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Missions & Complexes

 
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If you are a missioner, this effects you

First post
Author
Abdul 'aleem
Sumiko Yoshida Corporation
#21 - 2014-01-27 11:24:04 UTC  |  Edited by: Abdul 'aleem
Gimme more Cynos wrote:
Abdul 'aleem wrote:
Gimme more Cynos wrote:
Hum, beeing the mussion runner that I am, I'm not affected and can't see a point on your proposal.




I am sorry that you don't understand the proposal and how it opens up options to counter mission invasion that do not currently exist.

I hope that you re-read the thread.

You can convo me in game and I will explain it item by item if you need more specific help.

It is spelled out clearly for everyone in the original post, but it is a longish read.



Well, I do understand that you think that you own a mission-pocket - thus, you want the right to kick someone out if you don't want him there. I do understand your view, I just disagree - Imho, you don't own sites in space (you don't own the loot, rats and salvage either).

:)


You must have missed the TLDR from the original post.

Here it is for you to read again:

Abdul 'aleem wrote:


TLDR

Game balance is off. Add a suspect flag for trespassing that is triggered when the act of mission item theft is initiated (when the illegal warp into the mission owner's site begins) not only after the item is looted.

There is no reason that a mission thief should have Concord protection after they invade another player's mission space and while they are waiting to loot the mission item.



And all the proofs that mission space is owned by the missioner is listed in the original post.

The griefers themselves even admit several times in the Features and Ideas thread that mission space is owned by the missioner.

They even help to prove it several times without even knowing it!

It is really a funny read.


I don't want to ruin the enjoyment of reading the whole thread, but here is a highlight:

Meyr wrote:
OH. MY. GOD.

Truly, there are no tears like pirate/griefer/ganker tears.

What we have here is someone trying to earn a living (let's face it, no one does missions because they're INTERESTING). Someone else plans on interrupting their work and stealing the results. In the process of that theft, they (a) conspire, and (b) trespass into something that, were it not for the mission-runner interacting with an agent, would not otherwise exist.

Points (a) and (b) certainly amount to what, in the real world, would result in your detention and questioning by the police, to say nothing of being arrested, tried, and convicted.

What's been proposed here is a possible method of leveling the playing field, by making an uninvited intrusion into a mission pocket an act that would mark you as a viable target for the mission-runner.

And you guys are crying up a storm! Isn't greater opportunity for PVP what damned near every one of you guys are constantly asking for in these very same forums? Now, you're hiding behind CONCORD because, "Don't make MY fun harder or riskier, CCP, just those lazy, weak, wimpy hisec carebears!"

...

In the meantime, keep on crying, guys.

*Snip* Removed reply to a deleted post. ISD Ezwal.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Paikis
Vapour Holdings
#22 - 2014-01-27 12:15:53 UTC
dexington wrote:
The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!!


This is a failure of an argument. If I want your Wei-Todaki there is literally not a thing you can do to stop me from either taking it or destroying it.

Let me explain.

I warp to somewhere outside of your D-scan range (~15AU) and drop my probes. I then move said probes 20+ AU above the plane of the system to put them in a place where you simply cannot ever see them on D-scan. If the system happens to be small enough that I can't warp outside your d-scan range, you have about 5-6 seconds to notice my probes before they are gone. No one hits D-scan that often. I lived in wormholes for almost 2 years, I am the most paranoid pilot in Eve, to the point where I keep d-scan up and scanning even when in a system with no one in local. It's a habit at this point. Even I don't hit d-scan every 5 seconds. You will not see me drop my probes. I 100% guarantee it.

I then use my d-scan to narrow your position down to within a very small area. This is done by finding you with the 5 degrees setting and then getting a range. Do this twice from two different places and I know roughly where you are, to within half an AU or so (or more usually, just find you once with 15 degrees and get a range, that is almost always enough). I then place my probes there and hit scan. Instantly I have a warpable hit. By the time you see my probes scanning you down, it is too late, you cannot stop me from getting a warp in for your mission site.

All in all, you have a single 5-6 second window to notice me dropping my probes, and only then if the system is less than 15AU across, not many are... If you miss that window, I have a warp in for your mission and unless you're already looting the wreck before I get to you, you can't do a thing to stop me.

Once I have your mission pocket, I can get into it with no problem and simply cloak and wait for you to kill the mission rat. I will be orbitting said mission rat at 500m when it dies and loot the wreck before you. If you leave, I will bring an alt in a PvE ship. If you shoot me, you lose your ship and most likely wont have a replacement at hand. I then bring my alt and finish the mission and scoop the loot.

And the best part; If you are orbitting the rat at 500m as well and are ready to contest the drop, there is nothing stopping me from simply shooting the wreck. I can lock it and fire faster than you can loot it, thanks to inventory lag. If I can't have it, no one can. Heck, I don't know if smart bombs kill wrecks, but if they do, then you have 0 chance of getting the wreck.

The best part is that I can circumvent the entire loot situation by simply bringing some alts or friends and just killing you. 1.5b for the drop? I can suicide-gank your ship for much less. You have friends too? Well then we're back to orbitting at 500m and shooting the wreck if it looks like I don't have a 100% chance to loot.

If I want your drop, I'm going to get it, or I'm going to destroy it. There is absolutely no way you can change this.
dexington
Caldari Provisions
Caldari State
#23 - 2014-01-27 12:39:15 UTC
Paikis wrote:
dexington wrote:
The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!!


This is a failure of an argument. If I want your Wei-Todaki there is literally not a thing you can do to stop me from either taking it or destroying it.

Let me explain.


And i can do my due diligence, before excepting the mission and either use the forums or monitor local, so i have a clue about who might be trying to scan me down. Which give me the option to not do the mission when you are in local, or warp out when you enter local, this is not a wormhole you can't hide.

So yes there is something i can do...

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

DeMichael Crimson
Republic University
Minmatar Republic
#24 - 2014-01-27 12:42:30 UTC
dexington wrote:
DeMichael Crimson wrote:
Man, try pulling your head out and read the proposal first before posting a reply next time. Your attempt at trying to blow this whole thing completely out of proportion and twist it into a totally different issue is nothing more than a fail troll.


I know you love every suggestion that makes hi-sec more safe, and everyone that don't agree with your brain dead carebear attitude is just trolling.

Being able to defend yourself by staying docked is god damn stupid, and if you can't see that you are the one who is clueless and trolling.

The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!!

There are lots of ways to avoid someone scanning you down, the problem is not that the game don't give you tools to avoid missions griefers, most people are just to damn lazy to use them, that the is the game play you are advocating.... so please just stfu about trolling.


Good gawd, talk about being brain dead, you've gone flat-line.

The proposal doesn't make High Sec more safe, it does just the opposite. I can understand why you're so vocal against it since it would add a little bit of risk to your zero-risk game play activity.

As for trolling, your replies here definitely fit the criteria, especially since you're just making stuff up.


DMC
Abdul 'aleem
Sumiko Yoshida Corporation
#25 - 2014-01-27 12:46:02 UTC  |  Edited by: Abdul 'aleem
All of the intentions to the suggestion to implement a suspect flag for mission invasion are listed in the original post

I encourage everyone to read it because, as you see, gankers/griefers/"pirates" and thieves are trying really hard to derail the conversation.


That alone should tell you there's something good in it for everyone else Big smile

Edit: It's good for them too, they just don't understand that it's not so scary to be shot at in EVE.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Tauranon
Weeesearch
CAStabouts
#26 - 2014-01-27 13:20:44 UTC  |  Edited by: Tauranon
Paikis wrote:
dexington wrote:
The problem with sites getting scanned down is really simple, DON'T DO +1B REWARDED COSMOS MISSIONS WITH COMBAT PROBES ON DSCAN!!!!!


This is a failure of an argument. If I want your Wei-Todaki there is literally not a thing you can do to stop me from either taking it or destroying it.

Let me explain.

I warp to somewhere outside of your D-scan range (~15AU) and drop my probes. I then move said probes 20+ AU above the plane of the system to put them in a place where you simply cannot ever see them on D-scan. If the system happens to be small enough that I can't warp outside your d-scan range, you have about 5-6 seconds to notice my probes before they are gone. No one hits D-scan that often. I lived in wormholes for almost 2 years, I am the most paranoid pilot in Eve, to the point where I keep d-scan up and scanning even when in a system with no one in local. It's a habit at this point. Even I don't hit d-scan every 5 seconds. You will not see me drop my probes. I 100% guarantee it.

I then use my d-scan to narrow your position down to within a very small area. This is done by finding you with the 5 degrees setting and then getting a range. Do this twice from two different places and I know roughly where you are, to within half an AU or so (or more usually, just find you once with 15 degrees and get a range, that is almost always enough). I then place my probes there and hit scan. Instantly I have a warpable hit. By the time you see my probes scanning you down, it is too late, you cannot stop me from getting a warp in for your mission site.



Thanks for that!

The way I would solve that - on the presumption that you have a virtue fitted alt that I don't know the name of, and will never see uncloaked.

(a) fly a t3 with eccm sub + eccms fitted.
(b) not field drones at all - in my case that would be a rail proteus and just keep the 25m3 bayed.
(c) do the encounter by shooting something, then shooting its wreck, so that references to the encounter location are not left in space.
(d) leave the encounter regularly for long periods, (or just cloak up and do other stuff for a while if aggro drops), so as to deny you an ongoing reference for you to d-scan yourself closer with. In the end you'd be left with little pieces of the puzzle stretched over multiple time zones.
(e) keep the d-scan spam up, which is something that I am capable of doing in these scenarios, especially because I'd not attempt to complete it all in 1 go so I might be d-scan spamming for 5 minutes at a time.

I completely recognise that there being a solution is just like there being a solution to miner ganking though - ie people will read this thread after they lose their object, and not before, so how to make your life hard being published, won't even dent your efficiency, but its there.

(of course if DMC is directing a lot of people there in a guide, he might be able to short circuit that a bit).
Abdul 'aleem
Sumiko Yoshida Corporation
#27 - 2014-01-27 13:24:01 UTC  |  Edited by: Abdul 'aleem
Have you read the thread then, Tauranon?

Because one of the limits placed on the missioner is a time constraint that forces them to complete within a set time or the mission fails. Gankers/griefers/"pirates" and mission thieves know this and could currently d-scan until you automatically fail the mission.

This makes the d-scan option less than 100% reliable and the missioner can currently be deprived of completing the mission entirely.

The proposal is to make anyone warping into a missioner's pocket a suspect so anyone can kill them.

Think of how many more legal options all missioners will have if it is implemented?

You would be able to have as many people as you want team up to defend the mission site with you?

Wouldn't that make it much easier on all missioners?

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Tauranon
Weeesearch
CAStabouts
#28 - 2014-01-27 14:41:13 UTC  |  Edited by: Tauranon
As you shoot wrecks in your blithe and stupid way, their scout will know when you are in the second last pocket because you have been scanned down long ago, and they can either enter and watch cloaked, or just watch the wrecks pile up on d-scan, which the guy has already 5%'d and isolated your wrecks from everyone elses, and knows the encounter well enough to know where you are up to.

Gandalf, and thieves are never late, they arrive exactly when they need to arrive.

They'll turn up with it 5v1 and unless the rules are utterly ********, as soon as you shoot, the one you shoot can shoot back and the others will rep him, and they'll move to and kill the loot ship, or they'll just point you and kill you first. ie your rule change will literally not stop these guys.

You literally can't do every mission with a posse in there with you (because its horribly boring), and if you were tipped off enough to bring a posse in the first place, then you were also tipped off enough to bring a T3 and thus do all the tihings that would stop them getting into your mission space yourself - and with a posse you would probably have cleared the mission fast enough that they wouldn't have got around to you anyway (ie you don't need this rule change).

afaik -this- mission does not have a tight timer, and its this mission they are focusing on (probably because it does take a long time and lets them track you down well before they need to enter).
Abdul 'aleem
Sumiko Yoshida Corporation
#29 - 2014-01-27 14:46:15 UTC  |  Edited by: Abdul 'aleem
Tauranon wrote:
As you shoot wrecks in your blithe and stupid way, their scout will know when you are in the second last pocket because you have been scanned down long ago, and they can either enter and watch cloaked, or just watch the wrecks pile up on d-scan, which the guy has already 5%'d and isolated your wrecks from everyone elses, and knows the encounter well enough to know where you are up to.

Gandalf, and thieves are never late, they arrive exactly when they need to arrive.

They'll turn up with it 5v1 and unless the rules are utterly ********, as soon as you shoot, the one you shoot can shoot back and the others will rep him, and they'll move to and kill the loot ship, or they'll just point you and kill you first.

You literally can't do every mission with a posse in there with you (because its horribly boring), and if you were tipped off enough to bring a posse in the first place, then you were also tipped off enough to bring a T3 and thus do all the tihings that would stop them getting into your mission space yourself.

afaik -this- mission does not have a tight timer, and its this mission they are focusing on (probably because it does take a long time and lets them track you down well before they need to enter).



Every missioner can certainly hire people to defend their prime mission pockets easily with this suggestion.

And they always have the option to open the fight to anyone in local.

There are plenty of people willing to at least get in on a free kill, if not a free kill on a ganker/griefer/"pirate" or mission thief.

Really the missioner has a lot to gain from this suggestion.

Read it and enjoy.

There's a lot of ISK to be made from PvP fit wrecks.... successful counter-ganks could increase the missioner's income by quite a bit....

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Kirkwood Ross
Golden Profession
#30 - 2014-01-27 15:37:17 UTC
Missioners really don't even have to hire anyone to defend their mission. I'm sure there are people who love the idea of being able to setup a cloaked ambush in hi-sec waiting for someone to come a long and pop them. They may or may not fleet up with the missioners as they could just easily sit at the warp-in cloaked until someone shows up then dog pile.

I think it's a neat idea. Ninja salvaging will be removed, mission invaders take risk, mission runners don't really have that much risk unless they attack the suspect unprepared, drones don't go after suspects unless the suspect shoots a deployable owned by the pilot.
Abdul 'aleem
Sumiko Yoshida Corporation
#31 - 2014-01-27 15:39:20 UTC  |  Edited by: Abdul 'aleem
Kirkwood Ross wrote:
Missioners really don't even have to hire anyone to defend their mission. I'm sure there are people who love the idea of being able to setup a cloaked ambush in hi-sec waiting for someone to come a long and pop them. They may or may not fleet up with the missioners as they could just easily sit at the warp-in cloaked until someone shows up then dog pile.

I think it's a neat idea. Ninja salvaging will be removed, mission invaders take risk, mission runners don't really have that much risk unless they attack the suspect unprepared, drones don't go after suspects unless the suspect shoots a deployable owned by the pilot.



Thanks man. I added your insight into the original post... along with your name in the credits Big smile

Counter-ganking could become totally feasible if not profitable.

OMG! Did I just say that out loud?!

The crying of the gankers/griefers/"pirates" and thieves are going to be heard now.....

Prepare yourselves people!

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Noxisia Arkana
Deadspace Knights
#32 - 2014-01-27 15:45:31 UTC  |  Edited by: Noxisia Arkana
It wasn't a good idea in features and ideas. It isn't a good idea here.

I'm at 0 risk as a mission runner if someone warps into my mission, unless it happens to be 12 catalysts. I think getting ganked or baited in a mission is total crap. Still, let it go.

Can we stop with the sensationalist thread titles? This is worse than watching t.v. - up next - could your cereal be killing you?

You need to stop trying to chove your EvE ideas and opinions down our collective throats.
Abdul 'aleem
Sumiko Yoshida Corporation
#33 - 2014-01-27 15:54:26 UTC  |  Edited by: Abdul 'aleem
Noxisia Arkana wrote:
It wasn't a good idea in features and ideas. It isn't a good idea here.

I'm at 0 risk as a mission runner if someone warps into my mission, unless it happens to be 12 catalysts. I think getting ganked or baited in a mission is total crap. Still, let it go.

Can we stop with the sensationalist thread titles? This is worse than watching t.v. - up next - could your cereal be killing you?

You need to stop trying to chove your EvE ideas and opinions down our collective throats.


Thanks funny.

I did start the thread to raise awareness for the suggestion that is listed in the OP.

I am sorry if you felt forced to read it. That was not my intention and I apologize.

Lots of people had input into the idea and it solves a lot of existing game-balance issues for missioners.

I think that is important to many people in this forum.



For others reading this thread:

The missioner always has the option to not attack and is protected by Concord just like now, you can't get much more zero risk than that.

Or the missioner can have someone else attack the invader for them, like Russ points out:

Kirkwood Ross wrote:
Missioners really don't even have to hire anyone to defend their mission. I'm sure there are people who love the idea of being able to setup a cloaked ambush in hi-sec waiting for someone to come a long and pop them. They may or may not fleet up with the missioners as they could just easily sit at the warp-in cloaked until someone shows up then dog pile.

I think it's a neat idea. Ninja salvaging will be removed, mission invaders take risk, mission runners don't really have that much risk unless they attack the suspect unprepared, drones don't go after suspects unless the suspect shoots a deployable owned by the pilot.


I do disagree on one thing though, Russ: Ninja Salvaging won't be removed. It will still be viable, just more risky due to location choice. Big smile

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Garak n00biachi
The Scope
Gallente Federation
#34 - 2014-01-27 15:59:37 UTC
Abdul 'aleem wrote:

The missioner always has the option to not attack and is protected by Concord just like now, you can't get much more zero risk than that.


This is not true; no one is protected.....the suicider is assured by concord that his ship will be blown up....thats something else than concord "protecting" the missioner.
Abdul 'aleem
Sumiko Yoshida Corporation
#35 - 2014-01-27 16:01:26 UTC  |  Edited by: Abdul 'aleem
Garak n00biachi wrote:
Abdul 'aleem wrote:

The missioner always has the option to not attack and is protected by Concord just like now, you can't get much more zero risk than that.


This is not true; no one is protected.....the suicider is assured by concord that his ship will be blown up....thats something else than concord "protecting" the missioner.



Yes nothing changes, it's the same as it is now. Concord will shoot anyone shooting at the missioner illegally.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Estella Osoka
Cranky Bitches Who PMS
#36 - 2014-01-27 16:09:15 UTC
All this idea would do is make mission sites in Hisec into PVP arenas.

So groups wanting to fight each other in hisec, but don't want to wardec or use the dueling system; will just scan down a mission site and warp to it. They all go suspect, so all will be good.
Abdul 'aleem
Sumiko Yoshida Corporation
#37 - 2014-01-27 16:16:37 UTC
Estella Osoka wrote:
All this idea would do is make mission sites in Hisec into PVP arenas.

So groups wanting to fight each other in hisec, but don't want to wardec or use the dueling system; will just scan down a mission site and warp to it. They all go suspect, so all will be good.



Estella has vested interest in making sure that this suggestion doesn't get implemented.

She knows that right now, the game mechanic is broken and she can invade a mission and steal high value mission items without any significant options for the missioner to counter.

If this idea is implemented, she and others like her cannot victimize missioners so easily.

And they know it.

You'll see a lot of their posts trying to scare you into staying in a position where they can continue to victimize you.

It's kind of funny how many gankers/griefers/"pirates" and thieves hang out in Missions & Complexes....

They must find it easy to bully and/or scare people in here.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Jonas Porter
Doomheim
#38 - 2014-01-27 16:20:06 UTC
Abdul 'aleem wrote:
Estella Osoka wrote:
All this idea would do is make mission sites in Hisec into PVP arenas.

So groups wanting to fight each other in hisec, but don't want to wardec or use the dueling system; will just scan down a mission site and warp to it. They all go suspect, so all will be good.



Estella has vested interest in making sure that this suggestion doesn't get implemented.

She knows that right now, the game mechanic is broken and she can invade a mission and steal high value mission items without any significant options for the missioner to counter.

If this idea is implemented, she and others like her cannot victimize missioners so easily.

And they know it.

You'll see a lot of their posts trying to scare you into staying in a position where they can continue to victimize you.

It's kind of funny how many gankers/griefers/"pirates" and thieves hang out in Missions & Complexes....

They must find it easy to bully and/or scare people in here.


Can you counter Estella's point?
So far I've been with you until she raised this.
I don't want my mission turning into a free-for-all for high-sec pvpers!
Abdul 'aleem
Sumiko Yoshida Corporation
#39 - 2014-01-27 16:29:58 UTC  |  Edited by: Abdul 'aleem
Jonas Porter wrote:
Abdul 'aleem wrote:
Estella Osoka wrote:
All this idea would do is make mission sites in Hisec into PVP arenas.

So groups wanting to fight each other in hisec, but don't want to wardec or use the dueling system; will just scan down a mission site and warp to it. They all go suspect, so all will be good.



Estella has vested interest in making sure that this suggestion doesn't get implemented.

She knows that right now, the game mechanic is broken and she can invade a mission and steal high value mission items without any significant options for the missioner to counter.

If this idea is implemented, she and others like her cannot victimize missioners so easily.

And they know it.

You'll see a lot of their posts trying to scare you into staying in a position where they can continue to victimize you.

It's kind of funny how many gankers/griefers/"pirates" and thieves hang out in Missions & Complexes....

They must find it easy to bully and/or scare people in here.


Can you counter Estella's point?
So far I've been with you until she raised this.
I don't want my mission turning into a free-for-all for high-sec pvpers!


Yes, but that conversation is going on in the other thread Blink

If you want to know the details, that's the place to visit.

For this thread, in this forum, she's just trying to make people scared so that she can continue to victimize missioners, as she has been doing for what seems like a long time.



fearmongering
Syllabification: fear·mon·ger·ing
Pronunciation: /ˈfi(ə)rˌməNGəriNG /
NOUN
the action of deliberately arousing public fear or alarm about a particular issue:
his campaign for re-election was based on fearmongering and deception

http://www.oxforddictionaries.com/us/definition/american_english/fearmongering

Edit:

What I mean to say is, he/she and others like her are fearmongering in this forum.

The fact that they are flailing so hard against the suggestion is proof in itself that it is fair and balanced.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Estella Osoka
Cranky Bitches Who PMS
#40 - 2014-01-27 16:33:09 UTC
I have no vested interest what so ever. I am in faction warfare, so I can't even go to Caldari COSMOS. If I want PVP, I stay in lowsec. If I want isk, I farm FW plexes for LP. I can make more isk from that than any mission invasion would ever provide.