These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP! Please clarify the future plans for WiS!

First post
Author
ariana ailith
Dukalin
#1081 - 2011-11-24 09:58:20 UTC
Myfanwy Heimdal wrote:
Walking in Stations is a huge task and one which really hadn't been thought out properly.

We're talking stations of over 20 km in size. How are we going to walk around that lot? What are we going to do in there? In fact, what is in all those thousands of miles of corridors and how are we going to interact?

I've seen other games where we've had taverns in towns where players could meet and, always, they're empty. So, if we're wanting an Eve version of Mallory's Bar (The Gap) or that bar from Total Recall then we're going to have to have something worth our while going around walking in stations.

When I was playing other games I never once saw the point of towns or cities where we could meet other players. Not once did I say I'll spend the evening playing BadgerQuest or whatever and spend the time sitting around in a town. And neither did I once run into any players who were hanging around like extras in Westerns lounging around on the boardwalks.

In every MMO that I have played, players would come into town - because they had to - get whatever it was they had to have done done as fast as they could - and then beetle off to do some whatever they did out of the towns.

So, please tell me, and I mean this most sincerely, what possibly could CCP do to make walking in stations interesting or purposeful to the majority of players? I have, at the moment no interest in WiS and I can't see me every having any interest in doing so. CCP would have to pull a massive rabbit out of a hat to make me interested. And if they tried to force us to leave the pod to find an agent/repairshop/refinery then the recent rage would be nothing compared to that storm.

Walking In Stations/ It's not going to work.


It will work... Segways!
Rek Seven
University of Caille
Gallente Federation
#1082 - 2011-11-24 10:44:52 UTC
You know, the more i read about this, the more confused I get...

A few months back we had CCP saying that they would like more subscribers and they release a video that apparently shows what their plans are for the future (http://www.youtube.com/watch?v=gRyXDlZKwgA), which the fans went crazy for at fan fest... Then they turn round and announced that they are scrapping their plans because the community have rejected them, when in actual fact the only thing fans rejected were the pricing on the NEX store and the removal of previous functionality (ship spinning).

So considering this, i think we are being misled by CCP and they actually decided to put WIS on hold because it was nothing more than an expansion to the NEX store... So the naysayers like Cearain are probable right in that WIS would add nothing new to eve gameplay wise but on the other hand, the people who are for WIS believe that the content shown to us in the future vision trailer would enhance the current experience. Both sides have perfectly legitimate arguments but we’re really talking about two completely different things.

I think the only way forward would be for CCP to release their full design plans for Incarna so that we could have a factual discuss and decide whether we want to see their vision of WIS or not.
oldbutfeelingyoung
Perkone
Caldari State
#1083 - 2011-11-24 16:50:19 UTC
Rek Seven wrote:
You know, the more i read about this, the more confused I get...

A few months back we had CCP saying that they would like more subscribers and they release a video that apparently shows what their plans are for the future (http://www.youtube.com/watch?v=gRyXDlZKwgA), which the fans went crazy for at fan fest... Then they turn round and announced that they are scrapping their plans because the community have rejected them, when in actual fact the only thing fans rejected were the pricing on the NEX store and the removal of previous functionality (ship spinning).

So considering this, i think we are being misled by CCP and they actually decided to put WIS on hold because it was nothing more than an expansion to the NEX store... So the naysayers like Cearain are probable right in that WIS would add nothing new to eve gameplay wise but on the other hand, the people who are for WIS believe that the content shown to us in the future vision trailer would enhance the current experience. Both sides have perfectly legitimate arguments but we’re really talking about two completely different things.

I think the only way forward would be for CCP to release their full design plans for Incarna so that we could have a factual discuss and decide whether we want to see their vision of WIS or not.


CCP will not respond on this, this thread isn,t about how good they are and what kind of great fixes (they named it expansion)
they are making.

sorry for bad English

R.S.I2014

Traelox
25yrs old man playing genshin impact at 4am
N E R V.
#1084 - 2011-11-24 17:27:48 UTC
Rek Seven wrote:
I think the only way forward would be for CCP to release their full design plans for Incarna so that we could have a factual discuss and decide whether we want to see their vision of WIS or not.


i don't think that would help though. In an agile development environment (which I assume CCP is using because content is either in or out dependening on whether it gets done in time, and they can change course mid release) nothing is well planned more than a month or three in advance. I believe they likely have a broad outline of WiS with very top level content TITLES, not detailed descriptions. They may have a concept statement, but even that is pretty detailed for long-term planning in agile development (i.e., 6+ months down the road).

CCP is engaging the community, the users of their product, and taking the temperature of the content that they are providing RIGHT NOW to determine what content to expand upon in the future. Notice that the Crucible expansion represents the shift to that user-feedback-loop-driving-agile-content-development compared to the previous few releases where the model was CCP developing something that they wanted to make, and pushing it to the users to see what happened, adjusting after release as needed.

both approaches are equally effective when applied in the right customer environment. looks to me like CCP is in the former mode. we'll see how it goes.
Rek Seven
University of Caille
Gallente Federation
#1085 - 2011-11-24 18:01:57 UTC
^ That just sounds like a beta to me and i don't like the idea of paying to be a guinea pig....

I know what you are saying and i'm not suggesting that CCP run every idea by us before they do anything as they are the developers and i'm just one customer but i do want to know what i'm signed up for here.

If their development process is anything like what you described, then that could lead to an even bigger waste of resource and fill the game with half-arsed content. The CSM know what CCP had planed for incarna and it was rumored that they didn't like what they saw. I think we have a right to see those plans.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#1086 - 2011-11-24 18:13:49 UTC  |  Edited by: Ris Dnalor
Rek Seven wrote:
You know, the more i read about this, the more confused I get...

when in actual fact the only thing fans rejected were the pricing on the NEX store and the removal of previous functionality (ship spinning).



You need to read more.... your confusion will dissipate. INCARNA was the result of a WoD beta, it did very little upon release, and many had to shut it off to save their computers because the code was horribly incomplete & rushed. But most importantly most of their resources for 3 full expansions (Read 18 months) went into the pile of crap, and caused FiS to be neglected.

If we'd been able to leave our rooms, run amok, visit brothels, shoot each other, lay tripwires with photon grenades and wait for the fireworks to ensue... THEN I think eve would've liked INCARNA. OR, if they'd given us a ROOM with a DOOR, but also gave more attention to the FiS aspect of eve at the same time, I think eve players would've been happier.


But they didn't. Most of us got a room or a door and very little else worth a crap for a year and a half. I get you want to play space-barbie, and I've no doubt one day you'll be able to, but for now ccp needs to focus on what they've neglected, and when they work again on INCARNA it needs to be slow, gradual, and 'in addition to' more traditional content releases.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Rek Seven
University of Caille
Gallente Federation
#1087 - 2011-11-24 18:32:26 UTC
Ris Dnalor wrote:
Rek Seven wrote:
You know, the more i read about this, the more confused I get...

when in actual fact the only thing fans rejected were the pricing on the NEX store and the removal of previous functionality (ship spinning).



You need to read more.... your confusion will dissipate. INCARNA was the result of a WoD beta, it did very little upon release, and many had to shut it off to save their computers because the code was horribly incomplete & rushed. But most importantly most of their resources for 3 full expansions (Read 18 months) went into the pile of crap, and caused FiS to be neglected.

If we'd been able to leave our rooms, run amok, visit brothels, shoot each other, lay tripwires with photon grenades and wait for the fireworks to ensue... THEN I think eve would've liked INCARNA. OR, if they'd given us a ROOM with a DOOR, but also gave more attention to the FiS aspect of eve at the same time, I think eve players would've been happier.


But they didn't. Most of us got a room or a door and very little else worth a crap for a year and a half. I get you want to play space-barbie, and I've no doubt one day you'll be able to, but for now ccp needs to focus on what they've neglected, and when they work again on INCARNA it needs to be slow, gradual, and 'in addition to' more traditional content releases.


Did you have a point to make there?
Frank Truck
ACME Mineral and Gas
#1088 - 2011-11-25 16:38:12 UTC
Ris Dnalor wrote:
... and many had to shut it off to save their computers because the code was horribly incomplete & rushed.....



Because the code was bad?

L
O
L

You mean because losers took crapy super store special computers with only power supply cooling and stuck high end video cards in them.

The entire overheating problem was people with crappy computers and even crappier computer skills.

Severian Carnifex
#1089 - 2011-11-25 22:28:03 UTC
Frank Truck wrote:
Ris Dnalor wrote:
... and many had to shut it off to save their computers because the code was horribly incomplete & rushed.....



Because the code was bad?

L
O
L

You mean because losers took crapy super store special computers with only power supply cooling and stuck high end video cards in them.

The entire overheating problem was people with crappy computers and even crappier computer skills.



LOL... but you have a point there...
Molly Molotov
Doomheim
#1090 - 2011-11-25 22:39:27 UTC
The code was poorly optimized, notice how it's gotten slightly better. The engine they used to develop WoD and test in Incarna turned out to not be able to handle many more than one character in a room at a time. This idiocy is just made worse by the fact that they had WiS partially (at least) working in 2008 which was scrapped.
Botleten
Perkone
Caldari State
#1091 - 2011-11-26 00:16:16 UTC
ITT 55 pages of people whining about how they want more space ken doll dress up time
Jita Alt666
#1092 - 2011-11-26 00:33:48 UTC
Rek Seven wrote:
^ That just sounds like a beta to me and i don't like the idea of paying to be a guinea pig....

I know what you are saying and i'm not suggesting that CCP run every idea by us before they do anything as they are the developers and i'm just one customer but i do want to know what i'm signed up for here.

If their development process is anything like what you described, then that could lead to an even bigger waste of resource and fill the game with half-arsed content. The CSM know what CCP had planed for incarna and it was rumored that they didn't like what they saw. I think we have a right to see those plans.




Exactly where the game is.
bornaa
GRiD.
#1093 - 2011-11-26 01:07:12 UTC
nice to see that this many ppl want incarna... :)
count me in... :)
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#1094 - 2011-11-26 01:56:46 UTC
Botleten wrote:
ITT 55 pages of people whining about how they want more space ken doll dress up time


Troll, thanks for the bump, please respond with some snark. We need the thread to stay on the first page!

Issler
oldbutfeelingyoung
Perkone
Caldari State
#1095 - 2011-11-26 06:12:33 UTC
I like the fixes ,a few ships and new wallpaperbackground expansion and hope they continue to fix the game the way they did.
But like to see that they continue on WIS ,even with a small dev-crew

sorry for bad English

R.S.I2014

FeralShadow
Tribal Liberation Force
Minmatar Republic
#1096 - 2011-11-26 07:11:02 UTC
I desperately want WiS but only when they have it fully fleshed out and ready to go. Their little mini-expansion was a disappointment to so many people because it really didn't do much for the game. They should have simply held off and deployed the CQ's and the establishments all in one.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Heinel Sidewind
Power-Hug Training Bootcamp
#1097 - 2011-11-26 07:22:59 UTC  |  Edited by: Heinel Sidewind
I think it'd make much more sense to have walking on planet as well for DUST release. I think it'd do a lot to bridge the two game if the two player base can visit each other's environment, maybe not so much to participate but to appreciate what the other side is doing for them. It'd bring cohesion to player collaboration and immerse people into the game universe, instead of right now where planets are little more than nodes we squeeze for fuel.

This can mitigate the ghost-town-with-nothing-to-do issue someone has raised, while also let us show off those NeX clothes (assuming they actually add real clothes into the store, and not more grey bucket tunics). I think there's definitely long term viability in this.
yumike
Doomheim
#1098 - 2011-11-26 07:29:25 UTC
Heinel Sidewind wrote:
I think it'd make much more sense to have walking on planet as well for DUST release. I think it'd do a lot to bridge the two game if the two player base can visit each other's environment, maybe not so much to participate but to appreciate what the other side is doing for them. It'd bring cohesion to player collaboration and immerse people into the game universe, instead of right now where planets are little more than nodes we squeeze for fuel.


I'm amused by this prospect of dust personally, Denying enemy alliances of specific fuels, sending your guys in there with specific objectives..
Though i'm left wondering if what I think would be the main point is even possible.

Personally I think dust will probably not live long on the console environment, Not only is ps4 soon to replace ps3 (Supposedly next year, according to E3) but I won't say all, however I think the majority of people can agree that the typical console player doesn't really have the attention span past the 3 month mark. How many call of duty, medal of honor, quake, halo's do we get a year?

Two of my old roommates all they did was play console and I can't even begin to count the number of games played.
Don't get me wrong, I own a PS3 too and I even played Heavenly sword when the ps3 released. Haven't played anything since mind you.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#1099 - 2011-11-28 04:27:51 UTC
WiS with Dust integration = a win for FiS as well.
Vertisce Soritenshi
The Scope
Gallente Federation
#1100 - 2011-11-28 14:12:40 UTC
Frankly anybody who says WiS was a beta for WoD is an ignorant fool. If you don't like paying to play a Beta then you better stop playing all MMO's because that's all you are really doing 100% of the time. Every single game I have played, especially EvE has been revised and changed over time until another company comes along and steals all the ideas to make their own game.

As of right now I would call WiS "swimming pools in space"...I will continue to call it that until I can run and actually make it from point A to point B in a reasonable amount of time. I want to see WiS completed but testing my patience by making me walk everywhere in the small room I have just annoys me.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821