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Clones - the terminology explained

Author
Major Trant
Brutor Tribe
Minmatar Republic
#1 - 2011-09-28 14:04:13 UTC  |  Edited by: Major Trant
It was confusing for me and I still see questions from new players on this matters, so here is an explanation of the terminology which will make the subject a lot easier to understand. Frankly if CCP had been a little more thoughtful in their naming, it wouldn't have been so confusing.

__________________

"Medical Clone" = Respawn point.

This is the place where you reappear if you get 'Podded'. There is nothing physically (in game) there. It is just a location that you set. It is possible to set your 'Respawn point' in a station that does not have medical facilities - DONT EVER DO IT. When you respawn the first thing you should do is 'Upgrade your clone'. That requires a station with medical facilites and you should never have to undock to reach a medical station after a podding.

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"Upgrading your Clone" = Buy insurance on your skill points trained.

You don't upgrade anything, you simply pay for your trained skill points to be retained for the next time you are podded. This insurance only lasts for one podding, so you have to reinsure everytime you die. That is your pod death, not your ship. I should add that if you fail to insure those skill points and die again, you will lose some of them. However, it is only a percentage of one skill level of one (Random) of your highest Tier skills. Not a disaster, but irritating.

__________________

"Current Clone" = "Current Jump Clone" = Clone

The only clone you ever see, your pod. It is no different from a Jump clone. Your Current clone and another Jump clone are physically (in game) the same.

__________________

"Jump Clone" = Clone

A new player might think he hasn't got any yet! Wrong, that pod you see when you are not in a ship (but in space), is a jump clone, you just haven't got another to jump between. Train Informorph Psychology and you can get more of them to scatter about the universe.

To get additional jump clones (after training the skill) requires you to visit a station with Medical facilities and 'Install' a new jump clone there. This requires +8.0 standing with the station. The easiest way to get that standing to to join a jump clone corp for a few hours that already has the standing. I can't remember the name of the most popular corp, but someone will link it below shortly.

Once you have installed one or more additional clones you can jump between them (one jump per 24 hours). Understand this: Your Skill points are a global variable for your character and remain the same across all clones. The same goes for your Skill point insurance (Upgrade clone). Your implants on the otherhand are specific to each individual clone. Clones with different implant sets are one of the big reasons for having them. Relocating between Null and High sec without having to run the gate camps is another.

While you install a new JC at a medical facility, you don't have to remain there. When you jump between clones your insurance goes with you, so you don't need to 'Upgrade your clone' after jumping, thus you can jump out of a clone, leaving him at any station without issue. When you die, it is no different what clone you were in. You always reappear at your respawn point with no implants.

Note: You don't lose a JC when you die (Podded). You just lose the implants that were in that particular clone.

__________________

Now let's wrap this up with some examples.

1. Your medical clone is at station A
2. You have one implant - Charisma 3
3. You move to station B and install your first JC, congrats you now have two clones.
4. You move somewhere and get killed, your Charisma 3 implant is destroyed.
5. You respawn at station A with no implants.
6. You upgrade your clone (insure it), fit two implants - Perception 3 and Willpower 3
7. You move to station C
8. You jump to your other clone and appear in station B with no implants
9. You fit new implants, Intellect 3 and Memory 3
10. You move somewhere and get killed, your Intellect 3 and Memory 3 implants are destroyed.

At that point you respawn back at station A with no implants, but you still have that second clone, currently located at station C, fitted with Perception 3 and Willpower 3

What do you need to do now? UPGRADE YOUR CLONE!

__________________

There used to be a bug, not sure if it is still there, which effectively prevented you jumping between one clone to a JC at the same location. In that situation the game could get confused as to which clone had which implants and you could lose the implants.

Whether fixed or not, I'm still in the habit of moving to a neighbouring station before jumping if the clone I'm moving to is at my current location.
malaire
#2 - 2011-09-28 15:06:29 UTC  |  Edited by: malaire
According to Jump clones, there are 3 different kinds of clones: Current clone, Medical clone, and Jump clones.

So Current Clone is not Jump Clone and there is no such thing as Current Jump Clone.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Major Trant
Brutor Tribe
Minmatar Republic
#3 - 2011-09-28 16:36:13 UTC
malaire wrote:
According to Jump clones, there are 3 different kinds of clones: Current clone, Medical clone, and Jump clones.

So Current Clone is not Jump Clone and there is no such thing as Current Jump Clone.

Thankyou malaire, you have shown perfectly how new players get so confused on this matter.

Seriously you need to read my post and understand what I am saying, assuming you are not trolling, this was aimed at players like you.
malaire
#4 - 2011-09-28 17:43:33 UTC  |  Edited by: malaire
Major Trant wrote:
malaire wrote:
According to Jump clones, there are 3 different kinds of clones: Current clone, Medical clone, and Jump clones.

So Current Clone is not Jump Clone and there is no such thing as Current Jump Clone.

Thankyou malaire, you have shown perfectly how new players get so confused on this matter.

Seriously you need to read my post and understand what I am saying, assuming you are not trolling, this was aimed at players like you.

I was trying to make the point that your post is wrong and you should fix it. Introducing wrong terminology just makes new players even more confused. For example it is wrong to say that every player has jump clone, since player only gets one jump clone per level in Infomorph Psychology, and without that skill player cant have any jump clones.

I am not new player and I understand how clones work, but I don't feel like writing article about it at the moment. It's nice for you to write that, but please use right terminology.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Major Trant
Brutor Tribe
Minmatar Republic
#5 - 2011-09-29 09:47:39 UTC
Realising that my medical clone was just a 'Respawn Point' was one of the great relevations for me in this matter. The summary paragraph of the official CCP explanation, linked by the second poster is a classic in misinformation and confusion. CCP increased this confusion because they attempted to embed a RP technical description into the game mechanic explanation. However, the original RP technical description referred only to Medical Clones. Only later did Jump Clones enter the game and then they had to upgrade the description and shoe horn them into it, resulting in the mish mash that now exists. You can see this on the button that says "Upgrade Clone". That came into existance before Jump Clones. When JCs arrived that button should have been renamed "Upgrade Medical Clone".

As far as the term 'Current Jump Clone' goes, I've heard that description from players who understand the matter and are trying to explain the confusion to newer players, it hasn't been invented in this thread. Note: This thread is about explaining the terminology. It doesn't limit itself to the official CCP terminology.

How many 'types' of Clone there are in game is debateable, but when CCP say there are three types and two of them are your 'Current Clone' and a 'Jump Clone', that is plain wrong, at best bad English.

Perhaps a better way to explain 'Current' and 'Jump' clones is to use the word 'Pod' - you have a 'Current Pod' and can have several 'Spare Pods' and jump between them. It suddenly becomes a lot clearer when you think of it like that and it is obvious that they are not different 'Types' of pod. Especially in the context that when you jump, suddenly one of your 'Spare's' changes type to become your 'Current' pod and vice versa.
Baneken
Arctic Light Inc.
Arctic Light
#6 - 2011-09-29 11:54:28 UTC
To make it simple: In the beginning you have a 1 clone; each with a different set of implants to a max of 6 with skill infomorph psychology.
You choose one cloning station for your 'medical station' this is where you appear if your pod gets squished for the beginners this always in your staring school and little reason to move it.

Now that you have trained some jump clones for your self you may choose to switch to another clone that has a different set of implants if this clone dies you wake up in your clone station (a JC has no effect on that).
So what this means is with JC you can safely leave those +5 implants (with clone) at your home station (since clones don't share implants) and jump in to your "war clone" that may not have any implants at all.

Clones are also used for travelling between systems that are far apart such as when running missions in high sec while your other close is stationed in null sec or you do occasional trading in Jita (though separate alt is better for this purpose).

To install JC you simply first find a station with cloning facilities, create a clone and then 'jump' to it (you can jump back any time after 24hours to other clone even if the current station has no cloning facilities) .

so TL;DR JC's are essentially a set of additional clones for you to choose from.
Reysser
University of Caille
Gallente Federation
#7 - 2011-10-04 22:54:19 UTC
First off, thanks to the OP for taking the time to explain all of this.

I got a brief intro to the concept in-game from a vet, but this post has done a great job of filling in the blanks.

I do have a question though:

If I have say, 3 clones total. Assume I put a +2 Per implant on one, and a +1 Int on another, and nothing on the third. When I am using the first clone, do I gain only the benefit of the +2 implant he is wearing, and not the +1 implant he is not wearing? And when I am in clone 3 am I no longer gaining the benefit of either implant?

If so, why wouldn't you just implant the hell outta one clone, and then never, ever leave the station with it?
Mara Rinn
Cosmic Goo Convertor
#8 - 2011-10-05 03:38:10 UTC
You only get the benefits from the implants in your current clone.

So for example I could have a clone with +5 implants in my hisec hideaway, which is a clone I jump to if I'm planning on being away from the game for a while.

On my Incursion-running clone, I have a complete set of Halo implants to reduce the signature radius of my ship, along with the hardwirings to improve the efficiency of shield transfer units, increase my ship's shield capacity, capacitor recharge rate, improve the afterburner speed bonus, reduce afterburner power consumption, etc.

On my PvP clone I might have a (cheap) set of implants designed to optimise the performance of my Falcon.

On my mining clone, I might have a set of implants to make my Hulk tougher, along with improving mining yield.
Amaranthia Lamarr
24th Imperial Crusade
Amarr Empire
#9 - 2011-10-05 10:42:01 UTC
Behold, I bring the words of the Master himself on this matter:



http://dl.eve-files.com/media/corp/EstelArador/jumpclone_guide.pdf
Malaiit PerVida
Cosmos Collective
Goonswarm Federation
#10 - 2011-10-19 04:51:18 UTC
malaire wrote:
Major Trant wrote:
malaire wrote:
According to Jump clones, there are 3 different kinds of clones: Current clone, Medical clone, and Jump clones.

So Current Clone is not Jump Clone and there is no such thing as Current Jump Clone.

Thankyou malaire, you have shown perfectly how new players get so confused on this matter.

Seriously you need to read my post and understand what I am saying, assuming you are not trolling, this was aimed at players like you.

I was trying to make the point that your post is wrong and you should fix it. Introducing wrong terminology just makes new players even more confused. For example it is wrong to say that every player has jump clone, since player only gets one jump clone per level in Infomorph Psychology, and without that skill player cant have any jump clones.

I am not new player and I understand how clones work, but I don't feel like writing article about it at the moment. It's nice for you to write that, but please use right terminology.




I just have to start by saying thanks Major Trant! This post was like a week to late for me but this would have saved me tons of time and questions had I had this a week ago. I read so many guides and listened to so many explanations on the forum, help channel and elswhere and finally somoene explained it to me awesome and it was almost like how you posted here. I am keeping this post if you don't mind for my corp for other newer players that might encounter the same thing so sorry malaire don't agree with you the terminoligy for once does not confuse but really helped understand this and the example was great something a lot of guides in eve do not use and us visual learners get shafted hehe.

[u]Malaiit PerVida[/u] Director of Corp Ops Pax Emunio / Intrepid Crossing www.paxgaming.com "Peace Through Fear"

Zillam Reynardine
Stargazer Holdings
#11 - 2011-10-19 05:08:04 UTC
Reysser wrote:
First off, thanks to the OP for taking the time to explain all of this.

I got a brief intro to the concept in-game from a vet, but this post has done a great job of filling in the blanks.

I do have a question though:

If I have say, 3 clones total. Assume I put a +2 Per implant on one, and a +1 Int on another, and nothing on the third. When I am using the first clone, do I gain only the benefit of the +2 implant he is wearing, and not the +1 implant he is not wearing? And when I am in clone 3 am I no longer gaining the benefit of either implant?

If so, why wouldn't you just implant the hell outta one clone, and then never, ever leave the station with it?

You only get the benefits of whatever implants are jammed into your current clone.

So, in your example, if your current clone is the one with the +2Per implant, then your training benefits from +2Per.

If your current clone is the one with the +1Int implant, then your training benefits from +1Int.

If your current clone is the one with no implants, then you get no benefits from implants (because your current clone has none).

The reason why people don't "just implant the hell out of one clone and then never, ever leave the station with it" is because some people actually like to do that whole "leave station" thing, and you can only change jump clones once per day.

So you jump into your super implant clone, but then you're stuck in it for 24 hours. After that, you can jump into a different clone, but then you're stuck in that clone for 24 hours.

It's better to get only the implants for whatever your attribute spread is specializing in* - it's cheaper in the long run, and you lose less if you get podded.

*: This is assuming of course you only ever want the +attribute implants. Some implant sets, such as Crystals and Slaves, take up the same implant slots as the +attribute implants. They confer different benefits that, depending on what you're trying to do, may outweigh the benefits of faster training times. (Mind, most implants that take these slots do confer +attribute in addition to whatever other benefits - for example, Crystal Alpha/Beta/Delta/Epsilon/Gamma implants all grant +3 to an attribute, as well as boost your shieldtanking.)
BoBoZoBo
MGroup9
#12 - 2011-10-19 14:27:40 UTC
Major Trant wrote:
malaire wrote:
According to Jump clones, there are 3 different kinds of clones: Current clone, Medical clone, and Jump clones.

So Current Clone is not Jump Clone and there is no such thing as Current Jump Clone.

Thankyou malaire, you have shown perfectly how new players get so confused on this matter.

Seriously you need to read my post and understand what I am saying, assuming you are not trolling, this was aimed at players like you.



Player like him get it.
He is just pointing out that making up new terms not used any one else in the game is not as productive as you think it it.

Primary Test Subject • SmackTalker Elite

Major Trant
Brutor Tribe
Minmatar Republic
#13 - 2011-11-25 10:11:00 UTC
Bump, due to recent questions on this topic
Toshiro GreyHawk
#14 - 2011-11-25 12:02:57 UTC  |  Edited by: Toshiro GreyHawk
Sorry if this was included in a link above ... but just in case it wasn't ... here's the link for the Estel Arador Clone Service (now under new management).

EACS

.
Jahned
Ministry of War
Amarr Empire
#15 - 2011-11-27 01:11:39 UTC
i have a small question for this matter.

By my understanding, to set up a jump clone, I must travel to station B with 8.00 standings or higher with a med facility and set up a clone. I have heard people say that if you reside in the same station as your jump clone is in, some bad things might happen.

These bad things included losing my implants in the jump clone, or in my current active self or both.

Are these true or false, and can I get some more detailed explanation to the possible problems that jump clones can cause?

Thanks in advance :D
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2011-11-27 03:29:36 UTC  |  Edited by: Tau Cabalander
Jahned wrote:
i have a small question for this matter.

By my understanding, to set up a jump clone, I must travel to station B with 8.00 standings or higher with a med facility and set up a clone. I have heard people say that if you reside in the same station as your jump clone is in, some bad things might happen.

These bad things included losing my implants in the jump clone, or in my current active self or both.

Are these true or false, and can I get some more detailed explanation to the possible problems that jump clones can cause?

Thanks in advance :D

When you clonejump, your current body is installed into a clone vat at your current station. You can only have one jumpclone installed in a vat per station. All stations have clone vats that any capsuler can use, but only stations with medical facilities can create clones (for this premium service they require 8.0 personal or corporate standing, as they don't want to create clones for their enemies).

You can clonejump to a jumpclone in the same station as your current clone, as they trade places in the vat. You cannot clonejump to a jumpclone in a different station if there is already a jumpclone installed in your current station, as clone vats only hold one clone at a time, then the one already in the vat will be destroyed to make room.

Once upon a time there was a problem with having a medical clone (respawn point) and a jumpclone in the same station (one clone vat), but that has been changed. Cloning has also since been improved to allow swapping clones in the same station.
Velicitia
XS Tech
#17 - 2011-11-27 13:52:44 UTC
Tau Cabalander wrote:

Once upon a time there was a problem with having a medical clone (respawn point) and a jumpclone in the same station (one clone vat), but that has been changed. Cloning has also since been improved to allow swapping clones in the same station.


note that while Tau's absolutely correct ... CCP has a tendency to accidentally things, so it's always a better plan to keep clones in different stations if at all possible. Better yet, if the clones are suited to different things, it's even more beneficial to keep them a jump apart (just so if you say get ganked, you can't accidentally your secondary pew pew clone with LG pirate implants because you weren't paying attention to what station you docked in to get the HG set).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Frost Mistress
Angel Heart Ammo Co.
#18 - 2011-11-28 04:38:40 UTC
I have noticed you can install clones in lower rep stations by jumping. I a Caldari pilot have terrable standings with Gally. -3.9 almost KOS. I was in there space and wanted to get back to my mission hub so I gave jumping a try. Even though I was hated and not allowed to install a jump clone I was allowed to make the jump and leave my body behind as a jump clone. From there I created a new jumpclone in the station to replace the one I just jumped into. So this way I was able to instale a jump clone without having the reputation required to actully instale one.

Jut FYI

Don't let my frosty appearance and cold attitude fool you. Once you get to know me you'll find I'm a complete and total * 

Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2011-11-28 05:57:43 UTC
Frost Mistress wrote:
I have noticed you can install clones in lower rep stations by jumping. I a Caldari pilot have terrable standings with Gally. -3.9 almost KOS. I was in there space and wanted to get back to my mission hub so I gave jumping a try. Even though I was hated and not allowed to install a jump clone I was allowed to make the jump and leave my body behind as a jump clone. From there I created a new jumpclone in the station to replace the one I just jumped into. So this way I was able to instale a jump clone without having the reputation required to actully instale one.

Jut FYI

FYI, I covered that in my post above. Roll Quoting the relevant part:

Tau Cabalander wrote:
All stations have clone vats that any capsuler can use, but only stations with medical facilities can create clones (for this premium service they require 8.0 personal or corporate standing, as they don't want to create clones for their enemies).
Frost Mistress
Angel Heart Ammo Co.
#20 - 2011-11-28 06:23:05 UTC
Tau Cabalander wrote:
Frost Mistress wrote:
I have noticed you can install clones in lower rep stations by jumping. I a Caldari pilot have terrable standings with Gally. -3.9 almost KOS. I was in there space and wanted to get back to my mission hub so I gave jumping a try. Even though I was hated and not allowed to install a jump clone I was allowed to make the jump and leave my body behind as a jump clone. From there I created a new jumpclone in the station to replace the one I just jumped into. So this way I was able to instale a jump clone without having the reputation required to actully instale one.

Jut FYI

FYI, I covered that in my post above. Roll Quoting the relevant part:

Tau Cabalander wrote:
All stations have clone vats that any capsuler can use, but only stations with medical facilities can create clones (for this premium service they require 8.0 personal or corporate standing, as they don't want to create clones for their enemies).


So you did, but it can also read that you can place your med clone at any station but need 8.0 to place a jump clone. I just clarify it is possable to leave a jump clone behind in said stations as well withut the faction.

Don't let my frosty appearance and cold attitude fool you. Once you get to know me you'll find I'm a complete and total * 

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