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Add a Suspect Flag for Mission Invasion

First post
Author
Abdul 'aleem
Sumiko Yoshida Corporation
#301 - 2014-01-27 14:50:47 UTC
Archibald Thistlewaite III wrote:


There is also the issue of war targets hiding in mission sites. They use an alt to start a mission, fleet up the at war main and stay in the mission. Anyone who tries to find them ends up going suspect because the alt 'owns' the site.




Nope. They would get the warning also before any suspect flag was applied.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#302 - 2014-01-27 14:54:14 UTC
Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:


There is also the issue of war targets hiding in mission sites. They use an alt to start a mission, fleet up the at war main and stay in the mission. Anyone who tries to find them ends up going suspect because the alt 'owns' the site.




Nope. They would get the warning also before any suspect flag was applied.


Yes, they would have to go suspect to warp to the war target. Or chose not to warp to the war target which means he is safe and avoiding the war.

Giving suspect flags to people just from warping to a location is a very bad idea.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Abdul 'aleem
Sumiko Yoshida Corporation
#303 - 2014-01-27 14:55:16 UTC
Archibald Thistlewaite III wrote:


Ok. That answers the problem of warping to the wrong target when hunting for a war target. It still steps on the toes of salvagers.
Post 262 if it doesn't link correctly You want to give players a suspect flag for 'doing nothing wrong'.




re-posted for clarity (again):

Abdul 'aleem wrote:


edited and reposted for clarity:

This suggestion does not criminalize salvaging at all. It only makes mission invasion/trespassing a suspicious act. Salvaging wrecks would not be criminal or suspicious at all. But, choosing to invade the missioner's site without permission to get that salvage would be a "suspcious act" and you would be flagged if you choose to do it (again without permission).

If CCP intended for salvagers to have 0 risk in salvaging, they would be immune to attack in all areas while they salvaged. It's legal to salvage wrecks in WH, Low and Null space, but doing so carries a certain amount of risk due to the location choice. The fact that salvagers can be attacked while salvaging in these locations is proof that CCP does not have the intention of making the choice to salvage risk free.

A suspect flag for trespassing just puts the decision to salvage in a mission owner's pocket without permission on par with the decision to salvage in WH, Low Sec or Null Sec space. They are never forced to go into any of these areas to salvage nor are they prevented. If the salvager chooses to enter these areas or invade a mission owner's space because the reward (ISK value of salvage) is higher, there is nothing wrong with it carrying a slightly higher level of risk.

In the end, the innocent salvager will only need to contact the missioner to get permission to salvage the site. The salvage thief/griefer gets the flag. If the site is empty/vacant/abandoned, the risk to any of them is almost zero.

An unintended bonus of adding a suspect flag for trespassing may be that it creates the opportunity for salvaging players to experience the risk/excitement associated with salvaging in high risk/high reward areas like WH, Low and Null without actually exposing them to the full risk of being in those areas....

Karynn Denton wrote:
Abdul 'aleem wrote:
If you have scanned a missioner's pocket and chosen to warp to them without a valid legal reason, you have started that criminal act.


I'm going into the pocket for the valid and legal reason of salvaging wrecks. This isn't a criminal act.
Your suggestion would make it so, which goes against what CCP have already stated on salvaging.



You have committed what is defined in RL as "trespassing" and it is a crime because you did so without the owner's permission.

For clarity: IRL you cannot legally go into my house without permission to get a drink of water, even though getting a drink of water is legal.

In-game terms: salvaging is legal and remains so... choosing to trespass/invade a missioner's pocket without permission is suspicious.

I am asking that CCP correctly identify the act of trespassing/invasion into a mission owner's space as a suspicious act and generate the appropriate suspect flag.

Sorry for confusing you by crossing RL terms and game terms.


TLDR

Salvaging is and always will be a legal act.

The chosen locations will carry risk.

If a suspect flag is generated for tespassing/mission invasion, choosing a missioner's space as the location for salvaging would just have the same risk as choosing to salvage in any other area with a higher risk/reward equation (WH, Low, Null).

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#304 - 2014-01-27 14:57:22 UTC  |  Edited by: Abdul 'aleem
Archibald Thistlewaite III wrote:
Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:


There is also the issue of war targets hiding in mission sites. They use an alt to start a mission, fleet up the at war main and stay in the mission. Anyone who tries to find them ends up going suspect because the alt 'owns' the site.




Nope. They would get the warning also before any suspect flag was applied.


Yes, they would have to go suspect to warp to the war target. Or chose not to warp to the war target which means he is safe and avoiding the war.

Giving suspect flags to people just from warping to a location is a very bad idea.


This is covered in the original post.

And, I agree* giving suspect flags to people for mission invasion is a very bad idea. (if you are a ganker/griefer/"pirate" or thief*)

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#305 - 2014-01-27 14:58:35 UTC  |  Edited by: Archibald Thistlewaite III
Your basing you defence of salvagers going suspect on a false assumption of ownership.

CCP own words state salvagers are doing nothing wrong and you want to flag them suspect.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Bertrand Butler
Cras es Noster
#306 - 2014-01-27 14:59:28 UTC  |  Edited by: Bertrand Butler
Goldiiee wrote:

But isn't that forcing the game you play on others. What if the only thing they want to do is pay their subscription fee and get a few minutes destroying red dots, are you telling them Socialize or GTFO. Eventually everyone in EVE makes friends and those friends need help, ISK, defence or entertainment forcing people to make friend does not make the game better for everyone, just ask a AWOX victim if friends in EVE are a good thing.


Any and every mechanic that favors or rewards social isolation in a massive and multi-layered multi-player game is an exercise in futility. This is not a matter of "forcing my playstyle on you", its just a mentality problem stemming from a bad tutorial and legacy mechanics that stifle interaction.

If you want me to be blunt, the answer is pretty simple. Adapt or GTFO. Everyone else does, and their pets too.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#307 - 2014-01-27 14:59:56 UTC  |  Edited by: Archibald Thistlewaite III
Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:
Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:


There is also the issue of war targets hiding in mission sites. They use an alt to start a mission, fleet up the at war main and stay in the mission. Anyone who tries to find them ends up going suspect because the alt 'owns' the site.




Nope. They would get the warning also before any suspect flag was applied.


Yes, they would have to go suspect to warp to the war target. Or chose not to warp to the war target which means he is safe and avoiding the war.

Giving suspect flags to people just from warping to a location is a very bad idea.


This is covered in the original post.

And, I agree* giving suspect flags to people for mission invasion is a very bad idea. (if you are a ganker/griefer/"pirate" or thief*)


No its not. The alt is not at war and the main, who is at war is hiding in the alts mission. Under your idea they would have to go suspect in order to catch the war target.

Unless you are suggesting being involved in any war overrides the suspect flag. That would make the idea even sillier.

Or is it, when you initiate warp the server checks for war targets at the mission site?

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Abdul 'aleem
Sumiko Yoshida Corporation
#308 - 2014-01-27 15:01:05 UTC
Bertrand Butler wrote:
Goldiiee wrote:

But isn't that forcing the game you play on others. What if the only thing they want to do is pay their subscription fee and get a few minutes destroying red dots, are you telling them Socialize or GTFO. Eventually everyone in EVE makes friends and those friends need help, ISK, defence or entertainment forcing people to make friend does not make the game better for everyone, just ask a AWOX victim if friends in EVE are a good thing.


Any and every mechanic that favors or rewards social isolation in a massive and multi-layered multi-player game is an exercise in futility. This is not a matter of "forcing my playstyle on you", its just a mentality problem stemming from a bad tutorial and legacy mechanics that stifle interaction.

If you want me to be blunt, the answer is pretty simple. Adapt or Perish. Everyone else does.



wow you sound "piratey."

Are you scared of a suspect flag for mission invasion because you might get shot too?

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#309 - 2014-01-27 15:03:30 UTC  |  Edited by: Abdul 'aleem
Archibald Thistlewaite III wrote:
Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:
Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:


There is also the issue of war targets hiding in mission sites. They use an alt to start a mission, fleet up the at war main and stay in the mission. Anyone who tries to find them ends up going suspect because the alt 'owns' the site.




Nope. They would get the warning also before any suspect flag was applied.


Yes, they would have to go suspect to warp to the war target. Or chose not to warp to the war target which means he is safe and avoiding the war.

Giving suspect flags to people just from warping to a location is a very bad idea.


This is covered in the original post.

And, I agree* giving suspect flags to people for mission invasion is a very bad idea. (if you are a ganker/griefer/"pirate" or thief*)


No its not. The alt is not at war and the main, who is at war is hiding in the alts mission. Under your idea they would have to go suspect in order to catch the war target.



read the thread

I'll help you a bit:

the idea only treats the mission pocket as similar to other risky space for salvagers. The salvage is legal but the location is risky.

Your WT situation would be on par with choosing to chase a WT into any other risky space.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#310 - 2014-01-27 15:04:59 UTC
Abdul 'aleem wrote:


read the thread

I have I suggest you do too. You seem confused by your own idea.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Abdul 'aleem
Sumiko Yoshida Corporation
#311 - 2014-01-27 15:06:50 UTC  |  Edited by: Abdul 'aleem
Archibald Thistlewaite III wrote:
Abdul 'aleem wrote:


read the thread

I have I suggest you do too. You seem confused by your own idea.


I'll help you a bit:

The idea treats the mission pocket as similar to other risky space for salvagers. The salvage is legal but the location is risky.

Your WT situation would be on par with choosing to chase a WT into any other risky space.

It wasn't spoon fed to anyone: you actually had to think and understand what was being said, so I don't blame you for your confusion.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#312 - 2014-01-27 15:09:40 UTC  |  Edited by: Archibald Thistlewaite III
Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:
Abdul 'aleem wrote:


read the thread

I have I suggest you do too. You seem confused by your own idea.


I'll help you a bit:

the idea only treats the mission pocket as similar to other risky space for salvagers. The salvage is legal but the location is risky.

Your WT situation would be on par with choosing to chase a WT into any other risky space.


On that basis we should make all mission runners go suspect as soon as they undock. After all its just the same as mission running in other risky space.

See how daft that would be.

Edit- and back to insults. seriously??

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Abdul 'aleem
Sumiko Yoshida Corporation
#313 - 2014-01-27 15:10:43 UTC  |  Edited by: Abdul 'aleem
Archibald Thistlewaite III wrote:


On that basis we should make all mission runners go suspect as soon as they undock. After all its just the same as mission running in other risky space.

See how daft that would be.

Edit- and back to insults. seriously??


Yeah anyone who thinks that that is the suggestion is indeed daft. I totally agree.


Even making that conclusion is kind of daft imo.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#314 - 2014-01-27 15:14:18 UTC  |  Edited by: Archibald Thistlewaite III
Archibald Thistlewaite III wrote:
Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:

I have I suggest you do too. You seem confused by your own idea.


I'll help you a bit:

the idea only treats the mission pocket as similar to other risky space for salvagers. The salvage is legal but the location is risky.

Your WT situation would be on par with choosing to chase a WT into any other risky space.


On that basis we should make all mission runners go suspect as soon as they undock. After all its just the same as mission running in other risky space.

See how daft that would be.

Edit- and back to insults. seriously??


Abdul 'aleem wrote:
Archibald Thistlewaite III wrote:
On that basis we should make all mission runners go suspect as soon as they undock. After all its just the same as mission running in other risky space.

See how daft that would be.

Edit- and back to insults. seriously??

Yeah anyone who thinks that that is the suggestion is indeed daft. I totally agree.


and now quoting out of context.

If you are not interested in discussing the pros and cons of your idea just say so.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Bertrand Butler
Cras es Noster
#315 - 2014-01-27 15:15:21 UTC  |  Edited by: Bertrand Butler
Abdul 'aleem wrote:


wow you sound "piratey."

Are you scared of a suspect flag for mission invasion because you might get shot too?


How would that make me scared? If you shoot me It would give me the opportunity to solo gun you down without CONCORD interference, and without needing a couple of friends/alts for suicide ganking.

I am talking about a mentality problem here.
Abdul 'aleem
Sumiko Yoshida Corporation
#316 - 2014-01-27 15:18:04 UTC  |  Edited by: Abdul 'aleem
Bertrand Butler wrote:
Abdul 'aleem wrote:


wow you sound "piratey."

Are you scared of a suspect flag for mission invasion because you might get shot too?


How would that make me scared? If you shoot me It would give me the opportunity to gun you down without CONCORD interference by myself, and without needing a couple of friends/alts for suicide ganking.

I am talking about a mentality problem here.



Suspect flags are global, everyone could attack to help the missioner defend their mission pocket.

Does that scare you?

(because it's scaring a lot of other gankers/griefers/"pirates" and thieves...)

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#317 - 2014-01-27 15:20:20 UTC
Goldiiee wrote:
The presumption of ownership is based on all the given facts, if CCP intended something other than ownership of the site then wrecks would all be blue, and rats would be available on D-scan as soon as the mission is accepted (For missions with prespawned rats). So based on that the change in Rules of Engagement are simple and justified.

If your scanning down a War target and not using a scout to verify.. well just NO.



Yep. (as in I agree Big smile )

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Bertrand Butler
Cras es Noster
#318 - 2014-01-27 15:29:12 UTC  |  Edited by: Bertrand Butler
Abdul 'aleem wrote:


Suspect flags are global, everyone could attack to help the missioner defend their mission pocket.

Does that scare you?

(because it's scaring a lot of other gankers/griefers/"pirates" and thieves...)


How? Pirates in HS go out of their way to get a limited engagement with missioners, thus using cans, MTUs, wrecks and anything else they can to become a suspect and provoke a reaction...I don't really understand what you are trying to say here.

The reason ppl are criticizing your feature request is not because they are scared. Its because it makes no sense really, and it promotes a detrimental mentality to the most important aspects of this game. Player innovation and interaction.
Abdul 'aleem
Sumiko Yoshida Corporation
#319 - 2014-01-27 15:31:16 UTC  |  Edited by: Abdul 'aleem
Bertrand Butler wrote:
Abdul 'aleem wrote:


Suspect flags are global, everyone could attack to help the missioner defend their mission pocket.

Does that scare you?

(because it's scaring a lot of other gankers/griefers/"pirates" and thieves...)


How? Pirates in HS go out of their way to get a limited engagement with missioners, thus using cans, MTUs, wrecks and anything else they can to become a suspect and provoke a reaction...I don't really understand what you are trying to say here.



Yes this is exactly how it should be. I mean if they are "pirates" they should be acting like "pirates," right?

Trying to avoid a suspect flag while pirating just isn't "piratey" right?

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mag's
Azn Empire
#320 - 2014-01-27 16:09:41 UTC  |  Edited by: Mag's
I'm -10, therefore anyone can shoot me at any time. So take note of that before you go down the 'are you scared' argument route. Blink

You're idea regards ownership is bad. Flagging those who warp in suspect, will not help you stop people removing your mission item. It may in fact, create more issues for you. Some have already be suggested.

It's also bad because it renders the mini profession of salvaging, a suspect act. Which it isn't and never was intended to be.

So no, it's simply a bad idea. A reset after DT sounds far more reasonable.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.