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Still no game for solo player, still only an economy simulation and PvP-arena

Author
FT Diomedes
The Graduates
#61 - 2014-01-25 19:02:14 UTC
Katia Echerie wrote:
EVE is sort of like beer. At first you won't quite get why people like it. Then the more you drink it the more you start liking it. Next thing you know you love it and with time you start to learn to identify the flavors of the ingredients used to make it.


CCP should use this as their new marketing campaign. Forget "Eve is real!"

"Eve is beer!" has a much better ring to it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Aya Shinomiya
Promethean Ascension
#62 - 2014-01-25 19:37:44 UTC  |  Edited by: Aya Shinomiya
FT Diomedes wrote:
Aya Shinomiya wrote:
Arthur Aihaken wrote:
Aya Shinomiya wrote:
And again I am not uninterested in playing with other people. I was always interested in fleet combat and bounty hunting in small groups. I even wanted to found a small fearsome bounty hunter corp.

Have you tried Faction Warfare? You can play it solo or in small groups. Plus you can make just obscene amounts of ISK running FW missions or PLEX'ing.


Not yet but it is on my radar. I always train all necessary skills to 4 and 5 first and than strengthen my cash flow (mining skills, barges, planetary interaction etc.) at home before I want to start the combat against real humans. To have a fighting chance. I have some mining skills to run at the moment and I save money for a Mackinow. Unfortunalty, I have no combat ship anymore. Roll


This is your problem. You are too risk-averse for Eve. What you need to do is this… get into a rookie ship. Go to the closest planet. Self-destruct it. Repeat a few dozen times. You will learn that every ship in Eve eventually explodes. It doesn't physically hurt you, the player behind the keyboard. Then, get into an implantless clone and buy a dozen T1 frigates. Ask some advice about how to fit them on the forums. Fit them accordingly with cheap gear. Go forth and try to get some kills. No ones cares if you lose a dozen frigates. Get used to losing ships. Get used to the pace of Eve. Learn to love that thrill of warping into the unknown, that twitch in your fingers as you try to finally get it right. If you get blobbed, so what! Who cares? Learn how to avoid the blobs. Learn how to warp at range and sucker someone into following you as you warp off at your chosen range to another point. Kill him before his friends arrive. If you die, you die. Get used to it.

Solo in Eve is hard. Learn the basics of Eve before you go out and get frustrated. Here is a big hint: the basics of Eve are not the SP you have, the ships you can fly. They are the game mechanics - the rules that apply to different security levels and parts of space. The aggression timers. Learn to use the metagame to your advantage - to look up potential opponents on the billboards before you engage.

Finally, I'd strongly suggest looking into Eve University or Agony Unleashed. You can learn a great deal from them. You might even make some friends and have some fun.

Otherwise, if you are not willing to take a risk in Eve, just get the **** out.


Yeah, all players have to play your style to have fun or to be succesful. I start playing EVE Online because they tout everyone can go his or her own way. And again, not all people are like you guys. And if EVE and CCP claim that this game is a social game they have to give the freedom for everybody to play it like they want and do what they want. Instead of a specific play style and everyone who does not want to play like this has to go. There is a word for this opinion but I will not use it here.
I have no interest in kill boards or killing lots of other players for fun. If you do, fine. If I am in a fleet battle I want to know that I am fighting for something. Or if I hunt for criminals I know I do it for this purpose. But I have no interests in competing with others, even if I would have endless ISK and ships. And I know that my keyboard does not explodes when my ships explodes. Do you think I am stupid?
FT Diomedes
The Graduates
#63 - 2014-01-25 20:38:43 UTC
You are missing the point completely. Eve is a game where you have to understand a complex world and be willing to take risks. Learn the world and then you can manage the risks. But sitting in high sec waiting for your skills to be all Level V won't make you any better at Eve. Get out and learn the game mechanics. Not everyone has to get tons of kills to be successful at Eve, but you do have to learn how the game works. You seem more interested in trying to cram a round peg into a square hole than just learning the game.

And seriously, check out Eve University. I was never part of it, but many members of my corporation were. They all learned a great deal about Eve from being in EU before jumping into the deep end of the pool.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Thirtythousand
#64 - 2014-01-25 21:15:05 UTC
Eve is advertised differently then it actually plays. And that creates misconceptions of what eve is before you log o.. Look at the Rubicon trailer. It's not at all an indication of what eve islike. The ghost sites it's selling isn't even close to what they advertise.

As a friend of mine out it, "I wish eve was closer to what it was advertised as, maybe then I'd have fun"

Low sp content for new people is bland and half the time not even discovered.

Support the updating of rookie ships! Join the discussion https://forums.eveonline.com/default.aspx?g=posts&m=4222786#post4222786

Aya Shinomiya
Promethean Ascension
#65 - 2014-01-25 21:38:39 UTC  |  Edited by: Aya Shinomiya
Thirtythousand wrote:
Eve is advertised differently then it actually plays. And that creates misconceptions of what eve is before you log o.. Look at the Rubicon trailer. It's not at all an indication of what eve islike. The ghost sites it's selling isn't even close to what they advertise.

As a friend of mine out it, "I wish eve was closer to what it was advertised as, maybe then I'd have fun"

Low sp content for new people is bland and half the time not even discovered.


They cheat in the trailers for years to attract people. Let alone the shown maneuverability of the ships. Or the banner of Rubicon. What are the races of the female and the male and where are the clothes of the female or the flames coming out of the SoE ship?
ShahFluffers
Ice Fire Warriors
#66 - 2014-01-26 02:39:44 UTC  |  Edited by: ShahFluffers
Quote:
I start playing EVE Online because they tout everyone can go his or her own way. And again, not all people are like you guys. And if EVE and CCP claim that this game is a social game they have to give the freedom for everybody to play it like they want and do what they want.

You DO have the freedom to choose your "own way"... but you are not guaranteed success in any path you choose... because someone else may make try to stop or disrupt you... because that is "their way" of doing things.

This is the part that a lot of people seem to miss. A "sandbox" allows you to do anything you want to do as long as it is coded into the game... a "multiplayer sandbox" allows everyone to what they want to do even if it is at odds with what you want to do. And if you want to keep doing what you want to do the you NEED to either find a way to move them out of the way (which you may or may not be able to do by yourself) or avoid them (and accept that you as a singular person have limits like everyone else).
This is why people say that EVE is a "PvP game"... because even if you never shoot a person or interact with anyone, you are in competition with them in some form.
Anomaly One
Doomheim
#67 - 2014-01-26 04:46:41 UTC  |  Edited by: Anomaly One
Sarah Stallman wrote:
Solo play is the antithesis of what makes EVE great. While there are a few activities that can be sort of done alone, all of the really amazing moments only happen when you bring people together. Just like real life.


highly disagree

EvE is the ONLY MMO where there are more than enough content for solo players, easy ? not all, but is there stuff to do? yes you can pretty much do most of everything in EvE solo and some of the greatest moments in life are when you do things alone.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Lephia DeGrande
Luxembourg Space Union
#68 - 2014-01-26 08:10:48 UTC
One thing we should admit its not that easy to find activ and trustful Players in Eve.
Aya Shinomiya
Promethean Ascension
#69 - 2014-01-26 14:00:24 UTC
ShahFluffers wrote:
... as long as it is coded into the game...


Exactly. This is my point. Your freedom is limited to what the code provides you to do, so you cannot do what you want or how you want, de facto. You cannot combine cloak and assault ship nor provides the cloak a useful combat function. Or you cannot use the environment for your advandage. You have no fun exploring the universe because - if you watch Sci Fi movies or series - you find nothing interesting and unique except for this prepared sites (As example the EVE gate. I was so excited how it looks like and I was a little bit disappointed at the end. Does someone played the Microsoft game "Freelancer"? What have you felt as you have found the Hispania? Such moments.). CCP misses to renew and expand the code and mechanics of the game while they implant shiny new and cool superficialities.

I see EVE Online is too static filled with dungeons and arenas/duells. In my eyes it needs two new mechanics. First this "push"-mechanics how I called them, which brings these mass into motion. You can imagine them as many rotors in a pool of a fluid mass. If you start the rotors streams emerge. This streams are the things people do, together or alone, and other people were carried away. CCP refuses to do it because they want that the player write their own stories, so to speak. But I think a game, and this is a game, need such artifical "assist-starting" which also holds the flow in motion.
The second one is the framework mechanic. This includes such things I said at first. Possiblities so to speak, breaking the restricts the game has to give the player more variations to act in the game and with the game. I think CCP thinks in the same direction as they created the SoE ships which combine combat and exploring.

With these two mechanics pillars CCP should be able to implant new content - real content - into the game. The mechanics itselfs should also be easily to expand. If CCP implants new content into the game it is conneted with the "push"-mechanics which bring the people to it and the framework which allows the people to play with it like the want. I think CCP needs to go down into the dark catacombs of the foundation of the game and working their, primarily.

My point is not that PvP is bad. My point it that the possibilities of the game for solo player AND multiplayer needs to be expand, so all of us have fun with the game. Whether you like to play alone and go your own way or whether you like to play with others. At the end, we all play together, whether we play alone or not. You guys constructed my ship and collected the ressources for the construction process. And some day, CCP will remove the NPCs and this whole universe is filled with humans only. But it needs the mechanics I mentioned, in my eyes. The whole life is full of them. EVE now is a little bit like, you were born and are free to do what you want from this moment on. What would you do and how would the world looks like?
Rendiff
The Scope
Gallente Federation
#70 - 2014-01-26 14:34:40 UTC
MMO= Massively MULTIPLAYER online
Cardano Firesnake
Fire Bullet Inc
#71 - 2014-01-26 19:39:19 UTC  |  Edited by: Cardano Firesnake
I play solo a lot. Simply because I have the same time zone than russians and I don't speek russian.
If Eve is hard to play solo, it is because it is a MMO. You should not play this game solo. If you do, it will be hard because the others will not be solo. It is quite logic and fair. Make with it or play solo game...
Most of the time it is possible to find something to engage solo. ECM (Damn Falcons) are my bigger problem because of their gameplay but you just have to move away if it is not to late when the Falcon appears...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Aya Shinomiya
Promethean Ascension
#72 - 2014-01-26 20:07:05 UTC  |  Edited by: Aya Shinomiya
Cardano Firesnake wrote:
I play solo a lot. Simply because I have the same time zone than russians and I don't speek russian.
If Eve is hard to play solo, it is because it is a MMO. You should not play this game solo. If you do, it will be hard because the others will not be solo. It is quite logic and fair. Make with it or play solo game...
Most of the time it is possible to find something to engage solo. ECM (Damn Falcons) are my bigger problem because of their gameplay but you just have to move away if it is not to late when the Falcon appears...


I know what you mean. But this is only because the term "MMO" restricts the gameplay and the game mechanics to this. There is nothing what prevents CCP form balancing the game more in the solo direction with new mechanics and possiblities for solo player without any disadvandages for multiplayer. Such a complex game like EVE Online should also provide solo gameplay, in my eyes. Especially if they plan to make it a human-only game. They cannot exclude all the players which want to be alone on their ways or restrict them to certain solo-activities to fill this niche.

I want to play solo in a multiplayer game. I want to play in a world full of human players and not scripted NPCs. But I want to go my own way and want to have the possibilities for it. Therefore I play EVE Online and I like the game, although it causes my frustration sometimes. It speaks nothing against the creation of a whole new game genre which allows online solo AND multi play.
Joe Boirele
The Scope
Gallente Federation
#73 - 2014-01-27 00:28:38 UTC
I hope you realize you're playing a multiplayer game. This isn't a bug, it's a feature.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Cardano Firesnake
Fire Bullet Inc
#74 - 2014-01-27 07:24:15 UTC
There is nothing to do against that. A solo player will always be weaker than a fleet . If there was a ship abale to do everything fleets would be compose of this ship and would be better than a solo.
The only way to play solo is to accept the fact you will finaly be destroyed, and try to have good fights before loosing your ship.

It can be fun.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Zan Shiro
Doomheim
#75 - 2014-01-27 07:39:03 UTC
Cardano Firesnake wrote:
There is nothing to do against that. A solo player will always be weaker than a fleet . If there was a ship abale to do everything fleets would be compose of this ship and would be better than a solo.
The only way to play solo is to accept the fact you will finaly be destroyed, and try to have good fights before loosing your ship.

It can be fun.


This. Why ccp can't balance for solo. Make say my wolf uber for solo pvp that kills 4 other frigates real easy....well then a 4 man man roam with the same wolf is now stomping my ass even harder.


Tactics exist for this even. Stringing out players if mastered works some wonders. Came across some pro's at this a few times. Say 5 of us. they burn off...see who catches up first being the fastest and pops them if he can. burn off...next fastest guy gets his shot. Maybe goes boom. 3rd, 4th, etc.

basically no one is making you land and stay in the center of a 5 man roam. String them out, see what shakes loose.
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#76 - 2014-01-27 16:22:19 UTC
FT Diomedes wrote:

Otherwise, if you are not willing to take a risk in Eve, just get the **** out.


Yep thats eve right there... The moment you undock you risk losing your ship.

Solo is indeed alive and well in eve, Infact I prefer solo fighting to blob fighting, yeah I get my ass handed to me all the time by small gangs, but its fun and I actually control what I do.

Maybe you should take a stroll into providence and have a look around, or maybe into one of the vastly unpopulated areas of nullsec. lots of sites to be had for a solo player.
Aya Shinomiya
Promethean Ascension
#77 - 2014-02-05 20:35:00 UTC
Juan Thang wrote:
FT Diomedes wrote:

Otherwise, if you are not willing to take a risk in Eve, just get the **** out.


Yep thats eve right there... The moment you undock you risk losing your ship.

Solo is indeed alive and well in eve, Infact I prefer solo fighting to blob fighting, yeah I get my ass handed to me all the time by small gangs, but its fun and I actually control what I do.

Maybe you should take a stroll into providence and have a look around, or maybe into one of the vastly unpopulated areas of nullsec. lots of sites to be had for a solo player.


The think is, the PvP policy makes thinks valueless. The risk thing is fine. This is space. And if I would have endless money, I also would have no limits by taking risks and challenge everyone I meat. But if you play solo and have not the real money to buy and sell lots of PLEXes and if you want to achieve thinks within the game (what CCP promotes for the game "The Universe is yours") your assets and also ships get a greater value. I think many player think like this. They do not want to loose numbers of ships. They pay for game time with real money, so also for the time they need to earn ISK for a ship etc.. And mostly people are proud if they achieved something with their own efforts and they do not want to loose it in the same moment. If you have not built a strong foundation to get money (mining etc.) it needs lots of game time to replace a ship. Of course, it is exciting to loose something and start from scrath. And yes, you should not fly what you cannot replace. But with these policy you get problems with harder missions, sites etc. if you need a better ship. If you always fly the cheapest ship with the cheapest stuff you also have no fun with the game and nothing you can strive for. So you save money for a stronger ship. And damned, you do not want to loose it. I am not interested in what the CCP employees saying what the EVE Online philosophy might be. They can give themselfs endless money and maybe they play for free. I do not know.

If CCP gives the game an economy, a market and money they need to give the things a value. Value is defined by the people. Money is only a placeholder for value. Selling PLEXes is a little bit like cheating. Has a little bit of a Pay2Win character. Of course nobody forces you to do this. But if you spend month to save money for a ship and you loose it, you do not want to sit again for month and real money and life time in a mining barge because you do not pay for the game with real money and life time to wait before you can do for which purpose you pay for the game. Than you buy a PLEX to correct your mistake. At least I do it in this way.

I see a disbalance in this policy. I do not know in which countries you all live and how much money you have or want to spend for a online game. But EVE Online need to give me a lot more possibilities before I spend more than 1 PLEX every month. But it is the only good online space game on the market, in my eyes.

In high sec the income is too low to constantly replace expensive ships. And most of them are really expensive including also the modules and weapons. You need to go to low and null sec to increase the income and there the PvP policy graps you. In high sec you can fly endless with your ship without risking to loose it, if you know what you are doing. But in low and null sec you can loose your ship every day and mostly you face groups of players instead of other lone sharks. And for a solo player loosing an expensive ship is hard. So they stay in high sec or they use PLEXes.

I play EVE for years. Until a certain point the gains-expenses-balance was good. But at a certain point you get not enough ISK (in High sec) to buy better stuff to do harder things. It becomes too expensive to fully replace a ship and need to much time to save the money and you are afraid of loosing the ship. Now this is the point to move to low and null sec. But with what ship? If I loose it I have nothing and I stuck for month in mining before I get a new ship (I prefer battle cruisers). So you need to group with others as solo player to increase your chances to survive to have more of your gains. You can buy more ships etc etc.

I am not afraid of taking risks. But I do not want to do boring stuff for month to earn enough money to replace a ship only because of these capitalist PvP policy produces such attrition warfare.

And with that I come back to the topic. CCP should not promote the game as suitable for (none rich) solo player as long as they do not put in mechanics so we also can survive without a risk of loosing the ship of 80-90%. I gave examples. So the ship gets a value not only for solo player instead of these attrition warfare. Or they remove the ISK. Than I am the first in null sec.
Dun'Gal
Myriad Contractors Inc.
#78 - 2014-02-05 21:09:54 UTC  |  Edited by: Dun'Gal
Solo is possible, and many people do lots of activities solo. You are right missioning, and mining, and virtually all PVE content is fairly boring when done alone. Arguably it's just as boring in a group also, but that's another issue entirely.

PVP when done solo is both challenging and exciting. Yes you will die outnumbered often, but you will also win against the odds a lot too if you take the time to learn all the nuance's of fighting outnumbered.

Edit:
Aya Shinomiya wrote:
If you always fly the cheapest ship with the cheapest stuff you also have no fun with the game and nothing you can strive for.
I can only say that I disagree with this. You can have a lot of fun solo PVPing in cheap as dirt ships. T1 frigates, destroyers, and even cruisers are quite cheap to fit and fly; they insure well so your losses aren't crippling, and they are pretty darn fun.
Petrified
Old and Petrified Syndication
#79 - 2014-02-05 22:31:38 UTC
I like working alone and being self-sufficient. But the cold hard truth is that just as in real life you still depend on others. There is a lot you can do alone, but it is more enjoyable with other players. It can take awhile to find the right group of people, but eventually, if you try, you can find a group that you fit well with and that fits well with you.

If you want to do everything solo.... why are you playing EVE Online? X is a better solo game.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Aya Shinomiya
Promethean Ascension
#80 - 2014-02-05 23:48:04 UTC  |  Edited by: Aya Shinomiya
Petrified wrote:
I like working alone and being self-sufficient. But the cold hard truth is that just as in real life you still depend on others. There is a lot you can do alone, but it is more enjoyable with other players. It can take awhile to find the right group of people, but eventually, if you try, you can find a group that you fit well with and that fits well with you.

If you want to do everything solo.... why are you playing EVE Online? X is a better solo game.


I think EVE Online is still the best online scifi game. Also in graphics. And I have spent to much time and money for it. And not an insignificant amount of time in wikis, reading about tracking, transversal speed and the subtleties of mining and such things. I like complex games. I had never a problem with the EVE typical learning curve. I have lots of notes, tables and comparisons of ammunitions and turrets, so I can better see which weapon fits most with my playing style. I could write an EVE guide with all the things. I tend to note everything.

My greater problem is more the ISK, as I said, what prevents me from entering the low and null sec zones and look what is up their. To become killed does not makes you richer.