These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Add a Suspect Flag for Mission Invasion

First post
Author
Abdul 'aleem
Sumiko Yoshida Corporation
#481 - 2014-01-29 03:36:33 UTC  |  Edited by: Abdul 'aleem
Riot Girl wrote:


I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.



You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up (if they want to).

Anyone not wishing to do this would run their mission pretty much as they do now.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#482 - 2014-01-29 03:38:40 UTC  |  Edited by: Riot Girl
Abdul 'aleem wrote:
Riot Girl wrote:


I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.



You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up.
They can do that already without bypassing game mechanics. This is, in fact, what you should be doing instead of crying to CCP.
My Little Pyongyang
Doomheim
#483 - 2014-01-29 03:39:04 UTC
Riot Girl wrote:
My Little Pyongyang wrote:
They are not more likely to shoot you at all. Ever since the safety change the accidental deaths due to engaging can thieves has plummeted. It's not worth my time to go into mission pockets and dance around flagged waiting for them to shoot me so I can warp in my logi and break their stuff.

I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.


This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.
My Little Pyongyang
Doomheim
#484 - 2014-01-29 03:40:17 UTC
Riot Girl wrote:
Abdul 'aleem wrote:
Riot Girl wrote:


I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.



You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up.
They can do that already without bypassing game mechanics.


The point of the entire topic is to MAKE it a game mechanic. They wouldn't be bypassing anything.
Abdul 'aleem
Sumiko Yoshida Corporation
#485 - 2014-01-29 03:40:48 UTC
Riot Girl wrote:
Abdul 'aleem wrote:
Riot Girl wrote:


I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.



You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up.
They can do that already without bypassing game mechanics.



But a suspect flag makes it legal to kill the invader immediately, which they cannot do now. Big smile

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#486 - 2014-01-29 03:42:10 UTC  |  Edited by: Abdul 'aleem
My Little Pyongyang wrote:
Riot Girl wrote:
Abdul 'aleem wrote:
Riot Girl wrote:


I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.



You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up.
They can do that already without bypassing game mechanics.


The point of the entire topic is to MAKE it a game mechanic. They wouldn't be bypassing anything.



Exactly the suggested suspect flag makes a griefer a legal target immediately, which isn't happening now Big smile

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#487 - 2014-01-29 03:45:36 UTC
My Little Pyongyang wrote:
This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.

What's stopping people from doing this already?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#488 - 2014-01-29 03:46:43 UTC
Abdul 'aleem wrote:
Riot Girl wrote:
Abdul 'aleem wrote:
Riot Girl wrote:


I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.



You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up.
They can do that already without bypassing game mechanics.



But a suspect flag makes it legal to kill the invader immediately, which they cannot do now. Big smile

You think there might be a reason for that?
Abdul 'aleem
Sumiko Yoshida Corporation
#489 - 2014-01-29 03:49:57 UTC
My Little Pyongyang wrote:


This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.



Yep great point and totally accurate.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

My Little Pyongyang
Doomheim
#490 - 2014-01-29 03:55:39 UTC
Riot Girl wrote:
My Little Pyongyang wrote:
This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.

What's stopping people from doing this already?


DA PO-PO.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#491 - 2014-01-29 03:58:15 UTC
My Little Pyongyang wrote:
Riot Girl wrote:
My Little Pyongyang wrote:
This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.

What's stopping people from doing this already?


DA PO-PO.

Nah.
My Little Pyongyang
Doomheim
#492 - 2014-01-29 04:01:20 UTC
Riot Girl wrote:
My Little Pyongyang wrote:
Riot Girl wrote:
My Little Pyongyang wrote:
This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.

What's stopping people from doing this already?


DA PO-PO.

Nah.


Technically you'd be right, there is nothing stopping me from web/scramming your ship with a recon, but I'd only have about 15 seconds to kill you before concord decides to get off their doughnut break and turn my recon into scrap.

So I guess my brain is stopping me, because being ******** is not high on my list of things to do (sometimes it happens!).
Riot Girl
You'll Cowards Don't Even Smoke Crack
#493 - 2014-01-29 04:05:58 UTC
My Little Pyongyang wrote:
Riot Girl wrote:
My Little Pyongyang wrote:
Riot Girl wrote:
My Little Pyongyang wrote:
This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.

What's stopping people from doing this already?


DA PO-PO.

Nah.


Technically you'd be right, there is nothing stopping me from web/scramming your ship with a recon, but I'd only have about 15 seconds to kill you before concord decides to get off their doughnut break and turn my recon into scrap.

So I guess my brain is stopping me, because being ******** is not high on my list of things to do (sometimes it happens!).


Why use a recon, when you can pop me with an ABC? Or you can wait until I go suspect and tackle me with an interceptor, or use combat probes to scan me down and kill me.
Abdul 'aleem
Sumiko Yoshida Corporation
#494 - 2014-01-29 04:07:24 UTC
My Little Pyongyang wrote:
Riot Girl wrote:
My Little Pyongyang wrote:
This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.

What's stopping people from doing this already?


DA PO-PO.



She knows.. she knows...

Believe me.... she knows.

Griefers will have a much harder time messing with missioners if they are flagged suspect when they invade a mission.

And, really, believe me.... she knows.....

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

My Little Pyongyang
Doomheim
#495 - 2014-01-29 04:12:01 UTC
Riot Girl wrote:

Why use a recon, when you can pop me with an ABC? Or you can wait until I go suspect and tackle me with an interceptor, or use combat probes to scan me down and kill me.


Well, the point is to preserve the original aggressed ship instead of revenge killing. With a suicide gank, it's far too late to save the ship after they have fired, even if they are using gank talos instead of alphanados. People also don't typically go suspect on anything that isn't a mission ship, so my pvp / brick fit XYZ bait doesn't work.

I'm not looking for this change for fair fights, not even close. This is just one more way to gank some idiot with a ship, it just so happens that the idiot is on the griefer side rather than the griefed side.
My Little Pyongyang
Doomheim
#496 - 2014-01-29 04:15:04 UTC  |  Edited by: My Little Pyongyang
Abdul 'aleem wrote:
My Little Pyongyang wrote:
Riot Girl wrote:
My Little Pyongyang wrote:
This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps.

What's stopping people from doing this already?


DA PO-PO.



She knows.. she knows...

Believe me.... she knows.

Griefers will have a much harder time messing with missioners if they are flagged suspect when they invade a mission.

And, really, believe me.... she knows.....


You might be overestimating how many mission bears would actually even dream of shooting back. If this change went through I doubt anyone who went into a mission pocket unauthorized would be unprepared to be shot. Overall nothing much would change, but it would deter mission griefers who are not interested in combat for the most part. Guess you should go into the mission with a brick fit XYZ and still **** with their stuff without worrying about dying from a mission ship but there is always that risk of a recon with a long point.
Abdul 'aleem
Sumiko Yoshida Corporation
#497 - 2014-01-29 04:16:58 UTC  |  Edited by: Abdul 'aleem
My Little Pyongyang wrote:
Riot Girl wrote:

Why use a recon, when you can pop me with an ABC? Or you can wait until I go suspect and tackle me with an interceptor, or use combat probes to scan me down and kill me.


Well, the point is to preserve the original aggressed ship instead of revenge killing. With a suicide gank, it's far too late to save the ship after they have fired, even if they are using gank talos instead of alphanados. People also don't typically go suspect on anything that isn't a mission ship, so my pvp / brick fit XYZ bait doesn't work.

I'm not looking for this change for fair fights, not even close. This is just one more way to gank some idiot with a ship, it just so happens that the idiot is on the griefer side rather than the griefed side.



Getting off topic a bit.

But, it is true that there will be more options than a just an illegal pre-emptive suicide gank to counter griefers if a suspect flag is applied for mission invasion.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

My Little Pyongyang
Doomheim
#498 - 2014-01-29 04:18:47 UTC  |  Edited by: My Little Pyongyang
Depending on the composition of the mission the risk of losing items to covops is still fairly high for the unprepared, so your suspect flagging solution is not a one-size-fits-all solution.

Edit: Falcon could probably do it very easily too. You can't really volley it, they could steal your **** and if you try to engage, they can just jam you out before you kill it, and jam out your tackle too if it was a tarp.
Domanique Altares
Rifterlings
#499 - 2014-01-29 04:54:32 UTC
This would be an excellent change. Giving missioners the choice to die before I steal their trinket as opposed to after would be fantastic.
Abdul 'aleem
Sumiko Yoshida Corporation
#500 - 2014-01-29 05:19:00 UTC  |  Edited by: Abdul 'aleem
Domanique Altares wrote:
This would be an excellent change.



Missioners would have many more legal options to counter mission invasion, not just the option to shoot alone.

Thanks for your support. Be sure to like the original post.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.