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EVE Online: Rubicon 1.1 Issues Thread

First post
Author
RankOutsider
Eternity INC.
Goonswarm Federation
#401 - 2014-01-29 09:42:03 UTC
nahjustwarpin wrote:
thanks god Rubicon 1.1 was successfully deployed. Think what would happen if it wasn't!


it doesn't bear considering. To think I could be playing the game in the same way I did on Monday, rather than what we had all been eagerly waiting for yesterday [/sarcasm]
NecroSoft
Star Frontiers
Brotherhood of Spacers
#402 - 2014-01-29 10:12:15 UTC
CCP With this patch you have made the definition for the word "BAD" a whole new Meaning. SO BAD!
september II
Pator Tech School
Minmatar Republic
#403 - 2014-01-29 10:22:08 UTC
this patch is just one big bug .... hey ! guys who test this crap before release ! Do you still have job at CCP ?
Elric Cole
#404 - 2014-01-29 10:26:57 UTC
Daimkake wrote:
What the others said, and I mostly miss the rockets/missiles smoke trail. Where did it go?!
Can you please bring back the nice smoky trails? :)
Also, shield hardeners are no longer glowing(invul field), the shield booster still glow tho.

And yes, the graphics isnt that good anymore, I have all settings on max and the look of everything turned pixy.


This for us missile boats!
Torpedoes, missiles and rockets are all missing smoke trails.
Can this be fixed?
Domitius Jaynara
Doomheim
#405 - 2014-01-29 10:27:21 UTC
Domitius Jaynara wrote:
Ever since the patch I have been getting significantly less moon goo in my small mobile siphons and based on the odd numbers of goo left in the siphons I don't think it's someone else taking it. My guess is that when the other editions of the siphon were added that the numbers for the current module were screwed up. Would a Dev please check on that ASAP?



I've confirmed this. The original small mobile siphons are now taking 18 units raw material per tick instead of the 54 units before the patch. Whichever dev screwed that up owes me a lot of ISK.
Rab See
Stellar Dynamics
#406 - 2014-01-29 10:27:31 UTC
Gallente station in Serpentis Narcotic Warehouse, and same station in Data Sites is hellish big glowing green blob. Its hypnotic.
OldWolf69
EVE-RO
Goonswarm Federation
#407 - 2014-01-29 10:53:57 UTC
Rab See wrote:
Gallente station in Serpentis Narcotic Warehouse, and same station in Data Sites is hellish big glowing green blob. Its hypnotic.

Yay psychedelic!Lol
Camladar
Iridescent Space Creatures
#408 - 2014-01-29 11:06:41 UTC
CCP Antiquarian wrote:
Hamish McDuff wrote:
Game is crashing every time I go through a gate. Says the display driver stopped responding and has recovered.
I have installed the latest driver and that has not helped.
System is Win 7 64bit, 2x AMD Radeon HD 6900 Series in crossfire, i5-2500 CPU, 16Gb RAM


The quickest option is to switch to DX9 for now.

The DX team is working on a more versatile solution.


I'm having the same. Radeon 7800 IceQ. I have 100megs of logs, including ones with the crash in DX9 mode. Keep getting Internal server error 500's when submitting a bug report. Here's the text of my report in the hopes that it might assist.

This has never happened prior to Rubicon 1.1 and began immediately after the patch. Client will crash (sometimes) upon landing on a destination from a standard warp. Client may crash when warp target is a gate, exploration site (sig/anom), station, belt, possibly others. Client crashes regardless of DX9 or DX11 usage. Client does not crash every time, but approximately 95%. Client may hang at approx 150km from the destination, then will either hang for several seconds before waking up, will crash to desktop with a display driver crash, or will not crash but show the Eve mouse cursor but display my desktop (i can see "through" the eve window to desktop) - in this case, the task must be killed manually. After manually killing the task, mouse will "spiral" to the right in several loops as the task finishes closing. Associated entries in the log are the shader errors (G:\eve\#THOR.2014.01.29.02.06.16.ERRORS.lbw 2406 2014.01.29 07:18:33:698 Fixed input vertex layout definition to include missing used shader inputs) and their was another regarding something about a cone, but I am unable to locate the specific log entry again :(. Display drivers are up-to-date.

Client appears not to crash if the map (solor or star) is open while traveling.

(Good luck, and thanks for all your hard work!)
Aritemech Crendraven
The Scope
Gallente Federation
#409 - 2014-01-29 11:10:42 UTC  |  Edited by: Aritemech Crendraven
patch : Station exteriors in New Eden have been renovated.

My carrier is bumped at 700m/s when i undock ! it is an amarr outpost in null sec.... Since this outpost was already horrible, it is now very dangerous !!! you need to rework it !
My friends undocked in a rorqual and he was bumped 10km away from the station in a few second, this is just madness ...Shocked
Fozz iSpas
Sebiestor Tribe
Minmatar Republic
#410 - 2014-01-29 11:15:28 UTC  |  Edited by: Fozz iSpas
We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed Lol

Personally I am hoping the salvage drones are fixed....oh and the DX11 as running n DX9 is such a backwards step.
CCP Punkturis
C C P
C C P Alliance
#411 - 2014-01-29 11:18:11 UTC
Fozz iSpas wrote:
We're in DT again.....listen as everyone awaits patiently for the servers to come back up and reveal what has been fixed Lol

Personally I am hoping the salvage drones are fixed....oh and the DX11 as running n DX9 is such a backwards step.



the salvage drones should be fixed, that much I know Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Shanti
Eldorado Exploration Expedition
#412 - 2014-01-29 11:20:26 UTC
OK, have tried twice since patch and cannot apply Plex to train another avatar on this account in game. Awaiting patch and then will check account status and see.
Highfield
Vanishing Point.
The Initiative.
#413 - 2014-01-29 11:23:33 UTC
I noticed this morning that settings in the Industry UI don't persist anymore. Example: when I choose to view corporation production lines in the same solarsystem, the game used to remember that. Now I have to select it again every time I open the window. Kind of annoying.

I know that CCP Karkur is courting the industry UI atm, and I fully expect her to succeed and make sweet little babies with it. Meanwhile, could you please see if this change can be fixed?
RankOutsider
Eternity INC.
Goonswarm Federation
#414 - 2014-01-29 11:28:26 UTC
standings are shown again in local!

mind you why did CCP introduce the capability to switch them off?
William Prospero
Goosery Galore
#415 - 2014-01-29 11:35:42 UTC
My client auto-reverted to DX11 with 1.1.1; maybe to remind me of one issue that wasn't addressed in the update. *cough, cough*
Fozz iSpas
Sebiestor Tribe
Minmatar Republic
#416 - 2014-01-29 11:38:33 UTC
William Prospero wrote:
My client auto-reverted to DX11 with 1.1.1; maybe to remind me of one issue that wasn't addressed in the update. *cough, cough*


Were you experiencing crashes with R1.1 on DX11 like so many others and if so, have the crashes continued?
TigerXtrm
KarmaFleet
Goonswarm Federation
#417 - 2014-01-29 11:38:51 UTC
RankOutsider wrote:
standings are shown again in local!

mind you why did CCP introduce the capability to switch them off?


I'm very much hoping this 'bug' was an experiment to see how people would react to the idea. As expected no-one in high sec or low sec cares and null sec is devided between 'THIS IS AWESOME' and 'OH GOD I CAN'T UNDOCK!'.

This was a triumph.

My YouTube Channel - EVE Tutorials & other game related things!

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Camladar
Iridescent Space Creatures
#418 - 2014-01-29 11:41:57 UTC
Fozz iSpas wrote:
William Prospero wrote:
My client auto-reverted to DX11 with 1.1.1; maybe to remind me of one issue that wasn't addressed in the update. *cough, cough*


Were you experiencing crashes with R1.1 on DX11 like so many others and if so, have the crashes continued?


Just confirmed that my crashes have continued. (from post #408)
William Prospero
Goosery Galore
#419 - 2014-01-29 11:42:02 UTC
Fozz iSpas wrote:
Were you experiencing crashes with R1.1 on DX11 like so many others and if so, have the crashes continued?


Yes and yes.
Franky Saken
Caldari Provisions
Caldari State
#420 - 2014-01-29 11:47:35 UTC
Franky Saken wrote:
Don't know if this is already known but I got some footage of the following glitch (black boxes following the probe orbs):

http://www.youtube.com/watch?v=_UjCNvujQQs

Just quoting myself in case this got buried in the night. It's a glitch with the scanning interface, can someone confirm it is a known bug?