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When does your Corp or Alliance fight?

Author
Key Dett
West Indies Squadron
#1 - 2014-01-30 13:09:39 UTC
I am very curious to hear when other groups decide to fight. Do you take a fight to take it because its space pixels or do you want overwhelming odds.

For Sky Fighters, we take almost any fight and go pretty much any where to get that fight. Yesterday we went in Hard Knocks hole and had a pretty awesome skirmish with them. They only dropped 1 carrier and made it a cool fight. We know they could have easily logged on 10 dreads and wiped us but they didn't so I tip my hat to them for that. Polarized did the same thing by only dropping a dread and a carrier when we went in their home a few weeks ago. We fought Disavowed in a connecting C5 which made for a fun fight as neither side could escalate but so far. Other groups, some well known large groups, have immediately tried to roll the connection or posed up when we have entered their home. Then other groups have simply have logged on every capital they had to make sure a fight didn't happen.

I'm not trying to suggest every group should fight every time as I know that is not possible nor smart. I'm also not trying to suggest you should fight fair as this is eve and there are no rules. I am just curious as to what makes you to decide to take a fight or not.



Jay Joringer
13.
#2 - 2014-01-30 13:15:15 UTC  |  Edited by: Jay Joringer
We will fight if it's a trap and obviously a trap. Especially if it's mentioned on comms before everyone warps in that there is no way that it is not a trap.

But this is only because we can't figure out how else to find out how big a trap it is.
MadbaM
Viziam
Amarr Empire
#3 - 2014-01-30 13:57:27 UTC
Not an easy question to answer really but i will talk you through my train of thought before i take in a HK fleet.

First of i will try and fight everything regardless, my choice is never really should we or shouldn't we fight but rather what fleet comp we bring to a fight. What matters most is our scouting, where we are and what we can see.

These are what i feel the most important questions.

1) What can you see, number or people and what they are flying currently.
2) Will we be fighting in there home system or in a neutral system in chain. (there ability to re-ship get support)
3) Is the chain fully scanned / or have we rolled into a new chain and found a fight. (what possible unknowns do you need to keep an eye out for)
4) What grid will we be fighting on or can we draw the fight onto. eg: On our side of a WH/there side, in a site, on a pos ect ect (using WH mechanics system effects to your advantage is vital)

If your scout can answer all these questions you should always be able to devise a strategy / fleet comp that allows you to engage your targets.

There are so many more questions that your scouts need to be able to help with so you can make the best choice to fight and what to fight with. If you have spotted the enemy first and you think you have overwhelming numbers, you will be jumping them in a site your job is easy.

The tough choices in WH fights come when you are caught by surprise and you must respond, in my opinion the hardest choice is when an aggressive force has taken control of a hole in your system and they have bubbled up. This means you have limited information about whats on the other side, they are clearly prepared so even if you get eyes into them they could have ships hidden logged off ect. Also the bubble effectively makes any capitol you put on grid in danger as you wont have the safety of jumping and reducing a WH ending a loosing fight early.

Hard Knocks are more than comfortable fighting anything in our home system by virtue of the fact we can reship faster then our enemy and adapt faster to developing fights. Take our fight with Sky Fighters, we where able to commit or archon into there bubble because we could back it up if needed. During the fight our tengu's had major issues with ECM drones so we where able to send someone for a smart bombing BS and we could also refit key ships to help us in the developing fight. And when we saw that Sky had warped in a number of dreads to there side of the hole we could re-manage our fleet to deal with them if we needed to.

The question all WH FC's need to ask is not can we fight but rather how do we fight this.
Rek Seven
University of Caille
Gallente Federation
#4 - 2014-01-30 14:10:38 UTC
We fight whenever the opportunity arises but if the opposition takes to long to form up or attempts to dread blap us when it is not necessary, we won't fight them.
Lloyd Roses
Artificial Memories
#5 - 2014-01-30 15:45:01 UTC
In direct response, weekdays from 1900-2200 (3 hours dinnertime) and then from 0100 to 0300. Cake and Tea are sponsored by corp. Sometimes we fight outside of those hours, mostly to defend white women for alliteration's sake.

The other when: When hostiles are both lockable and it's not totally stupid to spring that trap.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#6 - 2014-01-30 15:54:55 UTC
MadbaM wrote:
First of i will try and fight everything regardless, my choice is never really should we or shouldn't we fight but rather what fleet comp we bring to a fight.


This pretty much Big smile
Allna
Aim High
#7 - 2014-01-30 16:15:24 UTC
We're small fish, so we don't really do capital fights, but we'll take most fights we can get unless its just ridiculously uneven numbers. We're not a big organization so if we're out with 5 dudes and run into a 20-man T3/logi fleet, we're not going to engage, but if numbers are not skewed dramatically we'll throw down.
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#8 - 2014-01-30 17:22:36 UTC  |  Edited by: Ayeson
Fuckin' Sky Fighters are legit as **** **** yo.

Thanks for playing with us last night, next time we'll have to return the favor.

Also, doubleposting filtered words still gets around the filter, and Motherfucking!!!
Rall Mekin
End-of-Line
#9 - 2014-01-30 17:29:36 UTC
We fight as much as possible. We apologize to those we didn't fight this week as we were moving... End-of-Line should be back online by the weekend and open for pew.

As it stands, we fight as long as not outnumbered so as to be suicide, as I am working on doctrines that will allow us to fight large packs of t3s and... do damage if not win.

So, we like to fight, and we don't like risk-aversion.

Thanks to those bros who showed up but let us move in peace after an exchange or two, including a fun fight of 3 v 3 with Semper Ubi Sub Ubi at the sun.
JohnathanGalt
Northern Sky Industries
#10 - 2014-01-30 17:48:23 UTC  |  Edited by: JohnathanGalt
Deleted Cause i am an idiot.
Blademaster Hattori
Ruby Code
#11 - 2014-01-30 19:21:34 UTC
Who cares about KB's - take the fight for the fun of it.

Got to spend that WH isk somehow right?

PI_Trader - Creating, designing and managing your PI sales market tool

Key Dett
West Indies Squadron
#12 - 2014-01-30 19:45:42 UTC
@ MadbaM

The way our FCs and your FCs decide things is very similar. We always try to get the info we need and then come up with a counter that we believe will be effective. Its nice to see other groups are doing the same thing. By the way we are stealing a few thing from you guys in that fight as your fleet was a pain to deal with.


@ Ayeson

Thanks Mate we still have a ways to go but we are getting there. Agent almost had me convinced to come back in for round 3 and go all in but I just couldn't fit everything I wanted to take the fight. Wish I would have just went for it in Round 2 and Leroyed in.

Hopefully we will bump into the rest of you guys and get a chance to fight in the upcoming weeks. Till then Fly Safe.
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#13 - 2014-01-30 19:56:54 UTC
Key Dett wrote:

@ Ayeson

Thanks Mate we still have a ways to go but we are getting there. Agent almost had me convinced to come back in for round 3 and go all in but I just couldn't fit everything I wanted to take the fight. Wish I would have just went for it in Round 2 and Leroyed in.

Hopefully we will bump into the rest of you guys and get a chance to fight in the upcoming weeks. Till then Fly Safe.


Agent was REALLY trying to leeroy that archon in, like it was insured or something. 2 rounds was still way fun though.
Svodola Darkfury
Cloak and Daggers
The Initiative.
#14 - 2014-01-30 20:25:26 UTC
Jay Joringer wrote:
We will fight if it's a trap and obviously a trap. Especially if it's mentioned on comms before everyone warps in that there is no way that it is not a trap.

But this is only because we can't figure out how else to find out how big a trap it is.


Same for Heaven's End. We will rarely fight on an unscouted chain vs. a well-known entity's PVP fleet though, because we simply don't have intel about whether or not they are really a 5 man gang or a 30 man fleet. Given our limited number of pilots we have to be pretty choosy about our engagements. For example, last time we tried to fight 'Thou Shalt Not Kill' without good intel they dropped 40 pilots on our 8 man gang, so we're much more cautious now.

Svo.

Director of Frozen Corpse Industries.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#15 - 2014-01-30 21:00:52 UTC
I never look at it as when to fight/not fight. I look at it as "do I want to have fun?". This means that there is almost no fight I won't take.

No trolling please

Jack Miton
School of Applied Knowledge
Caldari State
#16 - 2014-01-30 21:21:27 UTC
Bane Nucleus wrote:
I never look at it as when to fight/not fight. I look at it as "do I want to have fun?". This means that there is almost no fight I won't take.

^basically this.
I don't whelp real ships into fights I know i cant get kills in but I will at the very least troll any fleet with ships they can't catch or I dont care about losing for zero return.

There is no Bob.

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Havoc Zealot
Ministry of War
Amarr Empire
#17 - 2014-01-30 21:28:18 UTC
Bane Nucleus wrote:
I never look at it as when to fight/not fight. I look at it as "do I want to have fun?". This means that there is almost no fight I won't take.


Did Bane just make a serious post?

Thanks for the fight HK, had to repay Agent for that neut legion...
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#18 - 2014-01-30 21:58:53 UTC  |  Edited by: ExookiZ
If I have at least some guys with me, and someone to play with ill fight. That being said if we connect to another one of the larger groups, and its me and 2 guys im not opposed to just rolling the wormhole. When possible i try to inform the other crew that were not going to come out to play, and hope that both sides can just move on without feeling blue balled.

Im more than happy to go in outnumbered or outgunned, but for me at least theres a limit. If "they" already have 10+ guys, and i have 3 I dont even bother wasting their, or my time trying to make it work.

Overall if theres a fight to be had, i try to make it happen :). Losing in good pvp is always more satisfying than farming.

If you were asking for times my corp is mostly US so we see the most action later in the evenings.

Event Organizer of EVE North East

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#19 - 2014-01-31 00:12:07 UTC
Pretty much what Exo said. People need to be a little more understanding when it comes to some groups just not having the numbers once in a while. Hell, the other day we ran into SSC. We formed up a fleet and went to their wormhole, but unfortunately they didn't have the numbers at the time. That is no fault of anyones, so I convo'd one of the SSC bros to let them know they can roll their wormhole without interference from us. No shiit talking. No games. Just move on and keep looking for the pew.

No trolling please

Iyokus Patrouette
University of Caille
Gallente Federation
#20 - 2014-01-31 05:30:45 UTC
Stuff gets pretty serious around the EOL Aussie timezone when there is only one cookie left in the jar... usually there are fights then.

---- Advocate for the initiation of purple coloured wormholes----

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