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What would happen if CCP finally nerfed hisec?

First post First post
Author
Jenn aSide
Soul Machines
The Initiative.
#1721 - 2014-01-31 00:09:50 UTC
Hasikan Miallok wrote:



Quote:
Security Connections / Rank 2 / Level: 0 / SP: 0 of 500


This will be a killer for you LP wise. You will only be getting 2/3 the LP of someone with SC V.

Most serious SOE mission runners have it at IV or V.

Also .. run a 0.5 agent or lower. Far better SP. I suggest Lanngisi, you get all the fun of the Hek crazies in their 'nados to relieve the boredom. Osmon LP sucks.



Listen to this man. I like Osmon because I can dock up, convert LP to probes and sell to reasonable sell orders right there, zero movement time as opposed to the 8 jumps i go to Rens from lanngisi in a transport (Hek isn't great for what I do).

And for a good sample you need those social skills up.

Even without them though, it's still good isk per hour. And if you can do 90-100 mil an hour plus, you just matched my anom running Machariel.
Kimmi Chan
Tastes Like Purple
#1722 - 2014-01-31 00:16:13 UTC
Jenn aSide wrote:
Hasikan Miallok wrote:



Quote:
Security Connections / Rank 2 / Level: 0 / SP: 0 of 500


This will be a killer for you LP wise. You will only be getting 2/3 the LP of someone with SC V.

Most serious SOE mission runners have it at IV or V.

Also .. run a 0.5 agent or lower. Far better SP. I suggest Lanngisi, you get all the fun of the Hek crazies in their 'nados to relieve the boredom. Osmon LP sucks.



Listen to this man. I like Osmon because I can dock up, convert LP to probes and sell to reasonable sell orders right there, zero movement time as opposed to the 8 jumps i go to Rens from lanngisi in a transport (Hek isn't great for what I do).

And for a good sample you need those social skills up.

Even without them though, it's still good isk per hour. And if you can do 90-100 mil an hour plus, you just matched my anom running Machariel.


That's why I linked my skills. That deficiency definitely needs to be considered. We may not be able to extrapolate exactly how much LP I would have gotten with SC IV or V, or how much I would have gotten in Lanngisi rather than Osmon, but those things are being taken into account.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Tauranon
Weeesearch
CAStabouts
#1723 - 2014-01-31 01:36:42 UTC  |  Edited by: Tauranon
Kimmi Chan wrote:
Kaarous Aldurald wrote:
Kimmi Chan wrote:
I take this very seriously. The method will be sound and I am already benchmarking where I am at currently. I will try to have links to my Raven fit as well as to my EveBoard profile so that as little as possible is left to be assumed. Any other suggestions you have are welcomed and appreciated.


Stream it.


Wow man, that is a really great idea though I have no idea how to go about doing that.

Here is the fitting I threw together.

ED: I thought about armor tanking it just to **** with La Nariz. Blink

Here are my trained skills.


FYI that fit sucks. Its an overtanked, cap stable ~2009 fit, that doesn't have enough damage mods and has no applied damage mods, and no prop mod. Gurista and serpentis ewar will ruin that ships efficiency, and its generally terrible at locking and killing frigates and cruisers that are locking gates on it.

For reference, dominix tank for serp L4s - all I do is change the hardeners for other races.

1x core b-type large armor rep
1x core b-type kin hardener
1x core b-type therm hardener

2x aux nanopump.
1x med electrochemical cap booster.

ie 4 modules, 2 rigs, and its -overtanked- to the point that cap boosters always last the missions even if I have to use an MWD to run to gates after yanking the sentries. That leaves me 4 midslots free for applied damage and prop, and it leaves me a rig and a highslot for applied damage too. It also leaves me 4 damage mods, not 2.

Like I said, running missions properly, actually requires practice - you need to thin down the tank till its the applied DPS that is doing your tanking. You will never get good times with 5 capacitor modules, 3 capacitor rigs, and 5 tanking modules.Roll

The times I put up before are going to be completely out of your reach.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1724 - 2014-01-31 02:13:52 UTC  |  Edited by: Benny Ohu
Kimmi Chan wrote:
Here MY RAVEN IS EQUIPPED WITH THE PRECEDING

that's a lot of cap mods, blitzers'll often use boosters instead so they can use less slots for cap

you won't run out of charges if you do it properly

this is the setup i have in eft, dunno if it's what i got ingame

[Apocalypse, New Setup 1 copy 1]
Tracking Enhancer II
Heat Sink II
Heat Sink II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800
100MN Afterburner II

Mega Pulse Laser II, Scorch L *8

Large Processor Overclocking Unit I
Large Energy Discharge Elutriation I
Large Nanobot Accelerator I

Hammerhead II x5
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1725 - 2014-01-31 02:15:59 UTC
Pinky Hops wrote:
From page 72:

Pinky Hops wrote:
How about building Titans.

What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?

Too bad.


I bet people building Titans feel pretty *smug* right now.

this had nothing to do with anything.
Kimmi Chan
Tastes Like Purple
#1726 - 2014-01-31 08:40:00 UTC
Tauranon wrote:
FYI that fit sucks. Its an overtanked, cap stable ~2009 fit, that doesn't have enough damage mods and has no applied damage mods, and no prop mod. Gurista and serpentis ewar will ruin that ships efficiency, and its generally terrible at locking and killing frigates and cruisers that are locking gates on it.

For reference, dominix tank for serp L4s - all I do is change the hardeners for other races.

1x core b-type large armor rep
1x core b-type kin hardener
1x core b-type therm hardener

2x aux nanopump.
1x med electrochemical cap booster.

ie 4 modules, 2 rigs, and its -overtanked- to the point that cap boosters always last the missions even if I have to use an MWD to run to gates after yanking the sentries. That leaves me 4 midslots free for applied damage and prop, and it leaves me a rig and a highslot for applied damage too. It also leaves me 4 damage mods, not 2.

Like I said, running missions properly, actually requires practice - you need to thin down the tank till its the applied DPS that is doing your tanking. You will never get good times with 5 capacitor modules, 3 capacitor rigs, and 5 tanking modules.Roll

The times I put up before are going to be completely out of your reach.


Benny Ohu wrote:
that's a lot of cap mods, blitzers'll often use boosters instead so they can use less slots for cap

you won't run out of charges if you do it properly

this is the setup i have in eft, dunno if it's what i got ingame

[Apocalypse, New Setup 1 copy 1]
Tracking Enhancer II
Heat Sink II
Heat Sink II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800
100MN Afterburner II

Mega Pulse Laser II, Scorch L *8

Large Processor Overclocking Unit I
Large Energy Discharge Elutriation I
Large Nanobot Accelerator I

Hammerhead II x5


Here is the problem with the argument that is being made. "100m-150m/hr is doable in this fit, under these conditions, assuming everything goes right".

My skill with Gallente Battleship is 3 (trained it up for the Rattlesnake). My Amarr Battleship skill is, well 0. My drone skills are not maxed out while my missile skills will be soon(tm). I've never used a cap booster though I could certainly try and I guess I've always overtanked because I like to laugh when my tank holds while 40 things are shooting at me. Cap stable and shield tanking were drilled into my head when I was still a young pilot. I remember flying a Caracal before skilling up my Engineering skills and Aura always saying, "The capacitor is empty". It annoyed me.

If the argument is "Nerf highsec because you can make 100-150m ISK/hr using this fit, under these conditions, assuming everything goes right vs. nullsec making 90m ISK/hr using this fit, under these conditions, assuming everything goes right" Then okay, fair enough. I assume you are using these exact same fits in null sec anomalies then as well yea?

If that's the case, no 4 hour SOE-a-thon needed. I'll just go back to running L4 missions for Caldari Steel for the Corp Standing making less than 100-150m ISK/hr or maybe just do a bunch of L1s somewhere in a frigate (because I do it for the fun).

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

ashley Eoner
#1727 - 2014-01-31 09:07:35 UTC  |  Edited by: ashley Eoner
Batelle wrote:
ashley Eoner wrote:

Of course you have those shiny ships because you've spent years raking in the isk and building up skill points. There is downtime in moving LP goods to market and ignoring that is being dishonest. You seem to think you're allowed to take the highsec exception as the rule but you get mad when people do the same when referring to nullsec. Facts are in optimal situations you can make far more in null or WH then highsec.


LP conversion research can be done with software tools and a sanity check. Moving stuff around takes time, but isn't a big deal if you only cash out LP once every 1-2 months or something. Many people go longer. You cannot seriously be comparing the difficulty of converting LP to the relative downsides of nullsec. In nullsec the primary activity can be disrupted very easily, in hisec, you will not be bothered, because you don't need to fly gankbait to blitz missions.

One can easily disrupt your activity in Highsec. In order to make the isk per hour claimed here for level 4s you HAVE to run a gank bait level ship. There are whole gaggles of people who make isk and lots of tears off ganking highsec mission/incursion runners. Profit is just a bonus for some gankers. Griefing mission runners is nothing new nor is it rare when you're running the profitable mission areas. This is of course excluding the concepts of kill rights and wars.


EDIT : Is that apoc build really supposed to be used for blitzing? I can't see how it would be effective with such little dps/tank and mobility. Hammerheads get heavily hammered when you're trying to blitz.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1728 - 2014-01-31 09:18:18 UTC
Quote:
If the argument is "Nerf highsec because you can make 100-150m ISK/hr using this fit, under these conditions, assuming everything goes right vs. nullsec making 90m ISK/hr using this fit, under these conditions, assuming everything goes right" Then okay, fair enough. I assume you are using these exact same fits in null sec anomalies then as well yea?


no, anoms don't use the same fits, you use the right fit for the job

it doesn't matter that a suitable anom fit is different to a suitable mission fit. so "these conditions" would be 'using the optimal ship setup for the task'

but apart from that yeah, except replace 'nerf highsec' with 'null personal income needs attention because...'

'null/low personal income needs attention' is one of the premises for 'highsec needs a nerf'
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1729 - 2014-01-31 09:20:14 UTC
ashley Eoner wrote:
EDIT : Is that apoc build really supposed to be used for blitzing? I can't see how it would be effective with such little dps/tank and mobility. Hammerheads get heavily hammered when you're trying to blitz.

i put it up as an example of a cap boosting setup only
ashley Eoner
#1730 - 2014-01-31 09:23:53 UTC
Benny Ohu wrote:
ashley Eoner wrote:
EDIT : Is that apoc build really supposed to be used for blitzing? I can't see how it would be effective with such little dps/tank and mobility. Hammerheads get heavily hammered when you're trying to blitz.

i put it up as an example of a cap boosting setup only

You know that hammerheads get targeted a lot right? So quite a lot of potential dps will be wasted as the drones fly to and from your targets. Granted once you get in close that doesn't matter as much but most missions put you at a distance.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1731 - 2014-01-31 09:27:09 UTC
as i said, it's just what was in eft, as an example of cap boosting. why is this a problem.
ashley Eoner
#1732 - 2014-01-31 09:28:45 UTC  |  Edited by: ashley Eoner
Benny Ohu wrote:
as i said, it's just what was in eft, as an example of cap boosting. why is this a problem.
Well other then the fact that it's a meh fit nothing much.

Figured if you're going to post an example of a cap boosted fit you could at least stick to a good fit?
Kimmi Chan
Tastes Like Purple
#1733 - 2014-01-31 09:32:45 UTC  |  Edited by: Kimmi Chan
Kimmi Chan wrote:
Jenn aSide wrote:
Kimmi Chan wrote:
Jenn aSide wrote:
http://forum.eveuniversity.org/viewtopic.php?f=43&t=65348&start=210#p659712


Eve University Page wrote:
The requested topic does not exist.



it's screwed up somehow. Google "Factional warfare missions are currently paying 600m/hr/toon" . Then go to the end of that thread, last post was this week.


I'll check it out.


Jenn, I found the thread you're talking about. That **** is crazy. I think maybe I am starting to work out the problem.

The numbers from CCP that have been touted here are percentages of activities that are ISK faucets. Someone a few pages back said that most recent percentages had 72% of ISK coming in from Null Anoms. But I would be curious about LP faucets. Although as the LP store is an ISK sink perhaps that is why they (CCP) don't bother with it. It may very well explain why ESS is a Null only thing. You know, take some of the ISK and instead give the nullbear LP to sink ISK into an LP store. I don't know but think it bears scrutiny at least.

I mean honestly, I may have been unintentionally ignoring the real concern you've expressed repeatedly here and I apologize for that. Now that I've read about this, I think I'm sorting out that the ISK from bounties and mission rewards (both faucets) is not the problem in HS. The problem is LP and the value in ISK it represents.

Too many thoughts in my head. I need to think.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1734 - 2014-01-31 09:43:28 UTC
ashley Eoner wrote:
Benny Ohu wrote:
as i said, it's just what was in eft, as an example of cap boosting. why is this a problem.
Well other then the fact that it's a meh fit nothing much.

i'm so glad we had this talk
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1735 - 2014-01-31 09:51:51 UTC
Kimmi Chan wrote:
Too many thoughts in my head. I need to think.

you may be exacerbating the problem
Tauranon
Weeesearch
CAStabouts
#1736 - 2014-01-31 09:56:57 UTC
Kimmi Chan wrote:


Here is the problem with the argument that is being made. "100m-150m/hr is doable in this fit, under these conditions, assuming everything goes right".



There is nothing wrong with the argument being made. First of all you can vastly improve your Raven by not running 8 slots dedicated to capacitor. You could figure out how to make it do damage more consistently over all types of NPCs in missions, and you can make it deal more raw damage, and on a mission by mission basis you can make it resist the appropriate ewar or move faster. You do not need a dominix, nor do you need an apoc, what you do need to be is not a rank amateur at flying the race you do have the skills for.

Hint : the more dps you do, the steeper the fall in the enemies dps, the less likely your tank endurance is to be called apon, the more likely your capacitor will fit in your cargo bay. Likewise the more you successfully mitigate ewar, the less likely the total damage dealt to you in a mission will be inconsistent and the more likely you won't exceed cap requirements that you can carry in a cargo bay.

and yes, I had to relearn mission to do them with a booster.

Ideally you want a Pith and Gistum 357 Raven. Not some T22 handbag Raven. If you must use a T22, at least make it T.222 that actually has some stopping power.

Quote:


If the argument is "Nerf highsec because you can make 100-150m ISK/hr using this fit, under these conditions, assuming everything goes right vs. nullsec making 90m ISK/hr using this fit, under these conditions, assuming everything goes right" Then okay, fair enough. I assume you are using these exact same fits in null sec anomalies then as well yea?

If that's the case, no 4 hour SOE-a-thon needed. I'll just go back to running L4 missions for Caldari Steel for the Corp Standing making less than 100-150m ISK/hr or maybe just do a bunch of L1s somewhere in a frigate (because I do it for the fun).


The same ratios apply to null. People in my alliance shoot 15m ticks on gurista with dominixes, I shoot ~21, skills on character and willingness to thinly tank the ships, and babysit the resources, and select the right targets do in fact matter. (Which is why I find myself out here training skills and enjoying it, because I am not currently getting 30m ticks out of any ship I own, therefore there is actually something for me to do, things to try out here).

As far as losing a missionboat because you were flying aggressively goes, there was a guy with a dual rep domi doing missions and videoing them. At about 8 hours of missioning, I would have ~240m more than him by not flying some horrible dual rep boat. ie by being remarkably slow and scared of losing his ship, he is effectively losing himself a ship every week.





baltec1
Bat Country
Pandemic Horde
#1737 - 2014-01-31 16:04:29 UTC
A good trick I am looking into is getting the most out of the marauders. Because of their massive tank they can use even fewer tank mods which will free up the two rig slots. I plan to test warp speed rigs coupled with all the implants to get AF warp speeds which will massivly save time.
Jenn aSide
Soul Machines
The Initiative.
#1738 - 2014-01-31 16:10:13 UTC
baltec1 wrote:
A good trick I am looking into is getting the most out of the marauders. Because of their massive tank they can use even fewer tank mods which will free up the two rig slots. I plan to test warp speed rigs coupled with all the implants to get AF warp speeds which will massivly save time.


Bastion mode shoulda been Named BEAST MODE lol. it lets you use a simple Tech2 tank thus making the marauder a no value target for gankers.

i use my Vargur's rig slots for rigs that help my guns. It's awesome.
Adrager Amatin
Explorers' Sanctum
The Ancients.
#1739 - 2014-01-31 16:14:27 UTC
Angelica Dreamstar wrote:
Lowering income might actually make it a harsh place again and remove all the ******* carebears from the game.


If a game is going to survive and thrive ie profitable in the gaming world it must consider all players and their needs, wants and desire.

EvE imho stands alone in a lot of ways...no other game that I know of is close to what EvE has to offer players.

Hating on carebears is self serving, some day that "carebear" will move on to more exciting parts of the universe or just leave the game.

To me EvE is what you make it, if you want to run around and gank a noob that's strayed to far, that option is available.

No other game offers what EvE offers and no game is perfect...cause people are involved.
ashley Eoner
#1740 - 2014-02-01 08:46:27 UTC  |  Edited by: ashley Eoner
baltec1 wrote:
A good trick I am looking into is getting the most out of the marauders. Because of their massive tank they can use even fewer tank mods which will free up the two rig slots. I plan to test warp speed rigs coupled with all the implants to get AF warp speeds which will massivly save time.
Yeah I have a paladin that basically has three pretty cheap tank mods thanks to bastion mode (no tank mods in rigs) and even that is overtanked at times. Yeah I know the paladin "sucks" compared to the vargur but that character had moved from a tachmare. Reskilling to use the vargur will take a while as it cannot even use t2 large projectiles.

EDIT : When running missions I don't even bother changing tanks as that slows down overall isk per hour noticeably. I run a tank setup that is "good enough" for the missions I plan to blitz.