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Dueling Arenas for PvP with Surrender Rules

Author
Steiv Dallas
Open University of Celestial Hardship
Art of War Alliance
#1 - 2014-01-31 17:33:58 UTC  |  Edited by: Steiv Dallas
I am a fairly new player and I'm just getting to the point where I am learning enough to be interested in PvP but still can't afford it. In high sec I have occasionally received offers to duel and because I can't afford to replace my ship and modules, I have to decline. Not much fun for anyone and not much opportunity to learn. So here is my idea, and I think it has a lot of good roleplaying value as well:

Systems can designate certain areas as Dueling Arenas. For game purposes there could be structures for spectators, galactic ESPN cameras, advertisement billboards (join our corp, for instance), resorts, etc. ISK gambling on outcomes could be offered to pilots not involved. Gladiatorial space combat. Also a good way to test out fittings.

Pilots who want to duel could go to these Arenas and enter the que, stating their interest in dueling and their ship. Any pilot who wants to take them up on the offer could respond. Multiple ship duels could be agreed to.

There could be options for prizes. Anything agreed by contract, from no prize, to ISK, to items, to pink slips (winner gets the other's ship). A contract is setup with money or items held in the contract until the duel is finished.

The combat would be totally normal, however, there is a Surrender button that can be pushed at any time, and that pilot who pushes first loses (and the prize). Damage occurs as normal, but if the pilot doesn't want to lose the entire ship, the Surrender button ends the combat- all targeting and firing on that ship or by that ship ends. Pod killing is not allowed (at least in high sec, where rules can be enforced). When the entire duel is completed (if multiple ships), the contracts are paid out.

If you don't manage to hit the surrender button before your ship is destroyed, then that is just bad luck and you collect the insurance, but still have to pay out the prize. if the prize is the sip itself, the platinum insurance value should go to the winner (encourages the winner not to destroy the ship).

Another thing that could come out of this are "Decorations" for winning Arena Tournaments, or even individual duels. Sort of a character bragging rights section.

I'm sure I'll come up with other ideas to flesh this out, but that's it for now. Anyone else like the idea?
Steiv Dallas
Open University of Celestial Hardship
Art of War Alliance
#2 - 2014-01-31 19:56:32 UTC
Another idea for this: Perhaps the size of the duels is based on the size of the Arena. Busy systems have smaller arenas, systems with not much going on can have arenas that could host larger fleet duels.

Could also become a "Trial by Combat" contract option for PVE or PVP.
Ix Method
Doomheim
#3 - 2014-01-31 21:51:08 UTC
Oh for fucks sake.

...

Yeah, that's all I've got.

Travelling at the speed of love.

Kaarous Aldurald
Black Hydra Consortium.
#4 - 2014-01-31 21:52:44 UTC
If you want to fight, you have to risk your ship.

Pretty much one of the founding principles of EVE, so you're barking up the wrong tree with this suggestion.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Batelle
Federal Navy Academy
#5 - 2014-01-31 21:59:13 UTC
If you want to duel without losing your ship, to test out fits and all, then you need to agree beforehand to stop at structure and trust that he will do it. This is pretty much a perfect system.

Corp members are way more likely to be trustworthy for this sort of thing. And not NPC corp mind you.

If a player organization wants to host duel tournaments with prizes, they are perfectly capable of doing so themselves through existing game mechanics. In fact, several corps and organizations already do this, with various rules.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Estella Osoka
Cranky Bitches Who PMS
#6 - 2014-01-31 22:20:15 UTC
No. This is EVE. Not WoW.
ShahFluffers
Ice Fire Warriors
#7 - 2014-01-31 22:27:45 UTC
If you create an area where people can "safely" PvP (on the real server, not the test one) then people will begin to ask...

- "How come I was blown up in less than 3 seconds when I was in low-sec? My fit lasted 5 minutes in the arena!"

- "Why should I go out into low-sec or null-sec to find PvP when I can get roughly the same experience but in a more controlled enviroment that won't result in me being blobbed, overmatchdd, or outwitted? I can also 'save' my ship in when things go wrong... unlike low and null-sec."



My advice? Find a PvP group that will take you in (explain that you want to learn) and to stop looking at your ship as if it is your precious. A noobship can fit a MWD and warp scrambler... it's useful for PvPing.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#8 - 2014-01-31 22:30:55 UTC
Test server

No trolling please

Judas Lonestar
Stryker Industries
Stryker Group
#9 - 2014-01-31 23:43:08 UTC
Bane Nucleus wrote:
Test server


This.

If you want hand holding go play on the test server or duel corpmates. Otherwise welcome to Eve. The reason we play the game is because we can kill you, dont expect to get a lot of support to add mechanics to make that more difficult than it already is.
Seranova Farreach
Biomass Negative
#10 - 2014-01-31 23:48:48 UTC
Estella Osoka wrote:
No. This is EVE. Not WoW.

this.

if you want duels go to some weird assed fantasy mmo which holds your hand all the way to endgame content and gives you the armor and weapons with in a week or two

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Katia Echerie
The Tuskers
The Tuskers Co.
#11 - 2014-02-01 00:19:05 UTC
Honestly I don''t exactly see the problem with this as long as its player run. Perhaps if we could get a new deployable structure which would allow formal duels with no outside interference it could become an interesting in game "sport", per se. Some of the mechanics are already there (dueling/Crimewatch). All that is needed is a structure 2 players in a duel engagement could deploy that would prevent any assistance from any other pilot. That is all that could actually add to gameplay. It wouldn't be able to be exploited because it limits to whoever is in a formal duel engagement.
Mag's
Azn Empire
#12 - 2014-02-01 08:13:11 UTC
Estella Osoka wrote:
No. This is EVE. Not WoW.

Bane Nucleus wrote:
Test server

/thread

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

I am disposable
Republic University
Minmatar Republic
#13 - 2014-02-01 10:41:20 UTC
I actually think an instanced simulation mode that allowed "virtual combat" would be a great addition. The arena thing doesn't sound like EVE at all. Of course the danger of such a mode would be that some might avoid real PVP due to it. I can see arguments for both sides of the matter.
I am disposable
Republic University
Minmatar Republic
#14 - 2014-02-01 10:42:23 UTC
Bane Nucleus wrote:
Test server


Sucks.
Gawain Edmond
Khanid Bureau of Industry
#15 - 2014-02-01 10:48:23 UTC
i can't see a reason why anyone would play for anything other than pink slips unless a nice faction mod was on the line that was worth more than the ship that you're fighting against and if you were playing for pink slips you wouldn't ever hit the surrender button so that the other person couldn't get your ship and if they wanted it bad enough to stop shooting you then you'd blow them up and win and lets face it winning is better than getting a second rate ship (proven to be second rate by the fact it lost)
Zappity
New Eden Tank Testing Services
#16 - 2014-02-01 11:23:40 UTC
Join RvB. And stop being poor. There are loads of things you can do for isk and T1 frigates and destroyers (with meta fits) are dirt cheap.

Zappity's Adventures for a taste of lowsec and nullsec.

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#17 - 2014-02-01 12:03:25 UTC
Why would you need game mechanics for this?

You can run it yourself. This is a sandbox after all. Don't ask the devs to do your work for you.
Steiv Dallas
Open University of Celestial Hardship
Art of War Alliance
#18 - 2014-02-03 13:45:44 UTC
Wow, brutal. Stop being poor... Heheh, yeah. Well, since some of us have jobs, mortgages, kids, sex lives, etc, we don't have the time to devote to grinding hours per day. I figured this would be a way to get more people into PvP by letting them try it out without poking into a .4 location just to get annihilated the first time by gate campers and lose interest in the game. Maybe limit the number of places where these occur, and have a buy in price to play that goes to the prize money, as well as competition "decorations". But hey, I guess if it limits the opportunities for gankers to prey on the newbies, we can't have that.
ShahFluffers
Ice Fire Warriors
#19 - 2014-02-03 19:03:56 UTC  |  Edited by: ShahFluffers
Pro-tip... a newbie in a properly fitted frigate and back-up right behind him/her is just as much of a threat as a veteran in a properly fitted frigate... possibly even more so because their equipment is dirt cheap and easily replaced by the people backing him/her... meaning that the newbie does not (and should not) fear death.

Also... stop grinding for money and think of smarter ways to get it. Find a market for a certain product and ship stuff there... scam someone ("I'll double your ISK if you send me some!"), steal stuff from mission runners and ransom them, grab loot from battlefields in low-sec using a fast frigate, join a corp with the intention of stealing from it (or sell information to someone who will).
None of these thing require much, if any, character skills to perform. You can do them from day one.

I personally do some of the above activities about an hour or two a night, for two nights a week, and net an average of 500 mil a month.
Icarus Able
Refuse.Resist
#20 - 2014-02-03 19:55:28 UTC
Steiv Dallas wrote:
Wow, brutal. Stop being poor... Heheh, yeah. Well, since some of us have jobs, mortgages, kids, sex lives, etc, we don't have the time to devote to grinding hours per day. I figured this would be a way to get more people into PvP by letting them try it out without poking into a .4 location just to get annihilated the first time by gate campers and lose interest in the game. Maybe limit the number of places where these occur, and have a buy in price to play that goes to the prize money, as well as competition "decorations". But hey, I guess if it limits the opportunities for gankers to prey on the newbies, we can't have that.



Go join a good corp. Problem solved.
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