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High Sec War Deccing is Utterly Broken.

First post
Author
Logan Revelore
Symbiotic Systems
#21 - 2014-01-26 01:17:57 UTC
Every corporation should have a security division to deal with enemies. If you don't, then you're just asking for it.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#22 - 2014-01-26 01:19:39 UTC
Diska Eamod wrote:
Victor Andall wrote:
"Only my play style is correct. Any suggestions you give me are incorrect and unacceptable. I want CCP to change this to my desires even though I posted in the wrong forum"

There, OP, I fixed your summary.



Following this line of reasoning I propose that every corporation that declares a wardec should be denied access to all ships except mining vessels for a week, following the week of the war. In this way, do we ensure that all parties are equally forced into play styles that they do not wish to participate in.

if a player formed or joined a corporation, then wardeccing is a playstyle they chose to participate in
Kimmi Chan
Tastes Like Purple
#23 - 2014-01-26 01:22:57 UTC
I wonder if there are bards in Eve.

Bards to sing the tales of valiant warriors who square off on the field of battle; songs of those who rise to the challenge of their rivals!

Or, you know, those who impotently declare war on corps that they know won't fight. Something tells me that the bards won't sing much about that at all.

RvB really has the right of it - permanently in a war worthy of song and drink. The tales of their bravery and fortitude will be sung for eons. Those that war-dec little indy corps? - not really worth singing about yea?

Three cheers for RvB!

Also, to the OP... part of being in a corp is being wardecced. No sense crying about it here. The bards don't care about your tragic lament - too many falsely dramatic undertones and way too much of a predictable plot progression.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Marwen DeGaulle
Aliastra
Gallente Federation
#24 - 2014-01-26 01:52:33 UTC
looks like you've solved whatever problem you had by dropping into an NPC corp.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#25 - 2014-01-26 01:54:25 UTC
Logan Revelore wrote:
Every corporation should have a security division to deal with enemies. If you don't, then you're just asking for it.

Wars in eve being what they are, getting a security division is kinda ill advised since fighting back has no incentive.
Marwen DeGaulle
Aliastra
Gallente Federation
#26 - 2014-01-26 01:55:48 UTC
Tyberius Franklin wrote:
Logan Revelore wrote:
Every corporation should have a security division to deal with enemies. If you don't, then you're just asking for it.

Wars in eve being what they are, getting a security division is kinda ill advised since fighting back has no incentive.


wrong
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#27 - 2014-01-26 01:59:49 UTC
Marwen DeGaulle wrote:
Tyberius Franklin wrote:
Logan Revelore wrote:
Every corporation should have a security division to deal with enemies. If you don't, then you're just asking for it.

Wars in eve being what they are, getting a security division is kinda ill advised since fighting back has no incentive.


wrong

You have some reasoning behind that?
Dior Rellik
NERFSQUAD
#28 - 2014-01-26 02:06:46 UTC
Tyberius Franklin wrote:
Marwen DeGaulle wrote:
Tyberius Franklin wrote:
Logan Revelore wrote:
Every corporation should have a security division to deal with enemies. If you don't, then you're just asking for it.

Wars in eve being what they are, getting a security division is kinda ill advised since fighting back has no incentive.


wrong

You have some reasoning behind that?


Well we could always say that diplomacy is an option but for pure indy corp who cannot fight back, what else are they to do ? Sit in the station for a week or a month or more hoping it will go away ?

You need to be able to fight back or at least try. Then the greifers (Which most of the time just want newer/smaller corps to disband) know you wont be such push overs.

Plus your less likely to get ganked if you have combat chars hanging around during a mining session.


BTW. What's your reasoning for saying otherwise ?
Rolstra
Moo's Mudpit
#29 - 2014-01-26 02:10:54 UTC
Near as I can tell it's not broken at all, Make 3 or 6 corps, put an alt with a few days of training as the CEO/Director of each corp, when a war Dec comes along drop from one corp and join another (For luls make the dec mutual before leaving). Then keep playing, this will put a ten minute break in your game play. If you have POS'es simply create each of the corps with the alt that has standings for anchoring POS'es, then all you do is un-anchor your POS'es, join the new corp and anchor it back up.

Can't see anything broken in that. Some group wastes 50mil and gets nothing, you avoid engaging in game content and keep playing, and the whole process repeats every week.

Yeah nothing broken here.
Tydeth Gilitae
Magewright Artificers
#30 - 2014-01-26 02:17:47 UTC  |  Edited by: Tydeth Gilitae
Little Dragon Khamez wrote:
Try ewar vs rr alts.


Actually, you can't just use ewar on them; that's only going to get you killed even faster.

By having the RR ships outside your corp while you're at war, or even in NPC corps, you force your enemy to perform one of the following:

1. Try to kill you anyway, which might not work with the healers on you. After all, that's their entire point, to prevent you from dying.
2. Just ewar or shoot at the RR, invoking Concord. You may now stop wasting ammo on this guy's ship and save it for his friends or any space assets. His pod does still count as a space asset.
3. Get one or more friends to gank/ewar the RR instead of himself. His friends get Concordoken, you lose healing, war target still lives and might turn the battle.
4. Get neutral/NPC-Corp RR himself, be they friends or alts, to try to get you to do #2 or 3.
5. Run away, unless you have warp jammer(s) of some flavor on him.
6. Stop shooting you and dock, if you for whatever reason engaged him near a station.

Point being, just using ewar on neutral/NPC RR is unwise. Encountering such must be handled tactically if you wish to succeed against it. The best counter to enemy RR is friends/alts of your own, so you can focus on your war.

Now for OP:

War Decs exist solely to allow aggressive corporations and alliances to engage other groups freely in PVP in High-sec. Whatever reason they choose to exercise that PVP is up to them. High-sec is not, never was, and shall never be safe. PVP is only discouraged by Concord by forcing loss on the attacker in the case of gank, but all that really did was turn ganking into a spreadsheet game; I've seen one used by a fleet to determine how many Catalysts it'd take to pop a certain mining ship before Concord showed up.

Quote:
--No corp/alliance should be permitted to issue more than three concurrent war declarations.

Each successive concurrent WarDec costs a lot more than the previous. I think it was 50m for war #1, 100m for #2, 200m for #3, and so on. At that point, it's not really isk-efficient to have a bazillion wars, which means there are goals in mind for the aggressor in those wars. Perhaps they're mercs, and other corps are footing the bills. Maybe the corp is targeting known out-of-alliance alt/holding corps, so the defenders can't hop to avoid a war on just one. Alternatively, the target corps have members with really expensive assets and the attackers want the goods.

Quote:
--War dec fees are too low by a factor of ten. Only 50 million isk to dec an entire alliance for a week is nonsensical.

It only costs 1.5 to 2.5m (somewhere in that range) isk to make a corp, and therefore to drop and remake the corp to dodge the war. This used to be declared an exploit, but CCP later overturned that ruling for some reason. In light of that being clear, 50m is a bit high for war, or perhaps the corp creation cost needs an extra 0 since WarDecs also serve as an isk sink, countering inflation in the game. Yeah, I think I'd prefer raising corp creation cost, to balance wardecs better, incentivise staying and fighting (it'd cost less to make a medal to offer to those who fight for you than to make new corp), and sink a bit more isk from the economy if drop/reform is still being used.

Regarding your rant on RR, I'll just point to my list above, about how to deal with enemy "neutral" RR. Mercs and/or larger corps/alliances actually are the answer, as numbers are important to EVE combat. True 1v1s are rare, as any aggressor would want to engage only when he knows he has a good chance of winning.

And others:

Quote:
Or when a character drops Corp due to wardec the ceo should be able to add a deserter tag to the gutless, offending character so that future ceos can easily determine their worth.


I think we can use C&P forum for that; iirc desertion during war IRL is a crime, at least in the US. It might also be in other nations, and I can certainly see New Eden's empires not taking kindly to such, either.

It wouldn't be much different than the current use in warning of thieves, Awoxers, and the like.

Quote:
- starbases cannot be taken down during a wardec
- alts of defenders are flagged as targets
- station services including hangars defenders have assets in are flagged as targets and can be destroyed
- corps can't be remade to shed decs, all defenders are flagged even if they drop corp
- targets are marked on the ingame map for the aggressors
- defenders have to pay for the dec when they lose


Starbases: Actually, this I can go for. If they have assets, let them fight for them. That's already the case with POCOs, I believe. On the other hand, if you're deccing over the moon, them removing the thing frees that moon for your POS, without any structure shoot needed. Then again, you paid 50m+ to shoot, so you should get to shoot something.

Alts flagged as targets: If alts of attackers are also flagged in the war, so that all players in the war, regardless of which character they're on, may engage each other, it might be ok. It is probably best not to open this can of worms for either side, but if opened it should go both ways to give everyone risk.

Corps can't be remade to shed decs: Yes. I'm not sure why that wasn't coded in rather than overturned as a GM ruling in the first place.

Flagged if they drop corp: If this works both ways - where if any character on either side of the war drops, the opposing side (or maybe even both sides, the deserting traitor) get kill rights on him - I'd be cool with it.

Targets marked on map: No. Get your own intel; Locator agents exist for this.

Defenders pay dec fee if they lose: Surrender feature exists for this purpose. Just add the total wardec fees to your conditions when you Evemail offering to let them surrender to end the war, and don't accept surrender until they do it right.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#31 - 2014-01-26 02:22:42 UTC
Dior Rellik wrote:

Well we could always say that diplomacy is an option but for pure indy corp who cannot fight back, what else are they to do ? Sit in the station for a week or a month or more hoping it will go away ?

You need to be able to fight back or at least try. Then the greifers (Which most of the time just want newer/smaller corps to disband) know you wont be such push overs.

Plus your less likely to get ganked if you have combat chars hanging around during a mining session.


BTW. What's your reasoning for saying otherwise ?

Evasion.

That alone pretty much invalidates the idea of being locked down. The ease of dropping corp for the duration of a wardec typically makes securing protection the worse option.

Consider, when you leave the corp for the duration of a dec:
- Your concord protection towards the attacker is restored, making you no longer a priority target to them
- You in no way need to concern yourself with anything but your core activity
- You eliminate the losses which would occur from fighting back, which are almost never going to be made back through any war related activity
- There is no incentive whatsoever to remain under the dec.
- I don't know of many people who want to spend their time just sitting around on guard duty; it's a pure loss of time that could be spent doing other things for the guards unless they are being compensated, in which case it's a loss for the corp paying the costs and...
- Even then it still doesn't guarantee there won't be any losses, or worse...
- In the event they were actually out for a fight, your giving them exactly what they want

As the war system is, I don't consider it in any way surprising that many corps don't prepare a defense. Granted you could try for a reputation defense as a group that does fight back, but again, as stated above, that could only serve as evidence of your suitability as prey to other aggressors.
Herzog Wolfhammer
Sigma Special Tactics Group
#32 - 2014-01-26 02:25:08 UTC
Don't let players start a corp until their account is 6 months old.
Problem solved.

Bring back DEEEEP Space!

Michele Bachmann
The Scope
Gallente Federation
#33 - 2014-01-26 02:56:45 UTC
As a hopeful CSM9 candidate who specializes in these kinds of issues these concerns raise some interesting questions and ideas.

I agree that the current wardeccing system is broken. Although not in the ways you listed.

In my opinion, dropping into an NPC corp that cannot be wardecced is unacceptable for characters of a certain age or skillpoint level. After a period of 6 months or x number of skillpoints that a character has accrued, that character should be placed into an NPC corp that can be wardecced. These NPC corps should be divided by race and should cost an almost prohibitive amount (upwards of 500mil/week) characters can join another player owned corp at any time once after 24 hours in said NPC corp.

EVE is a social game with both positive and negative interactions between players. Simply deciding that you will not participate in an action you see as negative or detrimental to your game is not in the spirit of the sandbox that we all play in.

Corps pay for the privilege to declare formal war between two parties. These wars almost never last forever and are relatively simple to overcome with enough planning and chutzpah.

Another broken mechanic in the wardec system is assets in space, namely, POCOs. Currently if a corp is under a wardec they cannot transfer pocos to another corp. This fact contrasted with the phenomenon of players leaving corps that are wardecced at will is the height of hypocrisy. To me and a great deal of other players characters are considered a corporation's greatest asset. Why they should have more leeway under a wardec than the lowly poco is beyond reason.

I look forward to your feedback and discussion
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#34 - 2014-01-26 03:12:56 UTC
Michele Bachmann wrote:

In my opinion, dropping into an NPC corp that cannot be wardecced is unacceptable for characters of a certain age or skillpoint level. After a period of 6 months or x number of skillpoints that a character has accrued, that character should be placed into an NPC corp that can be wardecced. These NPC corps should be divided by race and should cost an almost prohibitive amount (upwards of 500mil/week) characters can join another player owned corp at any time once after 24 hours in said NPC corp.

If this ever happens you can enjoy some glorious results, large numbers of solo corps, people playing skill queue online while under decs and people like me devoting a single character with no assets to sitting in these costly NPC corps to see how deep into negative wallets we can go.

Good luck with creating forceful interactions. Should you have any measure of success I believe myself and many others will be thwarting your intentions through every mechanical loophole we can get our hands on.
Angelica Dreamstar
Aliastra
Gallente Federation
#35 - 2014-01-26 03:16:00 UTC
It doesn't matter what their reason is.


The point is that you're not fighting back, although you could. If you can't, then learn how to do it. If you believe that's not why you're playing this game, then drop back to npc corp.


You either stand, fight or run ... and fighting is the only fun one.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Michele Bachmann
The Scope
Gallente Federation
#36 - 2014-01-26 03:19:36 UTC
Tyberius Franklin wrote:

If this ever happens you can enjoy some glorious results, large numbers of solo corps, people playing skill queue online while under decs and people like me devoting a single character with no assets to sitting in these costly NPC corps to see how deep into negative wallets we can go.

Good luck with creating forceful interactions. Should you have any measure of success I believe myself and many others will be thwarting your intentions through every mechanical loophole we can get our hands on.


1. A single character leaving corp does not drop the wardec from the corp the character just left. A wardeccable NPC corp keeps a character that dropped corp under a wardec from permanently being able to say 'no' to certain game mechanics. I should point out that these game mechanics effect every player in this game should they choose to play with other people and in player made groups. Players in NPC corps have an unfair advantage on other capsuleers, this fact cannot be denied.

2. Exploits are bannable under the EULA
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#37 - 2014-01-26 03:29:16 UTC  |  Edited by: Tyberius Franklin
Michele Bachmann wrote:
Tyberius Franklin wrote:

If this ever happens you can enjoy some glorious results, large numbers of solo corps, people playing skill queue online while under decs and people like me devoting a single character with no assets to sitting in these costly NPC corps to see how deep into negative wallets we can go.

Good luck with creating forceful interactions. Should you have any measure of success I believe myself and many others will be thwarting your intentions through every mechanical loophole we can get our hands on.


1. A single character leaving corp does not drop the wardec from the corp the character just left. A wardeccable NPC corp keeps a character that dropped corp under a wardec from permanently being able to say 'no' to certain game mechanics. I should point out that these game mechanics effect every player in this game should they choose to play with other people and in player made groups. Players in NPC corps have an unfair advantage on other capsuleers, this fact cannot be denied.

2. Exploits are bannable under the EULA

1. Characters can enjoy the same immunity from wardecs that NPC characters have through simply having ready corps to transfer to during wars. This method is already used. Your solution does nothing to address this. If having decs on corps that are empty save holding characters is enough for you to count this as a success because the dec still exists you may want to revise the scope of your goals to something more meaningful. Aggressors could in theory follow the characters fleeing the dec, though with a still relatively small number of premade corps I think it unlikely we will see them following through.

ED: The only difference between an NPC corp member and a player corp member who has a corp to evade to is that no one will ever flush 50mill isk down the drain trying and failing to dec the NPC corp player (unless your plan goes through, then either way it's isk lost).

2. Loopholes are not exploits until officially declared so, and as evidenced by the current state of wardecs, it's very likely not all will be considered as such
Dinsdale Pirannha
Pirannha Corp
#38 - 2014-01-26 03:35:12 UTC
Michele Bachmann wrote:
Tyberius Franklin wrote:

If this ever happens you can enjoy some glorious results, large numbers of solo corps, people playing skill queue online while under decs and people like me devoting a single character with no assets to sitting in these costly NPC corps to see how deep into negative wallets we can go.

Good luck with creating forceful interactions. Should you have any measure of success I believe myself and many others will be thwarting your intentions through every mechanical loophole we can get our hands on.


1. A single character leaving corp does not drop the wardec from the corp the character just left. A wardeccable NPC corp keeps a character that dropped corp under a wardec from permanently being able to say 'no' to certain game mechanics. I should point out that these game mechanics effect every player in this game should they choose to play with other people and in player made groups. Players in NPC corps have an unfair advantage on other capsuleers, this fact cannot be denied.

2. Exploits are bannable under the EULA


What are you?
A James 315 alt, or a griefer alt of some bored, rich null sec group?
Michele Bachmann
The Scope
Gallente Federation
#39 - 2014-01-26 03:38:00 UTC  |  Edited by: Michele Bachmann
Tyberius Franklin wrote:

1. Characters can enjoy the same immunity from wardecs that NPC characters have through simply having ready corps to transfer to during wars. This method is already used. Your solution does nothing to address this. If having decs on corps that are empty save holding characters is enough for you to count this as a success because the dec still exists you may want to revise the scope of your goals to something more meaningful. Aggressors could in theory follow the characters fleeing the dec, though with a still relatively small number of premade corps I think it unlikely we will see them following through.

2. Loopholes are not exploits until officially declared so, and as evidenced by the current state of wardecs, it's very likely not all will be considered as such


The player owned corporations that people transfer to are subject to the same mechanics as the player owned corp that they just left. Whether or not that corp will be wardecced is up to whomever. There is no way for me to tell if wardecs will be handed out with the frequency that you seem to suggest. If the scope of the agressing party is that focused that they feel they should wardec every corp that is their prerogative and is perfectly acceptable under current mechanics. Now should that target drop into an NPC corp the agressor's game is disrupted and he is resorted to pursue with guaranteed punishment. My point is that everyone should be on a level playing field after a certain point.

edit: most people that pay to wardec are not worried about isk and should they want to focus a target until their wallet is empty that is their decision. Its not your isk, why do you care whether or not you think they're wasting it?
Michele Bachmann
The Scope
Gallente Federation
#40 - 2014-01-26 03:38:53 UTC
Dinsdale Pirannha wrote:


What are you?
A James 315 alt, or a griefer alt of some bored, rich null sec group?



Merely an advocate of those that need it