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Please don't ruin EVE High Sec

Author
Necronomicon2
New Mecca Industries
#1 - 2014-01-25 02:12:27 UTC
I have been a happy and loyal player of EVE online for a few years now. I enjoy the game very much, and even though I took a year-long hiatus before I started playing again, I can honestly say my love for the game has been renewed and I have no intention of stopping either.

There has been a lot of discussion on online forums and discussion groups about potential or discussed changes to the game mechanics of EVE online, and of all of this the biggest point of contention is High security space.

As a father with a very busy work schedule, I’ll admit that I don’t get to actively play the game nearly as much as I’d like. This is the primary reason why I like playing in High Sec; Its safe, secure and for the casual player or player who can’t afford the time needed to be in a very active Low/Null Sec alliance or corporation, it affords the opportunity to play safely without the constant fear of losing ships and dying. I am in fact admittedly in a Null Sec corporation, but because of my busy and active life, I am transitioning back to High Sec so that I can play the game when it suits my schedule.

I sincerely ask as an avid fan of the game, who honestly enjoys completing the carefully crafted missions in High Sec that CCP put together, not to make any changes to High Sec that would negatively affect the gameplay experience for High Sec players like myself, such as introducing PVP in High Sec, lowering the rewards from missions as to make it next to impossible to simply survive in High Sec or reducing the effectiveness of CONCORD at reducing Player-killing in High Security systems.

I know the opinion of only one person out of the thousands, if not millions of players, probably doesn’t mean much. I will however state this: I did weeks of research into dozens of EVE related forums and online discussions, and the general consensus that I got was that High Sec players make up a very substantial player base in the game, and for the most part they all generally feel the same way I do.

I will continue to play the game for as long as it is available, but I, and a lot of other players, sincerely hope that no changes to High Security space are made that would have a negative impact on our gameplay experience. Thank you CCP for your wonderful game. I hope that you take this letter into consideration. I look forward to a reply.

Yours Truly, an avid EVE Online Player
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-01-25 03:37:11 UTC
Necronomicon2 wrote:
I have been a happy and loyal player of EVE online for a few years now. I enjoy the game very much, and even though I took a year-long hiatus before I started playing again, I can honestly say my love for the game has been renewed and I have no intention of stopping either.

There has been a lot of discussion on online forums and discussion groups about potential or discussed changes to the game mechanics of EVE online, and of all of this the biggest point of contention is High security space.

As a father with a very busy work schedule, I’ll admit that I don’t get to actively play the game nearly as much as I’d like. This is the primary reason why I like playing in High Sec; Its safe, secure and for the casual player or player who can’t afford the time needed to be in a very active Low/Null Sec alliance or corporation, it affords the opportunity to play safely without the constant fear of losing ships and dying. I am in fact admittedly in a Null Sec corporation, but because of my busy and active life, I am transitioning back to High Sec so that I can play the game when it suits my schedule.

I sincerely ask as an avid fan of the game, who honestly enjoys completing the carefully crafted missions in High Sec that CCP put together, not to make any changes to High Sec that would negatively affect the gameplay experience for High Sec players like myself, such as introducing PVP in High Sec, lowering the rewards from missions as to make it next to impossible to simply survive in High Sec or reducing the effectiveness of CONCORD at reducing Player-killing in High Security systems.

I know the opinion of only one person out of the thousands, if not millions of players, probably doesn’t mean much. I will however state this: I did weeks of research into dozens of EVE related forums and online discussions, and the general consensus that I got was that High Sec players make up a very substantial player base in the game, and for the most part they all generally feel the same way I do.

I will continue to play the game for as long as it is available, but I, and a lot of other players, sincerely hope that no changes to High Security space are made that would have a negative impact on our gameplay experience. Thank you CCP for your wonderful game. I hope that you take this letter into consideration. I look forward to a reply.

Yours Truly, an avid EVE Online Player

Just to play antagonist here.

Average EVE player has almost 3 accounts. Literally 90% or more of low/null/wh players maintain a highsec account, so that number is skewed.

The reason they maintain those accounts is because the relative income possibility of highec compared to the disproportianetly low risk means it is better than low, and for solo better than WH for income. I'm not talking raw Isk/hour, but average income with possibility of loss.

Now I enjoy highsec, its good casual play. but it is the only current region capable of being completely self-sustaining for income AND industry.

So for the sake of other region's continued validity as a practical base of operations, highsec WILL receive a nerf. Either to income or safety. Which one is your choice, but its one you'll have to make.
Necronomicon2
New Mecca Industries
#3 - 2014-01-25 04:51:45 UTC  |  Edited by: Necronomicon2
I'm not here to argue or flame or any of that other immature nonsense I see a lot on forums.

The points you made are, as much as I hate to admit, fairly valid.

If it came down to it, and I really had to choose, I'd probably opt for a nerf to income if it meant not losing the safety against Player Killing. One thing to keep in mind is that High Sec is also for players who just begin playing and don't yet understand all of the intricacies of the game. If High Sec's safety had suddenly gone the wayside, it would probably dissuade a lot of new players from getting started, and older players like myself who enjoy a more casual gaming experience. Its the same reason why most MMOs have PVE and PVP areas separated for different players who want different things.
Kirkwood Ross
Golden Profession
#4 - 2014-01-25 05:22:42 UTC
It is doubtful high-sec would be nerfed in any significant way. Those that have mains in low/null/wh have alts in hi-sec that make isk or get goods from the market.
Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2014-01-25 06:34:02 UTC
Kirkwood Ross wrote:
It is doubtful high-sec would be nerfed in any significant way. Those that have mains in low/null/wh have alts in hi-sec that make isk or get goods from the market.

IMO that's one of the problems.

Highsec is safe AND good income. For disk and industry. Outside of capital production, there's very little incentive for industry outside highsec, or meaningful income in low.

CCP originally stated they want different zones dependent on eachother. Instead we have highsec not only capable, but actively supporting itself on its own, and every other zone being entirely DEPENDENT on highsec and its state for their survivability.

This is an imbalance so wildly in favor of highsec that it becomes a detriment to the game as a whole.

I'm not saying EVE is dying, just that there ARE areas for concern that would do well to be addressed.
Kesthely
Mestana
#6 - 2014-01-25 06:55:13 UTC
Nariya Kentaya wrote:

I'm not saying EVE is dying, just that there ARE areas for concern that would do well to be addressed.


This is my concern as well, When Ccp announced the rebalanceing of every ship and such, i was Great: Now all the little flaws and such will get straigtened out. Don't get me wrong i'm happy with over 99% of the rebalanceing thats been done so far. And in some area's of that remaining 1% there are no doubt things i'm biased about. But i get the growing fear that lately The "we must have 2 expansions a year, and in each there has to be new tings in it" is slowly growing to we must have 4 expansions a year and each must have new things in it.

Take Rubicon 1.1 for example, 2 new structures, and a new ship! Great! but that also means that there have to be more things to be ready in just 5 months time More ships more structures more modules wich will take up a lot of time planning and balanceing, that it is my fear that the balanceing itself, the looking back and see whats been done, whats been happening, and where there is room for improvements is getting an ever decreasing amount of time.

Not because they don't want to spend time on it, but with the newer, faster deadlines, they just don't have the manpower to do so. Id feel much happier and safer, that instead of implementing new modules, ships features and all those nice extra goodies, in a 1.1 patch, they take the time to look back at whats implemented, and tweak accordingly.

The game is over a decade old, has hundreds of ships, thousands of modules, millions of variations. Slow down the pace. Use the 1.1 iterations to adjust, and rebalance issues instead of bringing in new things.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2014-01-25 07:01:16 UTC
i wonder, are u the type of player that wants to be left alone to acquire wealth?

i ask because eve is championed as a PvP game and there are no separate areas for PvP and PvE. Its hard to do anything without competing with other players on some level. It's also advertised as a game with real threats and real consequences. This gives me the impression that eve is a particular game for particular people. If you dont enjoy it as such, perhaps its just not the game for u.

Perhaps ive got it wrong, and maybe im a minority, but i perceive ppl who want to be left alone in eve as playing the wrong game. Players that refuse to defend themselves and their assets as never going anywhere and features that promote and protect such behavior as detrimental to the game. The bias of wardecs toward the defender i feel is a big offender. Griefing, to me, is a screening process that separates ppl who really want and deserve to be here, from those who weren't going to enjoy or do much in this game anyways.

That said, hi-sec is good for casual play as explained so many times. It allows you to play infrequently without worrying about shifting borders or the need to log on in a moments notice in the middle of the night to defend assets. Being alone or the only one of your group online does not restrict ur ability to play like other sec levels might. It's a good place to start and to learn about the game. I dnt have a problem with any of that. Just that hi-sec is extremely rewarding and over abundant in resources to the extent that it competes with other sec levels for income. The main deterrent for getting some of ur pals together and going into more dangerous space to run sites or mine, is that it would be more profitable for every person in your group to solo level 4's (even before risk is considered).

i'd get behind a general nerf to hi-sec incomes, like; smaller belts, lower lvl 4 mission and hi-sec incursion rewards and reduced PI income. But allow players in hi-sec to put assets on the line for greater rewards. POCO's i feel was a great step forward. The new mobile structures that only give suspect status for shooting is also great. The mobile structure that increases bounties sounds good in theory.

All of them are optional upgrades to ur playstyle, but ur income is hurt if u opt out. I cant wait for the likes of player owned stations replacing the majority of NPC stations.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2014-01-25 08:19:35 UTC  |  Edited by: Rivr Luzade
Daichi Yamato wrote:
Perhaps ive got it wrong...


In my opinion you got it wrong to a certain extend. EVE is a MMO, that is correct; but EVE is also a Sandbox where every player can do whatever they want, like and prefer to play. There is no and there should never be a mandatory "You must play with others or else you play the game wrongly" in EVE. Yes, EVE gives you great times when you play with others, but it also gives you great pleasure when you play alone. No, there should not be features that only favor one side of the game (PVP over PVE, multi-player over single player, etc.); for every feature that boosts one side of the coin, there should be another feature that boosts the other side of the coin.

Also, stating that you play the wrong game if you don't interact with other players is fairly egoistical, because you think you are the only type of player in this game, when in fact you are only 1 type among many who play this game with great pleasure and fun. So, instead of forcing every type of player into your limited picture of the world, learn to accept that there are more player types -- similar to your claim that PVE players must accept that they are not save from PVP in highsec -- and stop being so hypocritical.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2014-01-25 09:36:22 UTC
Don't rule out low sec for industry, that's where I get my PI goods from. Hi-sec isn't that safe, most gankers go there for easy kills.

Hi-sec needs to stay as is really for the economy to function and new players to learn I think. Industry only makes you lots of isk if you learn how to make best use of it...effort = reward.
Seranova Farreach
Biomass Negative
#10 - 2014-01-25 10:07:17 UTC
^ i agree highsec is just as risky as lowsec.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

R3aliti
GV Dark Roast Ground Coffee
#11 - 2014-01-25 10:16:17 UTC
Old Fart says,

Actually High-Sec is much safer that it was when the game began.

We used to can mine (in Battleships) and anyone could steal ore from the cans and there was Nothing you could do about it. Attacking an ore thief would get you blown up by Concord. This is much better handled now and we have The Orca.

There was always constant local chat “smack” You think you are so tough? I have a can in front of the station , flip it and we can fight, I dare you. Now we simply accept or reject a duel.

Hulkageddon has died, Thank whoever.

Sure there has been and always will be the gankers. Most do not fully realize just how much work it is going to be to get that security status back up to an acceptable level. Every society and game has its share of stupid people who just have to learn the hard way.

Now, if CCP would just fix (increase) the respawn rates in the rings we could all be richer. Yes, Sharlet minerals come from the rings not the market. ROFL.

R3
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-01-25 10:57:23 UTC
They come from both once you start manufacturing :D Also your corp name has made me need a nice Java blend damn you!
R3aliti
GV Dark Roast Ground Coffee
#13 - 2014-01-25 11:03:33 UTC
ROFL

Throws some Irish Cream beans into the Espresso grinder.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2014-01-25 11:35:06 UTC
R3aliti wrote:
Old Fart says,

Actually High-Sec is much safer that it was when the game began.

We used to can mine (in Battleships) and anyone could steal ore from the cans and there was Nothing you could do about it. Attacking an ore thief would get you blown up by Concord. This is much better handled now and we have The Orca.

There was always constant local chat “smack” You think you are so tough? I have a can in front of the station , flip it and we can fight, I dare you. Now we simply accept or reject a duel.

Hulkageddon has died, Thank whoever.

Sure there has been and always will be the gankers. Most do not fully realize just how much work it is going to be to get that security status back up to an acceptable level. Every society and game has its share of stupid people who just have to learn the hard way.

Now, if CCP would just fix (increase) the respawn rates in the rings we could all be richer. Yes, Sharlet minerals come from the rings not the market. ROFL.

R3


So, let's check your complaints:

You can still can mine everywhere, but you don't have to any more. High sec miners actually have been doing something that players from other sec levels and professions demanded from them for years: they adapted and got new toys to play with. Learning players and using better equipment and techniques is now a bad thing? Hmkay. Roll

The same smack still exists, and so do the can flippers. Many of them went to school systems, though, and kill unwashed new players there. Very brave. Also, where is the difference between flipping a can voluntarily or not and accepting a duel voluntarily or not? Exactly, there is none. Both are prone to pilot errors or hastily made wrong choices. Very bad. Roll

Hulkageddon is an invention of CFC, not CCP and not a mandatory game mechanic. More mining barges than ever die. Moreover, killing miners is as easy as ever since mining barges, at least those which have a reasonable good yield, are not known for being tank monsters. You failed to gank a Procuror or Skiff, or a tanked Mackinaw? Well, this is your fault then for not checking the fittings or learn about new toys. Learn and adapt or fail, that's what people like you demand from high sec dwellers, so you have to do it, too. Roll
If CFC cannot afford to do a announced and "organized" Hulkageddon, how about you take over that job and create one? Player created content, but only if others do the hard work? So wow. Roll

Getting sec level back up to gank again is tedious? Oh, how very terrible is that! A criminal has to work hard to get his security level back up to positive! Outragous! Shocked Tried tags yet? No? Too poor you say? Awww, what a shame. Well, less ganking for you then if you fail to earn money efficiently. There are numerous ways to earn money and sec status, and since Tags for Sec(s) has been introduced, it's easier than ever to get your piracy going faster.

I won't comment on the "stupid people" part, as I think I've proven very well to which category you apparently belong.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

R3aliti
GV Dark Roast Ground Coffee
#15 - 2014-01-25 20:17:53 UTC  |  Edited by: R3aliti
Those were NOT complaints. They were. "that is the way it used to bes"

LOL There is always someone who will rush in and make you wrong.
Lighten up Sir, that was intended in a humorous line.

Golly, I feel so stupid for posting when there are those (who have been here longer) who are so much more knowledgeable and are willing to prove it.
Patri Andari
Thukker Tribe Antiquities Importer
#16 - 2014-01-25 20:57:45 UTC
Daichi Yamato wrote:
i wonder, are u the type of player that wants to be left alone to acquire wealth?

i ask because eve is championed as a PvP game and there are no separate areas for PvP and PvE. Its hard to do anything without competing with other players on some level. It's also advertised as a game with real threats and real consequences. This gives me the impression that eve is a particular game for particular people. If you dont enjoy it as such, perhaps its just not the game for u.

Perhaps ive got it wrong, and maybe im a minority, but i perceive ppl who want to be left alone in eve as playing the wrong game. Players that refuse to defend themselves and their assets as never going anywhere and features that promote and protect such behavior as detrimental to the game. The bias of wardecs toward the defender i feel is a big offender. Griefing, to me, is a screening process that separates ppl who really want and deserve to be here, from those who weren't going to enjoy or do much in this game anyways.

That said, hi-sec is good for casual play as explained so many times. It allows you to play infrequently without worrying about shifting borders or the need to log on in a moments notice in the middle of the night to defend assets. Being alone or the only one of your group online does not restrict ur ability to play like other sec levels might. It's a good place to start and to learn about the game. I dnt have a problem with any of that. Just that hi-sec is extremely rewarding and over abundant in resources to the extent that it competes with other sec levels for income. The main deterrent for getting some of ur pals together and going into more dangerous space to run sites or mine, is that it would be more profitable for every person in your group to solo level 4's (even before risk is considered).

i'd get behind a general nerf to hi-sec incomes, like; smaller belts, lower lvl 4 mission and hi-sec incursion rewards and reduced PI income. But allow players in hi-sec to put assets on the line for greater rewards. POCO's i feel was a great step forward. The new mobile structures that only give suspect status for shooting is also great. The mobile structure that increases bounties sounds good in theory.

All of them are optional upgrades to ur playstyle, but ur income is hurt if u opt out. I cant wait for the likes of player owned stations replacing the majority of NPC stations.


I hope you do not take this the wrong way, but please never apply for a job as a Dev at CCP.

Thanks.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Rendiff
The Scope
Gallente Federation
#17 - 2014-01-25 22:04:10 UTC
The only reason I hang out in highsec for the most part is because of the instability of null.
Nykala
L.L.A.M.A.
#18 - 2014-01-26 07:16:01 UTC  |  Edited by: Nykala
Daichi Yamato wrote:

i wonder, are u the type of player that wants to be left alone to acquire wealth?

i ask because eve is championed as a PvP game and there are no separate areas for PvP and PvE. Its hard to do anything without competing with other players on some level. It's also advertised as a game with real threats and real consequences. This gives me the impression that eve is a particular game for particular people. If you dont enjoy it as such, perhaps its just not the game for u.

Perhaps ive got it wrong, and maybe im a minority, but i perceive ppl who want to be left alone in eve as playing the wrong game.


Right as I come out of reading discussions on new player retention and getting more players, not more alts. Being way too particular about the crowd you draw in and only focusing or further develop on one aspect of gameplay makes for a very limited sandbox, and a very dull one. Simple fact, most of the new blood in EVE doesn't sign up for trial because of the combat aspects, and those who manage to not get trolled or griefed out of trial often get disappointed when EVE's "glorious pvp" is mostly simple blob warfare or only get in fights you know you are for sure going to win with a lot of emphasis on ganking and cookie cutter fits. I understand for some that is EVE's biggest draw, however after going to a few tech meetups and gamer groups, it seems that for ever one PVP/eve is thunderdome b@#$# player that mentality draws in, EVE looses at least a dozen others that would have otherwise been interested in the other aspects of the game.

Dust 514 is a pvp oriented game, Call of duty is a pvp oriented game, etc etc. EVE is a vast and expanding sci-fi universe. Saying, and directing the game as just pvp overlooks the other aspects that most new blood finds interesting, and the very substance that makes EVE a sandbox, not another simple combat simulator/arena. There is a growing idea amongst folks, that eve is not so much of a sandbox anymore, it is a litterbox. I wonder why >.>


Quote:
The only reason I hang out in highsec for the most part is because of the instability of null.
For me, its instability is the only thing that lets me get into null/lowsec. Also, interdiction nullification. Further stabilizing null only lets the current power blocs keep their order, keep their stability, and keep null empty and not so interesting. Anyways, why call it null (no security) sec and place it on what would be considered the vast outer ring of civilized space that is too far from the efficiencies of civilization, if you are just going to make it not only the most secure, but the most industrially organized region? Kinda contradicts the namesake.. unless ccp wants to change how they lable space regions and their concepts entirely...

As for the Original Post/idea, they can nerf highsec to near uselessness. For me it would only result in me being even more careful about avoiding asset loss, it wouldn't determine whether or not I go into null/low. Since it would then be harder to replace any of those losses. I generally have more fun in frigates then capitals or battleships anyways... lower clone cost too if I manage to get podded and am only skilled into frigs.. Part of what keeps me going back there is the more unbiased freedom to move around as I wish, when I wish, where I wish. Without player enforced null politics limiting where I go or what I can do, or foresight about a rivaling pirate group living somewhere along my path and the reliance on intel channels. It is the freedom to wander the vastness of what EVE has to offer. Including various broad playerbase markets that are focused on the actual trade/economic aspects, not who you have standings with or how well you can dodge bubbles/camps, with a limited choice in ships to even attempt a purchase with. Lastly there is the safe station spot to hold all of what I worked for in eve and the hub from which I operate. That security alone is something that will always keep highsec more active, and probably always under the nerf scope.

::edit:...sorry about the format crap. Since the forum has a habit of eating posts, I have to copy/paste from another word program. Looks fine, until i hit post.
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2014-01-28 00:57:34 UTC  |  Edited by: Daichi Yamato
"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

edit- not empty quoting....just making sure lol

edit 2
Quote:
I understand for some that is EVE's biggest draw, however after going to a few tech meetups and gamer groups, it seems that for ever one PVP/eve is thunderdome b@#$# player that mentality draws in, EVE looses at least a dozen others that would have otherwise been interested in the other aspects of the game.


in my opinion, that one person with the thunderdome mentality is worth more than ten dozen that would have otherwise been interested in the other aspects but dnt have the thunderdome mentality.

i have known many more pvp unenthusiastic players than i have pvp enthusiastic. and so many of the unenthusiastic get bored and leave the game, whereas the enthusiastic are my longest serving friends and associates in eve.

perhaps (and hopefully) CCP have decided that conflict is the cornerstone with which they build their game. hopefully that is the identity they want their game to retain even more than gathering new players. perhaps CCP should value their (few?) loyal customers over the unloyal many. perhaps thats what makes this such a different game to WOW, and perhaps thats a good thing.

there is no ego here, im not asking for the game to change to suit my playstyle at the expense of others. You've just got to think to urself; is ruining someone elses day a legitimate playstyle? i for one think it is. I have the impression this game was designed with conflict, difficulty and player interaction in mind. its what attracted me to it, its what has kept me here, and i'd like it to remain so.

and as for the one hoping i dnt get a job at CCP. i guess you hope CCP solomon quits too, along side all the devs that try to make eve a pvp orientated sandbox

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kregan Gadhar
Helion Production Labs
Independent Operators Consortium
#20 - 2014-01-29 14:51:52 UTC
Daichi Yamato wrote:

i have known many more pvp unenthusiastic players than i have pvp enthusiastic. and so many of the unenthusiastic get bored and leave the game, whereas the enthusiastic are my longest serving friends and associates in eve.



Did you ever think that this was because the unenthusiastic ones are pretty much trolled all the time? The ones you deem unenthusiastic about PVP are pretty much the Indy guys. The Indy guys in Eve are the laughing stock / whipping boys and when it comes to any changes in Eve they rarely happen in their favor. How many years before something like the Orca and Rorqual? Then how many years before the re-balance of the Mining Barges? Which as an Indy guy at heart, still pisses me off how they did some of the bays, but I digress.

High Sec should be the learning area for noobs and instead it is the place where it is probably most hazardous for them. It is almost safer to try to get them into Null Sec away from the gankers, scammers, and war decs because you have older chars that tend to only want to make noobs miserable. Yet the learning curve in Null for new to Eve people is steeper than it is in High Sec. You have alliance rules, then Coalition rules, all the different comms, NRDS, NBSI, or any thing else you can pop into this thing.

People wonder why BNI took off, they in a way sheltered noobs and gave them a home. They are one group out of thousands and the rest don't seem to care. There should be a "semi" safe place for people in Eve and there isn't. Short of staying docked up, playing the market, and having someone else do the hauling for you. There really isn't a way to keep someone safe. Changes need to happen to High Sec, but more in favor of helping the new guys instead of hurting them.
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