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Praising CCP ITT

First post
Author
Digit one
Doomheim
#21 - 2014-01-28 13:35:32 UTC
Charlie Firpol wrote:
Because your logic is wrong. Its like buying a motorcycle, trying to make a hard turn at 150 km/h on a wet road, obviously crashing and then complaining that you paid for that bike and it is the manufacturers responsibility that you crashed.



No mate nothing like that. I just expect the game to perform the way its advertised, I don't think that's a bad thing. I understand there are people that accept the drop in speed (might not like it ) but accept it all the same. But not me and so I see no reason to thank CCP for keeping the server running under load, and don't forget that CCP took everyone's money knowing how many people are using the service that obviously can't cope.
Charlie Firpol
Brutor Tribe
Minmatar Republic
#22 - 2014-01-28 13:42:01 UTC
Then please show me where CCP advertised that they are able to have such a fight happening without TiDi.

The Butcher of Black Rise - eve-radio.com

Digit one
Doomheim
#23 - 2014-01-28 13:44:09 UTC
TDI was a quick partial fix , not a solution to the problem i think?
Tippia
Sunshine and Lollipops
#24 - 2014-01-28 14:03:13 UTC
Digit one wrote:
TDI was a quick partial fix , not a solution to the problem i think?

You think wrong.
Billy McCandless
Zacharia Explorations Group
#25 - 2014-01-28 14:03:14 UTC
The elephant in the room is;

It is an MMO. It has 50,000+ accounts on its books.


No system set up can deal with unlimited numbers (put 3000,4000, 7500 player figures on if you like).

Do you, Digit, believe there should be size caps on engagements, or should this game be the test bed for constantly expanding the size of engagements possible in a multiplayer game?

I think those of us who are glad to see the system cope with big things expect there to be problems because its doing things no other game can do at all without melting.

And given the vitriol CCP got when HED occured, I think they SHOULD be told they did a good job when its clear that not only did what ever issue not happen again, but we are back on track to beating everyother MMO out there in terms of battle sizes.

"Thread locked for being deemed a total loss." - ISD Ezwal

Charlie Firpol
Brutor Tribe
Minmatar Republic
#26 - 2014-01-28 14:06:06 UTC
Digit one wrote:
TDI was a quick partial fix , not a solution to the problem i think?


You say, you wont congratulate a company that doesnt do more than accomplishing what they advertise for and thats totally okay. I just cant find where CCP advertised that their servers are able to process fights like these without TiDi jumping in.

The Butcher of Black Rise - eve-radio.com

Prie Mary
Science and Trade Institute
Caldari State
#27 - 2014-01-28 14:08:27 UTC
Anyone else in that fight think it was far lower than 10% tidi, every command took 10minutes to execute... Just happy the titans DD's were cycleing..

Best part, wake up today, get on another super kill trololol good times

Dont just [u]think[/u] outside the box, [u]Live[/u] outside of it...

MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#28 - 2014-01-28 14:29:22 UTC
This is rather like praising the texture or aroma of a turd sandwich. At the end of the day, it's still a turd sandwich.

Had all sorts of bugs happen, soul-crushing lag, 15 minute delay on commands. Client crashed and it took 35 minutes to log back in.

This is not something Eve should be praised for.
Harrison Tato
Yamato Holdings
#29 - 2014-01-28 14:39:04 UTC
Digit one wrote:
Charlie Firpol wrote:
Because your logic is wrong. Its like buying a motorcycle, trying to make a hard turn at 150 km/h on a wet road, obviously crashing and then complaining that you paid for that bike and it is the manufacturers responsibility that you crashed.



No mate nothing like that. I just expect the game to perform the way its advertised, I don't think that's a bad thing. I understand there are people that accept the drop in speed (might not like it ) but accept it all the same. But not me and so I see no reason to thank CCP for keeping the server running under load, and don't forget that CCP took everyone's money knowing how many people are using the service that obviously can't cope.


Yeah, there is a lot of Kool-Aid being chugged around here!
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#30 - 2014-01-28 15:07:45 UTC  |  Edited by: Fronkfurter McSheebleton
Digit one wrote:
Charlie Firpol wrote:
Because your logic is wrong. Its like buying a motorcycle, trying to make a hard turn at 150 km/h on a wet road, obviously crashing and then complaining that you paid for that bike and it is the manufacturers responsibility that you crashed.



No mate nothing like that. I just expect the game to perform the way its advertised, I don't think that's a bad thing. I understand there are people that accept the drop in speed (might not like it ) but accept it all the same. But not me and so I see no reason to thank CCP for keeping the server running under load, and don't forget that CCP took everyone's money knowing how many people are using the service that obviously can't cope.



I don't think you understand just how sophisticated Tranquility is. Literally no other game server right now can handle anything close to what it is capable of. You should absolutely be thanking them for keeping it running, because while running a server with thousands of players at once in one area is impressive, responding that quickly and efficiently to an impromptu meeting of thousands of players in a system that normally has <100 in it is a godlike feat that, to my knowledge, has never even been attempted outside TQ...and CCP just about has it down to a science. It's very unfair to ask more of people who are already pushing the boundaries of what's possible with the resources they have, when they've already made such an amazing effort to making it run as well as it does.

thhief ghabmoef

Stitcher
School of Applied Knowledge
Caldari State
#31 - 2014-01-28 17:00:57 UTC
What happened last night would be literally impossible in any other game. It beggars belief that people are complaining that in EVE it was merely slow.

AKA Hambone

Author of The Deathworlders

Caviar Liberta
The Scope
Gallente Federation
#32 - 2014-01-28 17:16:06 UTC
Harrison Tato wrote:
Digit one wrote:
Charlie Firpol wrote:
Because your logic is wrong. Its like buying a motorcycle, trying to make a hard turn at 150 km/h on a wet road, obviously crashing and then complaining that you paid for that bike and it is the manufacturers responsibility that you crashed.



No mate nothing like that. I just expect the game to perform the way its advertised, I don't think that's a bad thing. I understand there are people that accept the drop in speed (might not like it ) but accept it all the same. But not me and so I see no reason to thank CCP for keeping the server running under load, and don't forget that CCP took everyone's money knowing how many people are using the service that obviously can't cope.


Yeah, there is a lot of Kool-Aid being chugged around here!


http://www.youtube.com/watch?v=gABS8a4wm9o
Ruskarn Andedare
Lion Investments
#33 - 2014-01-28 17:25:24 UTC  |  Edited by: Ruskarn Andedare
Stitcher wrote:
What happened last night would be literally impossible in any other game. It beggars belief that people are complaining that in EVE it was merely slow.


Trolls will be trolls, dicks will be dicks, welcome to EVE & GD!
Mildew Wolf
#34 - 2014-01-28 17:26:37 UTC
it was surprisingly playable \o/

Stitcher
School of Applied Knowledge
Caldari State
#35 - 2014-01-28 17:28:53 UTC
Ruskarn Andedare wrote:
Stitcher wrote:
What happened last night would be literally impossible in any other game. It beggars belief that people are complaining that in EVE it was merely slow.


Trolls will be trolls, dicks will be dicks, welcome to EVE & GD!


>telling an 8 year player "welcome to EVE"

>MFW I'm attempting to greentext on the EVE forums

AKA Hambone

Author of The Deathworlders

Stitcher
School of Applied Knowledge
Caldari State
#36 - 2014-01-28 17:29:19 UTC  |  Edited by: Stitcher
duplicate post, please ignore. Except that now I've edited it it's NOT a duplicate. Work that one out.

AKA Hambone

Author of The Deathworlders

Edmark I
Deep Core Mining Inc.
Caldari State
#37 - 2014-01-28 17:36:10 UTC
After watching and reading about the ongoing fight all day long at work and then at home I finally got my butt in a fleet around midnight EST.

I jumped in fine, modules were responsive and working, tidi functioning normally. All settings on low and no brackets, the game was extremely playable, much more so than other fights of such scale I have been in.

Hi5 to Veritas and the team and the continual improvements they are making.
Frostys Virpio
State War Academy
Caldari State
#38 - 2014-01-28 18:00:42 UTC
Prie Mary wrote:
Anyone else in that fight think it was far lower than 10% tidi, every command took 10minutes to execute... Just happy the titans DD's were cycleing..

Best part, wake up today, get on another super kill trololol good times


The number is capped at 10% but the game can actaully go slower if you keep piling on after it reached 10%. IMO anything at 10% or more should just not ahve a numerical value attached but just read : "Yeah it's slow as ****, deal with it.".
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#39 - 2014-01-28 18:03:19 UTC
Stitcher wrote:
What happened last night would be literally impossible in any other game. It beggars belief that people are complaining that in EVE it was merely slow.


I'm not ripping on the server performance, but I am ripping on your post - in "any other game" you're not dealing with one second server ticks as an optimal environment. EVE is a game you barely even play at all - people in those "other games" would quit en masse if the best fights allowed you to walk away from your computer and make, eat, and clean up after a sandwich without affecting your game play.

CCP would need to significantly improve server performance to get a kudos from me, but I understand the twin facts that 1) that is a resource intensive process, and 2) EVE is very much a niche game that very few people actually care about, meaning resources aren't as readily available as they are for some of the AAA MMO developers.

I am not an alt of Chribba.

Josef Djugashvilis
#40 - 2014-01-28 18:51:40 UTC
Digit one wrote:
Why?


Please explain why you think CCP do not eliminate lag.

If they could, they would.

Easy really.

This is not a signature.

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