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Typhoon Fit - Quandary - Tankability

Author
Bertrand Butler
Cras es Noster
#41 - 2014-01-21 19:16:26 UTC  |  Edited by: Bertrand Butler
Sid Crash wrote:
Yes, it means you're spamming missiles at stuff that's effectively already dead but you didn't know it yet (ie, lots of overkill), probably outside sentry and painter range and messing up your aggro.


Then I guess you don't understand MJD ships after-all man.
Sid Crash
#42 - 2014-01-21 19:17:18 UTC
Bertrand Butler wrote:
Then I guess you don't understand MJD ships after-all man.


Go on, enlighten us.
Batelle
Federal Navy Academy
#43 - 2014-01-21 19:18:00 UTC
Bertrand Butler wrote:

[Typhoon, LVL 4 Sansha Armor]

Bouncer II x4


No bueno.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#44 - 2014-01-21 19:34:50 UTC
I don't want to get involved in your guys' argument but Typhoon is kinda designed around AB fits. It's almost as fast as a Navy Mega, so running it without an AB seems counter productive. If I was running this boat with logi, I'd definitely fit it for extra mobility.
Bertrand Butler
Cras es Noster
#45 - 2014-01-21 19:38:32 UTC  |  Edited by: Bertrand Butler
Quote:
Go on, enlighten us.


The MJD jumps you 100km in the direction of your choosing. There are three reasons to use MJDs in PvE.

1. npcs cannot scam you, so its a very good gtfo option for new players adjusting to the difficulty level (like the OP).
2. range tanking, which results in lower tank and capacitor requirements for new players.
3. indirect tracking increase to turrets and sentry drones.

Since you can jump in a 100km radius anywhere, some basic triangulation skills will ensure you stay inside your optimal range, and move pretty fast to the next gate or mission objective. You never need to jump AWAY from the npcs. Also, as you get more proficient with the module you learn to use split weapon systems (for example, drones and missiles) much more effectively in some missions that have spawns far apart.

Lastly, the problem you were describing "spamming missiles-overkill-getting outside of sentry or TP range) is a compound error on your part stemming from two things. Your little experience with the MJD PvE BS and your equation of range to overkill in CM PvE. The first was demostrated above to be wrong.

The second is a lot simpler. The amount of overkill you get in a mission is directly proportionate to your understanding of the mission at hand, as well as the ship you are flying. What the triggers are, how many salvoes does each npc need to kill, how to sync your damage application (TP) to your DPS and how to use split weapon systems (drones + turrets/missiles, with or without high slot grouping). Missiles in PvE have the disadvantage of flying time, but the advantage of always hitting for predictable damage, damage that can be viewed, assessed and relied upon for the next time you encounter the same npc. Thus, after a while you start to count your salvoes, and if you tend to run many missions for a certain faction you also learn to count the salvoes needed for each and every npc. Hell, even with no knowledge in the mission, if you see that you need 5 salvoes to kill a ship and there are 4 more ships of the type in the mission, you adapt and adjust accordingly instantly.

I could go on, but I don't think we are helping the OP here man...so I will stop here. Hope that helps, cheers..C:

Quote:
No bueno.


Yep, I just changed the fit in Pyfa without changing the drones. My bad.
Batelle
Federal Navy Academy
#46 - 2014-01-21 19:46:42 UTC
In my rattlesnake I switch the cruise missiles over to the next target early and let the drones finish. With the typhoon you get much less damage from the sentries and more from the cruise so I'm not sure how effective this would be there. There's also no RoF bonus on the snake.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Sid Crash
#47 - 2014-01-21 19:51:04 UTC  |  Edited by: Sid Crash
Your fits rely on painters which have issues outside 45km which means your Furies will be terrible, meaning lost applied dps. I really don't get this fascination with "range tanking", it's not needed and generally just means you waste a lot of time due to flight time or low dps weapons/ammo. I don't know if anyone can remember that far back but we used to do FINE before the introduction of MJD...

And, as Riot girl stated; the Typhoon is FAST. In the 3 minutes it takes you to get your MJD back up it'll have covered 80km WHILE being able use its furies due to proper rigs.

I just don't get the craze people have when it comes to MJD, yes on some ships it makes really good sense to have it as an extra (generally short range weapons fits) but to have it as the only option is just bad. It can be useful as a GTFO last resort and in very specific missions it'll be helpful but there's better ways to use a midslot and PG.


Quote:
Lastly, the problem you were describing "spamming missiles-overkill-getting outside of sentry or TP range) is a compound error on your part stemming from two things. Your little experience with the MJD PvE BS and your equation of range to overkill in CM PvE. The first was demostrated above to be wrong.


Painters are a binary thing, outside optimal they either work or they don't. So they don't reduce in effectiveness but instead the chance to actually apply gets lowered. And THAT means that outside painter optimal you simply can not tell whether or not your painters will be working when your fury missile hits the target and thus you can't tell upfront how much damage you're actually going to do. And THAT means you'll either send one extra volley "for good measure" or you have to get back to that almost dead target when it turns out you didn't kill it.

And since your only have a limited amount of painters that's gonna be awkward if you're shooting several targets at the same time and that's assuming they'll apply in the first place. Realistically it just doesn't make sense.
Batelle
Federal Navy Academy
#48 - 2014-01-21 20:09:29 UTC
Sid Crash wrote:

And, as Riot girl stated; the Typhoon is FAST. In the 3 minutes it takes you to get your MJD back up it'll have covered 80km WHILE being able use its furies due to proper rigs.

I just don't get the craze people have when it comes to MJD, yes on some ships it makes really good sense to have it as an extra (generally short range weapons fits) but to have it as the only option is just bad. It can be useful as a GTFO last resort and in very specific missions it'll be helpful but there's better ways to use a midslot and PG.


MJD is great when added range doesn't cost you DPS. That points pretty squarely at cruise missiles and sentries. Cruises do have the downside of flight time. And sometimes you can trade in some of that tank for something useful.

Typhoon has 100mbit of bandwidth, and makes effective use of 4x sentries to augment its overall dps and frig sniping potential. This pushes heavily in the favor of MJD as you get all your movement done at once and then can use sentries. Mobile depot and sentry drones don't synergize well with an AB. If you want to move slowly toward something while shooting missiles, I would think a caldari BS would be more suitable.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#49 - 2014-01-21 21:20:30 UTC
Bertrand Butler wrote:
The MJD jumps you 100km in the direction of your choosing. There are three reasons to use MJDs in PvE.

1. npcs cannot scam you, so its a very good gtfo option for new players adjusting to the difficulty level (like the OP).
2. range tanking, which results in lower tank and capacitor requirements for new players.
3. indirect tracking increase to turrets and sentry drones.


Normally, I'd agree. However, for a new player (and even myself), it's very difficult to fit both an AB and an MJD. You also need to sacrifice a mid for a SeBo if you use MJD. The ship is designed to engage in a 20-80 km range and I feel it performs best within those ranges. With an AB, the ship is so fast that you don't need to worry about being tackled by frigs because you should kite them easily with just an AB, and light drones are easier to use at that range. Just my two cents.
voetius
Grundrisse
#50 - 2014-01-21 21:48:53 UTC
Perhaps it's a skills thing, my Typhoon does 1100 Dps:

Cruise Missile Launcher II x 6, Fury
Drone Link Augmentor II

Experimental 100MN Afterburner I
Medium Electrochemical Capacitor Booster, 800s
PWNAGE x 2
Alumel-Wired sensor booster, Scan Res, Targetting range

LAR II
Active Armor Hardener x 3
BCS x 3

Garde II x 4
Hobgoblin II x 5

Large Sentry Damage Augmentor I
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I

Without hardwirings it needs AWU V and all rigging IV and has 0.5 cpu left over.

The tank is a bit lighter than I would prefer but the only time I've had to pay real attention is sometimes in Dread Pilot Scarlett.
Dr Cedric
Science and Trade Institute
Caldari State
#51 - 2014-01-22 01:44:59 UTC  |  Edited by: Dr Cedric
I'll offer my humble opinion to the OP

You're seeing alot of fits from people that have chosen their fit to work the way they want to play, so the opinions you're getting about their performance is for the most part based on the same thing: the way they want to play.

SO, from what I've read, you want to use missiles and Drones, and seem to prefer the shields for tank. The BS that fits that bill is the Rattlesnake. Seeing as how you want to fund your BS purchase from Lvl 3 income, that cost might be prohibitive. The next best option might be the Gila (the Gurista's Cruiser, also Drones/Missiles/Shields). Cheaper than the Snake, a good enough tank for Lvl 4's and also fits your play style.

Now, if you don't want to go faction (and honestly, I wouldn't...yet) there are plenty of options. For starters, you could get a Raven and learn how Cruise Missiles work in a Lvl 4, not to mention get familiar with spawn triggers and the like. If you want to stay w/ Typhoon, then fine. Again, best not to worry about Max DPS and finishing speed, rather figure out how the missions work, and just how much tank you really need.

If I were you (and I have been in your position before) I would look at all the BS that have one or more of your chosen play style characteristic (shield-tank, Drones, Missiles) choose one and fit the most outrageous tank you can fit. Forget about any damage mods, forget about any support/ewar mods, heck even buy cheap T1 weapon modules.

Next, I'd look at some internet resources on running missions in your area of space, to get an idea of what to do. Then, I'd start doing your level 4's (with your ridiculous, over-the-top-perma-boost-monster tank) and see how it feels.

Do 5 or 10 missions, get an idea of the kind of Damage you'll be seeing/doing, then tweak a bit. Add some DPS, get rid of some tank, start adding support mods, until you get to a place where YOU are comfortable.

Then, after you know your missions in and out, know exactly how your ship performs, THEN start maxing for DPS. It is entirely possible to run Lvl 4's with a 200dps tank IF you know what you're doing and can kill the rats faster than they kill you. That comes with experience, skills and a fair amount of ISK invested into your ship.

I hope this helps!

Cedric

Kirkwood Ross
Golden Profession
#52 - 2014-01-23 01:39:51 UTC
Riot Girl wrote:
The first one looks too expensive and the second one has no prop mod. You should use mission-specific hardeners anyway but both of those look pretty crappy. I'm currently looking at an armour tanked fit for myself, I'll post it when I've finished it if you want.



<[Typhoon, New Setup 1]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
[empty low slot] <--- Mission specific hardener
[empty low slot] <--- Mission specific hardener
Large Armor Repairer II

Large Micro Jump Drive
Cap Recharger II
Cap Recharger II
[empty med slot] <--- Whatever you want
[empty med slot] <--- Whatever you want

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
[empty high slot] <--- Whatever you want

Large Warhead Flare Catalyst I
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I




Riot Girl
You'll Cowards Don't Even Smoke Crack
#53 - 2014-01-24 17:45:10 UTC
After using the fit I posted earlier, I can say this ship is pretty fun to use. It's very fast, needs a lot of manual control and a lot of micromanagement which keeps things interesting. I've found 20-60km to be a comfortable engagement range for most rats and perma-running AB will mitigate a lot of damage. I feel Typhoon is an example of how combat battlecruisers should be; Light battleships, rather than heavy cruisers.
Arsine Mayhem
Doomheim
#54 - 2014-01-26 22:54:14 UTC
[Typhoon Fleet Issue, Typhoon Fleet]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System or Damage Control II
Drone Damage Amplifier II
Large Armor Repairer II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II

Target Painter II
Target Painter II
Medium Capacitor Booster II, Cap Booster 800
Sensor Booster II, Targeting Range Script
Large Micro Jump Drive

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II

Large Anti-Explosive Pump I
Large Auxiliary Nano Pump I
Large Warhead Calefaction Catalyst I

Bouncer II x5
Warrior II x5
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