These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Doing something about AFK cloaky campers...time for a Dev response

First post
Author
Allus Nova
#1 - 2014-01-30 17:59:44 UTC
AFK cloaky camping of systems needs to get looked at by eve Dev's. I know this has been brought up again and again, and there seems to be a steady stream of "solution" after "solution" but I can't seem to find any real CCP response to this player concern.

I am not advocating for a way to force cloaky ships out of a cloak, that mechanic would be crazy abused in PvP, and could totally devalue hot dropping, and other forms of stealth based PvP. But I would propose that there be some kind of popup that you would need to click after like 45 minutes, or perhaps that cloak modules are forced to take a single reactivation delay cycle sitting in space before they are manually reactivated (not allowing for this module to automatically turn back on is paramount to ending afk camping). This gives plenty of time to go take a crap, walk the dog, etc without any impact on actually playing the game, but it is short enough to dissuade people from logging in right after server up and leaving a pilot drifting in space 23/7 while cloaked and afk.

I know that some will say that this will just encourage botting, or that afk cloaky camping is "meta pvp" but look, if someone is botting then at least CCP has a chance to do something about that, and by leaving their toons afk in space 23/7 cloaked this isn't creating content, this isn't driving PvP, it is simply adding an annoyance.

I'm not against having to deal with neuts or reds or whatever in systems, I'm just tired of logging in and seeing the same person cloaky camping a system 23 hours a day. It's time for CCP to step up to the plate and at least respond, is this a mechanic they like to see? Something they want to encourage, or do they realize that this isn't adding content, this isn't driving PvP, this is simply enabling people to troll systems and alliances in null with no ability to counter it.

For there to exist a mechanic in Eve that lacks any counter...it just screams of an imbalance, an oversight by CCP.

Paranoid Loyd
#2 - 2014-01-30 18:05:00 UTC  |  Edited by: Paranoid Loyd
Dev's don't respond because this issue drives conflict, and that is their goal.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

NearNihil
Jump Drive Appreciation Society
#3 - 2014-01-30 18:06:00 UTC
1. AFK cloaky campers are just that. AFK. They can't shoot you.
2. If they're not AFK and are shooting you, you can fight back.

What's so difficult about this? If they have a bunch of friends on standby to gank you, why can't you have a bunch of friends on standby to shoot the people who want to shoot you?

Is it that unreasonable to require preparedness to counter preparedness?
Allus Nova
#4 - 2014-01-30 18:10:44 UTC
NearNihil wrote:
1. AFK cloaky campers are just that. AFK. They can't shoot you.
2. If they're not AFK and are shooting you, you can fight back.

What's so difficult about this? If they have a bunch of friends on standby to gank you, why can't you have a bunch of friends on standby to shoot the people who want to shoot you?

Is it that unreasonable to require preparedness to counter preparedness?



The fact is that they're NOT driving conflict, they sit there afk, you can't get a bunch of friends together to go kill them because they're unable to be found. I'm not saying that it's a bad thing if they're actually at their keyboards with a bunch of friends ready to hot drop you...I'm saying that it doesn't add to gameplay for them to be afk for weeks at a time doing nothing.
Unsuccessful At Everything
The Troll Bridge
#5 - 2014-01-30 18:25:56 UTC
Hmm, you seemed to be focused on AFK cloaky campers, when you seem to ignore the real threats: AFK docked in station and AFK POS nesters. These 2 kinds of people are also invulnerable to harm, but what makes these people dangerous is the fact that they can literally be in ANY ship (able to reship and undock/un-ass a POS bubble), whereas a cloaky camper can only be a few select hulls.

You also pointed out several other threads that already exist on the subject. Please post your ideas in one of the ungodly multitude of other AFK Cloaky threads, or the convieniently placed AFK CLOAKING COLLECTION THREAD. Please do you part, and help keep the New Topic button reserved for actual NEW TOPICS.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Richard Shaw III
Doomheim
#6 - 2014-01-30 18:28:40 UTC
Allus Nova wrote:
NearNihil wrote:
1. AFK cloaky campers are just that. AFK. They can't shoot you.
2. If they're not AFK and are shooting you, you can fight back.

What's so difficult about this? If they have a bunch of friends on standby to gank you, why can't you have a bunch of friends on standby to shoot the people who want to shoot you?

Is it that unreasonable to require preparedness to counter preparedness?



The fact is that they're NOT driving conflict, they sit there afk, you can't get a bunch of friends together to go kill them because they're unable to be found. I'm not saying that it's a bad thing if they're actually at their keyboards with a bunch of friends ready to hot drop you...I'm saying that it doesn't add to gameplay for them to be afk for weeks at a time doing nothing.


There is a counter, catch them at the gates/wormholes. They can be there for a number of reasons intel, pve disruption, hotdrop prep. You had your chance to get them before they got into your system safely. The only way I could see supporting a move such as what you ask for is to also remove local so you have no real clue who is in the system without using your D scan. They could then perhaps make the Constellation channels useful by using them to replace local.
Allus Nova
#7 - 2014-01-30 18:45:25 UTC
Unsuccessful At Everything wrote:
Hmm, you seemed to be focused on AFK cloaky campers, when you seem to ignore the real threats: AFK docked in station and AFK POS nesters. These 2 kinds of people are also invulnerable to harm, but what makes these people dangerous is the fact that they can literally be in ANY ship (able to reship and undock/un-ass a POS bubble), whereas a cloaky camper can only be a few select hulls.

You also pointed out several other threads that already exist on the subject. Please post your ideas in one of the ungodly multitude of other AFK Cloaky threads, or the convieniently placed AFK CLOAKING COLLECTION THREAD. Please do you part, and help keep the New Topic button reserved for actual NEW TOPICS.




Someone sitting in a pos afk cloaked would fall into the same category, and being docked isn't the same thing. Apples to oranges comparison unsuccessful.



Richard Shaw III wrote:
Allus Nova wrote:
NearNihil wrote:
1. AFK cloaky campers are just that. AFK. They can't shoot you.
2. If they're not AFK and are shooting you, you can fight back.

What's so difficult about this? If they have a bunch of friends on standby to gank you, why can't you have a bunch of friends on standby to shoot the people who want to shoot you?

Is it that unreasonable to require preparedness to counter preparedness?



The fact is that they're NOT driving conflict, they sit there afk, you can't get a bunch of friends together to go kill them because they're unable to be found. I'm not saying that it's a bad thing if they're actually at their keyboards with a bunch of friends ready to hot drop you...I'm saying that it doesn't add to gameplay for them to be afk for weeks at a time doing nothing.


There is a counter, catch them at the gates/wormholes. They can be there for a number of reasons intel, pve disruption, hotdrop prep. You had your chance to get them before they got into your system safely. The only way I could see supporting a move such as what you ask for is to also remove local so you have no real clue who is in the system without using your D scan. They could then perhaps make the Constellation channels useful by using them to replace local.



Again, the issue isn't that they're there in the first place, it's that they're there 23/7 afk. "We had our chance to get them when they got in the system" so they can sit there with impunity for the next 45 days? The logic isn't all that strong here...I'm NOT against cloaky people actively at their keyboards having the ability to do ANY of the things you're suggesting so long as they are sitting at their keyboards participating. None of that ability would change or be diminished with the changes that I feel should be implemented, it would only restrict a person's ability to do those things while afk.

If your argument is that they are doing PvE disruption, then by they are essentially botting as they're accomplishing their task while afk, although they're doing so without a third party program...
Richard Shaw III
Doomheim
#8 - 2014-01-30 19:01:49 UTC
Allus Nova wrote:
Unsuccessful At Everything wrote:
Hmm, you seemed to be focused on AFK cloaky campers, when you seem to ignore the real threats: AFK docked in station and AFK POS nesters. These 2 kinds of people are also invulnerable to harm, but what makes these people dangerous is the fact that they can literally be in ANY ship (able to reship and undock/un-ass a POS bubble), whereas a cloaky camper can only be a few select hulls.

You also pointed out several other threads that already exist on the subject. Please post your ideas in one of the ungodly multitude of other AFK Cloaky threads, or the convieniently placed AFK CLOAKING COLLECTION THREAD. Please do you part, and help keep the New Topic button reserved for actual NEW TOPICS.




Someone sitting in a pos afk cloaked would fall into the same category, and being docked isn't the same thing. Apples to oranges comparison unsuccessful.



Richard Shaw III wrote:
Allus Nova wrote:
NearNihil wrote:
1. AFK cloaky campers are just that. AFK. They can't shoot you.
2. If they're not AFK and are shooting you, you can fight back.

What's so difficult about this? If they have a bunch of friends on standby to gank you, why can't you have a bunch of friends on standby to shoot the people who want to shoot you?

Is it that unreasonable to require preparedness to counter preparedness?



The fact is that they're NOT driving conflict, they sit there afk, you can't get a bunch of friends together to go kill them because they're unable to be found. I'm not saying that it's a bad thing if they're actually at their keyboards with a bunch of friends ready to hot drop you...I'm saying that it doesn't add to gameplay for them to be afk for weeks at a time doing nothing.


There is a counter, catch them at the gates/wormholes. They can be there for a number of reasons intel, pve disruption, hotdrop prep. You had your chance to get them before they got into your system safely. The only way I could see supporting a move such as what you ask for is to also remove local so you have no real clue who is in the system without using your D scan. They could then perhaps make the Constellation channels useful by using them to replace local.



Again, the issue isn't that they're there in the first place, it's that they're there 23/7 afk. "We had our chance to get them when they got in the system" so they can sit there with impunity for the next 45 days? The logic isn't all that strong here...I'm NOT against cloaky people actively at their keyboards having the ability to do ANY of the things you're suggesting so long as they are sitting at their keyboards participating. None of that ability would change or be diminished with the changes that I feel should be implemented, it would only restrict a person's ability to do those things while afk.

If your argument is that they are doing PvE disruption, then by they are essentially botting as they're accomplishing their task while afk, although they're doing so without a third party program...


You don't know they are truly afk you only know that they have not attacked anyone yet, if you don't someone in the system then keep them out.

Everyone knows the fact is you are upset that you can't feel safe in your null sec home when your have a red/neut in system, possibly right behind you, because you want to do your non pvp stuff.

Allus Nova I have a question for you. Would you remove local for null in return for a something like a 2 hour inactivity auto log off timer?
Unsuccessful At Everything
The Troll Bridge
#9 - 2014-01-30 19:02:17 UTC  |  Edited by: Unsuccessful At Everything
Allus Nova wrote:

Someone sitting in a pos afk cloaked would fall into the same category, and being docked isn't the same thing. Apples to oranges comparison unsuccessful.


Not the same thing? Are you serious? Docked in station people can see local just as a cloaker can. At any point they can undock in any ship and WTFBBQ you. Docked players are COMPLETELY INVULNERABLE TO HARM, unlike a cloaked player. A cloaked player can be declaoked and destroyed, but you cannot forcibly undock and destroy a player. Yes, it is a VERY remote chance that you will uncloak a cloaker, but no matter how small a chance, its still one hundred billion times more likely than forcing someone to undock.

As for POS nesters, they are even more dangerous. Not only can they see local, but they can D-Scan and probe from within the forcefield! Now, they can reship to the appropriate ship and warp right on top of you! My god, that right there is more ******* scary than anything a AFK Cloaker can do!

AFK cloakers are harmless. They are 1) AFK and 2) cloaked. When you are AFK, you are away from keyboard, unable to input any commands AT ALL. You aren't even looking at the screen. Now, when you are cloaked, you cannot activate ANY offensive or defensive module AT ALL. If you combine the two, you have the most harmless thing in the universe..like a freaking baby bunny cuddly a baby duck.

As for the supposed AFK cloaker, are you sure hes even cloaked? I currently have 5 accounts with 5 noobships UNCLOAKED in 5 different systems slightly off grid from planets. These 5 accounts have yet to suffer 1 single loss. No one attempts to find them, ever. At any time I have 5 systems full of people afraid of the boogeyman completely shut down..with an unfit noobship.

Its not the AFK cloaker you are truly worried about, its your own fear of the unknown.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Allus Nova
#10 - 2014-01-30 19:45:35 UTC  |  Edited by: Allus Nova
Richard Shaw III wrote:

You don't know they are truly afk you only know that they have not attacked anyone yet, if you don't someone in the system then keep them out.
Everyone knows the fact is you are upset that you can't feel safe in your null sec home when your have a red/neut in system, possibly right behind you, because you want to do your non pvp stuff.
Allus Nova I have a question for you. Would you remove local for null in return for a something like a 2 hour inactivity auto log off timer?

Richard, If someone is in your system 23/7 and isn’t getting consistent kills or isn’t at least making a presence known…they’re AFK. I know that, you know that, CCP knows that.
I am not asking for better security, I am asking for a fix to AFK cloaky camping. A fix, such as scrapping local channel and implementing one for constellation, but adding something like a 1 hours inactivity logoff timer would be a beautiful solution IMHO. That way Pirates still have a chance, while at the same time they can’t afk in a system for 45 days at a time without actually being there!

Unsuccessful At Everything wrote:


Not the same thing? Are you serious? Docked in station people can see local just as a cloaker can. At any point they can undock in any ship and WTFBBQ you. Docked players are COMPLETELY INVULNERABLE TO HARM, unlike a cloaked player. A cloaked player can be declaoked and destroyed, but you cannot forcibly undock and destroy a player. Yes, it is a VERY remote chance that you will uncloak a cloaker, but no matter how small a chance, its still one hundred billion times more likely than forcing someone to undock.
As for POS nesters, they are even more dangerous. Not only can they see local, but they can D-Scan and probe from within the forcefield! Now, they can reship to the appropriate ship and warp right on top of you! My god, that right there is more ******* scary than anything a AFK Cloaker can do!
AFK cloakers are harmless. They are 1) AFK and 2) cloaked. When you are AFK, you are away from keyboard, unable to input any commands AT ALL. You aren't even looking at the screen. Now, when you are cloaked, you cannot activate ANY offensive or defensive module AT ALL. If you combine the two, you have the most harmless thing in the universe..like a freaking baby bunny cuddly a baby duck.
As for the supposed AFK cloaker, are you sure hes even cloaked? I currently have 5 accounts with 5 noobships UNCLOAKED in 5 different systems slightly off grid from planets. These 5 accounts have yet to suffer 1 single loss. No one attempts to find them, ever. At any time I have 5 systems full of people afraid of the boogeyman completely shut down..with an unfit noobship.

Its not the AFK cloaker you are truly worried about, its your own fear of the unknown.

OK, being docked in a station where they ostensibly do not have docking rights...look if they want to sit there and spy or do market PVP, that's just fine, the mechanic that already is in place here is that someone else docked can have verification that they are docked, and once they undock...they have no ability to redock. The self fixing mechanic is already in place.
For POS nesters...we can form a fleet and bash the pos. If they're sitting AFK in their pos, then they fall into the previous category of AFK cloaky campers.
And as far as fear for unknown...not at all, I would happily give up my local channel in exchange for one that showed the whole constellation and 1 hour AFK logoff timer.
Unsuccessful At Everything
The Troll Bridge
#11 - 2014-01-30 19:54:20 UTC
Allus Nova wrote:
Everyone knows the fact is you are upset that you can't feel safe in your null sec home when your have a red/neut in system, possibly right behind you, because you want to do your non pvp stuff.



Ah, we get to the real heart of your issue! You feel the need to perceive safety in order to undock and continue with your life. News flash: Null sec is not safe, highsec isn't even safe, only safer. Eve online is a PvP game with some PvE thrown in as a distraction. The undock button carries with it a fine print consent to PvP no matter what area of space you dwell in. If you need to feel safe in your null system, then your issue isn't with the AFK cloaker at all, its with your system defense force! If your alliance wants to play in null, then it better be damn well prepared to protect its carebear members from all the harsh realities that nullsec can throw at them. If its not up to the task, its time to leave nullsec all together and move to highsec, at least there you will stand a chance with CONCORD's overwatch.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Allus Nova
#12 - 2014-01-30 19:56:17 UTC  |  Edited by: Allus Nova
Unsuccessful At Everything wrote:
Allus Nova wrote:
Everyone knows the fact is you are upset that you can't feel safe in your null sec home when your have a red/neut in system, possibly right behind you, because you want to do your non pvp stuff.



Ah, we get to the real heart of your issue! You feel the need to perceive safety in order to undock and continue with your life. News flash: Null sec is not safe, highsec isn't even safe, only safer. Eve online is a PvP game with some PvE thrown in as a distraction. The undock button carries with it a fine print consent to PvP no matter what area of space you dwell in. If you need to feel safe in your null system, then your issue isn't with the AFK cloaker at all, its with your system defense force! If your alliance wants to play in null, then it better be damn well prepared to protect its carebear members from all the harsh realities that nullsec can throw at them. If its not up to the task, its time to leave nullsec all together and move to highsec, at least there you will stand a chance with CONCORD's overwatch.



Unseccessful,

No that's not it at all, I would happily trade a local channel away so ALL of null is like WH space, except perhaps with channels for constellation, for a simple AFK logoff timer of 1 hours.

I'm not saying null should be safe, I'm saying that cloaked AFK campers are god damned annoying and they don't add anything to the game.
Kaerakh
Obscure Joke Implied
#13 - 2014-01-30 20:05:42 UTC
I would like to direct you to the very real threat of ATK uncloaked players. They have a much larger impact on the economy and recently destroyed 75 titans. They must be stopped before they ruin the long familiar safety and non-confrontational game we have come to know, love, and cherish.
Unsuccessful At Everything
The Troll Bridge
#14 - 2014-01-30 20:06:32 UTC
Allus Nova wrote:
No that's not it at all, I would happily trade a local channel away so ALL of null is like WH space, except perhaps with channels for constellation, for a simple AFK logoff timer of 1 hours.


It was 2 hours not a couple posts ago. Anyways, all you would succeed in doing is having an AFK cloaker simply jiggle the mouse every hour to stay online, and frankly my wife can handle that while Im out, she already types in local every now and then to remind the scaredy cats that im still there.

As for having local like WH space, frankly I don't think people who already cant handle an uncloaked noobship in local and need to feel perceived safety in order to undock can even handle the uncertainties that delayed local brings. For all you know, there are 50 ships on your undock..and as long as they practice silence in local, you wont find out until its too late. A gang of interceptors could blitz the belts and you wouldn't even know they had jumped in. You say youd prefer it that way, but you would be trading a zippo for the fires of hell.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Allus Nova
#15 - 2014-01-30 20:21:22 UTC  |  Edited by: Allus Nova
Kaerakh wrote:
I would like to direct you to the very real threat of ATK uncloaked players. They have a much larger impact on the economy and recently destroyed 75 titans. They must be stopped before they ruin the long familiar safety and non-confrontational game we have come to know, love, and cherish.



*golfclap* Congratulations, you're an idiot. Go play in the sand with your toy trucks.


Unsuccessful At Everything wrote:
Allus Nova wrote:
No that's not it at all, I would happily trade a local channel away so ALL of null is like WH space, except perhaps with channels for constellation, for a simple AFK logoff timer of 1 hours.


It was 2 hours not a couple posts ago. Anyways, all you would succeed in doing is having an AFK cloaker simply jiggle the mouse every hour to stay online, and frankly my wife can handle that while Im out, she already types in local every now and then to remind the scaredy cats that im still there.

As for having local like WH space, frankly I don't think people who already cant handle an uncloaked noobship in local and need to feel perceived safety in order to undock can even handle the uncertainties that delayed local brings. For all you know, there are 50 ships on your undock..and as long as they practice silence in local, you wont find out until its too late. A gang of interceptors could blitz the belts and you wouldn't even know they had jumped in. You say youd prefer it that way, but you would be trading a zippo for the fires of hell.



It was Richard who suggested the 2 hour timer, I replied and screwed up the nested quotes as I was replying to both you and him at the same time. I went up and fixed it. As far as having someone man your computer 23/7…that’s fine, if you have someone who can do that, power to you. No mechanic would be perfect and I’m not looking for one that is. I am simply looking for one that would further raise the difficulty for people to sit in a cloaked ship afk with no ability to catch them.

Again as I said up before, I’m not advocating for increased safety (they call it null sec for a reason no,) I am looking for an end to an abusive mechanic that doesn’t add any value to the game.
Unsuccessful At Everything
The Troll Bridge
#16 - 2014-01-30 20:39:49 UTC
Allus Nova wrote:
I am simply looking for one that would further raise the difficulty for people to sit in a cloaked ship afk with no ability to catch them.

Again as I said up before, I’m not advocating for increased safety (they call it null sec for a reason no,) I am looking for an end to an abusive mechanic that doesn’t add any value to the game.


I will not support any change at all to AFK cloaking as it sits now until there is also something done with AFK docked in station and AFK POS nesters. Neither of those activities add any value to the game and are both abused worse than AFK cloaking.

As for not advocating increased safety, you said it yourself:
Quote:
Everyone knows the fact is you are upset that you can't feel safe in your null sec home when your have a red/neut in system

It sounds like that EXACTLY what you want. You may have buried it under walls of text and nonsensical ideas, but the root of your problem is perception of safety, and you want it. All of these threads, no matter how different people say they are, all boil down to fear of the Boogeyman, fear of the unknown, and inability to find the will to play if they don't perceive absolute safety.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Feyd Rautha Harkonnen
Doomheim
#17 - 2014-01-30 20:48:13 UTC  |  Edited by: Feyd Rautha Harkonnen
15 minutes. Every 15 minutes of mouse inactivity a user should be given a popup saying "Do you wish to stay logged in?", not responding within a minute results in auto-log off.

Not just when cloaked, POS'd up or docked -- enable it all the time.

Remember though, we are talking simple mouse move's in game here, not actually doing anything with a menu or module -- so no whining about 'I shouldn't have to do something every 15 minutes', just move your mouse in game a single pixel to reset the countdown.

Dont do this just to clean up server resources from afk tards, do it for the children.
Unsuccessful At Everything
The Troll Bridge
#18 - 2014-01-30 20:51:46 UTC
Feyd Rautha Harkonnen wrote:
15 minutes. Every 15 minutes of mouse inactivity a user should be given a popup saying "Do you wish to stay logged in?", not responding within a minute results in auto-log off.

Not just when cloaked, POS'd up or docked -- enable it all the time.

Remember though, we are talking simple mouse move's in game here, not actually doing anything with a menu or module -- so no whining about 'I shouldn't have to do something every 15 minutes', just move your mouse in game a single pixel to reset the countdown.

Dont do this just to clean up server resources from afk tards, do it for the children.


So, large sov fights like BR would be giant log-off fests when Tidi happens right? Does Eve really need MORE pop ups?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Saarus
TEMPLAR.
The Initiative.
#19 - 2014-01-30 20:52:59 UTC
i like it the way it is at the moment.
Allus Nova
#20 - 2014-01-30 21:01:37 UTC  |  Edited by: Allus Nova
Unsuccessful At Everything wrote:
Allus Nova wrote:
I am simply looking for one that would further raise the difficulty for people to sit in a cloaked ship afk with no ability to catch them.

Again as I said up before, I’m not advocating for increased safety (they call it null sec for a reason no,) I am looking for an end to an abusive mechanic that doesn’t add any value to the game.


I will not support any change at all to AFK cloaking as it sits now until there is also something done with AFK docked in station and AFK POS nesters. Neither of those activities add any value to the game and are both abused worse than AFK cloaking.

As for not advocating increased safety, you said it yourself:
Quote:
Everyone knows the fact is you are upset that you can't feel safe in your null sec home when your have a red/neut in system

It sounds like that EXACTLY what you want. You may have buried it under walls of text and nonsensical ideas, but the root of your problem is perception of safety, and you want it. All of these threads, no matter how different people say they are, all boil down to fear of the Boogeyman, fear of the unknown, and inability to find the will to play if they don't perceive absolute safety.



Unsuccessful..what I am saying is that I would feel better giving up local in exchange for a fix to this mechanic and a constellation channel. How would this add safety in null sec? It would make a cloaky person who did get in MUCH harder to find, it would only prevent them from logging in at 7am when the server comes up, and staying AFK until downtime.



Feyd Rautha Harkonnen wrote:
15 minutes. Every 15 minutes of mouse inactivity a user should be given a popup saying "Do you wish to stay logged in?", not responding within a minute results in auto-log off.

Not just when cloaked, POS'd up or docked -- enable it all the time.

Remember though, we are talking simple mouse move's in game here, not actually doing anything with a menu or module -- so no whining about 'I shouldn't have to do something every 15 minutes', just move your mouse in game a single pixel to reset the countdown.

Dont do this just to clean up server resources from afk tards, do it for the children.



15 minutes is a bit rough, fleet fights often require more than 15 minutes of sitting in one spot doing nothing, especially with TiDi mechanics in place. Putting the timer to an hour would do a lot to drive off the people who are AFK, not just those who are taking a poo.
123Next page