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exploit use of junk to uncloak??

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Angelica Dreamstar
Aliastra
Gallente Federation
#21 - 2014-01-27 01:40:56 UTC
You want the cloak mechanics removed, because sometimes somebody (in this case: you) gets affected by jetcans around a gate?


Wow, you're mad!



Wanna hug? :/

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

ZAKURELL0 LINDA
4S Corporation
Goonswarm Federation
#22 - 2014-01-27 08:46:26 UTC
Barbara Nichole wrote:
There was ruling given once concerning the use of jet cans and litter to create a secondary shield around a pos. My guess though is if the gate litter is wrecks it's probably ok.. if you are buying 1000's of containers to plant in space probably not. You know, common sense...

who da fark buy cans to be dropped on gate? we just litter some random trash and the can magically appears!

RIP Iron Lady

Azrael Dinn
Center for Advanced Studies
Gallente Federation
#23 - 2014-01-27 09:46:01 UTC
I remember a case few years back when few of my friends made a system safe with cans near gate. CCP came and blew the cans up and told my friends that you may not camp the game in this manner.

That ended that way of killing hostiles then but I have not heard how the newer rules apply to this subject. My personal thoughts still are that it should be allowed but I know what the whining cloakers say about that. Evil

After centuries of debating and justifying... Break Cloaks tm

Veshta Yoshida
PIE Inc.
Khimi Harar
#24 - 2014-01-27 09:56:11 UTC  |  Edited by: Veshta Yoshida
Was as far as I am aware never deemed an exploit .. there was a time however when people had landfills in space for the purpose of decloaking and the methodology was frowned upon due to jump-lag generated .. that is decloaking using junk is/was OK but the lag was not.

If CCP at some point wants covert cloak hulls to be more than cyno and griefing platforms, then I am sure they will untick the database box that lets inanimate objects decloak and we can go back to playing "Pong" with warrior swarms when a gate activates Big smile
Azrael Dinn
Center for Advanced Studies
Gallente Federation
#25 - 2014-01-27 10:14:29 UTC
Veshta Yoshida wrote:
playing "Pong" with warrior swarms when a gate activates Big smile


Hehe... I remember this Lol
Nicely put there ms

After centuries of debating and justifying... Break Cloaks tm

Azrael Talie-Kuo
JPG Industries
#26 - 2014-01-27 10:45:31 UTC
Seems its valid in real life already....

Earth is PROTECTED!!!

http://www.google.com.au/url?sa=i&rct=j&q=&esrc=s&frm=1&source=images&cd=&cad=rja&docid=35zYanDdrPba3M&tbnid=ft7rPyo2OlOEhM:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.natural-environment.com%2Fblog%2F2008%2F04%2F16%2Fimages-of-earth-surrounded-in-space-junk%2F&ei=FDjmUu3GNZfFoATm0IGQCA&bvm=bv.59930103,d.cGU&psig=AFQjCNE99ZajLR8PS506087IqmoEdYgJuw&ust=1390905739648086

Every bully walking the face of the earth needs your fear to survive. Without your fear, they are nothing.

Inside of each bully is a pathetic, sad, pitiful shell of a human being, who seeks out people they feel they can intimidate.

seth Hendar
I love you miners
#27 - 2014-01-27 12:35:46 UTC
Benny Ohu wrote:
using objects to decloak is not an exploit

using an unreasonable number of objects is generating load on the server and against terms of service

yeah, so i heard, when we received a GM notification not to do the following again:

dduring a fight, we had carriers near a gate, plus a small gang camping said gate, so in an attempt (successfull btw) to catch cloackys, we assigned the carriers drones to campers.

after a few kill, we received a GM notification has to how this was considered an exploit to cause lag on gates.

we then asked him if, 5 ishtar deploying drones around the gate would be ok, he said yes.

basically, 2 carriers assigned 20 warriors on a gate causes lag, but 5 ishtar deploying 25 drones and assigning them doesn't...CCP's logic......
Billy McCandless
The McCandless Clan
#28 - 2014-01-27 12:45:59 UTC
seth Hendar wrote:
Thinking is hard.

"Thread locked for being deemed a total loss." - ISD Ezwal

Kaarous Aldurald
Black Hydra Consortium.
#29 - 2014-01-27 12:54:22 UTC
seth Hendar wrote:
Benny Ohu wrote:
using objects to decloak is not an exploit

using an unreasonable number of objects is generating load on the server and against terms of service

yeah, so i heard, when we received a GM notification not to do the following again:

dduring a fight, we had carriers near a gate, plus a small gang camping said gate, so in an attempt (successfull btw) to catch cloackys, we assigned the carriers drones to campers.

after a few kill, we received a GM notification has to how this was considered an exploit to cause lag on gates.

we then asked him if, 5 ishtar deploying drones around the gate would be ok, he said yes.

basically, 2 carriers assigned 20 warriors on a gate causes lag, but 5 ishtar deploying 25 drones and assigning them doesn't...CCP's logic......


The really funny part is when you get 2 contradictory GM rulings for the same thing because someone used 2 accounts so they could petition you twice.

"The rules" are entirely subjective to which GM you get. It's honestly disgusting.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Billy McCandless
The McCandless Clan
#30 - 2014-01-27 13:03:23 UTC
Kaarous Aldurald wrote:


The really funny part is when you get 2 contradictory GM rulings for the same thing


There were two different circumstances here.

Reading is hard too.

"Thread locked for being deemed a total loss." - ISD Ezwal

Inxentas Ultramar
Ultramar Independent Contracting
#31 - 2014-01-27 13:07:21 UTC
Yorlock wrote:
Seems like we just need to get rid of cloaks and remove the temptation to cause unreasonable server load then with the junk clouds.


Bolded the important part. The problem is merely that this particular tactic potentially causes lag when taken to the extreme. As far as I know CCP's stance is simple: making a "dirty" gate is fine but don't look surprised when a GM steps in and cleans that mess up after a while.
Kaarous Aldurald
Black Hydra Consortium.
#32 - 2014-01-27 13:07:57 UTC
Billy McCandless wrote:
Kaarous Aldurald wrote:


The really funny part is when you get 2 contradictory GM rulings for the same thing


There were two different circumstances here.

Reading is hard too.


So is reading comprehension, apparently. I was making a non specific example from my personal history, in reply to the post I quoted.

I didn't bother reading the OP because he needs to figure out what the Enter key is, and because any post that starts with "we need a dev ruling" is never worth reading.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Billy McCandless
The McCandless Clan
#33 - 2014-01-27 13:15:13 UTC
Kaarous Aldurald wrote:


I didn't bother reading the OP because he needs to figure out what the Enter key is, and because any post that starts with "we need a dev ruling" is never worth reading.



Now THAT we can both agree on

"Thread locked for being deemed a total loss." - ISD Ezwal

RAIN Arthie
The Scope
Gallente Federation
#34 - 2014-01-27 13:33:12 UTC
Or create a trash launcher?
Barbara Nichole
Cryogenic Consultancy
#35 - 2014-01-27 16:09:13 UTC  |  Edited by: Barbara Nichole
ZAKURELL0 LINDA wrote:

who da fark buy cans to be dropped on gate? we just litter some random trash and the can magically appears!
...except that if you are short on people to jet the cans, since they only last 2 hours at best, placing enough jet cans to make a difference will eventually have dimishing returns as the cans start imploding. Buying the cans and loosing them at the gate would become a longer term hazzard..and allow more litter.. either way I suspect, there is a point where it starts to introduce lag and CCP will want to get involved then.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Billy McCandless
The McCandless Clan
#36 - 2014-01-27 16:16:32 UTC
Barbara Nichole wrote:
ZAKURELL0 LINDA wrote:

who da fark buy cans to be dropped on gate? we just litter some random trash and the can magically appears!
...except that if you are short on people to jet the cans, since they only last 2 hours at best, placing enough jet cans to make a difference will eventually have dimishing returns as the cans start imploding. Buying the cans and loosing them at the gate would become a longer term hazzard..and allow more litter.. either way I suspect, there is a point where it starts to introduce lag and CCP will want to get involved then.


Im not sure, but doesnt an unanchored item disintegrate just as quickly?

"Thread locked for being deemed a total loss." - ISD Ezwal

Exitosus Tentationem
Center for Advanced Studies
Gallente Federation
#37 - 2014-01-27 16:20:52 UTC  |  Edited by: Exitosus Tentationem
Yorlock wrote:
The petition system does not show the proof of how many objects were on the gate. Only that an object prevented you from cloaking and that is not proof of an exploit of enough to refund ship and implant/skill points lost in the case of a t3 loss. This is why we need a dev ruling on this issue.

That's why god invented screenshots. And why CCP has magically provided a means for including screenshots in the petition.

But clearly, you're already explored these options, yes?
No..?! Well... Get to it!
Barbara Nichole
Cryogenic Consultancy
#38 - 2014-01-27 16:31:41 UTC
Billy McCandless wrote:
Barbara Nichole wrote:
ZAKURELL0 LINDA wrote:

who da fark buy cans to be dropped on gate? we just litter some random trash and the can magically appears!
...except that if you are short on people to jet the cans, since they only last 2 hours at best, placing enough jet cans to make a difference will eventually have dimishing returns as the cans start imploding. Buying the cans and loosing them at the gate would become a longer term hazzard..and allow more litter.. either way I suspect, there is a point where it starts to introduce lag and CCP will want to get involved then.


Im not sure, but doesnt an unanchored item disintegrate just as quickly?

I'm not sure but the point of the store bought cans is they can be anchored.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Inxentas Ultramar
Ultramar Independent Contracting
#39 - 2014-01-27 16:50:21 UTC
Im my experience even unachored (secure) containers remain in space pretty much indefinately. Wouldn't be surprised if it despawns by not interacting with it for 30 days, just like other stuff in the game.
Abishai
#40 - 2014-01-27 16:57:55 UTC
Jetcan drift, make it so.
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