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Sentry drone nerf?

Author
Moneta Curran
Federal Defense Union
Gallente Federation
#21 - 2014-01-29 07:16:41 UTC
Katran Luftschreck wrote:


Good thing I still have mining to fall back on for my EvE excitement, eh?


Because in eve, all you ever have to train is one weapon system and then you're done, right?
Cry more.


Sola Mercury
Republic Military School
Minmatar Republic
#22 - 2014-01-29 07:20:31 UTC
Infinity Ziona wrote:
Range is for girls... improved tracking is nice. But opposite of what was required. Ironically the ability to assign drones is still untouched.


Assign drones is not a problem. Drone Assist is the problem.
Allaera
Kalmincon
#23 - 2014-01-29 07:35:08 UTC
I'm getting the feeling the OP doesn't read owner's manuals or safety warning labels Roll
Victoria Sin
Doomheim
#24 - 2014-01-29 07:43:55 UTC
Katran Luftschreck wrote:

But that wasn't good enough, obviously, because now they've nerfed all the sentries as well. Which comes as a total surprise to exactly no drone boat user ever.

Good thing I still have mining to fall back on for my EvE excitement, eh?


So you now have to make choices when you fit your ship, like us turret and missile users.
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#25 - 2014-01-29 07:59:01 UTC
Dinsdale Pirannha wrote:
Tauranon wrote:
Dinsdale Pirannha wrote:
Thomas Mickelson wrote:
Ok so I use a Myrmidon for ratting, I got 4 curators and can usually rip stuff up before the rats even get into lock on range.
Now all of a sudden they can't hit the broadside of a barn, and at that, Omnidirectional tracking links seem to be activitable now, and I thought they were passive before.

CCP plan to fix this? Or was this intentional?


Expect your income generation to be about half of what it was with drones.
Oh, and don't forget the nerf to the shield regen of the sentries.

Of course, the dev in question who is responsible for this, states, and I quote, "I think you'll find that your drones are still quite effective after this change, and remain very competitive with other weapon systems."

Of course, I think the weapon systems he is talking about are rockets and frigate pulse lasers, but I could be wrong.


It won't halve income generation. The pilot needs to get 2x optimal range scripts, and 2x tracking scripts, and switch between them as the NPCs get closer, which can be done without interrupting the fire of the sentries.

I tried that last night with a single fed navy omni fitted ishtar and it was more than workable (I believe optimal was around 54 based on missing prior to patch, and around 51 after patch). I shot normal enough ticks bearing in mind the minor flexibility loss and the 5% nerf due to ESS anyway.

Yes it costs you some optimal, no the sky didn't fall.


Yup, and the thread owner was in a Myrm, that has no hull bonus.
Want to take a crack at that using only useless Omni's now?

Of course, I am conversing with a goon, so what is the point.

Pre patch Garde with two omnis
45.6 Optimal + 12k falloff ~ 50 k effective range, half dmg at ~ 58k, 0 dmg at 70k

Post patch Garde with two omnis range scripted
39K Optimal + 19.7 falloff ~46 k effective range, half dmg at ~ 58k, 0 dmg at 78k

No, the sky didn't fall range wise on "unbonused" boats.

What the patch did hurt, is your ability to actually track small, high transversal targets maintaining that 50km range. Which was part of the problem with drone boats overperforming, particularly the range and tracking bonused hulls. When it comes to tracking a target at a more reasonable range, switching to tracking scripts nets you a 9.35% buff before overheating.

Care to elaborate what PvE content features small signature hostiles orbiting at 50+km, making unbonused ships with the new Omni useless? Furthermore, why should battleship class guns be used to fire at them, instead of switching to a more reasonable anti-frigate drone choice or using the high slots? After all, the sentry Myrm is little more than the drone version of a 6 gun Talos. Would you expect a blaster Talos to track sig tanking frigates at 50+km?
Vamprina Maximus
Equity Nuclear
#26 - 2014-01-29 08:19:26 UTC
My problem isn't with the change, my problem is the tracking links deactivate after one cycle now.. Is this the way they are supposed to work? I was under the assumption they would work like sensor boosters and remain active and running even without scripts loaded.
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#27 - 2014-01-29 08:22:35 UTC
Face palmed when I read OP

Its definitely made it more challenging having to switch between range and tracking. My Domi drone boat actually needs ammo now.
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#28 - 2014-01-29 08:23:25 UTC
Vamprina Maximus wrote:
My problem isn't with the change, my problem is the tracking links deactivate after one cycle now.. Is this the way they are supposed to work? I was under the assumption they would work like sensor boosters and remain active and running even without scripts loaded.

Set Auto-Repeat to ON :-)
Tauranon
Weeesearch
CAStabouts
#29 - 2014-01-29 08:39:10 UTC
Vald Tegor wrote:
Dinsdale Pirannha wrote:
Tauranon wrote:


It won't halve income generation. The pilot needs to get 2x optimal range scripts, and 2x tracking scripts, and switch between them as the NPCs get closer, which can be done without interrupting the fire of the sentries.

I tried that last night with a single fed navy omni fitted ishtar and it was more than workable (I believe optimal was around 54 based on missing prior to patch, and around 51 after patch). I shot normal enough ticks bearing in mind the minor flexibility loss and the 5% nerf due to ESS anyway.

Yes it costs you some optimal, no the sky didn't fall.


Yup, and the thread owner was in a Myrm, that has no hull bonus.
Want to take a crack at that using only useless Omni's now?

Of course, I am conversing with a goon, so what is the point.

Pre patch Garde with two omnis
45.6 Optimal + 12k falloff ~ 50 k effective range, half dmg at ~ 58k, 0 dmg at 70k

Post patch Garde with two omnis range scripted
39K Optimal + 19.7 falloff ~46 k effective range, half dmg at ~ 58k, 0 dmg at 78k

No, the sky didn't fall range wise on "unbonused" boats.

What the patch did hurt, is your ability to actually track small, high transversal targets maintaining that 50km range. Which was part of the problem with drone boats overperforming, particularly the range and tracking bonused hulls. When it comes to tracking a target at a more reasonable range, switching to tracking scripts nets you a 9.35% buff before overheating.

Care to elaborate what PvE content features small signature hostiles orbiting at 50+km, making unbonused ships with the new Omni useless? Furthermore, why should battleship class guns be used to fire at them, instead of switching to a more reasonable anti-frigate drone choice or using the high slots? After all, the sentry Myrm is little more than the drone version of a 6 gun Talos. Would you expect a blaster Talos to track sig tanking frigates at 50+km?


Thankyou!

James Amril-Kesh
Viziam
Amarr Empire
#30 - 2014-01-29 08:45:10 UTC
The omni change wasn't bad.
I really doubt this will really make much of a difference to many PVP drone doctrines though. The real change is going to come when drone assist gets removed.

Enjoying the rain today? ;)

baltec1
Bat Country
Pandemic Horde
#31 - 2014-01-29 09:43:04 UTC
Katran Luftschreck wrote:
I suppose asking for a refund on all my sentry drone SP so I can put it into basic gunnery is out of the question?


This is what happens when you chase the FOTM.
Ruskarn Andedare
Lion Investments
#32 - 2014-01-29 09:58:47 UTC
Katran Luftschreck wrote:
I suppose asking for a refund on all my sentry drone SP so I can put it into basic gunnery is out of the question?


Ah, so you were using drones for 'efficiency' rather than simply for the love of the little rascals Sad


Remember, a drone is for life, not just for one mission.
Yarda Black
The Black Redemption
#33 - 2014-01-29 10:06:19 UTC
Ofcourse a good nullsec grunt like me bought Dommi's, Ishtars and Prophecies to bring to fleets. Due to some "unforeseen" events I've decided to try a new doctrine. Preferably one that makes use of my primary (and only) EVE skill; pressing F1.

Fleetfitted Droneboats for sale!!!!
Special price for you my friend...
James Amril-Kesh
Viziam
Amarr Empire
#34 - 2014-01-29 10:08:13 UTC
baltec1 wrote:
Katran Luftschreck wrote:
I suppose asking for a refund on all my sentry drone SP so I can put it into basic gunnery is out of the question?


This is what happens when you chase the FOTM.

Chase the FOTM long enough and you'll have everything anyway.

Enjoying the rain today? ;)

Zappity
New Eden Tank Testing Services
#35 - 2014-01-29 10:08:26 UTC
Erotica 1 wrote:
I would like a weapon that makes a missioner's drones attack himself.

How about a drone hacking mini game? You can hack the missioner's drones to reverse their aggression.

Zappity's Adventures for a taste of lowsec and nullsec.

Layla Firoue
Doomheim
#36 - 2014-01-29 10:32:31 UTC
Erotica 1 wrote:
I would like a weapon that makes a missioner's drones attack himself.


DonĀ“t you have to smother yourself in mayonnaise or something?
baltec1
Bat Country
Pandemic Horde
#37 - 2014-01-29 10:34:42 UTC
James Amril-Kesh wrote:

Chase the FOTM long enough and you'll have everything anyway.


Or in my case, stubbornly fly the same thing until it becomes the FOTM.
James Amril-Kesh
Viziam
Amarr Empire
#38 - 2014-01-29 10:40:27 UTC
baltec1 wrote:
James Amril-Kesh wrote:

Chase the FOTM long enough and you'll have everything anyway.


Or in my case, stubbornly fly the same thing until it becomes the FOTM.

Peacetime reimbursement certainly helps.

Enjoying the rain today? ;)

Signal11th
#39 - 2014-01-29 10:44:29 UTC  |  Edited by: Signal11th
Moneta Curran wrote:
Katran Luftschreck wrote:


Good thing I still have mining to fall back on for my EvE excitement, eh?


Because in eve, all you ever have to train is one weapon system and then you're done, right?
Cry more.





It probably due to the fact that like myself people continually train up skills so that can do things faster/more dps/more of this that and the other and CCP continually seem to then change it so it actually takes you longer/less dps


Personally I'm just getting tired of training things up to get that extra 5% and then CCP basically taking it off you because someone is crying or complaining because they don't have the extra 5%.
Not everyone plays in 1000+ fleets where the numbers are so screwed with certain weapon systems that the weapon system becomes over the top but when the change is forced by these numbers it obviously effects everyone not just the target intended.

CCP may as well just offer one ship per race with one weapon system per ship and get rid of this obviously outdated notion of choice and skills.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Kalb777
Federal Navy Academy
Gallente Federation
#40 - 2014-01-29 10:57:24 UTC
Mr Epeen wrote:
Sentries are so last year.

It's all about light combat drones now. Trust me.

Mr Epeen Cool


Wrong......It is all about TP's nowSmile

Goons ... Persians .... meet the 300!