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EVE Online: Rubicon 1.1 Issues Thread

First post
Author
CCP TomA
Doomheim
#441 - 2014-01-29 14:33:11 UTC
Grog Maken wrote:
The "Attributes" tab for show info on planets is missing! I sure would like to see the radius of planets I've been checking out for PI.


It's being worked on, thanks!
CCP Greyscale
C C P
C C P Alliance
#442 - 2014-01-29 14:34:09 UTC
diazz69 wrote:
Tragot Gomndor wrote:
diazz69 wrote:
So, why are there modifications to assault ships not listed in "changes", nor patch notes????

Hawk nerfed in 5% missile damage, only kept the kinetic bonus........ Vengeance nerfed in 5%rocket damage... at least these 2 i remember "the old traits".... what else was ommited from the patch notes so players dont complaind about nerfs?


you are wrong, shown 1.1 traits and eft nov13 traits are the same



are thinking of the NIGHTHAWK.... but ok then... can you show me where am i wrong???
since i cant find any information since odissey 1.0 patch notes... nor 1.1... nor 1.2... about assault ships... only found heavy assault ships and command ships... coud you be confused for a moment????
here, have the links:

http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.1
http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon
http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.2
http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1
http://community.eveonline.com/news/patch-notes/patch-notes-for

and some graphic changes to the hawk: http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1

now, where was it announced please??? show me where i missed that information...


From what I can tell looking briefly at our internal tools, the last time we altered the bonus on the Vengeance was here: http://community.eveonline.com/news/patch-notes/patch-notes-for-crucible-1.1-1
Jason Atavuli
Sebiestor Tribe
Minmatar Republic
#443 - 2014-01-29 15:18:57 UTC
I should have posted this earlier, or maybe on the 28th, my DERP Roll

EXEFile process seems to be chowing a few hundred MB more RAM than normal

I had 2 processes last night, 1 was somewhere in the 780MB bracket (they're normally around 620MB iirc) and the other was 890MB and making Windows cry - No really Win7 was p!ssing about "a process called EXEFile using too much memory..." and saying I should kill it.

Never seen 7 do that before it'd normally just grind the whole system to a halt and eventually crash trying to keep everything running *SLOW CLAP* for Microsoft

I'll admit that this is my fault, my head was somewhere up my a$$ as I used a 32-bit Win7 disk instead of a 64-bit one so I only have about 3.2GB effective use of my 32GB RAM, but I'm really scared of trying to reinstall EVE, it's been running flawlessly for almost 3 years . . .

Yeah I DERP a lot, side effect of having a job I guess Blink - Just thought it might be helpful to mention that the process seems to be chowing about 15% more RAM after the patch, compared to the last time I took notice, which might well have been before Rubicon was deployed.

Dunno if anyone else has noticed anything like this.



PS I hope the POS thing wasn't fixed, I'd love to get a lossmail from a blue POS LOL
.
Darkblad
Doomheim
#444 - 2014-01-29 15:18:58 UTC  |  Edited by: Darkblad
diazz69 wrote:
So, why are there modifications to assault ships not listed in "changes", nor patch notes????

Hawk nerfed in 5% missile damage, only kept the kinetic bonus........ Vengeance nerfed in 5%rocket damage... at least these 2 i remember "the old traits".... what else was ommited from the patch notes so players dont complaind about nerfs?

In PyFa 1.1.18 (Rubicon 1.0) and EFT 2.22 (Rubicon 1.1):
Hawk and Vengeance

Also up to Rubicon 1.0.4 (when traits were merged with the description) you can check for ship bonus changes here

Hawk and Vengeance

NPEISDRIP

Tragot Gomndor
Three Sword Inc
#445 - 2014-01-29 15:21:55 UTC
CCP Greyscale wrote:
diazz69 wrote:
Tragot Gomndor wrote:
diazz69 wrote:
So, why are there modifications to assault ships not listed in "changes", nor patch notes????

Hawk nerfed in 5% missile damage, only kept the kinetic bonus........ Vengeance nerfed in 5%rocket damage... at least these 2 i remember "the old traits".... what else was ommited from the patch notes so players dont complaind about nerfs?


you are wrong, shown 1.1 traits and eft nov13 traits are the same



are thinking of the NIGHTHAWK.... but ok then... can you show me where am i wrong???
since i cant find any information since odissey 1.0 patch notes... nor 1.1... nor 1.2... about assault ships... only found heavy assault ships and command ships... coud you be confused for a moment????
here, have the links:

http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.1
http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon
http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.2
http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1
http://community.eveonline.com/news/patch-notes/patch-notes-for

and some graphic changes to the hawk: http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1

now, where was it announced please??? show me where i missed that information...


From what I can tell looking briefly at our internal tools, the last time we altered the bonus on the Vengeance was here: http://community.eveonline.com/news/patch-notes/patch-notes-for-crucible-1.1-1


Well, there are no changes to assault ship traits between Rubicon 1.0 and 1.1, other assault ship changes are like 1 year ago and i cant find those dev blogs anymore, cuz its a year ago. All i remember is, that ALL assault frigates got 1 extra bonus (like ROF) a while back. The nighthawk even got 50% more bonus in Odyssey 1.1 (dmg/rof 5% -> 7.5% per level).

And all that i found out by using the search function ;)

NONONONONONO TO CAPS IN HIGHSEC NO

Jamwara DelCalicoe Ashley
New Eden Tech Support
#446 - 2014-01-29 15:32:02 UTC
Hauling Hyena wrote:
All Polymers were multiplied by 50, if I see it correctly, so stacks formerly worth 800m turned into 30b in value, all buy orders fulfilled within minutes, I think that'd be considered an exploit and probably justifies an emergency downtime very soon(ish) (tm).


train Basic Math III asap
Domitius Jaynara
Doomheim
#447 - 2014-01-29 15:37:51 UTC
Domitius Jaynara wrote:
Domitius Jaynara wrote:
Ever since the patch I have been getting significantly less moon goo in my small mobile siphons and based on the odd numbers of goo left in the siphons I don't think it's someone else taking it. My guess is that when the other editions of the siphon were added that the numbers for the current module were screwed up. Would a Dev please check on that ASAP?



I've confirmed this. The original small mobile siphons are now taking 18 units raw material per tick instead of the 54 units before the patch. Whichever dev screwed that up owes me a lot of ISK.


Has this been fixed yet?
diazz69
Federal Navy Academy
Gallente Federation
#448 - 2014-01-29 15:46:37 UTC
Tragot Gomndor wrote:
CCP Greyscale wrote:
diazz69 wrote:
Tragot Gomndor wrote:
diazz69 wrote:
So, why are there modifications to assault ships not listed in "changes", nor patch notes????

Hawk nerfed in 5% missile damage, only kept the kinetic bonus........ Vengeance nerfed in 5%rocket damage... at least these 2 i remember "the old traits".... what else was ommited from the patch notes so players dont complaind about nerfs?


you are wrong, shown 1.1 traits and eft nov13 traits are the same



are thinking of the NIGHTHAWK.... but ok then... can you show me where am i wrong???
since i cant find any information since odissey 1.0 patch notes... nor 1.1... nor 1.2... about assault ships... only found heavy assault ships and command ships... coud you be confused for a moment????
here, have the links:

http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.1
http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon
http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.2
http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1
http://community.eveonline.com/news/patch-notes/patch-notes-for

and some graphic changes to the hawk: http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1

now, where was it announced please??? show me where i missed that information...


From what I can tell looking briefly at our internal tools, the last time we altered the bonus on the Vengeance was here: http://community.eveonline.com/news/patch-notes/patch-notes-for-crucible-1.1-1


Well, there are no changes to assault ship traits between Rubicon 1.0 and 1.1, other assault ship changes are like 1 year ago and i cant find those dev blogs anymore, cuz its a year ago. All i remember is, that ALL assault frigates got 1 extra bonus (like ROF) a while back. The nighthawk even got 50% more bonus in Odyssey 1.1 (dmg/rof 5% -> 7.5% per level).

And all that i found out by using the search function ;)

damn.... well, another case like the kestrel i petitioned i guess.... but got ok after patch... it was like:
Traits
Caldari Frigate skill bonus per level:
5% bonus to Light Missile and Rocket damage
10% bonus to Missile velocity

and in isis is
5%bonus to kinetic Light Missile and Rocket damage
10%bonus to Light Missile and Rocket max velocity.....

well, it was my confusion probably... XD
sorry for the bothering...
Philyus
The Scope
Gallente Federation
#449 - 2014-01-29 16:07:20 UTC
The ESS isn't paying out the correct amount of LP. After an hour of ratting, I have received 64.3 million ISK and 1200 LP. Even at .15 LP per 1000 isk, I should expect to see 9645 LP. It seems to only be paying LP out on the bounty collected by the ESS.

Also, when first deploying the ESS, the bonus bounty system was working. After clicking "share all", it has now sat for 40 minutes without hitting 1% again.
Bohneik Itohn
10.K
#450 - 2014-01-29 16:18:04 UTC
So I'm home with nothing to do today because apparently a chilly breeze out of the north is enough to cripple the mighty United States of America. I try to get some eve time in after yesterday's fiasco with Directx 11 not working for a wide variety of AMD card users.

(Read: Constant Display Driver Crashes only in EVE Online. )

Lo, there is a patch, maybe some fix, some happy in my otherwise droll day? Lol

Nope. Now both DX9 and DX11 are having the same problems. This is 4 generations of AMD card users that can't access the game now.

Kind of important. Needs to be fixed.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Shanti
Eldorado Exploration Expedition
#451 - 2014-01-29 16:23:01 UTC
CCP don't know what you did but THANK YOU.
Plex seems to be working to assign training on toons that have the Plex training now.
Coiete
Ministry of War
Amarr Empire
#452 - 2014-01-29 16:25:39 UTC
As this isnt on the front page problem list I want to mention that the Omnidirectionals arent working as intended, they give no bonus to any drones when you look at show info, infact the range is reduced. This seems to be a universal problem.
MaddogSuperior
Forge Trilogy Incorporated
#453 - 2014-01-29 16:37:12 UTC
Shanti wrote:
CCP don't know what you did but THANK YOU.
Plex seems to be working to assign training on toons that have the Plex training now.


I informed GM Pyro and he informed the QA team, so I guess they fixed it.
Dragoniq Skywalker
Perkone
Caldari State
#454 - 2014-01-29 16:38:21 UTC
After downloading the patch, when I try to play from the launcher my games progress to the 'Logging In' screen and the progress bar runs out but nothing else happens1 Did reset launcher settings, tried DX 9 and not DX 11 but nothing changes. Please advise!
Quindaster
Infernal Laboratory
Infernal Octopus
#455 - 2014-01-29 16:41:27 UTC  |  Edited by: Quindaster
CCP Tuxford wrote:
baltoxtdl wrote:
scripts do not work on ODLs at all.


I´m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not



Well, if you doesn't know how it works and when, I can offer you to register 14 days trial https://www.eveonline.com/start and try to PLAY THIS GAME, so maybe after 14 mining in noobship in belts or running L1 mission - you will know a little bit more how this game work and where is show info button and what it shows and when.
If you send me your e-mail, I can send you buddy invite link and you can try to PLAY this game 21 days!!!
I hope for this time you will get a little bit more information, how we play this game.


And yes, drone attributes still not change if we activate Omnidirect links with scrips or without them.

P.S.: I'm sure most of CCP dev play WOW and World of Tanks and not EVE, for our money, and 99.99% of them doesn't have active payed account in EVE, for this they do absolutely crazy things and inject in game stupid ideas under effect of heavy drugs and not repair bugs, very important bugs, like overview problems when we jump to gate and all ships is gone and you see all objects from 300km view because of wrong loading camera after jump effect, and many other like crashing when you warp to a special amarr station.
CCP TomA
Doomheim
#456 - 2014-01-29 17:11:43 UTC
Domitius Jaynara wrote:
Domitius Jaynara wrote:
Domitius Jaynara wrote:
Ever since the patch I have been getting significantly less moon goo in my small mobile siphons and based on the odd numbers of goo left in the siphons I don't think it's someone else taking it. My guess is that when the other editions of the siphon were added that the numbers for the current module were screwed up. Would a Dev please check on that ASAP?



I've confirmed this. The original small mobile siphons are now taking 18 units raw material per tick instead of the 54 units before the patch. Whichever dev screwed that up owes me a lot of ISK.


Has this been fixed yet?

This has been fixed internally, should get deployed tomorrow!
CCP TomA
Doomheim
#457 - 2014-01-29 17:13:08 UTC
Philyus wrote:
The ESS isn't paying out the correct amount of LP. After an hour of ratting, I have received 64.3 million ISK and 1200 LP. Even at .15 LP per 1000 isk, I should expect to see 9645 LP. It seems to only be paying LP out on the bounty collected by the ESS.

Also, when first deploying the ESS, the bonus bounty system was working. After clicking "share all", it has now sat for 40 minutes without hitting 1% again.

We will look into it, thanks for the feedback!
MarekCZE
The Chosen 0nes
#458 - 2014-01-29 17:13:35 UTC
Quindaster wrote:
CCP Tuxford wrote:
baltoxtdl wrote:
scripts do not work on ODLs at all.


I´m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not



Well, if you doesn't know how it works and when, I can offer you to register 14 days trial https://www.eveonline.com/start and try to PLAY THIS GAME, so maybe after 14 mining in noobship in belts or running L1 mission - you will know a little bit more how this game work and where is show info button and what it shows and when.
If you send me your e-mail, I can send you buddy invite link and you can try to PLAY this game 21 days!!!
I hope for this time you will get a little bit more information, how we play this game.


And yes, drone attributes still not change if we activate Omnidirect links with scrips or without them.

P.S.: I'm sure most of CCP dev play WOW and World of Tanks and not EVE, for our money, and 99.99% of them doesn't have active payed account in EVE, for this they do absolutely crazy things and inject in game stupid ideas under effect of heavy drugs and not repair bugs, very important bugs, like overview problems when we jump to gate and all ships is gone and you see all objects from 300km view because of wrong loading camera after jump effect, and many other like crashing when you warp to a special amarr station.


i like you already o/
Farah Hinken
FarahSphere Enterprises
#459 - 2014-01-29 17:23:09 UTC
Since I haven't seen a dev answer about this issue I'll post about it.

My Dominix with Gardes and Curators are completely worthless with the current patch. Omnidirectional Tracking Links seems to be borked beyond all repair. Can a dev confirm this and make sure this is fixed?
RAIN Arthie
The Scope
Gallente Federation
#460 - 2014-01-29 17:28:16 UTC
Farah Hinken wrote:
Since I haven't seen a dev answer about this issue I'll post about it.

My Dominix with Gardes and Curators are completely worthless with the current patch. Omnidirectional Tracking Links seems to be borked beyond all repair. Can a dev confirm this and make sure this is fixed?


Same here. Omni's are supposed to active however really do nothing when turned on.