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Missions & Complexes

 
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DED Complexes

Author
Evilishah
Tribal Liberation Force
Minmatar Republic
#1 - 2014-01-28 02:30:39 UTC
What ships can run these solo?

I know the first ones based on what they'll allow (I assume they can be solo'd at this point).

1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship

But what about higher
6/10 ?
7/10 ?
8/10 ?
9/10 ?
10/10 ?

Also, any advice for solo minnie ships for 6/10 or higher?
Tauranon
Weeesearch
CAStabouts
#2 - 2014-01-28 02:34:48 UTC
6/10+ battleship.

The 9/10 loot is in the staging post, which is a guaranteed escalating unrated rather than the expected single location multipocket plex, and the last escalation can be completed with a capital.
dexington
Caldari Provisions
Caldari State
#3 - 2014-01-28 06:11:04 UTC
1/10 Assault Ships - (Frigate)
2/10 Assault Ships - (Destroyer / Frigate)
3/10 Assault Ships - (Cruiser)
4/10 Heavy Assault Ships - (Faction Cruiser / Battlecruiser / Cruiser)
5/10 Strategic Cruiser - (Battlecruiser)
6-10/10 Strategic Cruiser / Heavy Assault Ships / Battleships

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Evilishah
Tribal Liberation Force
Minmatar Republic
#4 - 2014-01-28 07:29:15 UTC
Thanks for responding.

A BS can solo 10/10?

How hard is 6/10 up to 10/10 relative to a level 4 mission?
Tauranon
Weeesearch
CAStabouts
#5 - 2014-01-28 07:51:39 UTC  |  Edited by: Tauranon
Evilishah wrote:
Thanks for responding.

A BS can solo 10/10?

How hard is 6/10 up to 10/10 relative to a level 4 mission?


The blood 10/10 is a lot harder than the gurista 10/10, and the gurista 10/10 is hard, but kinda cheesable by tengu proteus or ishtar small signature and resists. The only battleship I would ever try the maze solo in would be a rattlesnake. (though after last patch a marauder can probably do it as well).

Showtime, a mission from the gallente epic arc would be harder (have more difficult to avoid damage), except for the fact that you can just warp out of the thing. Where as the maze you must tank the end pocket whilst scrammed, therefore your setup must be right.

Most people keep and do their maze escalations, but there is a lot of trading of blood 10/10s from people that can't to people that can from what I can see.

The gurista 6/10 is very easy - if I ran out of other shinier ships, I'd not be particularly concerned about using a prophecy for that. The blood 6/10 requires more dps than a prophecy is likely to deliver. Gurista 7 and 8s both have some tank/dps checks that are fairly stout, but they don't scram you - just the odd web.
Laiannah Sahireen
Republic Military School
Minmatar Republic
#6 - 2014-01-28 12:14:06 UTC
Tauranon wrote:
6/10+ battleship.


There are plenty of cruisers/hacs that can do 6/10s just fine. Stratios, Gila, Ishtar, Muninn etc. all work great for the 6/10s I've encountered and may be preferable if you're trying to run the site in hostile space.

In general, DED sites don't warp scramble you (although many web and apply other EWAR), so you can experiment with relatively low risk provided you err on the side of caution and align out whenever you're not completely comfortable with your ability to tank a pocket.
Tauranon
Weeesearch
CAStabouts
#7 - 2014-01-28 12:22:48 UTC  |  Edited by: Tauranon
Laiannah Sahireen wrote:
Tauranon wrote:
6/10+ battleship.


There are plenty of cruisers/hacs that can do 6/10s just fine. Stratios, Gila, Ishtar, Muninn etc. all work great for the 6/10s I've encountered and may be preferable if you're trying to run the site in hostile space.

In general, DED sites don't warp scramble you (although many web and apply other EWAR), so you can experiment with relatively low risk provided you err on the side of caution and align out whenever you're not completely comfortable with your ability to tank a pocket.


That answer was filling in the entry limits.
Laiannah Sahireen
Republic Military School
Minmatar Republic
#8 - 2014-01-28 12:29:24 UTC
Tauranon wrote:
Laiannah Sahireen wrote:
Tauranon wrote:
6/10+ battleship.


There are plenty of cruisers/hacs that can do 6/10s just fine. Stratios, Gila, Ishtar, Muninn etc. all work great for the 6/10s I've encountered and may be preferable if you're trying to run the site in hostile space.

In general, DED sites don't warp scramble you (although many web and apply other EWAR), so you can experiment with relatively low risk provided you err on the side of caution and align out whenever you're not completely comfortable with your ability to tank a pocket.


That answer was filling in the entry limits.


My answer was responding to the actual question asked by the OP. What's your point?
Tauranon
Weeesearch
CAStabouts
#9 - 2014-01-28 12:33:50 UTC
Laiannah Sahireen wrote:
Tauranon wrote:
Laiannah Sahireen wrote:
Tauranon wrote:
6/10+ battleship.


There are plenty of cruisers/hacs that can do 6/10s just fine. Stratios, Gila, Ishtar, Muninn etc. all work great for the 6/10s I've encountered and may be preferable if you're trying to run the site in hostile space.

In general, DED sites don't warp scramble you (although many web and apply other EWAR), so you can experiment with relatively low risk provided you err on the side of caution and align out whenever you're not completely comfortable with your ability to tank a pocket.


That answer was filling in the entry limits.


My answer was responding to the actual question asked by the OP. What's your point?


Then you should quote the question you were answering.
Batelle
Federal Navy Academy
#10 - 2014-01-28 15:22:39 UTC  |  Edited by: Batelle
Evilishah wrote:
What ships can run these solo?

I know the first ones based on what they'll allow (I assume they can be solo'd at this point).


Your first question has very little to do with your last question.


4/10 - cruiser, HAC, faction cruiser, battlecruiser
5/10 - hac, faction cruiser, battlecruiser, battleship, command ship, strategic cruiser
6/10+ gila/ishtar/tengu/MJD-BS/command-ship and other strategic cruisers or HACs on a case by case basis (sorry, not clearer way to put this).
9/10 dread, mothership, lolz

I would also say MJD battleships should be able to do most stuff solo. There are also several individual plexes in which solo players might have issues. Neutralizer Sentry III's + serpentis damps + tackling frigs are a rough combination for a single ship, as tackled means death and sniping the towers is difficult. There's also some self-repping structures that can be cheesed in various ways, but a few require creative use of abandoning drones or a second account to defeat without overwhelming dps.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Abdul 'aleem
Sumiko Yoshida Corporation
#11 - 2014-01-29 02:48:53 UTC
Evilishah wrote:


Also, any advice for solo minnie ships for 6/10 or higher?



Just watch out for other players while you are running sites.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Zhilia Mann
Tide Way Out Productions
#12 - 2014-01-29 03:52:27 UTC
Abdul 'aleem wrote:
Evilishah wrote:


Also, any advice for solo minnie ships for 6/10 or higher?



Just watch out for other players while you are running sites.


Obviously. You're going to be in low or null. If you're not watching your back bad things can and will happen.
Evilishah
Tribal Liberation Force
Minmatar Republic
#13 - 2014-01-29 19:45:31 UTC
Yeah, I know generally how to protect myself in low and null.

I was just curious what to expect if I decide to run a Complex. I scan a few down fairly regularly when I explore, and was just curious about how they scaled.

I like the Muninn idea for 6/10's.
Zhilia Mann
Tide Way Out Productions
#14 - 2014-01-29 21:12:20 UTC
Evilishah wrote:
I like the Muninn idea for 6/10's.


I really don't. I very much doubt you can push out enough damage from a Muninn to kill the BR or Sansha overseers. And I very much doubt it would even get to the overseer in the Serp 6 and if it did it probably wouldn't kill him either.
Evilishah
Tribal Liberation Force
Minmatar Republic
#15 - 2014-01-30 02:30:13 UTC
Zhilia Mann wrote:
Evilishah wrote:
I like the Muninn idea for 6/10's.


I really don't. I very much doubt you can push out enough damage from a Muninn to kill the BR or Sansha overseers. And I very much doubt it would even get to the overseer in the Serp 6 and if it did it probably wouldn't kill him either.


Is there a BS alternative for < 200 million?
Trooper au
Talocan Mining And Industrial
#16 - 2014-01-30 04:20:52 UTC
I'll never understand why they let us take Command ships into 4/10 but not Strategic Cruisers. seems a little backwards to me.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#17 - 2014-01-30 06:55:03 UTC  |  Edited by: Jeanne-Luise Argenau
Trooper au wrote:
I'll never understand why they let us take Command ships into 4/10 but not Strategic Cruisers. seems a little backwards to me.


first i did alot of 4/10 and 3/10 in a strategic cruiser before they got banned. They have the dps of a cs, better tank thx to lower sig and move alot faster. Basically they banned them because they wanted to give newer players a chance (but buffed the ishtarRoll)

EDIT: btw op i did some 5/10 and some 6/10 in a mwd ishtar with no trouble before they nerfed the omnis.
Laiannah Sahireen
Republic Military School
Minmatar Republic
#18 - 2014-01-30 06:59:09 UTC
Zhilia Mann wrote:
Evilishah wrote:
I like the Muninn idea for 6/10's.


I really don't. I very much doubt you can push out enough damage from a Muninn to kill the BR or Sansha overseers. And I very much doubt it would even get to the overseer in the Serp 6 and if it did it probably wouldn't kill him either.


Muninn is perfectly capable of all of this - my corpmate does it on a regular basis.
polly papercut
Royal Amarr Institute
Amarr Empire
#19 - 2014-01-30 13:27:25 UTC
[quote=Evilishah]What ships can run these solo?

I know the first ones based on what they'll allow (I assume they can be solo'd at this point).

1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship

But what about higher
6/10 ?
7/10 ?
8/10 ?
9/10 ?
10/10
I use tengu or ishtar
Tauranon
Weeesearch
CAStabouts
#20 - 2014-01-30 13:35:52 UTC
Trooper au wrote:
I'll never understand why they let us take Command ships into 4/10 but not Strategic Cruisers. seems a little backwards to me.


because they have never been able to go into ded 3s, and have long trains so in practice, few people choose them as exploration boats for highsec.

to say that tengus were in plague proportions in the last months of the great ded 4 tengufest would be remarkable understatement.

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