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CFC/N3/PL Cap brawl

First post First post
Author
Malcolm from Marketing
Klaatu Technologies
#181 - 2014-01-27 22:19:49 UTC
Aaaaand Razor own the system now the TCU's just onlined heh
Mario Putzo
#182 - 2014-01-27 22:20:16 UTC
N3PL trying to bring in more stuff. I think titan numbers sit at about 60(CFC)-45(N3PL)
Frank Millar
The Scope
Gallente Federation
#183 - 2014-01-27 22:23:22 UTC
Watching the Fuzzeh twitch (Mass Effect 1 music!), I've come to the realization that it takes a certain kind of person to be mesmerized by a 1 fps slugfest...

I am that kind of person... Ugh

Plastic Psycho
Necro-Economics
#184 - 2014-01-27 22:23:33 UTC
Carmen Electra wrote:
Infinity Ziona wrote:
If its true the loss was due to a bug I imagine the least CCP would do would be to move all the locked in assets.


One would think so, but I seem to recall a big collective shrug over in Iceland when all those dreads went down in HED.

That big collective shrug was becuase someone made a rookie tactical call, and Leeroy'd those Dreds into hell, not because of any bugs.

System working as intended == Shrug.
System bug == CCP might take corrective action of some kind.
Plastic Psycho
Necro-Economics
#185 - 2014-01-27 22:27:33 UTC  |  Edited by: Plastic Psycho
Kagura Nikon wrote:

node holding to the veyr end there is one sure winner... CCP... their marketing department is probably arelady doing overtime to prepare for tomorrow news on gamming sites
And properly so. This is one helluva fight, a classic 'meeting engagement;' the kind of fight that wrecks armies and fleets, and the Node is coping with it still. That is impressive. Shocked
PotatoOverdose
School of Applied Knowledge
Caldari State
#186 - 2014-01-27 22:28:09 UTC
Plastic Psycho wrote:

System working as intended == Shrug.
System bug == CCP might take corrective action of some kind.

I doubt it. Those assets will still exist, there for the taking in station. Having assets hell camped isn't a reason for reimbursement. Also, it's an advertising coup for CCP, I doubt they're gonna take action to mitigate it's effects.
Plastic Psycho
Necro-Economics
#187 - 2014-01-27 22:29:02 UTC
PotatoOverdose wrote:
Plastic Psycho wrote:

System working as intended == Shrug.
System bug == CCP might take corrective action of some kind.

I doubt it. Those assets will still exist, there for the taking in station. Having assets hell camped isn't a reason for reimbursement. Also, it's an advertising coup for CCP, I doubt they're gonna take action to mitigate it's effects.
which is why I qualified the statement.
Dr Farallon
Moongoo Mining and Mixing
Goonswarm Federation
#188 - 2014-01-27 22:29:31 UTC
With 27 titans, 150 dreadnaughts, and 5 carriers confirmed dead and their approximate value of 100, 3.5, and 1.5 billion ISK respectively and PLEX at 640 million ISK / $19.99 each this battle should have surpassed $100,000 in ships destroyed so far.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#189 - 2014-01-27 22:30:25 UTC
Plastic Psycho wrote:
That big collective shrug was becuase someone made a rookie tactical call, and Leeroy'd those Dreds into hell, not because of any bugs.


Those dreads died because the servers did not perform the way they were supposed to. It all seems pretty cut-and-dried to me.

Are you actually suggesting that the FCs should have anticipated the server failure? If so, then why even bother playing this game?
PotatoOverdose
School of Applied Knowledge
Caldari State
#190 - 2014-01-27 22:30:35 UTC
Also 20-8. That's....just...wow....

Someone's gonna be sore tomorrow.
La Nariz
Aliastra
Gallente Federation
#191 - 2014-01-27 22:33:12 UTC
Plastic Psycho wrote:
Carmen Electra wrote:
Infinity Ziona wrote:
If its true the loss was due to a bug I imagine the least CCP would do would be to move all the locked in assets.


One would think so, but I seem to recall a big collective shrug over in Iceland when all those dreads went down in HED.

That big collective shrug was becuase someone made a rookie tactical call, and Leeroy'd those Dreds into hell, not because of any bugs.

System working as intended == Shrug.
System bug == CCP might take corrective action of some kind.


Funny you terrible npc alt posters always insist the system was working as intended when its against the CFC and its always a catastrophic bug when its in favor of the CFC.

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Batelle
Federal Navy Academy
#192 - 2014-01-27 22:36:35 UTC
Carmen Electra wrote:
Plastic Psycho wrote:
That big collective shrug was becuase someone made a rookie tactical call, and Leeroy'd those Dreds into hell, not because of any bugs.


Those dreads died because the servers did not perform the way they were supposed to. It all seems pretty cut-and-dried to me.

Are you actually suggesting that the FCs should have anticipated the server failure? If so, then why even bother playing this game?


You see, as much sense as that argument might make sense to you, its not really relevant at all when CCP has an explicit policy regarding reimbursements and large scale fleet warfare. And yes, they should have absolutely anticipated it.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Implying Implications
Sebiestor Tribe
Minmatar Republic
#193 - 2014-01-27 22:36:50 UTC
Plastic Psycho
Necro-Economics
#194 - 2014-01-27 22:40:22 UTC  |  Edited by: Plastic Psycho
Carmen Electra wrote:
Plastic Psycho wrote:
That big collective shrug was becuase someone made a rookie tactical call, and Leeroy'd those Dreds into hell, not because of any bugs.


Those dreads died because the servers did not perform the way they were supposed to. It all seems pretty cut-and-dried to me.
Node stayed up, despite massive overload. Seems pretty clear to me that you're not correct.

Quote:
Are you actually suggesting that the FCs should have anticipated the server failure?
Yes.
It's old, old news that when you hit certain densities for concurrent players and ships on a Node, lag sets in. The numbers of pilots and the kinds of ships deployed were clearly kown to all fleets. If they couldn't connect the dots, well, they need a bit of upgrade to their FC skills then, don't they?

Atop that, Server failure appearst to have been *expected* and deliberately so. Yet despite repeated waves of drones dropped and abandoned, in what looks VERY much like an deliberte attempt to crash the Node to many outside observers, the Node stayed up. Working BETTER than intended. Which was NOT anticipated. Twisted

Quote:
If so, then why even bother playing this game?
Yes, why DO you continue, since it is clear that the game doesn't cater to you, peronslly?
Sebastian N Cain
Aliastra
Gallente Federation
#195 - 2014-01-27 22:41:54 UTC  |  Edited by: Sebastian N Cain
Implying Implications wrote:

Does that mean that you have annihilated everything in-system on your own?
Damn, you're leet.Pirate

I got lost in thought... it was unfamiliar territory.

LORDNEBULA
Imperial Shipment
Amarr Empire
#196 - 2014-01-27 22:43:03 UTC
Anya Klibor wrote:
CCP Falcon wrote:
ahhhhhhhh this is so gooooodddd Big smileBig smileBig smileBig smileBig smileBig smile



You guys get awfully active in **** threads like this and touting how great you are, and then ignore other threads for months at a time trying to let shitstorms blow over. You're terrible.


When CCP need a quick marketing solution, they always have goons..
CCP likes goons.

Mario Putzo
#197 - 2014-01-27 22:47:00 UTC
Carmen Electra wrote:
Plastic Psycho wrote:
That big collective shrug was becuase someone made a rookie tactical call, and Leeroy'd those Dreds into hell, not because of any bugs.


Those dreads died because the servers did not perform the way they were supposed to. It all seems pretty cut-and-dried to me.

Are you actually suggesting that the FCs should have anticipated the server failure? If so, then why even bother playing this game?


Server behaved exactly as it was meant to. Tactical decision to jump 700 dudes at the same time into a loaded grid was a bad one.

According to some logs it was mentioned many times the node would crash if that happened, and numerous people said so what.

Considering people used blobs like that throughout the history of this game to kill nodes it wouldn't be surprising if it was an intentional node headshot that failed.
Your Dad Naked
Doomheim
#198 - 2014-01-27 22:50:38 UTC  |  Edited by: Your Dad Naked
Batelle wrote:
Carmen Electra wrote:
Plastic Psycho wrote:
That big collective shrug was becuase someone made a rookie tactical call, and Leeroy'd those Dreds into hell, not because of any bugs.


Those dreads died because the servers did not perform the way they were supposed to. It all seems pretty cut-and-dried to me.

Are you actually suggesting that the FCs should have anticipated the server failure? If so, then why even bother playing this game?


You see, as much sense as that argument might make sense to you, its not really relevant at all when CCP has an explicit policy regarding reimbursements and large scale fleet warfare. And yes, they should have absolutely anticipated it.
If bringing your teammates into the fight to help is considered a mistake, EVE is not worth anyones time.

Perhaps they should not reimburse anyone due to the policy, however to claim the FC's should have known the server will bug out and therefore should not have helped their teammates is beyond unreasonable.

If the server cannot handle the load, the server should not be attempting to jump all 700 in at once. You cannot expect players to know if they can bring in 300 vs 500 vs 700; ridiculous. That is CCP's responsibility. You're effectively arguing that if one side brings in 80% of the node's load before the second side does, the second side should automatically be destroyed as the server cannot handle the second side's reinforcements. That's not fun, fair or exciting.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#199 - 2014-01-27 22:51:06 UTC
LORDNEBULA wrote:
Anya Klibor wrote:
CCP Falcon wrote:
ahhhhhhhh this is so gooooodddd Big smileBig smileBig smileBig smileBig smileBig smile



You guys get awfully active in **** threads like this and touting how great you are, and then ignore other threads for months at a time trying to let shitstorms blow over. You're terrible.


When CCP need a quick marketing solution, they always have goons..
CCP likes goons.



Love'em or hate'em, they always bring tons of content to this game!!!
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#200 - 2014-01-27 22:51:26 UTC
Batelle wrote:
You see, as much sense as that argument might make sense to you, its not really relevant at all when CCP has an explicit policy regarding reimbursements and large scale fleet warfare. And yes, they should have absolutely anticipated it.


So, I did some reading:

Quote:
Reimbursement will only be granted if a loss is attributable to a bug or server error.


Quote:
Any losses of any kind resulting from a large-scale player engagement are not covered by this reimbursement policy.


These sections of the policy are clearly at odds with each other in some situations. Just because CCP has arbitrarily given itself a lot of latitude in this matter doesn't make it a good way to interact with customers. CCP is saying "YOU are responsible for OUR technical failings". I'm sorry if I'm not seeing your point; all I have to draw on is my 8 years as a software developer, and that M.O. has never been acceptable on any of the projects I've ever worked on.

I'm not saying that CCP should up and magically fix their servers, because I know that's not possible. But CCP not reimbursing those dreads in the interest of maintaining the sandbox integrity is punishing the players for their own shortcomings.