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Player Features and Ideas Discussion

 
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Idea - Skills Library?

Author
Chalenna
Spinning out of Control
#1 - 2014-01-31 04:25:09 UTC
Tonight will mapping out a Skill Training Queue on Google's "My Drive" (here is what I was working on when i got my epiphany - https://docs.google.com/spreadsheet/ccc?key=0AoiA3ZpCXC5JdFEwTmFXM0xyQlhNdGVmRnlfNm80QWc&usp=sharing ) I got to thinking. The only way to see the full training time of a skill is if you have it trained to at least level 1.

What i am thinking is kind of like having a "Skills Library". It would be long the same lines of ISIS except instead of Factions you click on, you click on the Category Name to pull up a screen that show's all the skills with in that category.

Here is an example of what it would look like:

Armor -
Hull Upgrades lvl 1 (D) (HRS) (M) (S)
Hull Upgrades lvl 2 (D) (HRS) (M) (S)
Hull Upgrades lvl 3 (D) (HRS) (M) (S)
Hull Upgrades lvl 4 (D) (HRS) (M) (S)
Hull Upgrades lvl 5 (D) (HRS) (M) (S)

*(Side note, training times would be base. Meaning no implants installed on the character)


Essentially you would be able to see the full training of a specific skill just by opening up the "Skills Library". This way newer player's, who do not have a lot of ISK, would be able to plan accordingly instead of fumbling their way through.

This could also be made into a stand alone spreadsheet. this may seem like it would be redundant, but I dunno how many times I have wanted to know what he training times of a skill are but only to find out I do not have it trained.

I personally wouldn't mind making the spreadsheet version of this but I would need help from everyone in regards to the training times based on the category. For example:

All skills falling under "Drones", someone would train each skill to level 1 and write down the time of how long it takes to train a skill from 0 to level 1.

Drone Interfacing Level 1 - 36m 14s
Drone Interfacing Level 2 - 2h 48m 46s
Drone Interfacing Level 3 - 15h 54m 27s
Drone Interfacing Level 4 - 3d 17h 59m 17s
Drone Interfacing Level 5 - 21d 5h 2m 46s

*(This is how it would look written down, but will all skills that fall under the "Drones" Category)

This is just and idea that popped into my head tonight so not sure how many people would like to have something like this implemented in the game or have it as a external spreadsheet.

Any feedback on this would be greatly appreciated. and yes I know that there are programs out there that you can use to set up skill queue's and what not but there is nothing like this that allows you to browse all the skills in EVE.

Leave your feedback below and fly safe fellow Capsuleers!
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#2 - 2014-01-31 04:42:06 UTC
What does this idea do that EVEmon already doesn't?
Chalenna
Spinning out of Control
#3 - 2014-01-31 05:05:43 UTC
Abdiel Kavash wrote:
What does this idea do that EVEmon already doesn't?


EVEmon for some reason doesn't always work properly or at all for some people. Like for my boyfriend and I, it say's every time we try to connect to it, that it can't connect to the internet. This would also make it easier on non tech savvy players as well as brand new player's. I have seen on numerous occasions where a new person will go into a channel only to be met with "Asking that is not allowed here" (you will see that one quite a lot in the Mining channel) or to be endlessly trolled by rude and unhelpful people.

Unless someone is willing to walk either the non tech person or the new person to EVE though EVEmon and it's setup, this would essentially be a way around having to use a program that could cause more frustration than help. Granted, the "Skill's Library" wouldn't allow you to set up a training queue like EVEmon but would only allow you to see the full training times of each individual skill from 0-5.

Also, this would be something that, I would personally like to see if CCP ever feel's its a good idea, implemented into the game itself, so it wouldn't be a stand alone client like EVEmon is (since you have to open it outside of the game).

I hope this gives a little bit of clarification. I'm not trying to replace EVEmon, I am just trying to give those people who need it, a little extra help w/out having to wade through all the BS, trolling and frustration of learning something new. This essentially would be insanely simple to use and browse.
Julius Rigel
#4 - 2014-01-31 07:46:25 UTC
Chalenna wrote:
[Unless someone is willing to walk either the non tech person or the new person to EVE though EVEmon and it's setup, this would essentially be a way around having to use a program that could cause more frustration than help.
I have yet to find a proper corp that doesn't happily do this for their new players.

This might seem like one of those things to which the solution shouldn't be "don't solo a multiplayer game", since it's such an important part of the game, but it seems to work very well despite that.

I think that when just two persons in the same house have something which sounds like a technical issue (possibly firewall or router, or a combination of both), it's probably not a problem with the game, and the solution is probably not to change the game.
Maximus Aerelius
PROPHET OF ENIGMA
#5 - 2014-01-31 09:56:44 UTC
Personally I use EVEHQ which takes into account my Implants and I can do a "Neural Remap Analysis" to optimize my training before I commit to it on TQ.

Using base training times negates me ever wanting to use the Skill Library. If this was to be introduced it would need to do more than 3rd Party Apps and personally I feel that there's more important things to work on. If this was implemented I still wouldn't use it because in EVEHQ I can store multiple training queues for different things i.e. Industry, Support, BlOps, Gunnery.

A full Skill Library would be a start but it'd need to be more than that when it was introduced to get people using it.

Just my opinions and thoughts.
Chalenna
Spinning out of Control
#6 - 2014-01-31 16:33:34 UTC
Julius Rigel wrote:
Chalenna wrote:
[Unless someone is willing to walk either the non tech person or the new person to EVE though EVEmon and it's setup, this would essentially be a way around having to use a program that could cause more frustration than help.


I have yet to find a proper corp that doesn't happily do this for their new players.

This might seem like one of those things to which the solution shouldn't be "don't solo a multiplayer game", since it's such an important part of the game, but it seems to work very well despite that.

I think that when just two persons in the same house have something which sounds like a technical issue (possibly firewall or router, or a combination of both), it's probably not a problem with the game, and the solution is probably not to change the game.


I know that there are Corporations in the game that do bring the newer player's into their fold and are indeed very helpful, but even at that, there are still a lot of them going solo and fumbling through the game trying to figure things out like if they want to mine, do industry, trade, PVP, etc. I have an alt I sit in he Rookie Help channel and a good chunk of the time I see a lot of questions either not being answered or ignored all together. Other times, especially in other channels (Mining chat for example) I see see a lot of new miner's come into that channel while on my main, looking for help in regards to questions about mining only to be met with rude, inappropriate answers, being told to get out of the channel, being trolled as well as some other less than savory responses. The Skills Library would help to cut down the frustration for those people who just want a simple answer when other player's aren't willing to help them out (I actually tell those people asking question to ignore the rude people and give them the help they are seeking).

As far as EVEmon not working, we have done everything you can think of to get it to work. It's not being blocked by the firewall or anything else and there is nothing wrong with our internet. We have absolutely no clue as to why we are having this issue. I am pretty sure we aren't the only people who play EVE who either have this issue with EVEmon or have had this issue with EVEmon. I think EVEmon just hates us to be honest.

Maximus Aerelius wrote:
Personally I use EVEHQ which takes into account my Implants and I can do a "Neural Remap Analysis" to optimize my training before I commit to it on TQ.

Using base training times negates me ever wanting to use the Skill Library. If this was to be introduced it would need to do more than 3rd Party Apps and personally I feel that there's more important things to work on. If this was implemented I still wouldn't use it because in EVEHQ I can store multiple training queues for different things i.e. Industry, Support, BlOps, Gunnery.

A full Skill Library would be a start but it'd need to be more than that when it was introduced to get people using it.

Just my opinions and thoughts.


I appreciate the input and see what you are saying. I was going with base training times since all new players have no implants and I wasn't sure exactly how hard it would be for them to work it off of the implant's. i also know that training times vary because of where you are the points allotted as well and since everyone maps their points out differently, the training times would vary greatly. Maybe possibly make it so when someone does get implants, the Skills Library reflects that? I am not sure how difficult doing something like that would be. I am not that tech savvy in the programming department unfortunately.

The Skills Library could also be set up so that the skills fall under the categories of what they do. Like all skills that fall under mining and help out in the different aspects of mining like decreased laser time, reduce cap need to yield increase etc, would show up under the Mining Category. Essentially it would be a full database of all skills currently in game that are trainable by the players (Dev skills would be omitted from the Skills Library for obvious reason's) and would have the capabilities to be self changing in a sense, if that makes any sense at all. That goes back to my comment about when someone does finally get implants, the Skills Library reflects that and the training times in the skills library are adjusted to reflect that.

If being able to have a training skill queue added onto it allowing you to put in the name of the ship and it automatically puts the skills in order of shortest to fastest time, that would broaden it so that not only would you be able to see exactly how long it would take to train a skill w/o having to learn it, but you would be able to physically see all the skills required (w/o having to click on a mastery tab) in order to be able to just fly the ship as well as the skills required for the Mastery of said ship you are wanting to train.

This is all just a work in progress and just a random thought that came to me to make things, at least the training portions and figuring out the bast course of action when it comes to training for a ship, etc; easier for new player's, non tech inclined people as well as just people in general. Essentially, it would be something that would be simple in design, easy to navigate but would also have the capabilities to be more complex.

I hope this clarifies some points and doesn't look like a jumbled mess of just babbling, I am still waking up so if it comes across that way, I apologize.