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Player Features and Ideas Discussion

 
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DEV's why no missile dps bonused pirate?

First post
Author
Mike Whiite
Deep Core Mining Inc.
Caldari State
#41 - 2014-01-30 14:51:04 UTC
Personaly I hope they adress missiles first.

Give them a better way to adjust to the changes being made in every other ballence round.

being it by changing the mechanic/ bring more ways to adress the variables/ or giving other ways to do something about asymetric combat (like bigger drone bays for some of the cruiser hulls as I saw someone suggest)

Then come with a nice Missile Pirate line.


Abishai
#42 - 2014-01-30 14:53:44 UTC
With the changes to sentry drones the Rattler needs serious help. A useful missile bonus would be a nice start.
Silivar Karkun
Doomheim
#43 - 2014-01-30 15:03:03 UTC
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#44 - 2014-01-30 15:12:31 UTC
Silivar Karkun wrote:


you don't need a new faction for a new line of ships, and if it happens your way, there won't be a black apoc with railguns.
Richard Shaw III
Doomheim
#45 - 2014-01-30 15:13:16 UTC  |  Edited by: Richard Shaw III
Drake Doe wrote:
I'd be happy with swapping the rattler's range bonus for a dps bonus.


I would think this the very least they could do. To just swap the 50% range bonus to a 50% damage bonus seems like the lazy way out.

I know it is something a bit blah to rewrite the Blood Raiders but a Rokh with a Missile based platform would be sick. I would like there to be just a missile based hull like the Vindicator for hybrid, Machrial for projectile, or Nightmare for laser. In the end it would not matter to me if it was a rewrite of a current pirate BS hull or a new line like the Mordu's Legion idea that Warde Guildencrantz mentioned earlier.
Zand Vor
Auris Inc
#46 - 2014-01-31 19:02:03 UTC
I would kill for a missile-based ship using the Rokh hull, and Mordu's Legion would be the perfect next "pirate" faction to introduce it under.

Please fix wormhole combat sites: c1 20mil - c2 40 mil - c3 80 mil - c4 160 mil - c5 320 mil - c6 640 mil

Vaju Enki
Secular Wisdom
#47 - 2014-01-31 19:28:35 UTC
Guristas ships should be drone ships with a great shield tank.

The Tears Must Flow

Warde Guildencrantz
Caldari Provisions
Caldari State
#48 - 2014-01-31 19:43:21 UTC
The devs sealed their fate with having to develop a minmatar/caldari mix when they started work on an amarr/gallente mix.

Not doing the minmatar/caldari mix at this point is just being sadistic towards caldari pilots. I want my pirate missile boat. And I don't want a haphazard rehash of guristas, which are already great with drones.

I'm pretty generous with compromising feature changes. This is one thing where its seriously providing fairness to training paths. If I train minmatar/caldari, i should be able to fly a pirate boat. Given that I would likely have trained some missiles while training up both minmatar and caldari (you know, since they both use missiles, and their other weapon types are not shared), it only makes sense to have missiles on a minmatar/caldari mix.

It also makes sense once lore is composed, since a combined effort between minmatar and caldari would involve tech they both utilize. (Shields and missiles)

However, on that note, I'm still saying it better have a useful ewar bonus. And it better not be ECM or target painting.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Batelle
Federal Navy Academy
#49 - 2014-01-31 19:46:34 UTC
CCP Rise wrote:
I'd love to address this. We've talked about it a bit but for now it's hard to say when we will get the chance. Hopefully sooner than later.


guristas -> missile

Mordus -> drone

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Harvey James
The Sengoku Legacy
#50 - 2014-01-31 20:56:15 UTC
CCP Rise wrote:
I'd love to address this. We've talked about it a bit but for now it's hard to say when we will get the chance. Hopefully sooner than later.


so will the guristas get a more missile emphasis i.e. missile damage? in exchange for some drone bandwidth reduction ?
and will you add any ships/ extra faction min/caldari with the pirate rebalance ? will pirates be before or after T2 and T3 rebalances?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bullet Therapist
FT Cold Corporation
#51 - 2014-01-31 21:25:19 UTC  |  Edited by: Bullet Therapist
Aglais wrote:
Bullet Therapist wrote:
Id love to see something caldari/gallante myself. Maybe a missile damage bonus + and active rep bonus. Thatd be really fun.

Edit: Should have specified armor active rep bonus.


Active armor repair bonus on something that requires Caldari skills makes me convulse.

To be honest I think Guristas should shrug off being drone ships (that's the SOE's role now IMO), and should become missile brawlers. Extreme tank, great damage, not necessarily very good base velocity but light hulls so MWDs actually help them get into range.


I actually like the idea of shedding the drones. Not a bad idea IMO, and it jives well with the consequences of the omnidierectional changes, which hurt the rattler proportionately much more then the domi.
Actaeon Versaea
#52 - 2014-01-31 21:58:49 UTC
CCP Rise wrote:
I'd love to address this. We've talked about it a bit but for now it's hard to say when we will get the chance. Hopefully sooner than later.



Considers sending a box of biscuits to CCP HQ.
Anomaly One
Doomheim
#53 - 2014-01-31 23:07:12 UTC
Speedy shield tanked missile boats, mordus legion/thukker tribe or change guristas accordingly.

would love to fly a pirate faction cruiser/bs for missiles solely.
Just don't make them armor.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Faltzs
Thundercats
The Initiative.
#54 - 2014-01-31 23:32:06 UTC
Change blood radiers to bonus to: frigs=rockters, cruisers=rapild lights, battleship=rapid heavies, adjust its ew bonuses to what ever most balanced probably loose web bonuses.
Piotr Engels
Reckless-Endangerment
Manifesto.
#55 - 2014-02-01 00:08:37 UTC  |  Edited by: Piotr Engels
Mordus legion is Caldari/Gallente guys.

The obvious choice for a Minmatar/Caldari faction is the Templis Dragonaurs. Heth made appeals to the Minmatar prior to being unseated, and there is considerable loathing towards us Gallente for telling other cultures how they should operate.

http://community.eveonline.com/news/news-channels/world-news/senate-report-no-evidence-of-widespread-discrimination-against-minmatar/

http://community.eveonline.com/news/news-channels/world-news/federation-minmatar-report-widespread-discrimination/

http://community.eveonline.com/news/news-channels/world-news/tibus-heth-denounces-federation-offers-condolences-to-republic/

War has even been put on the table over the Gallente's handling of affairs. I'm sure there are alot of very pissed tribals who can relate to the Dragonaurs' nationalistic/anti-gallente tendencies.

http://community.eveonline.com/news/news-channels/world-news/republic-fleet-force-destroyed-entering-federation-despite-capsuleer-pleas-for-peace/

AND YES PLEASE WEBS (range) AND MISSILES.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#56 - 2014-02-01 02:25:00 UTC
Warde Guildencrantz wrote:
no no no, no changing guristas ships. You make a whole new damn set of faction ships.

We have
Caldari/Amarr (Sansha)
Caldari/Gallente (Guristas)
Amarr/Gallente (SOE)
Amarr/Minmatar (Blood Raiders)
Minmatar/Gallente (Serpentis)
Minmatar/Gallente AGAIN (Angel)

Caldari only has 2. You know what that means:

Caldari/Minmatar (Mordu's Legion)

Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.)


If we're gonna follow lore (like all other pirate ships do) then Mordu's Legion ships will be Caldari/Gallente.

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Equinox Ying
Caldari Provisions
Caldari State
#57 - 2014-02-01 03:59:42 UTC
As much as i hate to say it a minnie/caldari active armor missile boat would be wild, really really spice things up, and i would really like to see its hull based on the Rokh, that ship has had no love ... ever, all of this stuff is new and sexy.
It should have no explosion velocity bonus at all, maybe a bonus to painters instead, i know it sucks, but if its an armor tanker there will be plenty of mids left, and i would hope it would have a bonus to repping amount too, and of course a bloody damage bonus to missiles, this would be awesome, i dunno if its too OP, i dont care, just do it and nerf it later.

With the TP bonus, and the armor tank, and damage bonus and speed bonus i can see this ship being used a lot in pvp without completely losing the pve attraction.

I've said a TP bonus instead of a web bonus cos i dont think this ship should be a missile vindi, dont get me wrong a web range bonus would be much better, but then we are definitely going into the land of OP.
Arthur Aihaken
CODE.d
#58 - 2014-02-01 07:28:44 UTC  |  Edited by: Arthur Aihaken
What about a Khanid-Caldari hybrid instead? That way we could finally have an armor-tanked missile boat. Something ominous-looking in greyish-black would be pretty wicked…

• Special Ability: 25% bonus to missile damage
• Caldari Skill Bonus: 7.5% rate of fire per level
• Amarr Skill Bonus: 4% armor resistances per level

Frigate: 3h (2 launchers), 3m, 4l
Cruiser: 5h (4 launchers), 4m, 6l
Battleship: 7h (6 launchers), 4m, 8l

Frigate
Cruiser
Battleship

I am currently away, traveling through time and will be returning last week.

Warde Guildencrantz
Caldari Provisions
Caldari State
#59 - 2014-02-01 12:46:17 UTC
Markku Laaksonen wrote:
Warde Guildencrantz wrote:
no no no, no changing guristas ships. You make a whole new damn set of faction ships.

We have
Caldari/Amarr (Sansha)
Caldari/Gallente (Guristas)
Amarr/Gallente (SOE)
Amarr/Minmatar (Blood Raiders)
Minmatar/Gallente (Serpentis)
Minmatar/Gallente AGAIN (Angel)

Caldari only has 2. You know what that means:

Caldari/Minmatar (Mordu's Legion)

Web range bonus. Missile bonus. (I swear to god if you give it an ECM bonus or a TP bonus.)


If we're gonna follow lore (like all other pirate ships do) then Mordu's Legion ships will be Caldari/Gallente.


We're not going to follow lore. We're going to make new lore. Just to make it possible to have mordu's legion be minmatar caldari.

You know why?

Because it requires the least effort and it would be awesome. Lore preventing the game from developing is stupid.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#60 - 2014-02-01 13:07:44 UTC
Webrange and missiles sounds kinda sweet.

Of course, torps would have to be fixed first (i.E. need to get the same "short ranged, high DPS high "tracking" treatment) Imho.