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Arty Wolf Fit Help...

Author
Cheeswrinkle Ongrard
Republic Military School
Minmatar Republic
#1 - 2014-01-30 07:21:42 UTC
High: 4x280mm Howitzer Artillery II

Mid: Warp Disruptor II----Limited 1mn MWD

Low: Gryostabilizer II---Tracking Enhancer II---Nanofiber Internal Structure II----Micro Auxiliare Power Core I----Co-Processor II

Rig: Small Polycarbon Engine Housing I----Small Projectile Ambit Extension I



Any ideas?

With my current skills im at:
135dps--977alpha
Ehp: 3832
Speed: 2719m/s

But cap only lasting 45sec i understand frig fights are fast but i feel 45sec is WAAAAYYYY to low...maybe im wrong.
Anyway my goal here is to make a minma frig be on par with the Slicer as far as kiting goes so plz give me some input thank you.
Gregor Parud
Imperial Academy
#2 - 2014-01-30 08:52:41 UTC  |  Edited by: Gregor Parud
AFs in general aren't very good at kiting and Minnie now is actually one of the worst kiters, only 2 mid slots sucks hard tbh but have a look here.

[Wolf, Arty]
Gyrostabilizer II
Tracking Enhancer II
F-aQ Phase Code Tracking Subroutines
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Warp Disruptor II

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]

Small Ancillary Current Router I
Small Capacitor Control Circuit I
Tiberius V
#3 - 2014-01-30 12:29:48 UTC
This last fit indeed seems better, but how would a memory cell rig be over the CCC?
kurage87
EVE University
Ivy League
#4 - 2014-01-30 12:48:00 UTC
Jag is a better arty boat than the Wolf. There was a fit or two in this thread I think.
https://forums.eveonline.com/default.aspx?g=posts&m=3997914
Gregor Parud
Imperial Academy
#5 - 2014-01-30 12:59:51 UTC  |  Edited by: Gregor Parud
Jag is a lot slower with less projected dps, what something officially is meant to do and what actually works can be two different things.
Zarnak Wulf
Task Force 641
Empyrean Edict
#6 - 2014-01-30 14:28:05 UTC
Gregor Parud wrote:
Jag is a lot slower with less projected dps, what something officially is meant to do and what actually works can be two different things.


This. A falloff bonus is much more flexible then an optimal bonus. The fourth turret on the Wolf overshadows the limited range advantage of the Jaguar. And the abundant lows offered by the Wolf enable it to bypass the Jag's slight speed advantage.
Bertrand Butler
Cras es Noster
#7 - 2014-01-30 15:22:36 UTC
Arty Wolf actually works a little better with 250s Blink

[Wolf, Arty]

Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Warp Disruptor II

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[Empty High slot]
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S

Small Projectile Burst Aerator II
Small Projectile Ambit Extension I
Gregor Parud
Imperial Academy
#8 - 2014-01-30 15:52:48 UTC
Same projected dps, better tracking so yeah it'll work better. T2 rig is a bit much though.
Bertrand Butler
Cras es Noster
#9 - 2014-01-30 16:45:18 UTC  |  Edited by: Bertrand Butler
Gregor Parud wrote:
Same projected dps, better tracking so yeah it'll work better.


The projected DPS is higher, not the same. Blink

Gregor Parud wrote:
T2 rig is a bit much though.


Why? It only costs 6mil tops, while providing more DPS, cycling under 5 ticks and a bigger chance for wrecking shots. Actually, it is very appropriate for the hull and application, as are most T2 rigs in AFs (since you only have 2 rig slots in them).
Gregor Parud
Imperial Academy
#10 - 2014-01-30 17:39:36 UTC  |  Edited by: Gregor Parud
at zero transversal the damage projection beyond 15km is pretty much the same so the difference in applied dps is because of the tracking difference, as I stated.

On that T2 rig, it's a lot more expensive than a T1 and since the fit only has one Gyro there aren't any stacking issues happening making the T2 worthwhile. Yes it does slightly more dps than with a T1 but increases total cost by quite a bit, the dps difference is negligible.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#11 - 2014-01-30 19:00:59 UTC  |  Edited by: Stitch Kaneland
Zarnak Wulf wrote:
Gregor Parud wrote:
Jag is a lot slower with less projected dps, what something officially is meant to do and what actually works can be two different things.


This. A falloff bonus is much more flexible then an optimal bonus. The fourth turret on the Wolf overshadows the limited range advantage of the Jaguar. And the abundant lows offered by the Wolf enable it to bypass the Jag's slight speed advantage.


Depends how you fly it. 4 mids provide range control via web to keep faster targets off you, while pummeling them with 600-900 volleys. I run my jag in scram range with 280s. I hold them with scram/web at 8900m and just volley through their active tank. Also the jags cap is a bit better. I think ive got like 2min with scram/web/mwd running. My fit is skill intensive and needs a 1% cpu implant with max skills.

3 t2 280s
1 meta4 medium extender
Meta4 scram
meta4 web
meta mwd
2 gyros
1 nano
Thukker power core

T2 collision accelerator
ancillary current router

165dps/180+ OH

11+12 for range.
2800/4k+ speed

Wolf has 7500 optimal with 280s and without web, can't operate in scram range. Yes you have falloff bonus.. but you dont stay at 30km all the time, and if something faster catches you, you have no way to dictate range.

With the jag, I still hit out to 20-25km. So I make people chase me and then bury them with web/scram. Plus I have a decent tank incase you mess up. TThink its around 6k EHP

Forgive any inaccuracies in my figures, I dont have EFT in front of me, going by memory.

Check my kill board for kills. I've only lost it due to ******* ECM and one time because I derped against a hookbill..
Liam Inkuras
Furnace
#12 - 2014-01-30 20:16:52 UTC
Having flown arty wolf in many different variations, this is my favourite fit by far:

Wolf - Click Click Boom

Micro Auxiliary Power Core II
Co-Processor II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II

Faint Warp Disruptor I
Limited 1MN Microwarpdrive I

280mm Howitzer Artilllery II
280mm Howitzer Artilllery II
280mm Howitzer Artilllery II
280mm Howitzer Artilllery II
Empty High Slot

Small Projectile Ambit Extension I
Small Projectile Collision Accelerator II

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Gregor Parud
Imperial Academy
#13 - 2014-01-30 20:17:40 UTC  |  Edited by: Gregor Parud
@Stitch Kaneland

Soooo, you fit a scram and then.... 280mm arties, and then you explain how the Wolf can't make that work because it can't fit a web...
Zarnak Wulf
Task Force 641
Empyrean Edict
#14 - 2014-01-30 21:10:18 UTC
Seriously - train for a rail Enyo. It comes with:

Four turrets
A double damage bonus
A tracking bonus
An optimal bonus
Three mids

You can fit 125s and get 200-250 DPS without any fitting mods or rigs. You can fit 150s with just a little assistance, keeping the DPS while gaining more range. It's so superior it isn't really isn't in the same category
Stitch Kaneland
The Tuskers
The Tuskers Co.
#15 - 2014-01-30 21:14:11 UTC
Gregor Parud wrote:
@Stitch Kaneland

Soooo, you fit a scram and then.... 280mm arties, and then you explain how the Wolf can't make that work because it can't fit a web...


I was pointing out that a jag is still quite useful and more practical than the wolf. Because, it can fit a tank, has more speed and range control. Making it more practical than a wolf. Not saying a wolf won't work. It will. I was just responding to the quote of someone who said the jag isn't as good as the wolf with arty. they both have their pros and cons.
Nasty Spanker
Immortalis Inc.
Shadow Cartel
#16 - 2014-01-31 10:40:22 UTC  |  Edited by: Nasty Spanker
used this to great success. Loki links are what make this ship tho.

[Wolf, p0w]
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Co-Processor II
Micro Auxiliary Power Core I

Gistii B-Type 1MN Microwarpdrive
Warp Disruptor II

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]

Small Projectile Metastasis Adjuster I
Small Projectile Collision Accelerator II



dont necessarily need to use domi ammo as its damn expensive but it does give a little boost. with rf ammo u are looking at 195dps @ 9+23 with volley of 1349. cap lasts 3m26s which is plenty.

top speed 3295m/s -- 4737m/s overloaded (again this is with links as its too damn slow without) chomps through frigs like you would not believe. Tracks like a motha! (you will need some fitting implants , CA-1&2 and EG and WU implants 2 or 3% is plenty. good fun ship.
Gregor Parud
Imperial Academy
#17 - 2014-01-31 10:52:24 UTC  |  Edited by: Gregor Parud
Silly expensive, requires a bunch of implants, requires links. Ie; not logical nor useful for the OP.
Nasty Spanker
Immortalis Inc.
Shadow Cartel
#18 - 2014-01-31 11:06:17 UTC
Gregor Parud wrote:
Silly expensive, requires a bunch of implants, requires links. Ie; not logical nor useful for the OP.


says you?

implants are pretty cheap. The mwd can be scaled down. rest is fairly standard. dont have to use links but if you want to kite then you generally need speed!
Gregor Parud
Imperial Academy
#19 - 2014-01-31 11:15:09 UTC
over 100 mil implants, 30 mil MWD, forced to use links. It's not about being poor, it's about not being silly. Sure, it's viable if you use it to "pwn newbs" with but for someone, like the OP seems to be, low on SP and experience it's just a waste and not helping him.