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ORE Battleship

Author
Scythi Magellen
Marmite Archaeologists
#61 - 2014-01-28 17:02:35 UTC
Riot Girl wrote:
Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for?


Why bother ganking them in the first place? You get more items dropped and consequently more valuable items ganking bigger ships. Bear

"To know the true path, but yet, to never follow it. That is possibly the gravest sin"

- The Scriptures, Book of Missions 13:21.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#62 - 2014-01-28 17:09:11 UTC
Because miners need to be ganked, that's just the way of the universe. You can't argue with that.
Lephia DeGrande
Luxembourg Space Union
#63 - 2014-01-28 18:24:48 UTC
Then you cant argue about a BS Mining Ship.
Nikk Narrel
Moonlit Bonsai
#64 - 2014-01-28 18:39:12 UTC
Riot Girl wrote:
Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for?

Good question. I think this is the best answer I have for it.

An option that confronts PvP outside of high sec space, and fights back as an option most probable to it's best profit / survivability ratio.

The threat of hostilities is shown to result in ships docking up to avoid risk, which this ship could withstand and therefore remain active in the field.

For each hour it would remain active, that it's cousins remain docked, it justifies the skill and other costs needed to bring it into the belt.
Nikk Narrel
Moonlit Bonsai
#65 - 2014-01-28 18:41:21 UTC
Riot Girl wrote:
Because miners need to be ganked, that's just the way of the universe. You can't argue with that.

By the same logic, gankers need to be ambushed by combat ready forces who happen to mine.

The coin has two sides.

Big smile
Daichi Yamato
Jabbersnarks and Wonderglass
#66 - 2014-01-28 19:56:36 UTC
Riot Girl wrote:
Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for?


using offensive strength rather than defensive as a means to defend itself.

taking the skiff in hi-sec as an example. tough and unlikely to be fruitful in a suicide gank. but take ten of those same skiffs and put them in null or WH and they become an (relatively) easy target for a small gang.

now consider a mining BS that can wield respectable DPS with a slightly lower mining yield. In hi-sec it provides no real benefit over a skiff. but in hostile space, the DPS that ten of these can bring to bear acts as a deterrent to small gangs.

Maybe it will behave much like the mining domi's and rokhs of old, but why not allow it to use strip miners rather than inefficient mining lasers and drones. especially when its intended area of use contains the largest of ores.

In WH's they might be a nice option since u dnt always know when someone is in system. u dnt have the luxury of locals free intel and may only be aware ur under attack when ur enemies uncloak on grid. by which point its too late to run. its time to fight.

no?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

James Nikolas Tesla
Tesla Holdings
#67 - 2014-01-28 20:08:07 UTC
Daichi Yamato wrote:
Riot Girl wrote:
Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for?


using offensive strength rather than defensive as a means to defend itself.

taking the skiff in hi-sec as an example. tough and unlikely to be fruitful in a suicide gank. but take ten of those same skiffs and put them in null or WH and they become an (relatively) easy target for a small gang.

now consider a mining BS that can wield respectable DPS with a slightly lower mining yield. In hi-sec it provides no real benefit over a skiff. but in hostile space, the DPS that ten of these can bring to bear acts as a deterrent to small gangs.

Maybe it will behave much like the mining domi's and rokhs of old, but why not allow it to use strip miners rather than inefficient mining lasers and drones. especially when its intended area of use contains the largest of ores.

In WH's they might be a nice option since u dnt always know when someone is in system. u dnt have the luxury of locals free intel and may only be aware ur under attack when ur enemies uncloak on grid. by which point its too late to run. its time to fight.

no?

I agree

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

James Nikolas Tesla
Tesla Holdings
#68 - 2014-01-28 20:12:15 UTC
With the time I have been thinking, I think I should give it the PG/CPU/Capacitor of a BS so you can fit it to be a BS. It will also have enough of a Cap Recharge Rate to handle some Strip Miners and some extra equipment. Now all I need to do is research some battleships and try to come up with some numbers.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Nikk Narrel
Moonlit Bonsai
#69 - 2014-01-28 20:23:55 UTC
James Nikolas Tesla wrote:
With the time I have been thinking, I think I should give it the PG/CPU/Capacitor of a BS so you can fit it to be a BS. It will also have enough of a Cap Recharge Rate to handle some Strip Miners and some extra equipment. Now all I need to do is research some battleships and try to come up with some numbers.

I would suggest this:

Give it solid battleship stats, tanking & DPS.

Give it a yield equivalent below exhumers / barges.

Make it use 4 (four) modulated strip miners to get even close to a barge / exhumer yield. Obviously this incorporates the ability to mount 4 of them.

Why 4 strip miners?
So that there is a range of trade off between yield and DPS.

Max yield fitted, this should compromise DPS so that it requires more than one of these working together to fight off threats.

If they choose to fit for max DPS, they should still be able to fit 2 (two) modulated strip miners. This would cut their potential yield in half, but put them on par with any typical BS fit for DPS.

Again, I recommend the only obstacle to these being on roams is a horrible align / warp speed. Having that ore bay makes these as slow as any exhumer or Orca, and trying to nano out the penalty should defeat the purpose of using it at all.
Sorjat
Federal Navy Academy
Gallente Federation
#70 - 2014-01-28 20:37:12 UTC
Very interesting thread. Similar threads about mining ships have been expressed before but I'll take a stab at answering this question:


Riot Girl said:

I said it needs to have potential to be profitable, or to at least minimize losses significantly. The problem is, if there is no incentive for people to gank these ships, then the miners will be left alone to mine AFK all day long.

Also:

Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for?

++++

I mine High and W-space with Venture's and Barges. This concept of the 'armed miner' is for those folks who like to mine alone (or small groups) in bad places.

If you were a member of a mining corp you wouldn't need/want this ship because its neither a very good miner nor a very good combat ship. There are better ships available for those specific tasks, assuming you have folks who will fill them. This would also be true of the null Corps for the same reason.

As for high sec mining I wouldn't want it. Yes high sec gankers exist but that threat is mitigated by using a teaspoon of intelligence. I would not trade the mining yield and ore capacity of the barges/exhumers for the negligible threat posed by the high-sec suicide ganks.

I never recommend low-sec mining under any circumstances solo as the risk/reward calculation is definitely adverse for the miner. There is simply too much pirate activity for low reward.

I am not an expert on null as I tend to avoid it. Potentially, mining in a 'largely empty' area can be very lucrative... the problem is that for those of us with limited play time the effort it takes to get there. (Flying scouts, taking roundabout routes, etc.) Then assuming you get there to your ideal asteroid belt you then have to deal with belt rats in an unarmed ship makes it not worth the effort. Having an ORE battleship as the thread author suggests would change the equation here. This is where it could have its most potential value. It could definitely draw out players into null where there are none now.

It would definitely have potential in W-space as well and could speed up mining operations particularly if it had scan bonuses and could take out sleepers... I suspect the devs would never throw that in so most likely you will remain in a dedicated combat vessel for taking out the NPCs in W-space.

++++

I also have another suggestion about fits and the ship's potential role. It could also act as a mining command ship without the docking bay, huge cargo capacity and clone vat that you see in the Orca and Rorqual. For small group miners, both those ships are a significant outlay of ISK/risk and not necessarily readily available. Now combat command ships are battlecruiser size vessels so I don't see why an Ore Battleship can't be an ORE command vessel.

So to answer your question Riot Girl.
- This ship would draw mining players out of high sec and try their luck in W, low and null space.
- It could potentially be the 'poor miner's' command ship for those of us who can't afford an Orca or Rorqual.

Insanity is not hubris, not pride; it is inflation of the ego to its ultimate - confusion between him who worships and that which is worshipped. Man has not eaten God; God has eaten man.

-- PKD

Senarian Tyme
Serenity Rising LLC
Controlled Chaos
#71 - 2014-01-28 20:41:54 UTC
Instead of going to all the hassle of making a new mining BS for ORE, maybe it would be better to just slightly tweak existing hardware. The orca afterall uses large rigs so is in the general weightclass of a BS.

Add 2x turrets to the orca

Add a siege mode to the orca.

Create a new costlier ORE faction Strip miner which has greatly reduced fitting requirements so it can be fit to the orca, and only let it be used on orcas. The ORE Strip miners would have 2x the usual yield of a strip miner.

Activating the mining siege would boost range, yield/cycle time, but pin the orca in spot for 3 minutes at a time (think mining links combined into a self boost., no tank bonuses)

The ORE Strip miners and ORE Siege module would only be available from LP stores out in ORE space, so the price for them would remain rather high throughout HS, making them a more appealing target. It would also create more drive for people to attempt ot utilize ORE space to cash in on the supply.


Of course creating such a solo mining ship completely kills the need for retrievers and mackinaws........... so it wont ever happen.
Daichi Yamato
Jabbersnarks and Wonderglass
#72 - 2014-01-28 21:06:55 UTC
Senarian Tyme wrote:


brain fart?


u say it would be simpler to rework the orca than create a new concept, then mention that the reworked orca would need an entirely new module that would completely change the way it works and would make the orca and overpowered mining machine that obsoletes existing ships with its 200k ehp tank and much larger capacity. precisely what we were trying to avoid.

nah...i think we were closer to getting somewhere with a new concept and ship lol.

as for the way this BS could have the potential for mining and damage:

drones?
its simple, easy and doesnt affect other mods on the ship. with 2 highslots for strip miners, a 125mbit drone bandwidth with a 10% drone damage bonus per level puts it to about 500dps. then add a 5% yield to strip miners per level and u've got something that mines about (a little less than) as much as a barge but can deal moderate damage to targets of varying sizes.

encourage an armour tank over a shield tank with slot layout and pilots will be balancing dps/agility/yield/tank all with their low slots. leading to meaningful choices.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

James Nikolas Tesla
Tesla Holdings
#73 - 2014-01-28 23:43:42 UTC
I like what Nikk Narrel and Sorjat have both said and it got me thinking of the four high slots and reducing it to 2 Turret Hardpoints. To give it DPS along the lines of a BS, add a Role Bonus +100% Damage of Large Turrets so the two turrets are more like four. Also have the ability to fit Mining Command Links for a "Poor Miner's Command Ship"
This would keep the ship's versatility as you would have to choose between different fits of Strip Miners, Guns, and Command Links.

And yes, it would make it a fun ganking target.

Daichi Yamato, You said to increase the Bandwidth to 125mbps so we would have to Increase the Drone Bay to 125m^3. With the things I mentioned above, would it be possible to further increase the Drone Bay capacity without making it OP?
If I did increase the Drone Bay, it would only go to 150 or 175m^3 maximum.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

James Nikolas Tesla
Tesla Holdings
#74 - 2014-01-28 23:48:36 UTC
I updated the OP.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Nikk Narrel
Moonlit Bonsai
#75 - 2014-01-29 01:07:38 UTC
James Nikolas Tesla wrote:
I like what Nikk Narrel and Sorjat have both said and it got me thinking of the four high slots and reducing it to 2 Turret Hardpoints. To give it DPS along the lines of a BS, add a Role Bonus +100% Damage of Large Turrets so the two turrets are more like four. Also have the ability to fit Mining Command Links for a "Poor Miner's Command Ship"
This would keep the ship's versatility as you would have to choose between different fits of Strip Miners, Guns, and Command Links.

And yes, it would make it a fun ganking target.

Daichi Yamato, You said to increase the Bandwidth to 125mbps so we would have to Increase the Drone Bay to 125m^3. With the things I mentioned above, would it be possible to further increase the Drone Bay capacity without making it OP?
If I did increase the Drone Bay, it would only go to 150 or 175m^3 maximum.

I was actually thinking this as the details:

6 high slot, 4 turret hard points. No slots for utilities without losing yield and or DPS.

Using 4 slots for modulated deep core miners, only 2 slots left for turrets. High yield / low DPS.
Using all 4 turret hard points, only 2 slots for modulated deep core miners. High DPS/ low yield.

Apply damage modifiers to the turrets so that with using all 4 the DPS is comparable to typical fit regular T1 BS.
James Nikolas Tesla
Tesla Holdings
#76 - 2014-01-29 01:11:36 UTC  |  Edited by: James Nikolas Tesla
Nikk Narrel wrote:
James Nikolas Tesla wrote:
I like what Nikk Narrel and Sorjat have both said and it got me thinking of the four high slots and reducing it to 2 Turret Hardpoints. To give it DPS along the lines of a BS, add a Role Bonus +100% Damage of Large Turrets so the two turrets are more like four. Also have the ability to fit Mining Command Links for a "Poor Miner's Command Ship"
This would keep the ship's versatility as you would have to choose between different fits of Strip Miners, Guns, and Command Links.

And yes, it would make it a fun ganking target.

Daichi Yamato, You said to increase the Bandwidth to 125mbps so we would have to Increase the Drone Bay to 125m^3. With the things I mentioned above, would it be possible to further increase the Drone Bay capacity without making it OP?
If I did increase the Drone Bay, it would only go to 150 or 175m^3 maximum.

I was actually thinking this as the details:

6 high slot, 4 turret hard points. No slots for utilities without losing yield and or DPS.

Using 4 slots for modulated deep core miners, only 2 slots left for turrets. High yield / low DPS.
Using all 4 turret hard points, only 2 slots for modulated deep core miners. High DPS/ low yield.

Apply damage modifiers to the turrets so that with using all 4 the DPS is comparable to typical fit regular T1 BS.

But what is stopping miners from fitting 6 Strip Miners and basically making a tri-bred ship?
Yield of a Hulk, Ore Hold comparable to a Mack, and comparable tank to a Procurer.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Edwin McAlister
Empire Hooligans
#77 - 2014-01-29 03:00:24 UTC
while I would love to see something like this, I really would

fact is that barges / exhumers are the battlecruiser/ battleship class of miners...
a cruiser type is more what I would like to see, an upgrade of the venture

but im game for a true battleship sized roid sucking machine with battlecruiser tank / dps at the same time

Covetor / Hulk (same stats)
Mass = 40,000,000 kg
Volume = 200,000 m3
509 M long axis

Naga:
Mass = 15,000,000 kg
Volume = 252,000 m3
614 M Long axis

Rokh:
Mass = 105,300,000 kg
Volume = 486,000 m3
1025 M Long axis


My Little Pyongyang
Doomheim
#78 - 2014-01-29 03:45:38 UTC
Riot Girl wrote:
Because miners need to be ganked, that's just the way of the universe. You can't argue with that.


I may disagree with a lot of your posts, but damn I love this one.
My Little Pyongyang
Doomheim
#79 - 2014-01-29 03:52:47 UTC
James Nikolas Tesla wrote:
I've been thinking of this idea for quite some time and have beat out some rough numbers for a versatile battleship hull of ORE design that can be used for mining, mining fleet defence, or somewhere in between.

Name: Bulwark (Suggestions Welcome)

H - 4
M - 5
L - 5

Turret Hardpoints - 2

Cargo Hold - 500
Ore Hold - 20,000 m^3
Drone Bay - 125 m^3
Drone Bandwidth - 125 mbps

Shield - 3500
Armor - 4500
Structure - 4000

Rig Size - Large

Velocity - 60 m/s

PG - (Battleship Powergrid)
CPU - (Battleship CPU)
Capacitor - (Battleship Capacitor)
Cap Recharge -
Cap Recharge Rate - 8 gj/s

Lock Range - 50 km

Role Bonus

100% increase in large turret damage
50% increase in large turret optimal and falloff range

Can fit Mining Foreman Links.

Exhumers Skill Bonus

10% Increased scan range for Survey Scanners per level
20% Increased range of Strip Miners per level
5% increase of mining crystal effectiveness per level.

Skill Requirements: Exhumers III and its prerequisite skills


Any ideas for suggestions/changes are welcome.


I don't like the current iteration of this idea. Your efficiency for mining should be slightly lower than a skiff, perhaps make it so that it is restricted to one strip miner and has three turret hardpoints. That gives it 6 effective hardpoints, making its dps respectable but less than combat battleships who typically have hull bonuses to make their turrets worth much more than 6. The drone bandwidth would also allow you to field a flight of heavies or senties which might be a little strong but perhaps not.

The ore is ridiculous in size. It should be large enough to fit a single cycle of the strips at max skills and with implants. That gives you plenty of time to jetcan or move otherwise free up your ore hold for another cycle, this isn't like rokh mining with the hand cramping pain that was a full rack of miner IIs, you don't need a bigger hold than one cycle gives you.

To review:

Less mining power than a skiff
Less dps than a combat battleship
Ore hold only large enough for one cycle

I would accept this as a new ship, and it might even be useful. The EHP values I don't even want to look at, but they shouldn't be excessive.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#80 - 2014-01-29 04:02:19 UTC
Riot Girl wrote:
Because miners need to be ganked, that's just the way of the universe. You can't argue with that.


Gankers already have every single one of their tear-stained whiney-assed wish list items handed to them on a silver platter by devs who hate hisec with a passion, and you now demand that every damned ship in the game be profitable for you to gank?

Get off your lazy ass and go work for a living. Go build something. Go make something. Go EARN your ISK, instead of expecting people like me to just give you everything you want.

In short, stop proving the truth in my long-stated opinion that gankers and (bad) pirates are the whiniest, most tear-filled, cowardly, and lazy Eve players that exist.

(Yes, there actually ARE some GOOD pirates out there. Their adventures make good reading, they don't complain that the Decon station needs to be rotated, they honor ransomes, they don't complain that they can't catch a stabbed T1 industrial, and they're willing to PVP! Not be little Noob-Corp Catalyst-flying über-leet tear harvester unwilling to actually risk anything.)