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Minimum pilot number requirement to take & hold sov?

Author
samualvimes
Brothers At Arms
#21 - 2014-01-31 18:58:31 UTC
Dinsdale Pirannha wrote:
Mario Putzo wrote:
Thead Enco wrote:
Kinis Deren wrote:
What would you say is the minimum number of active pilots a non-alligned, non-blue'd up, non-renter/pet alliance would need to take and hold a single sov null system within the current mechanics framework?

100?

500?

1000?

2000?

... more?


Setting caps will never work, if you want sov learn to communicate, organize, make friends. If you want be that guy at the train station with a hyperdermikc needle hanging of your arm begging for spare change there's always wormhole life.


So CFC is truly BOB then? After all it was this kind of **** sucking mentality that Goons first fought against. When they killed Bob off it was either join the clique, or you didn't get to play. Goons vowed to change the game! Yet 5 years later you still either join a clique or die.

Hey guys the solution to getting into sov as a non alligned, non blue entity is to make some friends and communicate with others!

....you don't say.



Is CFC truly BOB then?
Of course.
Two truisms always work:

"Power corrupts, absolute power corrupts absolutely."
"Follow the money."


Wrong!

Power corrupts but absolute power is pretty cool!

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

baltec1
Bat Country
Pandemic Horde
#22 - 2014-01-31 19:00:57 UTC
One.
Lucas Kell
Solitude Trading
S.N.O.T.
#23 - 2014-01-31 19:27:15 UTC
Erotica 1 wrote:
One person with enough time and determination can do this alone against a terrible alliance.
This.
baltec1 wrote:
One.
And this.

The answer is 1.
Since the question is asking about the mechanics, the answer is 1, since that's all you need to start and alliance and throw up a TCU.

I think the question you wanted to ask is: How many players do we need to take and hold sov if we want to just dive in fighting the current owners without securing any form of treaty, to which the answer would be: lots. Obviously in any game, if you want to take on the entirety of the opposing side alone, you'll usually do badly. So what you would need to do instead is form up a big enough group that you can realistically offer an ally benefits to your co-existence then move in that way. It's just a fact of life that no everything can be done alone.

The Indecisive Noob - EVE fan blog.

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John Bosch
Caldari Provisions
Caldari State
#24 - 2014-01-31 19:54:59 UTC
Lucas Kell wrote:
Erotica 1 wrote:
One person with enough time and determination can do this alone against a terrible alliance.
This.
baltec1 wrote:
One.
And this.

The answer is 1.
Since the question is asking about the mechanics, the answer is 1, since that's all you need to start and alliance and throw up a TCU.

I think the question you wanted to ask is: How many players do we need to take and hold sov if we want to just dive in fighting the current owners without securing any form of treaty, to which the answer would be: lots. Obviously in any game, if you want to take on the entirety of the opposing side alone, you'll usually do badly. So what you would need to do instead is form up a big enough group that you can realistically offer an ally benefits to your co-existence then move in that way. It's just a fact of life that no everything can be done alone.


If all the people who have forum whined in the MULTITUDES of threads on this subject got together, they could probably form a pretty large coalition.
Plastic Psycho
Necro-Economics
#25 - 2014-01-31 20:15:18 UTC
samualvimes wrote:
Dinsdale Pirannha wrote:
Mario Putzo wrote:
Thead Enco wrote:
Kinis Deren wrote:
What would you say is the minimum number of active pilots a non-alligned, non-blue'd up, non-renter/pet alliance would need to take and hold a single sov null system within the current mechanics framework?

100?

500?

1000?

2000?

... more?


Setting caps will never work, if you want sov learn to communicate, organize, make friends. If you want be that guy at the train station with a hyperdermikc needle hanging of your arm begging for spare change there's always wormhole life.


So CFC is truly BOB then? After all it was this kind of **** sucking mentality that Goons first fought against. When they killed Bob off it was either join the clique, or you didn't get to play. Goons vowed to change the game! Yet 5 years later you still either join a clique or die.

Hey guys the solution to getting into sov as a non alligned, non blue entity is to make some friends and communicate with others!

....you don't say.



Is CFC truly BOB then?
Of course.
Two truisms always work:

"Power corrupts, absolute power corrupts absolutely."
"Follow the money."


Wrong!

Power corrupts but absolute power is pretty cool!

More importantly, it's FUN to be corrupt. And Corrupted. Otherwise, fewer people would be doing it!
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#26 - 2014-01-31 20:38:07 UTC  |  Edited by: PotatoOverdose
Paul Otichoda wrote:
right so in other words there is no way a new group can come into null sec.
This.

Victor Dathar wrote:
They can if they kiss the ring
And this.

But realistically, even if you change sov mechanics in some way as to favor smaller groups, you'll still have the whole timezone thing working against the smaller entity. Sov is a game of blobs, it is what it is.
Tear Jar
New Order Logistics
CODE.
#27 - 2014-01-31 22:28:40 UTC
Erotica 1 wrote:
One person with enough time and determination can do this alone against a terrible alliance.


Taking I believe, but how would one person hold sov?
Herzog Wolfhammer
Sigma Special Tactics Group
#28 - 2014-01-31 22:36:18 UTC
baltec1 wrote:
One.



And we know his name....


Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#29 - 2014-01-31 22:44:11 UTC
Herzog Wolfhammer wrote:
baltec1 wrote:
One.



And we know his name....




Of course we do.

The single greatest holder of sovereignty in the game.

James 315, sov holder of all of highsec.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Pix Severus
Empty You
#30 - 2014-01-31 22:52:19 UTC
I believe Chribba held sov solo for a while.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Singoth
Federal Navy Academy
Gallente Federation
#31 - 2014-01-31 22:54:15 UTC
Join a large alliance. Worm through their ranks, get more responsibilities, earn their trust.
Take over the alliance.

Tadaaaa, it's all yours now. Go wage a war.



You don't need anyone but yourself.... unless you want to start from scratch. In that case, just don't even try unless you're able to find 1000 pilots (if not more) to join your cause.

Less yappin', more zappin'!

Rastafarian God
#32 - 2014-01-31 22:56:23 UTC  |  Edited by: Rastafarian God
I have my doubts that a highsec alliance could get big enough.

But if you somehow got a gang together with back up ships the size of Goons and Gents combined and just full on pounded them you would do some major damage. You might even take some systems for awhile. The problem is that they would end up takin it back.

I could be done but the numbers would have to be so large to be able to "kick goons out of null" that it just wont happen. It is possible but not probable at all.
Chribba
Otherworld Enterprises
Otherworld Empire
#33 - 2014-01-31 23:48:00 UTC
Take sov; one
Hold sov; varies

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Alduin666 Shikkoken
Doomheim
#34 - 2014-01-31 23:53:43 UTC
Take a **** region and hold it under the name of the Caldari. You have the roleplaying gimmick and provi wont come after you because you two are roleplaying allies.

You might even get a few Fourth District people to join you.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Fredfredbug4
The Scope
Gallente Federation
#35 - 2014-01-31 23:55:25 UTC  |  Edited by: Fredfredbug4
Really depends on the alliance you are taking Sov from. It would be safe to assume, any alliance that doesn't have the capability to defend their space, won't have it in the first place.

Monitor their activity, study their fleet composition, know when their most active hours are, and work form there.

Of course to put it in the words of the Imperial Guard "Taking it will be easy. Holding it will be hard."

Taking sov requires just a few well coordinated and effective attacks. Holding it requires maintaining your system, and being able to fight off invaders indefinately

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Varius Xeral
Doomheim
#36 - 2014-02-01 00:01:52 UTC
Man, I wish I could play a game where people who had no experience in mass warfare could defeat those with years of such experience. That would be a really fun game with coherent mechanics.

Official Representative of The Nullsec Zealot Cabal

Mr Epeen
It's All About Me
#37 - 2014-02-01 00:06:50 UTC
Kinis Deren wrote:
What would you say is the minimum number of active pilots a non-alligned, non-blue'd up, non-renter/pet alliance would need to take and hold a single sov null system within the current mechanics framework?



I'm pretty sure you could do it with around seven pilots. But I've been known to be painfully mistaken before.

Worth a shot, though. Don't you think?

Mr Epeen Cool
Mario Putzo
#38 - 2014-02-01 00:08:26 UTC  |  Edited by: Mario Putzo
Fredfredbug4 wrote:
Really depends on the alliance you are taking Sov from. It would be safe to assume, any alliance that doesn't have the capability to defend their space, won't have it in the first place.
indefinately


Sad this isn't true. Coalitions killed this aspect of Sov warfare...you don't seriously think the majority of CFC or N3 could defend their space if they had to do you if Coalitions didn't exist? If you aren't in a cool kids club, you don't get space...or you are in Providence RPing,
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