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EVE Online: Rubicon 1.1 Issues Thread

First post
Author
Ahnor Redgail
Imperial Shipment
Amarr Empire
#501 - 2014-01-30 10:07:09 UTC
Hmm, has anyone else noticed that the engine sound is subdued. Not the comforting roar it was. Ugh
Zheng'Yi Sao
Center for Advanced Studies
Gallente Federation
#502 - 2014-01-30 11:40:20 UTC  |  Edited by: Zheng'Yi Sao
Ahnor Redgail wrote:
Hmm, has anyone else noticed that the engine sound is subdued. Not the comforting roar it was. Ugh


Nope, game still crashes.

Not noticing much of anything.


I have learned a few things as I go along playing EvE. Some things have come along as I died in a hilariously stupid fashion. Other lessons are more subtle. Patch day has finally taught me something else. Never fly around in your main on patch day. It would be one thing if one of my nebulous alts was stuck and unplayable. Zheng'Yi Sao is my mining ace, my null runner, and my all around go to toon. Main is the word for it, yes?

So, as I think about it some more, I realize I need another alt. So far I have a station trader, an Orca pilot, a PvP pilot, a freighter pilot. I had also been considering working on a cynobait/scout pilot. I think I will have to extend that one's duties to Cynobait/Scout/Get Eaten by Patch.

I shall endeavour not to cross over to the bitter Eve gamer side of things. Truthfully, I thought a lot of the bitter waa waa was just waaaa; EvE people can really cry. I am beginning to wonder if there are grounds for some of this bitterness, however. Has CCP been hiring the Obamacare people? They are pretty good at writing stuff that doesn't work. Yes, things happen. Yes, unexpected things occur. I think (?) they are working on it. I find it amusing how when you are learning to program, you fail if you pass in fail code. Once you graduate however, the need for writing things that work completely vanishes. No wonder Bill Gates left college.

CCP should be embarrassed though. I would be mortified if something I worked on came out looking like this. I just don't get that sense of humility from their end. I did notice that PLEX went on sale for the patch though. I'm glad they planned that one out. I wonder if they would refund me the two days worth of play time I have lost? I mean that is fair, right? I will even take ISK. Game ISK that is, not Kronur. Blink

"It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti

May Ke
Republic Military School
Minmatar Republic
#503 - 2014-01-30 13:29:15 UTC
Patch notes for EVE Online: Rubicon 1.1.2
Released on Wednesday, January 30th 2014


FIXES

Modules

Fixed an issue that prevented overloading some module while warping.

UI

The Insurance Terms window will now show the correct time left on current insurance (if a ship has one).




SO WHAT ABOUT THE GAME CRASHING CONSTANTLY?
THIS IS NOW THREE (3) DAYS THAT THIS GAME HAS BEEN TOTALLY UNPLAYABLE.
DX9 WORKAROUND IS EXACTLY THAT. A WORKAROUND.

YOU DESPERATELY NEED TO FIX THIS!!

Devs have been VERY quiet on this topic.

I'm now after 72 hours of free game time. THIS IS NOT THE WAY TO TREAT YOUR PLAYERS. Next time you release a patch WHY DON'T YOU MAKE SURE IT WORKS PROPERLY FIRST.

CCP - YOU ARE AN EMBARRASMENT TO THIS INDUSTRY.

(now I start sending petitions every 10 minutes)

Who? Me?

Argalas Far
Tributis Arms Group
#504 - 2014-01-30 13:53:34 UTC
Argalas Far wrote:
Feius Vater wrote:
I'm getting the following Launcher error (always):
http://pastebin.com/rTsuMWBt

And then, if I try to use "repair.exe", I'm getting the following (always):
1- "A newer version is available, do you wish to update?" (click yes);
2- "See the logfile 'C:\Users\...\AppData\Local\Temp\...\repair.exe.log" for details;
3- Pastebin for the above logfile: http://pastebin.com/gNYELB3U


Have exactly the same problem. Can provide logs:

1) Launch error http://pastebin.com/ssHtmp5h
2) Repair error http://pastebin.com/Lz4aRbVA

Any fix till now? Cannot find any trace of it.


Sorry for double-posting but still cannot enter the game. Am getting an error during the update which leads to the error log with 'OK' and 'Enter EVE' buttons. Upon clicking the latter I am forwarded to the internal login screen where I am being told that I need to upgrade. This upgrade also ends up in a error message. Repairing the client ends up in a error message as well. I can provide logs on request.

Read all the posts of people experiencing similar/the same problems and tried to apply the same fixes:

1) deleting checksum - did not work,
2) deleting cache files - did not work,
3) repairing client - did not work,
4) reinstalling game client - tried it twice with little to none success (for a time the game let me in yesterday evening despite an error message during the update; today it does not anymore).

Would appreciate any help.
Highfield
Vanishing Point.
The Initiative.
#505 - 2014-01-30 13:55:19 UTC
May Ke wrote:
Patch notes for EVE Online: Rubicon 1.1.2
Released on Wednesday, January 30th 2014


FIXES

Modules

Fixed an issue that prevented overloading some module while warping.

UI

The Insurance Terms window will now show the correct time left on current insurance (if a ship has one).




SO WHAT ABOUT THE GAME CRASHING CONSTANTLY?
THIS IS NOW THREE (3) DAYS THAT THIS GAME HAS BEEN TOTALLY UNPLAYABLE.
DX9 WORKAROUND IS EXACTLY THAT. A WORKAROUND.

YOU DESPERATELY NEED TO FIX THIS!!

Devs have been VERY quiet on this topic.

I'm now after 72 hours of free game time. THIS IS NOT THE WAY TO TREAT YOUR PLAYERS. Next time you release a patch WHY DON'T YOU MAKE SURE IT WORKS PROPERLY FIRST.

CCP - YOU ARE AN EMBARRASMENT TO THIS INDUSTRY.

(now I start sending petitions every 10 minutes)


umad bro? I'm quite sure you don't even notice the difference between DX9 and DX11, because there is none at the moment. So don't get you knickers in a twist, keep calm and carry on.

I'm running AMD cards, and I have no issues whatsoever no matter how many clients I start. Apparently it's a little harder than just some weird generic bug or all AMD users would ve had issue right?

Before you start accusing CCP of being an embarrasment to the industry, try to name some developers that come even close to what CCP did with Eve...

It can be better, sure, but your reaction is just completely missing its mark.
MarekCZE
The Chosen 0nes
#506 - 2014-01-30 14:01:12 UTC
May Ke wrote:
Patch notes for EVE Online: Rubicon 1.1.2
Released on Wednesday, January 30th 2014


FIXES

Modules

Fixed an issue that prevented overloading some module while warping.

UI

The Insurance Terms window will now show the correct time left on current insurance (if a ship has one).




SO WHAT ABOUT THE GAME CRASHING CONSTANTLY?
THIS IS NOW THREE (3) DAYS THAT THIS GAME HAS BEEN TOTALLY UNPLAYABLE.
DX9 WORKAROUND IS EXACTLY THAT. A WORKAROUND.

YOU DESPERATELY NEED TO FIX THIS!!

Devs have been VERY quiet on this topic.

I'm now after 72 hours of free game time. THIS IS NOT THE WAY TO TREAT YOUR PLAYERS. Next time you release a patch WHY DON'T YOU MAKE SURE IT WORKS PROPERLY FIRST.

CCP - YOU ARE AN EMBARRASMENT TO THIS INDUSTRY.

(now I start sending petitions every 10 minutes)


maybe all people should write petition every 10 minutes about this i know it will not help to anything cuz they never help on support but atleast spam them :p
imo this lead to same hole where lie down all great stuidos what EA have killed... and id doesnt matter if CCP killing our selfs or SONY is behind this...
Chilli Winter
Imperial Academy
Amarr Empire
#507 - 2014-01-30 14:56:03 UTC
AMD here, R9 280X, catalyst 13.12 and it run DX11 for 3 clients in full options at same time, and have NO bug.
It's just fine for me.
So hope they will find where the bug is for those who have the bug.

But I can imagine how painfull it is, both side, players and CCP.
Vila eNorvic
#508 - 2014-01-30 16:01:40 UTC
Ahnor Redgail wrote:
Hmm, has anyone else noticed that the engine sound is subdued. Not the comforting roar it was. Ugh

I have no engine sound at all.
Vila eNorvic
#509 - 2014-01-30 16:10:37 UTC
Please fix the solar system map.

Previously it would open showing a general view of the whole local system.

Now it opens showing an extreme zoomed-in view.

Having to pull the zoom back to an overall view every time is very annoying.

This bug was reported in the original Rubicon issues thread but, despite being bumped, it didn't even receive the basic courtesy of a Dev acknowledgement.
Kaddiska
O-NIWABAN
#510 - 2014-01-30 16:34:54 UTC
Active ship's name gets reset when docking in stations.
Nimrodion
Xanthium Prime
#511 - 2014-01-30 16:44:36 UTC
Drone info window no longer shows the total training time required to use them:

http://www.dodaj.rs/f/g/hp/1muyYmd1/drones1.png
Zheng'Yi Sao
Center for Advanced Studies
Gallente Federation
#512 - 2014-01-30 17:50:53 UTC
I'm running an ATI ASUS 5970, game crashes.

I used to run three clients at full graphic simultaneously with maybe a spot of stickiness on occasion.

Yesterday I jumped in system, crashed. Every time I log back in, I crash. All my other toons work fine though.

I am fairly certain the problem does not lay in the realm of ATI vs AMD.

Something else is afoot.

"It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti

Zheng'Yi Sao
Center for Advanced Studies
Gallente Federation
#513 - 2014-01-30 18:22:17 UTC
Chilli Winter wrote:
But I can imagine how painfull it is, both side, players and CCP.


The game is not so important to me that I cannot go a few days without playing. I just have a hard time believing this sort of thing would occur. I have programmed, I am aware all kinds of bizarre things can happen. I am more curious to see what sort of internal controls CCP has, I would be curious to review their quality documents.

I don't know what happened, I am not pointing fingers. I just don't understand the chain of events which leads to such a thing.

Things do have bugs, but the can be deployed successfully. At the very least you can wait for success before announcing it. I work in biotech, pharmaceuticals. People take for granted that one Tylenol, no matter where it is in the world, will be exactly identical to another Tylenol of the same labeling. How is this done? Painstaking QA backed up by the threat of prison for those who falsify or are criminally negligent. l. Yes, batches go bad. We catch that. I won't say things don't slip through on occasion when it comes to the industry as a whole, the FDA has stomped more than one company. I cannot speak for the whole world mind you, I work under American and European standards of manufacture.

Iceland is part of Europe, however; or at least this is how people identified when I lived there. I am sure Iceland is aware of quality control standards. In fact, I know they are. That was a sarcastic quip if you are getting lost. This is game code. Yes, coding is a science, even an art, but it is less complicated than chemistry. Still, I am certain there are quality control systems in place for deploying code.

What kills companies a lot of the time is owners who do not know when to step back. I am speaking in general terms now, I don't have a list of positions and responsibilities for CCP. I don't have all the information a reasonable person should need to pass judgment. Maintaining creative control is one thing, but running a corporation is another. There is a point people need to step back and hire qualified people with the training and experience required for growth. Perhaps this is at the root of CCP's problem, perhaps not.

That said, I will do more than *****. If someone at CCP would like to contract someone to review, revise, or even establish a quality control system, my associates I could do so. I am committed to Harvard at the moment, but I will have time in the summer.

I think what CCP really needs is competition, however. The hard truth is is that they have a unique game; they have cornered this little niche of the gaming market. Really, they can run whatever **** show they want and people will still play, will still buy plex, even if they ***** to the high heavens the whole time. There is no real motivation, other than personal pride, which would propel change.

But what do I know?

Shall I check back in a week?

I looked at my support ticket. The only change i saw was the addition of a close tab. I wonder if that is a hint?

I also noticed that CCP will be migrating data to a test server to find bugs:
http://community.eveonline.com/news/news-channels/eve-online-news/universe-data-migration-test-on-singularity

Are we not finding enough bugs in the regular universe? Shouldn't you test data before it is deployed? Or are the players the quality department you don't want to hire? It is truly a unique system, charge people to play, then sucker them into doing your trouble shooting. I commend you.

In the meantime, could someone maybe move my character into the next system so I can play?

"It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti

William Prospero
Goosery Galore
#514 - 2014-01-30 19:16:09 UTC
Again: The updates revert the launcher settings to DX11. 1.1.1 did. 1.1.2 did so again.

The effect: Game crashes on warp, the graphics driver crashes, other programs using the graphics driver crash.

If it is going to take a long time to fix this awful graphics bug--as in longer than the next update--can we at least have the launcher remember its setting?
Pufferfish Lemoncurry
The Scope
Gallente Federation
#515 - 2014-01-30 19:34:43 UTC
William Prospero wrote:
Again: The updates revert the launcher settings to DX11. 1.1.1 did. 1.1.2 did so again.

The effect: Game crashes on warp, the graphics driver crashes, other programs using the graphics driver crash.

If it is going to take a long time to fix this awful graphics bug--as in longer than the next update--can we at least have the launcher remember its setting?


This does not happen on my steam install. I reverted to DX9 when CCP screwed the game over, and it stayed so since.
William Prospero
Goosery Galore
#516 - 2014-01-30 19:58:09 UTC
Pufferfish Lemoncurry wrote:
This does not happen on my steam install. I reverted to DX9 when CCP screwed the game over, and it stayed so since.


I also have a Steam install.
Asunori
The Hotdog
#517 - 2014-01-30 20:06:51 UTC
William Prospero wrote:
Pufferfish Lemoncurry wrote:
This does not happen on my steam install. I reverted to DX9 when CCP screwed the game over, and it stayed so since.


I also have a Steam install.


I'm just thinking out loud.
Do you have user rights in your steamfolder/Eve-folder? Coz if you don't, the settings might not get saved.
Right-click folder, go to security and click your name, should have Full Access (and no read-only preferable).
Kristalll
Caldari Provisions
Caldari State
#518 - 2014-01-30 20:07:10 UTC  |  Edited by: Kristalll
I have an AMD 7670 and I updated to the 13.1 beta drivers and have no longer had the crashing issue when landing out of warp.

“Die trying” is the proudest human thing.

William Prospero
Goosery Galore
#519 - 2014-01-30 20:24:48 UTC
Asunori wrote:
Do you have user rights in your steamfolder/Eve-folder? Coz if you don't, the settings might not get saved.
Right-click folder, go to security and click your name, should have Full Access (and no read-only preferable).


I really shouldn't have to change the security settings for the program files folder for the game to work. I have unmodified settings and everything else updates and overwrites as it should, this game included.

Kristalll wrote:
I have an AMD 7670 and I updated to the 13.1 beta drivers and have no longer had the crashing issue when landing out of warp.


The 13.1 drivers are really old and not available for me at their site. Did you mean 13.11 beta? That's older than 13.12. I feel it would be irritating beyond belief to start experimenting with installing old drivers to get around a problem caused by Rubicon 1.1.
Kristalll
Caldari Provisions
Caldari State
#520 - 2014-01-30 20:39:51 UTC
13.11 yes.

The newest ones. Hence "beta" driver.

“Die trying” is the proudest human thing.