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High Sec War Deccing is Utterly Broken.

First post
Author
Zan Shiro
Doomheim
#141 - 2014-01-26 22:14:42 UTC
Sentinel 7 wrote:
OK. in 3.5 years and 10+ characters in 9 small player corps, several of them specifically set up as either bait corps or bait pilots... I have never been on the receiving end of a "random" or "griefer" wardec. In fact just two wardecs ever, both as direct consequences of other actions. Yet so many other newcorps apparently get wardecced for "no reason".

So c'mon, whats the real story. What is it you're doing to make yourself such a target? Loudmouthing in local or the forums? Pissed off an alliance that's taking it in turns? Advertise yourself as non-combat indy corp aka loot pinata? There's no such thing as "no reason", even most seemingly random attacks start with some sort of provocation, the trick is to work out what it is.


gonna say this....


Most deccers pick targets that in some way stand out. Most times its one guy raging about no skilled vultures ruining the game, I can whoop your ass, blah blah, etc. Why I say be like the more disciplined pvp crews in 0.0 as a rule. Most have the very simple rule of don't talk in local. Saves lots of headaches.

The only "innocent" bystanders I ahve seen are the the ones who fly suspected large isk value mission ships and if the value is high enough....eventually people just turn to ganking them.

POS owining corps are kind of innocent but kind of not. many rate their dec because usually too cheap to at least splurge on pos defences. Show mercs an easy pos to kill, well they will take the contract to pop it more readily. Show them what can be pita deathstar when offline defence mods for show are actually turned on....and they ask the person putting up the contract for more isk. Don't want to pay millions more? Well then hope you find a cheap corp for the kill buddy.

Of if they take it, actually defend the pos. I have had friends fight 1 man war decs. That were retracted in a few days most times. Bashers did not dig losing so many BS's as profis from bash contract were literally going up in smoke.


Katran Luftschreck
Royal Ammatar Engineering Corps
#142 - 2014-01-26 22:54:03 UTC  |  Edited by: Katran Luftschreck
Surrendering & paying up never actually ends wardecs - it just funds the griefer corp with even more grief ships, and the wardec is immediately put back on the next week. And everyone knows this, it's EvE 101. The only way to make it stop is to inflict actual damage on the griefers, and this is where mercs come in... or rather, don't.

The common wardec/merc scam:

Main toon in a merc corp. Alt toon in griefer corp. Griefer corp used to wardec helpless target. Merc corp immediately spams them an offer to "join in war" for 100,000,000ISK or whatever. Once paid, main pockets money and docks up for a week. Griefer alt may or may not call off war.

Griefer collects even more ISK than the regular surrender & tricks the target into thinking that they've accomplished something... until the wardec is back the next week.

http://youtu.be/t0q2F8NsYQ0

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#143 - 2014-01-27 00:10:07 UTC
baltec1 wrote:
High sec wardecs are so easy to avoid, they are broken.

truly, this is the answer I expected from the goon.

You can, after all, huddle in your station for a week... or leave your corp... or just not log in. wonderful ideas... Roll

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Alaekessa
Matari Combat Research and Manufacture Inc.
#144 - 2014-01-27 01:01:56 UTC  |  Edited by: Alaekessa
Barbara Nichole wrote:
baltec1 wrote:
High sec wardecs are so easy to avoid, they are broken.

truly, this is the answer I expected from the goon.

You can, after all, huddle in your station for a week... or leave your corp... or just not log in. wonderful ideas... Roll

Or you can cloak up in a safe and operate business as usual via station trading skills, remote manufacturing and remote research (those last two require intelligent placement of corporate offices). Outsource anything you need moved to Push Industries or Red Frog (remember that you don't need to link your contracts in their pub channels and if you feel you must, remember to replace the pickup/dropoff systems with X's so you dont hand out free intel to WTs who might be in their channel)

Edit: Remember, pick a standard number of X's and stick with it. If you use the same number of X's as there are letters in each system name, your WT's could potentially figure it out. Blink
Count Szadek
Center for Advanced Studies
Gallente Federation
#145 - 2014-01-27 07:02:13 UTC
Firstly, I am not a Silver Tongue, But I am going to give it a shot:

OP: You need to realize that Hi Sec PVP Corps keep prices up in the market. If Indy Corps were able to run free with no losses than prices would plumet.

Basic Econimics: Too much product = lower prices = lower profits

Now, when you think of it this way:

PVP corps keep YOUR prices up, without them your prices would drop significantly for your products. Which means you win as well. Now, If you are having issues with PVP, and you would like to maximize profits, then work to getting escort divisions up. Just keep in mind that most PVPers do not want to babysit carebears, they will want to go huntin'

...I think I said that right.
Kenrailae
Center for Advanced Studies
Gallente Federation
#146 - 2014-01-27 07:25:01 UTC
War Dec system may need some work, but it's freedom of application is not broken.

-Hire mercs

-Join an alliance

-Fold into a larger corp

-recruit more people



The Law is a point of View

The NPE IS a big deal

Colt Blackhawk
Doomheim
#147 - 2014-01-27 10:40:33 UTC
Okay:
I know the issue.
Just to clarify:
There is no place for friendly pve casuals in eve. CCP developed eve into a hardcore multibox pvp game for veterans.
There is no place in eve for other stuff.
And you poor carebears just trying to do some stuff casual are the "sheep" of eve, buying plex and selling it on the market to get ganked and wardecced by veterans with 200 alts who buy your plex, don´t pay for the game and gank the stuff you bought for the plex you sold.
In other words: Yep this game is broken like hell. I am sorry for you but that is also the reason why eve will die once upon a time.
Because you need several accounts to play it, newbies are sheep and CCP doesn´t do a ***.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Tchulen
Trumpets and Bookmarks
#148 - 2014-01-27 10:45:35 UTC
Colt Blackhawk wrote:
...snipped.....

Unless you move to nullsec.

I haven't read the entire thread, just skimmed it, so if someone has already said this please accept my apologies.

One of the things those who live in high sec and get war decced constantly should understand: It's safer and better in (some regions of) Nullsec. One of the positive things about high sec war decs is it helps some groups of people to move to nullsec purely because it's less of a hassle than dealing with the war decs. Most people that move to null enjoy the game a lot more for it.

If you have issues in high sec you should consider moving to nullsec. A few benefits:

1) Your miners have access to much better ores. Your mining profits will go up.
2) If you move to the right place and join the right alliance, station services are cheaper.
3) If you get harrassed your alliance will help you.
4) No more war decs. If it's red, it's dangerous. That simple.You follow the nullsec rules and you're safer than you ever were in high sec.
5) PI is better in null than in high sec by a long way.

For any who wants to try out nullsec, Providence is the best place to start if you don't already have contacts in null.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#149 - 2014-01-27 12:45:57 UTC
Alaekessa wrote:
Haedonism Bot wrote:
2. Newbies who stay in starter corps should be drafted into their faction militia after 30 days. This gives them a high degree of safety in their own faction space, immunity from wardecs, and incentives to leave highsec and pewpew. Likewise, older players who are between corps will also be in a faction militia by default.

I can't help but think you are being a smartass with this one but I honestly do think it is a good idea. Only change I would make is give the newbies 35 days.

I really think that this idea would also help drive home the fact the Eve is meant to a PvP centered game (not just ship combat PvP but PvP in all of its forms).


I'm serious as a heart attack. Wardecs can never be fixed without fixing NPC corps. Many wardeccers feel that the fix is to boot people into wardeccable NPC corps. While that would be an improvement over the current system (which favors carebears over all others), it would imbalance things somewhat too heavily in favor of the deccers.

It should be possible to evade wardecs, but it should not be immediate (hence the seven day cooldown I described), and it should have consequences. Militia membership would mean that wardec evaders would have to do their care bearing in their own faction highsec if they want to be safe (no more freightering to Jita), they wouldn't be easily able to just drop corp, hang out in a chat channel and carry on business as usual, because some of their members would likely need to move to a different region.

It has the added benefit that newbies would be funneled more towards lowsec and PvP. Lowsec would probably see a much needed population explosion, and lowsec piracy would once more become a thing worth doing. The poisonous influence of risk averse carebears in starter corp chat would be eliminated. A character's choice of race would actually mean something, but not in such a way that it would limit career choices.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Centurax
CSR Engineering Solutions
Citizen's Star Republic
#150 - 2014-01-27 12:48:27 UTC
There is so much I can say about this subject from both sides being the aggressor and defender as to why the system is broken.

The downside is that neither side involved in this is ever going to agree on the solution lets face it an industrial corp who just wants to mine isn't going to agree with what the war system should be with the corp war decing them wants. Well as CCP has balanced the hell out of everything else they leave this system so one sided surprises me the most.

Lets look at the major flaws in the current system:

  • You don't need to fight once a war has started, so yes you can sit in a station all week or not log in.
  • The system on the most part doesn't encourage player interaction.
  • You only have to camp a trade hub with 26 war decs in the hope some idiot unlocks in a freighter and you get to kill it.
  • If your corp has no assets in space you can abandon the corp.
  • Exiting the war is one sided, only the aggressor can give up it seems or if the defender wants out there is usually a large ISK payment involved (that is fine you should expect that and then get war deced a few weeks later to do the same will be the result).


Part of me would like to see another revamp so that there is a more interesting way to use wars PLEASE NOTE THE FOLLOWING ARE JUST SUGGESTIONS:

Idea War Contracts: A corp can only declare war if they have been contracted to do so, this will give the war a little more meaning and maybe limit the number of active yet pointless wars. So this would be Corp A takes Corp B's asteroids so Corp B hires Corp C to keep them out of space for a week. I see that as the constructive solution to some issues in space. HOWEVER, even if it were not to replace the system it would be still cool to have it as you could add bonuses if you kill stuff meaning that it would force those taking on the war to work for their pay, but that is if only the war targets are up for the fight in the first place.

Idea Bribe a CONCORD official to end your war: An easy exit for those corps willing to pay their way out and would rather be extorted by a corrupt employee of CONCORD, to have a war never happen you fly out to a low sec CONCORD office and contact an agent or something there and pay them an ever increasing amount of ISK to stop your wars. Maybe the amount resets to a base value every 60 days or something. I will point out that I know this will not be popular with those corps looking to have a little fun with the carebears, but I doubt you would have even see the corps in space any way if they use this feature P.

Idea Command Center: The Command Center is a deployable structure that acts as a control point. An agressing corp deploys one in the constellation where their war targets operate in, it will then show up on the overview for all pilots involved in the war. The point of this structure is to have the agressors defend it from the agressed corp. This should help encourage some interaction if the defenders manage to control this control point for maybe a day the war will be flagged as over. Deploying the Command Center should probably give some bonus to the pilots holding the structure, maybe it acts as a command ship giving a low level bonus to a few things.

Idea Safe Zones: These are areas that can be made safe zones by an agressed corp by deploying a structure or paying a fee, the Safe Zone will be flagged to the agrssor, so they have to go find the beacon and destroy it to allow the system to be a free kill zone. These cannot be placed near a starbase making it fair to the agressor and they should be limited to maybe 5 structures in a region. so like the Command Center they have to be defended but they are destructible. Systems like Jita you don't want hundreds of these structures so you have to pay ISK to CONCORD again and it would be a huge fee to remain safe in there. So it could kick a few Jita campers out.

So lets face it the main problem is getting everyone involved in a war dec interacting, it is usually more fun if you do get to fight, but most fleet commanders probably wont order their fleets into a slaughter in a system that is all about ISK lost, and if they do using expensive well fit ships isn't going to help in the future.

Avoiding war decs if you are individual just move to a new corp or an NPC corp, if you are mining or doing missions to make PLEX then I usually don't care if that member drops corp they make useful haulers and scouts later. If a corp has no assets, POCOs or Starbases, yeah just quit and start again, seen that from both sides, it isn't just Carebear corps that do that seen many Merc corps do that too. Not sure if it is really a bad thing, but it is annoying at times.

So yeah I realise most of what I have said probably wont be popular, but if you just want to kill anything that moves then consider going to low sec or 0.0 where everything is a possible target, which is the usual argument for the high sec miners where Mining in 0.0 is so easy, which is usually stated by a pilot who wouldn't know an Ice Miner from a Strip Miner P. As I have been around a bit I will point out all those people in High Sec are there for a reason, mostly for the proximity to the trade hubs so they can produce the ships and weapons the mercs use to shoot them with. So yeah 0.0 and WH's can be safer but this is Eve nowhere is safe, which is usually the first lesson you have to learn.

Final thought, I am fairly certain unless they changed it, if you use an neutral remote rep on a pilot involved in a war gets you a suspect flag and makes you a target to anyone, not just the war targets.

Kagura Nikon
Native Freshfood
Minmatar Republic
#151 - 2014-01-27 13:28:53 UTC
Abla Tive wrote:
Kagura Nikon wrote:


You have no CLUE.

We war dec Doznes of corps at same time because that is the only way to have a chance to get any kills. BEcause YOU PREYS.. are all utter cowards that rarely fight back.



Hmm, how about this as a solution to your lack of kills?

A company that declares war could be trying to wage aggressive war, which is normally considered a war crime.

Hence, their motives are suspect, so any declaring corp has its members automatically tagged with a *suspect* tag for the duration of the war dec.

This should greatly increase the opportunities for PvP

Don't you think?



War dec in eve is LEGAL sanctioned activity. It snot suspect because you went to the authorities and got a permit.

We PAY for our right to shoot you! You on other hand maybe should pay 500 mil per week to have rights to shoot each NPC faction or concord should come kill your ship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#152 - 2014-01-27 13:30:45 UTC
Maxpie wrote:
Kitty Bear wrote:
The broken part is station gaming.
Undocking whilst under a war-dec should enable the pvp log-off timer .. and disable quick redocking.

if you issue a wardec, that says you WANT to fight. so fight.



Totally agree with this.

Also, wardecs would be much improved if wars had actual conflict driver. Nearly all come along randomly, which is a shame really considering what it could be. I think that's why many defenders simply avoid the wardec. They have no real animosity against the attacker, nothing to gain. The attacker usually only wants kills, so the defender simply seeks to deprive them of it. Wars miss the core concept of what a war should be and that's unfortunate. Maybe there's no better way to implement that in high sec, but it would be cool.



The main problem is.. that the target structures you might have in HIGh sec are the same as low sec and have HP pool designed to be killed by dreads. THerefore you will NOT see wars with real objectives until a lot of infrastructure things are changed.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#153 - 2014-01-27 13:33:03 UTC
Also.. why peopel keep this stupid mentality that we camp trade hubs? Those are usually not een good palces to get kills because everyone will have socouts there.

Might be funny for you but most the kills of other mercs we get in ammarr, jita and doixie, while most of the " victim" type of players are outside those trade hubs.


No one should even OPEN the mouth to speak aboutwardecs until you spend at LEAST 1 monht in an wardeccign corp trying to make a LIVING of it.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#154 - 2014-01-27 13:34:44 UTC
Haedonism Bot wrote:
Alaekessa wrote:
Haedonism Bot wrote:
2. Newbies who stay in starter corps should be drafted into their faction militia after 30 days. This gives them a high degree of safety in their own faction space, immunity from wardecs, and incentives to leave highsec and pewpew. Likewise, older players who are between corps will also be in a faction militia by default.

I can't help but think you are being a smartass with this one but I honestly do think it is a good idea. Only change I would make is give the newbies 35 days.

I really think that this idea would also help drive home the fact the Eve is meant to a PvP centered game (not just ship combat PvP but PvP in all of its forms).


I'm serious as a heart attack. Wardecs can never be fixed without fixing NPC corps. Many wardeccers feel that the fix is to boot people into wardeccable NPC corps. While that would be an improvement over the current system (which favors carebears over all others), it would imbalance things somewhat too heavily in favor of the deccers.

It should be possible to evade wardecs, but it should not be immediate (hence the seven day cooldown I described), and it should have consequences. Militia membership would mean that wardec evaders would have to do their care bearing in their own faction highsec if they want to be safe (no more freightering to Jita), they wouldn't be easily able to just drop corp, hang out in a chat channel and carry on business as usual, because some of their members would likely need to move to a different region.

It has the added benefit that newbies would be funneled more towards lowsec and PvP. Lowsec would probably see a much needed population explosion, and lowsec piracy would once more become a thing worth doing. The poisonous influence of risk averse carebears in starter corp chat would be eliminated. A character's choice of race would actually mean something, but not in such a way that it would limit career choices.



Agreed. Maybe the numbers exactly can be tweeked, but your general ideas are right.

Also corp hooping must be fixed. So many corps have division 1 to 9 and move ALl members between them to avoid wars that is Stupid.


Wars should track members and contaminate the receiving corp.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#155 - 2014-01-27 13:36:13 UTC
Count Szadek wrote:
Firstly, I am not a Silver Tongue, But I am going to give it a shot:

OP: You need to realize that Hi Sec PVP Corps keep prices up in the market. If Indy Corps were able to run free with no losses than prices would plumet.

Basic Econimics: Too much product = lower prices = lower profits

Now, when you think of it this way:

PVP corps keep YOUR prices up, without them your prices would drop significantly for your products. Which means you win as well. Now, If you are having issues with PVP, and you would like to maximize profits, then work to getting escort divisions up. Just keep in mind that most PVPers do not want to babysit carebears, they will want to go huntin'

...I think I said that right.



several ex targets of us are now friends, And pay us to kill the ones that are bothering them. We do not baby sit.. but we make their enemies busy running from us.. too busy to bother our employers.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tchulen
Trumpets and Bookmarks
#156 - 2014-01-27 13:43:45 UTC
Kagura Nikon wrote:
Abla Tive wrote:
Kagura Nikon wrote:


You have no CLUE.

We war dec Doznes of corps at same time because that is the only way to have a chance to get any kills. BEcause YOU PREYS.. are all utter cowards that rarely fight back.



Hmm, how about this as a solution to your lack of kills?

A company that declares war could be trying to wage aggressive war, which is normally considered a war crime.

Hence, their motives are suspect, so any declaring corp has its members automatically tagged with a *suspect* tag for the duration of the war dec.

This should greatly increase the opportunities for PvP

Don't you think?



War dec in eve is LEGAL sanctioned activity. It snot suspect because you went to the authorities and got a permit.

We PAY for our right to shoot you! You on other hand maybe should pay 500 mil per week to have rights to shoot each NPC faction or concord should come kill your ship.


Yeah, but he's got a point. All you high sec wardeccers ever claim is you want fights. You want combat, right? right? You want to get into fights, yeah? Have I got that right? So his point stands. If all wardeccing corps became suspect you'd get lots more fights.

The main thing here is that you guys don't want more fights. What you want is easy kills. You want pretty much risk free fights. Claiming otherwise is just stupid because if you wanted fights involving risk you'd go to low sec or nullsec because, as you've already said, it's pretty hard to find fights with wardecs because the "carebears" just dock up and a hell of a lot easier to find fights in low or null. The part you don't like about that is you'd lose.

I'm not saying he's right. I'm not saying I agree with his point. What I am saying is all you wardeccers that pick on industrial corps are your own worst enemies. If you just wardecced each other you'd get fights and no one would complain about it being unbalanced but as I've said, it's not fights you're after. You just want easy, risk free pvp kills.

You say you PAY for your right to shoot your war targets. Ok, so why wouldn't it be fair for the war target corp to pay CONCORD 1 isk more to instantly invalidate the war? I mean, this stuff doesn't affect me because I just moved to null and now don't have to care about it but it seems to me that the fairest thing to do here is to have escalation in wardec costs. So you dec a corp, the corp and 24 hours later your dec becomes active. In that 24 hours the corp you decced gets to pay off CONCORD to instantly invalidate it otherwise they get decced with current mechanics. So after they've invalidated it you get to redec them but the cost doubles if it's within 1 month. So they get to invalidate it for the same as you paid and so on. You eventually get to dec them if you're willing to pay more than them but not if you're not. It adds a decent isk sink and means the situation is fair.



Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#157 - 2014-01-27 14:01:29 UTC
op lol, nice trolling.

but in some aspects u r right.
As Example why is it so cheap to war dec in hs. I would like that the potential fighting power is calculated in a war. Means when a corp wardecs another corp and has twice as many players the bill should rise (minimum corp size would be 10 below its assumed that there r 10 players in the corp for calculation).
And for neutral alts, if they come and rep a player who is in a war in a fight against a wartarget those alts will automatically get a tag which includes them for 3d in the war or till the war ends as a bonus to the standard suspect flag.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#158 - 2014-01-27 14:21:18 UTC
Agreed on the neutral rep point. If a player reps a WT in your view they should automatically be considered an ally to the war target for as long as you can see them. You can't 'neutrally' help one side of a war without expecting retaliation from the other!
Ptraci
3 R Corporation
#159 - 2014-01-27 14:21:25 UTC  |  Edited by: Ptraci
Kimmi Chan wrote:
Ptraci wrote:
The only way to be immune is to stay docked or - not play EVE.


Don't you think a mechanic that discourages people from logging in is kind of stupid?


Yeah let's remove consequences for anything. Lost a ship? Doesn't matter, have another one, cos you know people might rage-quit when their 20bn isk ship they spent years training for is popped. Other people are richer than you? Can't have that, some people might be upset and discouraged and stop playing. Just give them free stuff.

No I don't think it's stupid at all. In fact I think it's what makes EVE what it is. Quite unique. And quite attractive, to a certain mind-set. Yeah "other games" might have millions of players. Only EVE has people sinking substantial numbers of real dollars into the game either through PLEX or multiple accounts. And kudos to CCP for thinking of a way to allow it. They get the money, and players get pixels that have a very real chance of being obliterated. There's the thrill.

So anyway, the possibility of not being able to log in makes you value actually being logged in and free to move about a lot more. There's a price to freedom in EVE. I used to be a carebear. I didn't know how to defend myself. Now I do. I know I can roam high sec confident enough that even under a war dec the deccing party will get a bit of a shock unless I'm really not paying attention. I can always log in. A player not willing to invest time into understanding how to play EVE properly doesn't deserve to undock.
Kagura Nikon
Native Freshfood
Minmatar Republic
#160 - 2014-01-27 14:21:58 UTC
Tchulen wrote:
Kagura Nikon wrote:
Abla Tive wrote:
Kagura Nikon wrote:


You have no CLUE.

We war dec Doznes of corps at same time because that is the only way to have a chance to get any kills. BEcause YOU PREYS.. are all utter cowards that rarely fight back.



Hmm, how about this as a solution to your lack of kills?

A company that declares war could be trying to wage aggressive war, which is normally considered a war crime.

Hence, their motives are suspect, so any declaring corp has its members automatically tagged with a *suspect* tag for the duration of the war dec.

This should greatly increase the opportunities for PvP

Don't you think?



War dec in eve is LEGAL sanctioned activity. It snot suspect because you went to the authorities and got a permit.

We PAY for our right to shoot you! You on other hand maybe should pay 500 mil per week to have rights to shoot each NPC faction or concord should come kill your ship.


Yeah, but he's got a point. All you high sec wardeccers ever claim is you want fights. You want combat, right? right? You want to get into fights, yeah? Have I got that right? So his point stands. If all wardeccing corps became suspect you'd get lots more fights.

The main thing here is that you guys don't want more fights. What you want is easy kills. You want pretty much risk free fights. Claiming otherwise is just stupid because if you wanted fights involving risk you'd go to low sec or nullsec because, as you've already said, it's pretty hard to find fights with wardecs because the "carebears" just dock up and a hell of a lot easier to find fights in low or null. The part you don't like about that is you'd lose.

I'm not saying he's right. I'm not saying I agree with his point. What I am saying is all you wardeccers that pick on industrial corps are your own worst enemies. If you just wardecced each other you'd get fights and no one would complain about it being unbalanced but as I've said, it's not fights you're after. You just want easy, risk free pvp kills.

You say you PAY for your right to shoot your war targets. Ok, so why wouldn't it be fair for the war target corp to pay CONCORD 1 isk more to instantly invalidate the war? I mean, this stuff doesn't affect me because I just moved to null and now don't have to care about it but it seems to me that the fairest thing to do here is to have escalation in wardec costs. So you dec a corp, the corp and 24 hours later your dec becomes active. In that 24 hours the corp you decced gets to pay off CONCORD to instantly invalidate it otherwise they get decced with current mechanics. So after they've invalidated it you get to redec them but the cost doubles if it's within 1 month. So they get to invalidate it for the same as you paid and so on. You eventually get to dec them if you're willing to pay more than them but not if you're not. It adds a decent isk sink and means the situation is fair.





No.. we want an ECONOMICAL activity in high sec around fights. Being suspect is a compeltely different mechanic.

I can extend the same idiotic line of tought that he uesed.. and say.. you want to be left alone? Then logoff and never log back again.. you will be left alone. SAME PRINCIPLES as his stupid statement.

"If brute force does not solve your problem....  then you are  surely not using enough!"