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Boarding a ship while its locked?

Author
Icylce
The Scope
Gallente Federation
#41 - 2014-01-31 19:26:15 UTC
Herzog Wolfhammer wrote:



Anyway, it looks like someone pulled a little trick. It's said that the owner of the ship can board it even if locked. So perhaps the gank squad made sure to use the alternate pilot that was NOT the owner and have the actual owner ready to take the ship back.



I might be wrong here, but I don't think EVE as a game does differentiate between owning ship and possesing ship. So if u posses a ship (board it) u become an owner and the guy who owned it before u does not retain his ownership right.
Herzog Wolfhammer
Sigma Special Tactics Group
#42 - 2014-01-31 19:32:12 UTC
Icylce wrote:
Herzog Wolfhammer wrote:



Anyway, it looks like someone pulled a little trick. It's said that the owner of the ship can board it even if locked. So perhaps the gank squad made sure to use the alternate pilot that was NOT the owner and have the actual owner ready to take the ship back.



I might be wrong here, but I don't think EVE as a game does differentiate between owning ship and possesing ship. So if u posses a ship (board it) u become an owner and the guy who owned it before u does not retain his ownership right.



This has me confused. I don't recall "locking" a ship after ejecting. Of course every time I eject from a ship, it's in such manner that there is nothing to lock. Cry

Bring back DEEEEP Space!

Icylce
The Scope
Gallente Federation
#43 - 2014-01-31 19:50:41 UTC
Herzog Wolfhammer wrote:
Icylce wrote:
Herzog Wolfhammer wrote:



Anyway, it looks like someone pulled a little trick. It's said that the owner of the ship can board it even if locked. So perhaps the gank squad made sure to use the alternate pilot that was NOT the owner and have the actual owner ready to take the ship back.



I might be wrong here, but I don't think EVE as a game does differentiate between owning ship and possesing ship. So if u posses a ship (board it) u become an owner and the guy who owned it before u does not retain his ownership right.



This has me confused. I don't recall "locking" a ship after ejecting. Of course every time I eject from a ship, it's in such manner that there is nothing to lock. Cry

Well in RL there is difference between "owning" and "possesing". But since player boarded the ship he becomes the owner. After he leaves it, the game rememers him as owner. Thats why there cant be another guys u refer to as "actual owner" who jumps into the ship. All previous owners are not recognized by the game, hence the situation u described should not be possible.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#44 - 2014-01-31 21:26:55 UTC
Yarda Black wrote:
- freighter gets ganked.

- freighter belonging to the gankers loots the wreck and get a suspect timer.

- that freighter is locked up and shot at

- pilot ejects

- freighter becomes object in space

- pilotless freighter is locked up - before another pod clicks "board"

- DESPITE being locked up, a new pilot gets in the freighter


If thats what happened, then I think that shouldn't be possible either. I wasnt there tho, so I have no idea how close this second freighterpilot was and how fast he was able to click "board" compared to the first pilot clicking "eject".


This is the correct sequence of events

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Le'Mon Tichim
Hedion University
Amarr Empire
#45 - 2014-01-31 21:27:49 UTC
Yarda Black wrote:
- freighter gets ganked.

- freighter belonging to the gankers loots the wreck and get a suspect timer.

- that freighter is locked up and shot at

- pilot ejects

- freighter becomes object in space

- pilotless freighter is locked up - before another pod clicks "board"

- DESPITE being locked up, a new pilot gets in the freighter


If thats what happened, then I think that shouldn't be possible either. I wasnt there tho, so I have no idea how close this second freighterpilot was and how fast he was able to click "board" compared to the first pilot clicking "eject".



^ THAT is what happened. That's what we're confused about. Freighter goes flashy, freighter is locked, pilot ejects, new pod boards a ship that several people have targeted.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Rekkr Nordgard
Steelforge Heavy Industries
#46 - 2014-01-31 21:43:16 UTC
D3m0n sam wrote:
Story is freighter got suspect our guys started locking the freighter.


Did any of you actually complete the lock before the ejection and reboarding happened? Because I'm pretty sure the mechanic only kicks in if you complete the lock and not if you're just in the process of locking.

That's the only thing I can think of that wouldn't make this a bug or exploit.
Dun'Gal
Myriad Contractors Inc.
#47 - 2014-02-01 00:34:14 UTC
Being able to board a locked ship that is not yours should not be possible, if there is a bug causing that to be possible than I would agree this is an exploit. Otherwise I suspect that something else occurred here that you simply didn't notice. Impossible to say though - without video documentation of the incident, this is all here-say anyways.
Lugia3
Federal Navy Academy
Gallente Federation
#48 - 2014-02-01 01:31:07 UTC
Maybe the dude who first locked and started shooting the freighter burned over and jumped in. It's based on a priority order, with the first dude to get lock getting access to the ship.

Problem solved, nothing to see here. Paniced freighter ejects and random pewpewer jumps in.

"CCP Dolan is full of shit." - CCP Bettik

Your Dad Naked
Doomheim
#49 - 2014-02-01 05:02:11 UTC  |  Edited by: Your Dad Naked
Lucas Kell wrote:
But it's not a suspect timer on the ship. It's a suspect timer on the pilot. If it was on the ship, then someone with a suspect timer could just swap ships and fly off with not a care in the world.

And kills get nullified. If you go to gank someone and they swap ships from an orca, you lose the gank. They thought about it, adapted and reacted faster than you did. That's EVE.

The intention of the suspect timer when looting wrecks is to allow other users to shoot down pilots whom attempt to escape with the wreck. By switching ships they are eluding the ability to be shot down with the loot, thus it is an exploit by definition.

Most exploits can easily be argued with, "well, that's EVE." "That's how it is." "That's how it's designed". This misses the point entirely, which is that the design itself is flawed. The design does not meet the intention.

When a logistics repairs a suspect, the logistics also goes suspect. Thus we can conclude the intention of the game mechanics is so assisting suspects gives you a suspect flag. Moving the entirety of the loot for them - which was the reason they went suspect to begin with - is far more an assistance than even logistics is.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#50 - 2014-02-01 05:07:35 UTC
How much was lost? Sleeper loot I take it?

I just stole a neut's tengu today myself. Pointed him, he ejected to save his pod. i can confirm that i could not board the tengu while it was locked by our interceptors.
Nevyn Auscent
Broke Sauce
#51 - 2014-02-01 06:01:05 UTC
LUMINOUS SPIRIT wrote:
How much was lost? Sleeper loot I take it?

I just stole a neut's tengu today myself. Pointed him, he ejected to save his pod. i can confirm that i could not board the tengu while it was locked by our interceptors.

Can you confirm if you lost lock on the Tengu when he ejected or if you kept lock on the now empty ship.
Cannibal Kane
Viziam
Amarr Empire
#52 - 2014-02-01 09:46:24 UTC
I tried the same thing now.

Could not board a locked ship. I think you guys need to beat the **** out of somebody in your group.

"Kane is the End Boss of Highsec." -Psychotic Monk

D3m0n sam
Federal Navy Academy
Gallente Federation
#53 - 2014-02-01 11:58:36 UTC
Cannibal Kane wrote:
I tried the same thing now.

Could not board a locked ship. I think you guys need to beat the **** out of somebody in your group.


Did you eject then have another pilot jump in? or just you eject then jump back in?
Doc Severide
Caldari Provisions
Caldari State
#54 - 2014-02-01 14:49:37 UTC  |  Edited by: Doc Severide
Jamagh wrote:
Pretty sure that it is the PILOT not the SHIP that has the suspect timer. After all, the ship is not the one that did bad things. Do the cops arrest the car that was speeding? Or the driver?

Here in Toronto, the cops just shoot everyone. The driver, the victim, the car, any witnesses, etc...
Mocam
Aliastra
Gallente Federation
#55 - 2014-02-01 14:55:54 UTC
Rekkr Nordgard wrote:
D3m0n sam wrote:
Story is freighter got suspect our guys started locking the freighter.


Did any of you actually complete the lock before the ejection and reboarding happened? Because I'm pretty sure the mechanic only kicks in if you complete the lock and not if you're just in the process of locking.

That's the only thing I can think of that wouldn't make this a bug or exploit.


That's a good question but odds are good that locks would be on pretty fast - it's a freighter and locking one of those is *NOT* a long process even in a battleship.

From other reports of not being able to board ships while locks were on them, I'd guess that this *MIGHT* be the issue - or it's a very funky bug more specific to freighters than generic or we'd have heard about it long before this.
D3m0n sam
Federal Navy Academy
Gallente Federation
#56 - 2014-02-01 15:11:27 UTC
Mocam wrote:
Rekkr Nordgard wrote:
D3m0n sam wrote:
Story is freighter got suspect our guys started locking the freighter.


Did any of you actually complete the lock before the ejection and reboarding happened? Because I'm pretty sure the mechanic only kicks in if you complete the lock and not if you're just in the process of locking.

That's the only thing I can think of that wouldn't make this a bug or exploit.


That's a good question but odds are good that locks would be on pretty fast - it's a freighter and locking one of those is *NOT* a long process even in a battleship.

From other reports of not being able to board ships while locks were on them, I'd guess that this *MIGHT* be the issue - or it's a very funky bug more specific to freighters than generic or we'd have heard about it long before this.


Sadly i wasn't there. i'm just going off what i was told so i have no clue if the lock actually completed or not. However even if the locked didn't complete and they did the change over which they did. should still be a viable kill to be honest. But then again that is just me.

Tuttomenui II
Aliastra
Gallente Federation
#57 - 2014-02-01 20:57:09 UTC  |  Edited by: Tuttomenui II
Tul Breetai wrote:
THEY CAN STILL BOARD A LOCKED SHIP IF THEY'RE THE OWNER



gawddamn k-spacers need to lrn2experiment...

EDIT: bro, ur not even a k--spacer. much disappoint.


Ownership is transferred to the person who boards the ship so the owner ejecting can re-board but before whatever caused this glitch no one else could if the ship is targeted.


Edit:
Now this being changed could make sense though, I did notice before the patch on TQ that on singularity there is now a cool down effect after using your weapons that keeps you from being able to eject. Might only apply in player vs player aggression situations, but the notification specifically mentioned 'recent use of weapons' not recent aggression.

I always seen the fact that you could not board a targeted vessel as a shortcut to making sure concord destroyed the vessel in cases where criminal flags were gained. As per the rule that you must always lose the ship to concord in such cases and to avoid the loss of ship is an exploit. Now though it seems the game locks the pilot in the ship long enough that the ship is dead before they can eject and someone else grab the ship.

As there is no mention of a change in the patch notes petitioning this as a possible exploit and bug reporting it as others have suggested is something you should do. And as another has suggested use your words and be more specific and outline the entire incident. And for the love of veldspar stop using the word locked and use 'targeted' or 'target locked' instead. The doors on them thare ships do not have locks (entirely irresponsible of the manufacturers considering the neighborhood we all live in, thick as it is with thieves).
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