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[CSM] December Summit - Game Balance

First post
Author
Shaidar Hussan
HelloKittyFanclub
#21 - 2011-11-25 21:44:17 UTC  |  Edited by: Shaidar Hussan
Thredd Necro wrote:
Sigh...same lack of understanding of human nature, same mindless parroting, same self-entitled whining, the same tired "We have to work harder for our money therefore we should make more money than carebears. Carebears are just lazy."

LolLolLol

Oh please. This is a game. No one does any actual risky work here. There is ZERO risk in EVE. All EVE is, is a series of speculative investments, (suicide ganking included). Death and ship loss are basically meaningless.

Semantics. Risking your ship for more ISK is risk. It makes the game considerably more fun, and is the basis of Eve.

Thredd Necro wrote:
You aren't special because you choose to live a low/null-sec lifestyle and therefore are not entitled to better payouts, it's that simple. Low and null-sec SHOULD be harder than high-sec. High-sec SHOULD be easier than low/null-sec, otherwise why have them?

Easier, and less profitable. By your logic, maybe they should make the more profitable missions easier?

Thredd Necro wrote:
In reality MOST humans seek the GREATEST reward for the LEAST risk because that is part of our survival mechanism, NOT the other way around. Greater risk with greater payout is no longer greater risk now is it, not in a game where resources automagically renew and death and ship loss are merely setbacks of time? The game curve already GUARANTEES a payout MUCH better than the casino of your choice.

In reality there are FAR more carebears than nullbears because humans as a group like to feel more safe rather than less.

People seek it, but once it's found it is not as fun. Giving people everything they desire straight away is not the best way to go about creating a fun game.

It's like playing GTA with all the cheats enabled, sure, you kill a lot of stuff and you have all the best weapons straight away but it gets really boring really really fast.
Berendas
Ascendant Operations
#22 - 2011-11-27 01:27:01 UTC  |  Edited by: Berendas
Thredd Necro wrote:
EVE is complex, yes, but it is NOT complicated.


What? No I... wha.. what?


That aside there are some balance changes I'd like to see:

Arrow Tweaks to the Drake - Its great range/dps/speed/EHP numbers far exceed the other tier 2 BC's. It doesn't need to be meganerfed, just toned down but the ship is imbalanced as it sits now. Just look at the last QEN and how many of them are flown. The numbers speak for themselves.

Arrow Low sec improvements - There is little incentive to live in low sec atm. Most low sec pockets are devoid of any meaningful traffic. There are many well thought out threads about low sec improvements. As things stand in EVE now, low sec is never even mentioned in CSM/dev discussions. Most of whats said is "0.0 this, high sec that," low sec isn't even a part of the conversation and its saddening.

Arrow Ewar rebalancing - Ewar is unbalanced. Most of this imbalance revolves around ECM. Its strength compared to other racial ewars is clearly out of line. Target painters and sensor damps are especially in a bad spot. One of the best ways to 'nerf' (but not really) ECM is to give a secondary bonus to ECCM modules. All other Ewar counters (sensor booster, cap boosters, prop mods, ect.) can be used even when not targeted by the ewar that they counter. Sebo's make you lock faster/longer, cap boosters give you cap, ect. ECCM, however, is ONLY useful when ECM is being used against you. If ECCM was made to passively lower sig radius [just throwing out an example], people would be more inclined to fit them since ECCM wouldn't be a hit-or-miss use of a slot, thus making ECM less of a problem. This is only one suggested solution ofc, but there is a big disparity in racial ewars regardless of whether or not buffing ECCM is the solution. CCP could just as easily hit ECM with the nerfbat so its as unappealing as other ewar P
Nikola Aivoras
Mercantilist Corporation of New Eden
#23 - 2011-11-27 04:06:04 UTC
Give industrialists a way to build T1 Meta level 1-4 items.
Tiger's Spirit
Templars of the Shadows
#24 - 2011-11-27 09:47:51 UTC
Ban supercapitals from low sec.
Wolodymyr
Breaking Ambitions
#25 - 2011-11-27 09:57:21 UTC
yep risk vs reward is the one big problem eve has now.

The highsec incursions that give out silly isk per hour rewards for next to no risk are killing lowsec / nullsec where you can get shot at by any random roam that flies by and you have to defend your space every once in a while if you live in a sov holding alliance.

(By the way I have only ever lived in "hot" regions of nullsec, I imagine living in renter space surrounded by blues for 20 jumps in any direction it's probably safer than highsec.)

Actually oddly enough lowsec is probably the most dangerous place to hang out in. I'd move all the incursions from highsec out into lowsec.

And if you are worried about isk inflation I'd cut the isk rewards from incursions and just hand out a bit more LP. You'd still give people something for running them, but instead of isk flowing into eve from incursions, it would flow out from the concord LP store.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

paradigmblue
Perkone
Caldari State
#26 - 2011-11-28 08:36:10 UTC
A couple of small tweaks I'd like to see.

Re-balance cloaks that aren't on Cov-Ops, Recons, and Black Ops Battleships. The ability for ratters, mission runners and the like to simply cloak up when a hostile comes into the system makes for poor game-play.

Re-visit the Command Ship class. While some are great, others have been overshadowed by Tier 2 battlecruisers, and need a small bump in cpu, grid and slots to justify their price. It would also be nice to see Fleet Command ships being used for more than sitting at a POS during fleet engagements.



Xorv
Questionable Acquisitions
#27 - 2011-11-28 10:47:56 UTC
paradigmblue wrote:
A couple of small tweaks I'd like to see.

Re-balance cloaks that aren't on Cov-Ops, Recons, and Black Ops Battleships. The ability for ratters, mission runners and the like to simply cloak up when a hostile comes into the system makes for poor game-play.


Removing Local Chat is the solution for that, not messing with cloaks.

Non specialist ships that equip a cloak take significant penalties for doing so. Ideally Local would be replaced with a new upgraded scanner system, where people like you can hunt ratters etc down, but they can also avoid your detection entirely based on player effort, skill, and no doubt a bit of luck of both sides. Things like cloaks/speed/eccm are what allow the weak or outnumbered to outmaneuver and evade the strong and the numerous, that's good game-play. EVE doesn't need anymore reinforcement of zerg/blobing.
Eperor
Machiavellian Empire
Test Alliance Please Ignore
#28 - 2011-11-28 10:50:32 UTC
Vincent Gaines wrote:
Mag's wrote:
Eperor wrote:
i tink personaly need remove from isions loot or make it not reprocesable. Aderways miners dont have job eny more not in high, not in low, not in 0.0.

Ader ting its wht to do with drone lands then they to give minerals.

I tink need to chenge drone PO into data libery 9or namethen ader ways) how its by sleepers that thos they can sell to npc.
There again its problem how corp can resive taxes then form thos liberys (probably by adresing if soem corp memebrs sels labery to npc his corp ressives tax from that sold item.

Actualy the same problem its with miners that corps not have eny tax from them att all only one hoo suports nof corps are ratters or mision runes that even not close fear.
What?


I'll try:

I think personally they need to remove loot from missions, or make it non-reprocessable. Anyways, miners don't have a job anywhere anymore... not in high, not in low, not in 0.0

another think is what to do with the drone lands, they give minerals. [hurting miners]

I think there needs to be a change to drone BPO in to a data library or name them other ways, like how sleeper loot is sold to NPCs. Of course, there is a problem as to how a corp can receive taxes from those libraries (probably by addressing if some corp member sells his library to an NPC his corp will get a sales tax on the item).

Actually, the same problem is with miners- that corps don't get any tax from them at all, the only ones who support corps are mission runners and ratters, and it's not even close. Fear.


TNX you are true Caldari ;)
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