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Skill Discussions

 
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Maxing Out The Cap Of My Hound.

Author
Decimus Barca
Clubs and Diamonds
#1 - 2014-01-31 14:37:16 UTC
Hello Salty Space Vets!

Just looking for some insight. I Love my hound and to be honest im looking to focous how ever much time i need to to make the best out of every nook and cranny on her.

Now that brings me to this post... all i am looking for are skills that effect the Cap/Energy on my ship and or Basic fits.

I am aware this is a very wide range of skills im just looking to make sure i make myself as Effictive as i can.

Any feed back is welcome!

Best,
Decimus.
Nancy Crow
Brave Newbies Inc.
Brave Collective
#2 - 2014-01-31 21:28:06 UTC
The basic skills will be capacitor management and capacitor systems operation. All the other skills depend on how the hound is fit. If you have a MWD, high speed maneuvering will help. If you have an afterburner, afterburner and fuel conservation will help. If you have a point, propulsion jamming will help.

How about linking your fit and we can start there?
Batelle
Federal Navy Academy
#3 - 2014-01-31 22:30:47 UTC
I'm going to go on a limb and assume we're talking about a properly fit pvp hound with torps and potentially bombs, and nothing too stupid/crazy/unorthodox or failfit.

The following will improve your ship innately:
Energy Systems Operation
Energy Management

The following will reduce the capacitor usage of various modules likely to appear on your hound:
Afterburner
Fuel Conservation - affects ABs only
High Speed Maneuvering - mwds
Tracking Disruption
Target Painting
Sensor Linking
Propulsion Jamming

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Salpad
Carebears with Attitude
#4 - 2014-02-01 16:20:55 UTC
Nancy Crow wrote:
The basic skills will be capacitor management and capacitor systems operation.


Those two skillz need to be trained to 5 ASAP. It really makes no sense to me that anyone would fly any kind of T2 ship, even a T2 frigate, and not have those two trained to 5. They're on a very short list of "core skillz" that you really need to have at 5.