess that means black ops are capital ships then.

Enjoying the rain today? ;)

Ramone Ormand
The Scope
Gallente Federation
#10 - 2014-02-01 13:25:47 UTC
Vyktor Abyss wrote:

Jumping, combat agression and gate mechanics especially on low or null to highsec gates have always had *issues*.
Remember eject and scooping to orca?
Remember lowsec Nyxes on gates before HICs joined the game?

While I think it would be nice to see cap ships moving through gates too, too many game mechanics would need to be re-written.

So accept it how it is.


I agree, I really do. Perhaps you didn't understand. I know why carriers/dreadnaughts can't go into highsec/use gates from a gameplay perspective, I was just arguing about purely the lore side of things.
Ramone Ormand
The Scope
Gallente Federation
#11 - 2014-02-01 13:26:41 UTC
James Amril-Kesh wrote:
I guess that means black ops are capital ships then.


black ops do not use a capital class jump drive. They are therefore not capital class ships.
Billy McCandless
Zacharia Explorations Group
#12 - 2014-02-01 13:32:47 UTC
Ramone Ormand wrote:
(it is Big smile)


ramona pls

"Thread locked for being deemed a total loss." - ISD Ezwal

Anomaly One
Doomheim
#13 - 2014-02-01 13:36:58 UTC
Billy McCandless wrote:
Ramone Ormand wrote:


Market -> Ships -> Capital Ships -> Jump Freighters/Freighters

Not to mention the fact that they (used to) require the capital ships skill. The fact that they no longer need this skill doesn't mean they're no longer a capital ship

so, ye dey aer


No yoo aer rong caps need cap skill and caant go into gate

dey arent the onny thing in rong payce in meerkat eether


when is your sister coming back?

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Ydnari
Estrale Frontiers
#14 - 2014-02-01 13:41:44 UTC
Ramone Ormand wrote:
James Amril-Kesh wrote:
I guess that means black ops are capital ships then.


black ops do not use a capital class jump drive. They are therefore not capital class ships.

Blueprint says they do P

--

Chaotix Morwen
Church Of BDSM
#15 - 2014-02-01 13:46:46 UTC
Id dare say that black ops ships are a very experimental technology, having no alternative due to their uncommon nature they are forced to use a capital jump drive that is reconfigured for their own mass and power requirements. This would make them a fair exception to the ruling of capital parts make a capital ship.
Billy McCandless
Zacharia Explorations Group
#16 - 2014-02-01 13:48:12 UTC
Anomaly One wrote:

when is your sister coming back?


Ma grownded hur for pushin me down da stayrs but is nun mi business how long she sez

"Thread locked for being deemed a total loss." - ISD Ezwal

RAIN Arthie
The Scope
Gallente Federation
#17 - 2014-02-01 14:01:05 UTC
I find myself wondering why capitals are not allowed in High sec. Anybody got a justification for that?
Chaotix Morwen
Church Of BDSM
#18 - 2014-02-01 14:52:51 UTC
RAIN Arthie wrote:
I find myself wondering why capitals are not allowed in High sec. Anybody got a justification for that?


Empire space does not allow independent cynos to be used in their territory as this can obviously lead to a great loss of internal security, imagine your territory being jumped into by super heavy ships capable of untold destruction whenever an uppity capsuleer felt like it. If you have the capacity to stop said cynos you most definitely would. As for the caps simply using the gates to get in, Ive already supplied a theory earlier in this thread.

In terms of gameplay capitals aren't allowed into high sec for a few reasons. They are very powerful ships and would easily dominate any pve aspect of the game. Any hi-sec wars would become super cap blob wars. Additionally one of the inherent risks of owning a capital ship is whenever you use it you always have a chance of losing it, if they were granted hi-sec access this would of obviously not be true.
Silivar Karkun
Doomheim
#19 - 2014-02-01 16:43:15 UTC
CCP could enable capital ships to traverse high sec but they would be limited in what they can do of course:

-they would still need to use cynos

-they wouldnt be able to remote repair

-they wouldnt be able to launch drones/fighters or use EWAR, energy disruption and weapon modules

-they would be locked from mission sites and anomalies/DED sites...

-they can repair themselves and use propulsion methods

-capital ships can interact in duels and defend if agressed by players, its the only moment where they have combat enabled

the idea is that while not in wardecs or being attacked, capital ships would only serve as hauling ships, they have the permission to pass and defend themselves if attacked, but they wont be able to do any PvE content, mining included, since their place should be out of high sec
Chinwe Rhei
Syn Interstellar
#20 - 2014-02-01 16:50:00 UTC
A wizard did it.
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