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what skills should i train to fly a dreadnought competently?

Author
Hei Tervetuloa
Fittetryne Heavy Industries
#1 - 2011-11-23 21:59:58 UTC
so now that i have my cruiser/T3/BC skills to V, i want to move into battleships and then dreadnoughts to bash the better my dear

my alt has 24mil sp in solid combat related, flies Amarr and Minmatar evenly, though for BSs i fly Amarr. i want to get into a Revelation after selling my PvE pimp legion.

now the million dollar question is this: what skills should i train for best performance while at the same time letting me get into one in 60-90 days? obviously the jump drive skills to V, and the required for the ship skills to V, but what else?

thanks!
Mashie Saldana
V0LTA
OnlyFleets.
#2 - 2011-11-23 23:35:21 UTC
So you want to become a terrible dread pilot with 30m SP? Shocked
Hei Tervetuloa
Fittetryne Heavy Industries
#3 - 2011-11-24 05:21:12 UTC
Mashie Saldana wrote:
So you want to become a terrible dread pilot with 30m SP? Shocked

this does not help
Lukriss
Caldari Provisions
Caldari State
#4 - 2011-11-24 05:57:35 UTC
Every related skill to at least IV.
Max Gunnery
Max Drones
Max Tank
Elite Core Competency.
Mona X
Caldari Provisions
Caldari State
#5 - 2011-11-24 09:48:25 UTC
Lukriss wrote:
Every related skill to at least IV.
Max Drones


Crucible will be out in 5 days.

To the OP: XL guns, XL tank, siege and boosters.

I need new signature.

FireT
Venom Pointe Industries
#6 - 2011-11-24 14:59:52 UTC
Hei Tervetuloa wrote:
Mashie Saldana wrote:
So you want to become a terrible dread pilot with 30m SP? Shocked

this does not help


Actually it does. You just did not like the answer.

Yes you want to fly a dread. But with the expectations you put on it time wise you literally will be given the keys to the car and not knowing which pedal is the acceleration pedal and which is the break.
Dreads, and capitals in general, are such an end game expectation that almost everyone in Eve had said 'I want to fly a capital ship'. Then most realize to fly them good takes significantly longer than expected.
Hei Tervetuloa
Fittetryne Heavy Industries
#7 - 2011-11-25 08:08:15 UTC
FireT wrote:
Hei Tervetuloa wrote:
Mashie Saldana wrote:
So you want to become a terrible dread pilot with 30m SP? Shocked

this does not help


Actually it does. You just did not like the answer.

Yes you want to fly a dread. But with the expectations you put on it time wise you literally will be given the keys to the car and not knowing which pedal is the acceleration pedal and which is the break.
Dreads, and capitals in general, are such an end game expectation that almost everyone in Eve had said 'I want to fly a capital ship'. Then most realize to fly them good takes significantly longer than expected.

i recalculated everything so that all related skills train to V, time=110 days

sounds about right
Kos Meza
CCC Circle
#8 - 2011-11-25 13:05:42 UTC  |  Edited by: Kos Meza
Deleted.
FireT
Venom Pointe Industries
#9 - 2011-11-25 18:19:26 UTC
Hei Tervetuloa wrote:
FireT wrote:
Hei Tervetuloa wrote:
Mashie Saldana wrote:
So you want to become a terrible dread pilot with 30m SP? Shocked

this does not help


Actually it does. You just did not like the answer.

Yes you want to fly a dread. But with the expectations you put on it time wise you literally will be given the keys to the car and not knowing which pedal is the acceleration pedal and which is the break.
Dreads, and capitals in general, are such an end game expectation that almost everyone in Eve had said 'I want to fly a capital ship'. Then most realize to fly them good takes significantly longer than expected.

i recalculated everything so that all related skills train to V, time=110 days

sounds about right


Please enlighten me with all the skills you mean with 'all' because I think a really dedicated dread pilot takes longer to train.
Dantes Wolf
Interstellar Corporation of Universal Management
#10 - 2011-11-26 02:43:08 UTC  |  Edited by: Dantes Wolf
FireT wrote:
Hei Tervetuloa wrote:
Mashie Saldana wrote:
So you want to become a terrible dread pilot with 30m SP? Shocked

this does not help


Actually it does. You just did not like the answer.

Yes you want to fly a dread. But with the expectations you put on it time wise you literally will be given the keys to the car and not knowing which pedal is the acceleration pedal and which is the break.
Dreads, and capitals in general, are such an end game expectation that almost everyone in Eve had said 'I want to fly a capital ship'. Then most realize to fly them good takes significantly longer than expected.



1½ months ago since i stepped in the chim - 4-5 months before im even remotely satisfied.

Give the caps some serious consideration, cause you will no doubt realize that:

A: That meshie is right

and

B: letting go of it, once youve startet, to finish skills in other tree's will be almost as annoying as knowing that you might be in the dread, but that your wasting time training support skills or T2 modules or wut ever - EVE takes a ******* ton of time, and skipping a corner will cost you in the other end.



D.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

yumike
Doomheim
#11 - 2011-11-26 07:41:21 UTC  |  Edited by: yumike
In short.
Capital Energy Turret V ~35 days
All Armor Compensations V ~40 days
Jump Drive Operation V ~25days
Jump Drive Calibration/Conservation IV ~15 days
Amarr Dreadnought V ~60 days
Tactical Weapon Reconfiguration V ~35 days (Which you'll need AWU V for, about ~30 days)
Capital Repair Systems V ~40 days
Plethora of other skills still effect it, You'll basically want all your gunnery support skills to V, which is about 70 days im guessing (about 15 days each since they are rank 2~5)

In total about 200 days..
About 80 more for carrier (+ Logistics V for triage which is another 25 if you dont have it)

Edit::
It's not what you want to hear, but it's the truth. The last thing you want is to deploy an asset sometimes worth a few bil and not even be able to put it to good use.
Baneken
Arctic Light Inc.
Arctic Light
#12 - 2011-11-26 09:15:05 UTC
few things to consider with dreads:

- They can't be remote repped or move while doing DPS.
- Have no drones when winter expansion comes.
- Need cyno alts to get any where and have relatively (to carriers) short jump range.
- Rely on doing as much DPS as possible before they get raped by super caps (mom's & titans).
- Have absolutely no use in PvE after patch; before you could clear anos with Moros for some added lulz when you felt bored. Roll
- You have access to new T2 capital modules after patch which likely have higher fitting requirements, will be mandatory in fleets and will cost you a fortune to get until prices settle.
yumike
Doomheim
#13 - 2011-11-26 11:28:31 UTC
Baneken wrote:

- You have access to new T2 capital modules after patch which likely have higher fitting requirements, will be mandatory in fleets and will cost you a fortune to get until prices settle.


Not really correcting you, as you are quite right sir.
However you may want to know the fitting requirement is indeed tactical weapons reconfig/triage whatever reconfig V for the T2 modules.
Ryuce
#14 - 2011-11-26 12:34:02 UTC
yumike wrote:
In short.
Capital Energy Turret V ~35 days
All Armor Compensations V ~40 days
Jump Drive Operation V ~25days
Jump Drive Calibration/Conservation IV ~15 days
Amarr Dreadnought V ~60 days
Tactical Weapon Reconfiguration V ~35 days (Which you'll need AWU V for, about ~30 days)
Capital Repair Systems V ~40 days
Plethora of other skills still effect it, You'll basically want all your gunnery support skills to V, which is about 70 days im guessing (about 15 days each since they are rank 2~5)

In total about 200 days..
About 80 more for carrier (+ Logistics V for triage which is another 25 if you dont have it)

Edit::
It's not what you want to hear, but it's the truth. The last thing you want is to deploy an asset sometimes worth a few bil and not even be able to put it to good use.

You want everything at V, but go for JDC IV?! Interesting choise...

He could start with most of the above mentioned skills at IV and then work on the rest.
yumike
Doomheim
#15 - 2011-11-26 17:08:02 UTC
Ryuce wrote:
You want everything at V, but go for JDC IV?! Interesting choise...

He could start with most of the above mentioned skills at IV and then work on the rest.


I can't speak for everyone/anyone other then myself, But i've never been in an alliance that made jump plans based on JDC V, It's always always always IV.
Even when we all had V in smaller op's.

I do agree it's important, I fail to see your point- though.
X Mary
Lousy T-Shirt Corp
#16 - 2011-11-26 19:49:15 UTC
yumike wrote:
Ryuce wrote:
You want everything at V, but go for JDC IV?! Interesting choise...

He could start with most of the above mentioned skills at IV and then work on the rest.


I can't speak for everyone/anyone other then myself, But i've never been in an alliance that made jump plans based on JDC V, It's always always always IV.
Even when we all had V in smaller op's.

I do agree it's important, I fail to see your point- though.
That's for carriers.
Mashie Saldana
V0LTA
OnlyFleets.
#17 - 2011-11-26 20:22:52 UTC
Hei Tervetuloa wrote:
Mashie Saldana wrote:
So you want to become a terrible dread pilot with 30m SP? Shocked

this does not help

True, click the character named Monica in my signature, there you can see the goal skills for your character. She has 31.8M SP in capital only skills and that is only for the Moros and Thanatos. No support or pre-requisite skills included.
Jack Miton
School of Applied Knowledge
Caldari State
#18 - 2011-11-26 21:12:02 UTC  |  Edited by: Jack Miton
basic step procedure is this:

1. get the ship skill needed to fly a ship to 4
2. check how long it takes to train it to 5
3. train all relevant support skills to 5 that take less time
4. train ship skill to 5
5. now you can properly fly a ship

bottom line, dread is NOT a 60-90 day train.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Hei Tervetuloa
Fittetryne Heavy Industries
#19 - 2011-11-27 08:02:10 UTC
yumike wrote:
In short.
Capital Energy Turret V ~35 days
All Armor Compensations V ~40 days
Jump Drive Operation V ~25days
Jump Drive Calibration/Conservation IV ~15 days
Amarr Dreadnought V ~60 days
Tactical Weapon Reconfiguration V ~35 days (Which you'll need AWU V for, about ~30 days)
Capital Repair Systems V ~40 days
Plethora of other skills still effect it, You'll basically want all your gunnery support skills to V, which is about 70 days im guessing (about 15 days each since they are rank 2~5)

In total about 200 days..
About 80 more for carrier (+ Logistics V for triage which is another 25 if you dont have it)

Edit::
It's not what you want to hear, but it's the truth. The last thing you want is to deploy an asset sometimes worth a few bil and not even be able to put it to good use.
thanks, this was about what i was looking for

-not saying it's all i need-
Ryuce
#20 - 2011-11-27 12:22:14 UTC
X Mary wrote:
yumike wrote:
Ryuce wrote:
You want everything at V, but go for JDC IV?! Interesting choise...

He could start with most of the above mentioned skills at IV and then work on the rest.


I can't speak for everyone/anyone other then myself, But i've never been in an alliance that made jump plans based on JDC V, It's always always always IV.
Even when we all had V in smaller op's.

I do agree it's important, I fail to see your point- though.
That's for carriers.

^This

Let me try and explain it to you then. In my experience, when part of some of the major alliances you will from time to time see FC's rejecting JDC IV dreads (not JDC IV carriers) due to them wanting to hit geographically widespread targets. Furthermore, you were describing ideal skills yet didn't recognise the importance of the jump skills which the above argument illustrates.

Then again I consider JDC V a virtually indispensable skill for both solo travel and fleet movements, especially when talking about ideal skill sets for a capital pilot which apparently operates a carriers too.
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