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Can a rattlesnake outperform marauders?

Author
Dorian Wylde
Imperial Academy
Amarr Empire
#21 - 2014-01-28 23:36:25 UTC
Garak n00biachi wrote:
Im sure it outperforms the rail Kronos though.



I would hope so, since you should never be using long range weapons on marauders for pve.
IIshira
School of Applied Knowledge
Caldari State
#22 - 2014-01-28 23:38:35 UTC
Dorian Wylde wrote:
Garak n00biachi wrote:
Im sure it outperforms the rail Kronos though.



I would hope so, since you should never be using long range weapons on marauders for pve.


I guess I'm wrong with my beam Paladin Big smile
Deadonstick
TITANIC INDUSTRIES INC
#23 - 2014-01-28 23:55:48 UTC  |  Edited by: Deadonstick
-removed-
Katran Luftschreck
Royal Ammatar Engineering Corps
#24 - 2014-01-29 06:26:41 UTC
Lord Jedah wrote:
Don't know what you people are talking about but this fit with all skills on V, and Hardwirings @ V AND BEFORE THE PATCH OF TODAY (OMNI NERF) it outperformed marauders. Can tank any room, get 1230 Dps (430 DPS Cruise MIssiles) Garde II's @ 57.6KM + 12KM. Drone Range @ 112KM.
Even With Bouncers that's 1130 DPS @ 115KM +24KM. And that All for under 2 bill. (well 3 if u count the Hardwirinigs)


Wait, you actually bother to put weapons on your Rattlesnake?

Odd, I just use mine like a giant Gila.

http://youtu.be/t0q2F8NsYQ0

Kesthely
Mestana
#25 - 2014-01-29 09:28:19 UTC
a cruise missile Golem is a lot better then a rattle in most situations. Since the mobile tractor unit i've actually not taken out my noctis anymore. Cruise missiles to do the killing, Mobile tractor unit and salvage drones to do the looting. The dps is less then a rattle, but its isk/hour is a lot higher if you loot and salvage that way.

Its playstyle is a lot different ofcourse.

[Golem, Current]
Damage Control II
Khanid Navy Ballistic Control System
Khanid Navy Ballistic Control System
Khanid Navy Ballistic Control System

Gistum B-Type Medium Shield Booster
Caldari Navy EM Ward Amplifier
Caldari Navy Adaptive Invulnerability Field
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Caldari Navy Shield Boost Amplifier
Caldari Navy Shield Boost Amplifier
Republic Fleet Target Painter

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Module I
Black Eagle Drone Link Augmentor
Small Remote Hull Repairer I
Large 'Solace' Remote Armor Repairer

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I


I use the Remote rep if any of my drones get shot at, the XLASB is my emergency button, improveing my tank to 5k dps

Tank: 940 dps (capstable) / 5037 dps
Range: 118 Km
Dps: 886 Fury / 633 Precision


Garak n00biachi
The Scope
Gallente Federation
#26 - 2014-01-29 10:59:49 UTC
All the fits still posted with a lot of blingbling....they are suiciding hull+1b in mods nowadays, people on the forums should start to post T2 fits or very very cheap faction junk.
Ralph King-Griffin
New Eden Tech Support
#27 - 2014-01-29 11:42:47 UTC  |  Edited by: Ralph King-Griffin
Gefen Orion wrote:

has the most sexiet hull design (hands down) of the BS class.
has an evil looking rabbit logo on its wings...nuff said.

opinions?

Not even close.
Gregor Parud
Imperial Academy
#28 - 2014-01-29 11:44:40 UTC
Kesthely wrote:
a cruise missile Golem is a lot better then a rattle in most situations. Since the mobile tractor unit i've actually not taken out my noctis anymore. Cruise missiles to do the killing, Mobile tractor unit and salvage drones to do the looting. The dps is less then a rattle, but its isk/hour is a lot higher if you loot and salvage that way.

Its playstyle is a lot different ofcourse.

[Golem, Current]
Damage Control II
Khanid Navy Ballistic Control System
Khanid Navy Ballistic Control System
Khanid Navy Ballistic Control System

Gistum B-Type Medium Shield Booster
Caldari Navy EM Ward Amplifier
Caldari Navy Adaptive Invulnerability Field
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Caldari Navy Shield Boost Amplifier
Caldari Navy Shield Boost Amplifier
Republic Fleet Target Painter

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Module I
Black Eagle Drone Link Augmentor
Small Remote Hull Repairer I
Large 'Solace' Remote Armor Repairer

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I


I use the Remote rep if any of my drones get shot at, the XLASB is my emergency button, improveing my tank to 5k dps

Tank: 940 dps (capstable) / 5037 dps
Range: 118 Km
Dps: 886 Fury / 633 Precision




I vote this for "dumbest fit of the week".
Ralph King-Griffin
New Eden Tech Support
#29 - 2014-01-29 11:45:27 UTC
Dorian Wylde wrote:
Garak n00biachi wrote:
Im sure it outperforms the rail Kronos though.



I would hope so, since you should never be using long range weapons on marauders for pve.

Tycoons
Wyte Ragnarok
#30 - 2014-01-29 12:15:03 UTC
Gregor Parud wrote:
I vote this for "dumbest fit of the week".


+1
Kesthely
Mestana
#31 - 2014-01-29 18:30:30 UTC  |  Edited by: Kesthely
Gregor ParudI wrote:
vote this for "dumbest fit of the week".


So enlighten us with your "expert" fitting skills what you would use
Derath Ellecon
University of Caille
Gallente Federation
#32 - 2014-01-29 19:50:53 UTC  |  Edited by: Derath Ellecon
Kesthely wrote:
Gregor Parud wrote:
I vote this for "dumbest fit of the week".


So enlighten us with your "expert" fitting skills what you would use


OMG there is so much fail on that fit it is hard to know where to begin. But let's try anyhow. We will start with the lows, as they are the least fail.

LOWS- Well you don't get alot of options for missile damage mods so if you are gonna bling it up, this isn't a horrible place to do it. DC is overkill but personal preference so I'll let that slide.

MIDS- OMG Dat TANK. In bastion mode it tanks over 4000dps omni damage. Overtanked much? Usually people use bling tank mods to reduce the number of slots you need, you are using more. I don't use a 6 slot tank on a Dominix. To put it in perspective, I have an alt doing the Gallente epic arc (notable for having probably the highest DPS of any of the arcs) and getting by fine on a 3 slot, T2 tank in a Kronos. In using up all those slots you have no space to take advantaage of any of the marauders bonuses. Which would be 2 target painters and maybe a MJD.

HIGHS- At least you put a bastion module on. Torps vs Cruise? I guess that is a preference. But if you are going Cruise with that 208km range, I'd think you would setup to snipe. Except you left no room in your mids for a MJD or any prop mod.

Drone link? The only bandwidth you have is for a flight of lights. And if you are sending them out 86km with today's NPC aggro mechanics you are wasting your drones. similarily if you like salvage drones you are equally wasting time sending them 86km cause they are slow.

RR? Large RR frankly is overkill even IF you wanted to play drone logi. To put it in perspective I've used a sentry Ishtar for missions and actively rep my sentry drones. It is a great way to tank a mission. And I can keep them alive with a small RR. The hull RR is a total waste. Drones are super cheap to repair quickly when you dock to turn in a mission.

[edit] forgot about rigs!!!

So you put that much bling on your boat, yet you cheap out on T1 rigs? For shame.


If you really like to salvage as you go you can use your high slots much more efficiently. You could add all salvagers. Which lets you salvage wrecks faster as the MTU pulls them in. It also lets you salvage while you have damage drones out mopping up frigates. Or a combo of salvagers and tractors so you can tractor in more wrecks faster. lets face it, the MTU is cool and all, but it is slow as crap.
Batelle
Federal Navy Academy
#33 - 2014-01-29 20:40:46 UTC
There is a lot of fail in that failfit. Firstly, the damage control hurts your dps, and doesn't provide enough EHP to discourage ganks given the amount of bling you have fitted. As epic as it would be to see you out-boost a catalyst squad with that XL-ASB, they're probably going to come after you with tornados. Secondly, faction SBAs are overpriced and terrible. They exist to supplement people that don't have the SP for t2 SBAs. They also do nothing to help your EHP, and the capacitor they save compared to a shield hardener is relatively meaningless. They also can't be overloaded, and hurt the overloading of your boosters. Also, you've got a single target painter on a golem with t1 rigs, that is fail. Gistum boosters also have a crappy boost rate, but given you've also fit a XLASB, i suppose its a good choice given the rest of the fit.

There's also the lack of prop mod, as well as having TWO repping mods in your highs. However, you talked about looting and stuff, so I'll give you the benefit of the doubt here and assume you refit a prop mod and extra tractors or whatever with a mobile depot during missions.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kesthely
Mestana
#34 - 2014-01-29 23:06:43 UTC  |  Edited by: Kesthely
Derath Ellecon wrote:


LOWS- Well you don't get alot of options for missile damage mods so if you are gonna bling it up, this isn't a horrible place to do it. DC is overkill but personal preference so I'll let that slide.


The choice of a 4th BCU or a DC? well, with a 4th BCU the damage is only neligable better, i already one volley all cruisers frigates and battlecruisers, and 3-5 volley the battleships. Since missile ships don't have other low slot modifiers, and as you can read i rarely have any other drones out then salvage drones so drone damage isn't needed. Its base targeting range is 118 km, with cruises easily reaching that range, and almost no missions where things are further away to shoot (and in those there are you have to move anyway) so a Signal amplifier is really not needed. Bastion gives it immunity to ecm and remote sensor damp, so again nothing needed there

Derath Ellecon wrote:

MIDS- OMG Dat TANK. In bastion mode it tanks over 4000dps omni damage. Overtanked much? Usually people use bling tank mods to reduce the number of slots you need, you are using more. I don't use a 6 slot tank on a Dominix. To put it in perspective, I have an alt doing the Gallente epic arc (notable for having probably the highest DPS of any of the arcs) and getting by fine on a 3 slot, T2 tank in a Kronos. In using up all those slots you have no space to take advantaage of any of the marauders bonuses. Which would be 2 target painters and maybe a MJD.


What bonuses? one painter already lets me oneshot all the frigs cruisers and battlecruisers, why would i need a second painter? MJD? why, i have 118km range, wich allows me to shoot about 99% of the targets when i land, theres always something in range to shoot to let that 1% get closer. i don't need to MJD to get range for orbiting frigates, reduceing incomming dps or anything. The little amount of travelling the missions require me i do when i land in the pocket when i start killing. Comming to a stop at the next gate, and deploying my mobile tractor unit. In anycase since the tractor unit only has a 125 km range, with 118km targeting range i only lose 7 km in effective range that i WANT to kill something.

As for the tank, up till now i had to activate its emergency twice, once when about 20 destroyers tried to gank me, and a second time, when a vagabond decided to aggro the entire room and then leave. With the vagabond i didn't really have to activate it, but i wanted to keep my shields up in case they decided to send in a suicide squad.

Derath Ellecon wrote:

HIGHS- At least you put a bastion module on. Torps vs Cruise? I guess that is a preference. But if you are going Cruise with that 208km range, I'd think you would setup to snipe. Except you left no room in your mids for a MJD or any prop mod.

Drone link? The only bandwidth you have is for a flight of lights. And if you are sending them out 86km with today's NPC aggro mechanics you are wasting your drones. similarily if you like salvage drones you are equally wasting time sending them 86km cause they are slow.

RR? Large RR frankly is overkill even IF you wanted to play drone logi. To put it in perspective I've used a sentry Ishtar for missions and actively rep my sentry drones. It is a great way to tank a mission. And I can keep them alive with a small RR. The hull RR is a total waste. Drones are super cheap to repair quickly when you dock to turn in a mission.



Now lets see, torps let you kill a battleship with 3 to 5 volleys, so do cruises, torps don't kill all bc's cruisers and frigates in one volley cruises do... not to mention you have twice the range

Since the target selection of this setup is generally "shoot everything smaller then a batttleship if you have precision" or "shoot battleships when you have fury loaded" combined with the fact that you one volley everything smaller then a battleship often the wrecks are out of 60km range. With a drone link at least they nearly always keep on salvageing.

Large RR is overkill for the drones. I hardly use them anyway. But i have the fittings, and cap spare to run them, one pulse without haveing to check if they are repaired is enough. They work. With salvage drones, and a mobile tractor unit i don't need salvagers or tractor beams, they do the work for me, less clicking.

Derath Ellecon wrote:

[edit] forgot about rigs!!!


So you put that much bling on your boat, yet you cheap out on T1 rigs? For shame.


Here i agree, it would look nicer if they were TII, theres absolutely no real need for them to be TII, but they would look nicer. Controversially, the prices i paid for my fittings are relative cheap, i don't know there current market prices, but i payed less then the ship hull for all of them together. Calculate how much the fittings on your dominix are compared to its hull...

Paying the same amount in fittings as for the hull, isn't that much.

Derath Ellecon wrote:

If you really like to salvage as you go you can use your high slots much more efficiently. You could add all salvagers. Which lets you salvage wrecks faster as the MTU pulls them in. It also lets you salvage while you have damage drones out mopping up frigates. Or a combo of salvagers and tractors so you can tractor in more wrecks faster. lets face it, the MTU is cool and all, but it is slow as crap.


I actually Dislike salvageing, Salvage drones and the Mobile tractor unit are the best things put in the game for pve in a long time. now i can happily kill, let my drones and tractor unit work fully automated, clear pocket, recall drones, and pick up the loot and unit and leave the rest of the wrecks (if any)

First of all, i doubt you've actually ever flown a golem, secondly it suits what i want to do with it. As for the topic, it allows me to do the missions i do, faster, and to me with more fun then a Rattle
IIshira
School of Applied Knowledge
Caldari State
#35 - 2014-01-30 00:24:45 UTC
Derath Ellecon wrote:

OMG there is so much fail on that fit it is hard to know where to begin.


I have to agree... Way overtanked! My Golem tank consists of one T2 invuln and one deadspace XL SB.

If you're worried about gank just T2 fit it. 4 T2 BCS give you the same DPS as your 3 faction ones. You won't need the DCU because no one will bother ganking you for your T2 modules.
Derath Ellecon
University of Caille
Gallente Federation
#36 - 2014-01-30 00:58:32 UTC
Kesthely wrote:
Lots of words


Hey at the end of the day all that matters is that you enjoy flying your failfit overblinged gank magnet.


Kesthely
Mestana
#37 - 2014-01-30 17:55:11 UTC  |  Edited by: Kesthely
IIshira wrote:
Derath Ellecon wrote:

OMG there is so much fail on that fit it is hard to know where to begin.


I have to agree... Way overtanked! My Golem tank consists of one T2 invuln and one deadspace XL SB.

If you're worried about gank just T2 fit it. 4 T2 BCS give you the same DPS as your 3 faction ones. You won't need the DCU because no one will bother ganking you for your T2 modules.



And your calling my tank overtanked? you know that any deadspace XL SB with T2 invul combo outtanks my combo right? not to mention you probably paid more for that booster then my tank, and you have to keep watch of your capacitor, or severely fit other mods to compensate...

You have to manage your tank more, are more vulnerable to sustained damage, cost about equal, and are less likely to survive if someone want to gank you.

To your question if i'm worried about getting ganked? No i'm not worried about gank. Its paid itself more as 5 times over already. because of the price of the hull, even if you fit it T2 its still goning to hurt. It is always annoying if a pve ship dies, no matter if its a frigate or a marauder, because pve ships aren't ment to die.

I have over 100m skillpoints, can fly every subcapital and use every weapon system with at least lvl 4 specialization. With the playstyle i like for pve, there is nothing that comes remotely close to the golem currently. Is it the best fitting possible? Probably not. are cheaper modules equally effective, most likely, but hey heres the thing. I have the modules already. Why would i switch out to something cheaper, just so i can have the modules ly around not beeing used?

Id have to lose similar ships about 10 times before i'd have to consider its isk efficiency, or have to check if i can replace it on the spot. For me Loseing this ship is as annoying as loseing a pvp ship. Id have to replace it. I've had fun in it, (Trust me theres nothing more fun, then seeing 20 destroyers fail trying to suicide gank you) its efficient and i like it. For me no other (Faction) battleship, Marauder, T3, Command ship or any other ship does what i want out of my pve ship better.

And thats whats important here FOR ME. For you it might not work.
Gregor Parud
Imperial Academy
#38 - 2014-01-30 18:00:21 UTC
That sounds like the same illogical excuses I've been hearing for years now, every time a carebear pops.

"thanks, I needed the insurance"
"it was free"
"I didn't pay for it"
"it paid for itself many times over already"
"I'm rich so I don't care" (but I'm whining and sperging anyway)


And it's still illogical here, it's not a good fit and it's actually WORSE than a much cheaper fit, you know... one made by someone who has a clue.
Batelle
Federal Navy Academy
#39 - 2014-01-30 18:04:50 UTC
Kesthely wrote:

And your calling my tank overtanked? you know that any deadspace XL SB with T2 invul combo outtanks my combo right? not to mention you probably paid more for that booster then my tank, and you have to keep watch of your capacitor, or severely fit other mods to compensate...


Pith c/b/a-type boosters of L and XL size are cheaper than your gistum b-type. A single one of your faction SBAs is worth more than a pith b-type. Just sayin.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Derath Ellecon
University of Caille
Gallente Federation
#40 - 2014-01-30 22:18:17 UTC
Kesthely wrote:
And your calling my tank overtanked? you know that any deadspace XL SB with T2 invul combo outtanks my combo right? not to mention you probably paid more for that booster then my tank, and you have to keep watch of your capacitor, or severely fit other mods to compensate...


You must fail at math too. You fit tanks 4000DPS with both boosters. Your 6 slot tank costs 880 million.

A Pith C-typ XL SB costs 64 million and gives you a 1700DPS omnitank. Which is still way more than you will ever need for any mission.



Kesthely wrote:
And thats whats important here FOR ME. For you it might not work.


And I'll repeat, if your failfit blinged out overtanked gank magnet gives you joy, then that really is all that matters.

But make no mistake. Putting a 6 slot tank on any marauder is fail.
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