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About sentry drones, control range and engage range (not F&I)

First post
Author
Tippia
Sunshine and Lollipops
#21 - 2014-01-31 19:48:22 UTC  |  Edited by: Tippia
Erufen Rito wrote:
Seems logic is wasted on you.
Seems fact is wasted on you. Logic works fine if you provide some. So far, you haven't. You've just made unsupported, unfounded, often incorrect claims and appeals to irrelevant post-hoc constructions. Try some actual logic, and you might have a bit more success.

Quote:
Anyone else got any insight?
The facts won't change just because you don't like them.

Again: the mechanic is there to limit from how far away you can attack your target. You want to remove that limit. Why should such a change happen? Have you considered all the other effects it would have on drone use if you restricted how far away your drones can be?

In the meantime, if the target is too far away (by design) for you to attack it, try moving closer (the intended effect of the limitation). If you aren't happy with this as an obvious solution, could you explain why?
Erufen Rito
Republic Military School
Minmatar Republic
#22 - 2014-01-31 19:51:36 UTC
That is the problem right here dude. I'm saying that the way it works is broken and incorrect. hence why it's a discussion. I never once asked how it worked. You've been here wasting my time all along repeating what i've known all this time: the mechanic is working incorrectly.

I've provided plenty of logic. i even drew you a picture. I'm glad you know how to use a thesaurs to build on your character.

I have indeed considered all of the effects it would happen, and I found no problem with it. So far, you've contribuited nothing to this conversation. Moving on.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tippia
Sunshine and Lollipops
#23 - 2014-01-31 19:59:46 UTC  |  Edited by: Tippia
Erufen Rito wrote:
That is the problem right here dude. I'm saying that the way it works is broken and incorrect.
And I'm asking why and how.

How is it broken? It works exactly the same as for every other weapon system in the game: there's a limit to how far away you can be from your target and still attack it (thereby giving them a chance to attack you right back at the same range).
Why should they abolish the limitation that is there to make you have to be close enough to your target to be targeted right back?

Quote:
I never once asked how it worked.
No, but it had to be explained to you since how it works is very closely connected to why it works like that, and since your question of why seems to be rooted in a misunderstanding of the how. Three birds with one stone and all that.

Quote:
I've provided plenty of logic. i even drew you a picture.
You drew a picture of how you want it to work. You didn't provide any logic as to why they should change the mechanics to make it work that way (and no, lore is an utterly insufficient reason).

Quote:
I have indeed considered all of the effects it would happen, and I found no problem with it.
So not being able to target far-away ships is not a problem? Not being able to recall your drones isn't a problem? Drones not being able to hunt fleeing targets isn't a problem? Drastically shifting the balance between sentry ships and other ships is not a problem? No. You haven't considered the effects at all.

Oh, and by the way, if such a change is really your goal, then it definitely belongs in F&I, so you're wrong about that part as well.
Azeroth Uluntil
Last Chance for Redemption
FFEW Associates
#24 - 2014-01-31 20:04:31 UTC
Working as intended. Stop asking stupid questions please.
Icylce
The Scope
Gallente Federation
#25 - 2014-01-31 20:06:32 UTC
This is a problem indeed and I was confused how it works too. Control range terminology-wise should be range in which u can give command to your drones. However if it worked like this, even the non stationary drones would be able to engage targets far outside of control range, if the command to attack was given inside the control range.

This would most likely cause major balance issue, hence the control range was designed as area where the drones can engage targets.
Petrus Blackshell
Rifterlings
#26 - 2014-01-31 20:10:34 UTC  |  Edited by: Petrus Blackshell
Ok, so, just recapping the situation as I understand it: http://i.imgur.com/3i6tpJg.png

You are wondering why, in this situation, your drones cannot shoot the target when the target is outside your drone control range, despite the target being in your drones range.

Mechanically, this would be broken. Like OP broken so bad that nobody else would fly any snipers that are not Ishtars or Dominixes. Reason being, as the distances are labeled in my diagram, a ship sniping with sentry drones would come out to an effective range of Dt = Ddc + Ddw. This is a problem because there are range-enhancing mechanics for both of the component ranges of this total range.

More simply put, a Dominix with Garde IIs has would have the following stats:

  • 750 DPS using 3 DDAs, from a range of:
  • 171 km away: 132 km drone control range after 3x Drone Link Augmentor II, and 58 km Garde II optimal 3x scripted Omnidirectional Tracking Link II (completely discarding falloff range)
  • 0.0495 rad/s tracking for the drones
  • 402 CPU and 10 PG fitting costs, across 9 slots


Compare this to the quintessential sniping ship, the Rokh. When firing at that sort of range, it can only do:

  • 406 DPS using 3 MFSs, from a range of:
  • 152 km away, using 3x range scripted Tracking Computer IIs
  • 0.0207 rad/s tracking, using 2x tracking scripted Tracking Computer IIs
  • 709 CPU and 1664 PG fitting costs, across 16 slots


All other battleships fall even shorter. That is not what "balance" looks like.

If you would like to rationalize why drones can't do this, you can imagine that your ship needs to "paint" a target for the drones to hit, and it cannot paint targets further than your drone control range. You can even rename "drone control range" to "drone target paint range" if that helps. The name "drone control range" is misleading anyway, since it is not the "signal" range of your ship, but rather a cap on the range from you to your drone's targets.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#27 - 2014-01-31 20:21:52 UTC
Addendum: if you would like to abolish drone control range, or change it to a more sensical "drone signal range" mechanic, where you cannot control drones outside that range, but other than that they can do whatever, that can only be OK balance-wise with a big reduction in DCR across the board.

How about 10 km base, +4 km per level of Electronic Warfare Drone Interfacing?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#28 - 2014-01-31 20:21:59 UTC
Tippia wrote:
Erufen Rito wrote:
That is the problem right here dude. I'm saying that the way it works is broken and incorrect.
And I'm asking why and how.

How is it broken? It works exactly the same as for every other weapon system in the game: there's a limit to how far away you can be from your target and still attack it (thereby giving them a chance to attack you right back at the same range).
Why should they abolish the limitation that is there to make you have to be close enough to your target to be targeted right back?
This lost me a bit. Drone control range is not the same as the limitations of other weapons systems, but rather an addition as drones are subject to all the same limits and more. Granted drones without drone control range set to aggressive might be an issue, but even then you could only take advantage of this by having the enemy aggress you, which means there were within range, or they were within targeting range and were directed to attack, in which case it's no different than any other weapon.
Petrus Blackshell
Rifterlings
#29 - 2014-01-31 20:24:59 UTC
Tyberius Franklin wrote:
Tippia wrote:
Erufen Rito wrote:
That is the problem right here dude. I'm saying that the way it works is broken and incorrect.
And I'm asking why and how.

How is it broken? It works exactly the same as for every other weapon system in the game: there's a limit to how far away you can be from your target and still attack it (thereby giving them a chance to attack you right back at the same range).
Why should they abolish the limitation that is there to make you have to be close enough to your target to be targeted right back?
This lost me a bit. Drone control range is not the same as the limitations of other weapons systems, but rather an addition as drones are subject to all the same limits and more.

Yeah, I'm not sure what Tippia is talking about. With any other weapon, if you can lock a target, you can attempt to shoot it. Drones have the extra DCR limitation that hard-caps the distance away from you a target may be, which is often lower than the DCR.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tippia
Sunshine and Lollipops
#30 - 2014-01-31 20:25:52 UTC  |  Edited by: Tippia
Tyberius Franklin wrote:
This lost me a bit. Drone control range is not the same as the limitations of other weapons systems, but rather an addition as drones are subject to all the same limits and more.
For other weapons: locking range and optimal range (or flight range or just… range) establishes an area around your ships where your weapons can be used to engage your target. If you're too far away, you fly closer.

For drones: locking range and drone control range establishes an area around your ship where you weapons can be used to engage your target. If you're too far away, you fly closer.

vOv
Icylce
The Scope
Gallente Federation
#31 - 2014-01-31 20:35:27 UTC
Tippia wrote:
Tyberius Franklin wrote:
This lost me a bit. Drone control range is not the same as the limitations of other weapons systems, but rather an addition as drones are subject to all the same limits and more.
For other weapons: locking range and optimal range (or flight range or just… range) establishes an area around your ships where your weapons can be used to engage your target. If you're too far away, you fly closer.

For drones: locking range and drone control range establishes an area around your ship where you weapons can be used to engage your target. If you're too far away, you fly closer.

vOv

But for sentries u need optimal too. So basically u need locking,drone control and optimal range, while with weapons u only need lock and optimal
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#32 - 2014-01-31 20:35:36 UTC
Tippia wrote:
Tyberius Franklin wrote:
This lost me a bit. Drone control range is not the same as the limitations of other weapons systems, but rather an addition as drones are subject to all the same limits and more.
For other weapons: locking range and optimal range (or flight range or just… range) establishes an area around your ships where your weapons can be used to engage your target. If you're too far away, you fly closer.

For drones: locking range and drone control range establishes an area around your ship where you weapons can be used to engage your target. If you're too far away, you fly closer.

vOv

Right, so why should drones effectively have 3 ranges? Why can't control and targeting range be unified? Being able to lock something with a domi at 90km and being able to have my railguns engage but my wardens not having the option to unless I use extra fittings for it doesn't make sense to me.
Tippia
Sunshine and Lollipops
#33 - 2014-01-31 20:39:15 UTC  |  Edited by: Tippia
Tyberius Franklin wrote:
Right, so why should drones effectively have 3 ranges? Why can't control and targeting range be unified?
For the same reason as why we separate turret range from locking range. I suppose we can conceptualise it as a ship limitation, wich is separate from the weapon limitation.

Drones have a third range (their own optimal (and a fourth: the proximity range)) because they're separate entities. This works both ways though: it could further cap how far away the target can be from you, even if it's within locking/DC-range, but it also lets the drones attack targets that are waaaay outside both locking range and drone control range… you just don't have any control over them when they're doing that.
Kimmi Chan
Tastes Like Purple
#34 - 2014-01-31 20:40:35 UTC
I honestly don't know why this is a thread. Nor do I understand why it took two pages to explain something that anyone who knows anything about drones already knows. This thread is just dumb. LOL

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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Batelle
Federal Navy Academy
#35 - 2014-01-31 20:51:39 UTC  |  Edited by: Batelle
ITT: Tippia acts like a **** towards some guy with a legitimate question about an unintuitive mechanic, then insults him for pointing out that its unintuitive on the grounds of game balance.

Erufen Rito wrote:
You've been here wasting my time all along repeating what i've known all this time: the mechanic is working incorrectly.


This is wrong. Its obviously working correctly. You just don't like it or think its stupid. Well, so do a lot of us. But its working correctly.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#36 - 2014-01-31 20:56:12 UTC  |  Edited by: Tyberius Franklin
Tippia wrote:
Tyberius Franklin wrote:
Right, so why should drones effectively have 3 ranges? Why can't control and targeting range be unified?
For the same reason as why we separate turret range from locking range. I suppose we can conceptualise it as a ship limitation, wich is separate from the weapon limitation.

Drones have a third range (their own optimal (and a fourth: the proximity range)) because they're separate entities. This works both ways though: it could further cap how far away the target can be from you, even if it's within locking/DC-range, but it also lets the drones attack targets that are waaaay outside both locking range and drone control range… you just don't have any control over them when they're doing that.
I wasn't aware that drones would engage things outside of DCR. My experience has been that even when set to aggressive, they would not engage targets that, had they been within DCR, they would have. I very well be mistaken, but if I'm not I'm not sure how they would be able to engage well beyond DCR.

Also, in cases of operating without the limits of DCR drones still have the issues of their optimal+falloff in the case of sentries or the weakness of their low angular velocity with MWD blazing on approach and the monumental delay in damage for other drone types. I don't see why a 3rd range is needed for engagement.

Granted if it was removed the drone signal range petrus suggested would probably be needed in some form, allowing long range sentries to actually do their job to the fullest without consimung highslots and CPU other weapons don't and at the same time keeping non-sentries from running freely throughout the grid.
I Love Boobies
All Hail Boobies
#37 - 2014-01-31 20:56:50 UTC
I must be doing something wrong... I never just drop my sentries and MJD away. I take them with me, MJD away and deploy, and shoot the stuff that come within the optimal range of my drones. The drone control range has never been an issue. I use a Domi, and with bouncers and wardens, even curators, I get well over 100km of optimal range on them. Even did the same when I used to use a Rattlesnake. Maybe I am weird. Or love my drones too much to let them get abused by the nasties.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#38 - 2014-01-31 21:02:18 UTC  |  Edited by: Tyberius Franklin
I Love Boobies wrote:
I must be doing something wrong... I never just drop my sentries and MJD away. I take them with me, MJD away and deploy, and shoot the stuff that come within the optimal range of my drones. The drone control range has never been an issue. I use a Domi, and with bouncers and wardens, even curators, I get well over 100km of optimal range on them. Even did the same when I used to use a Rattlesnake. Maybe I am weird. Or love my drones too much to let them get abused by the nasties.
Maybe I'm confused.

My understanding: Without DLA's I can't instruct my wardens to engage a locked target at 75km even if those wardens are right beside me.

My question: Since I can lock targets and engage with my guns/missiles at that same range (assuming they are within the weapon's range), why shouldn't I be able to do the same with the sentries sitting next to me without extra help from those DLA's?
Tippia
Sunshine and Lollipops
#39 - 2014-01-31 21:09:52 UTC  |  Edited by: Tippia
Tyberius Franklin wrote:
I wasn't aware that drones would engage things outside of DCR. My experience has been that even when set to aggressive, they would not engage targets that, had they been within DCR, they would have. I very well be mistaken, but if I'm not I'm not sure how they would be able to engage well beyond DCR.
Well, that's the “don't have any control” part, isn't it? P

The most obvious case is when you sic your drones on something and then just bugger off. They'll keep attacking until the target is destroyed or you explicitly tell them otherwise, even if the target moves out to silly ranges. They might also occasionally decide to defend themselves, but that's subject to the drone “AI” and on someone targeting the drones to get their attention, which makes it a… let's call it “less reliable” option.

Quote:
Also, in cases of operating without the limits of DCR drones still have the issues of their optimal+falloff in the case of sentries or the weakness of their low angular velocity with MWD blazing on approach and the monumental delay in damage for other drone types. I don't see why a 3rd range is needed for engagement.
Because it lets you manoeuvre in relation to the target without affecting how well the drones can attack it: you fly closer, get a lock and an “attack” command in, and then you give the opposition a three-body problem. They can either try to outfly your guns or outfly your sentries, but the ability to do both is limited.

In trying to hit the target, the drones are obviously subject to the same mechanics as all other turret-based weapons, and the DCR is there to ensure that you have to commit to the fight as well to some degree. Even so, the DCR + lock-range combo arguably allows you to make more use of both than you otherwise would since you can fly around to change the overlap. With regular turrets, if your effective weapon range is higher than your lock range, then you have a lot of wasted range. Same if the relationship is the opposite: you can lock on, but don't shoot. With drones, you can move around and always have the max DCR match your max lock range and reap whatever additional benefits there are from being either closer or farther away from the target (depending on which is longer) than you'd otherwise need to be.

Put another way: there's a third range limitation because there's a third party involved.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#40 - 2014-01-31 21:14:38 UTC
Tippia wrote:
Tyberius Franklin wrote:
I wasn't aware that drones would engage things outside of DCR. My experience has been that even when set to aggressive, they would not engage targets that, had they been within DCR, they would have. I very well be mistaken, but if I'm not I'm not sure how they would be able to engage well beyond DCR.
Well, that's the “don't have any control” part, isn't it? P

The most obvious case is when you sic your drones on something and then just bugger off. They'll keep attacking until the target is destroyed or you explicitly tell them otherwise, even if the target moves out to silly ranges. They might also occasionally decide to defend themselves, but that's subject to the drone “AI” and on someone targeting the drones to get their attention, which makes it a… let's call it “less reliable” option.

Quote:
Also, in cases of operating without the limits of DCR drones still have the issues of their optimal+falloff in the case of sentries or the weakness of their low angular velocity with MWD blazing on approach and the monumental delay in damage for other drone types. I don't see why a 3rd range is needed for engagement.
Because it lets you manoeuvre in relation to the target without affecting how well the drones can attack it: you fly closer, get a lock and an “attack” command in, and then you give the opposition a three-body problem. They can either try to outfly your guns or outfly your sentries, but the ability to do both is limited.

In trying to hit the target, the drones are obviously subject to the same mechanics as all other turret-based weapons, and the DCR is there to ensure that you have to commit to the fight as well to some degree. Even so, the DCR + lock-range combo arguably allows you to make more use of both than you otherwise would since you can fly around to change the overlap. With regular turrets, if your effective weapon range is higher than your lock range, then you have a lot of wasted range. Same if the relationship is the opposite: you can lock on, but don't shoot. With drones, you can move around and always have the max DCR match your max lock range and reap whatever additional benefits there are from being either closer or farther away from the target (depending on which is longer) than you'd otherwise need to be.

Put another way: there's a third range limitation because there's a third party involved.
Right, and the last part of my post addressed the fat that there is, in my opinion, a better way to do the limitations you describe. I don't see the point in having weapon range be wasted unless augmenting 2 factors of my ships performance, one costing potentially a considerable amount of CPU.