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So Drones do CAUSE LAG... Interesting..

First post
Author
stoicfaux
#21 - 2014-01-24 20:04:41 UTC
Wulfy Johnson wrote:
So whats next?

Bots. Bots are the next fleet doctrine. It's the next logical progression after all.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Mario Putzo
#22 - 2014-01-24 20:36:43 UTC  |  Edited by: Mario Putzo
Gary Bell wrote:
LOL I could careless about the fight.. I just enjoy trolling the "Drones dont cause lag cuz you cant prove it club"


What club is that...because anyone who says drones don't cause server load are pants on head ********. They are for all intents and purposes just like +1ing grid with another warm blooded knuckle dragger.
Leigh Akiga
Kuhri Innovations
#23 - 2014-01-24 20:40:19 UTC
Mario Putzo wrote:
Gary Bell wrote:
LOL I could careless about the fight.. I just enjoy trolling the "Drones dont cause lag cuz you cant prove it club"


What club is that...because anyone who says drones don't cause server load are pants on head ********. They are for all intents and purposes just like +1ing grid with another warm blooded knuckle dragger.


Drones dont cause lag was stated by a high ranking and higly regarded member of the N Three Coalition- along with: Sentry Carrier blobs are here to stay and shall never be touched forevermore and henceforth! And was picked up and parroted by the line members. Blink
Marlona Sky
State War Academy
Caldari State
#24 - 2014-01-24 20:50:20 UTC
The best part is assigning causes less lag than not assigning drones. They are not searching for which target to shoot next which according to the dev blog, causes some lag.
Marlona Sky
State War Academy
Caldari State
#25 - 2014-01-24 20:52:43 UTC
Another fact is a player causes more stress on the server than a drone. Blink
stoicfaux
#26 - 2014-01-24 21:02:43 UTC
Look, the only CCP person I trust to reduce lag is Tuxford. Don't waste my time with those other people.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Mario Putzo
#27 - 2014-01-24 21:05:55 UTC  |  Edited by: Mario Putzo
Marlona Sky wrote:
Another fact is a player causes more stress on the server than a drone. Blink


That seems like a silly argument to make though. I thought this game was about joining other real people and blasting apart the pixels of other real people. Should I be unable to play because X amount of people have deployed to many drones for me to play? Id rather play with other humans not hanging out with a bunch of AI scripts.

Granted nerfing drones because of server load doesn't fix the problem it just pushes it under the "undesirable for use" rug. Like they did to Heavy Missiles making pretty much most cruiser/BC missile chuckers crap in PVP (or more crap since they were pretty bad before HML adjustment anyway.).

But I don't think drones should shrink PC access to the game.

(that being said the Dread situation was completely different and largely unrelated to drone imo...I think there is enough historical evidence that suggests its never a good strategy to jump a mass of dudes into a loaded grid...drones or not, tidi helped that but didn't erase it.)
MeBiatch
GRR GOONS
#28 - 2014-01-24 21:09:45 UTC
She's got Lag and she knows how to use it....

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

starvoid
Perkone
Caldari State
#29 - 2014-01-24 21:18:26 UTC
Marlona Sky wrote:
Another fact is a player causes more stress on the server than a drone. Blink


NC. ladies and gentlemen.
Marlona Sky
State War Academy
Caldari State
#30 - 2014-01-24 21:26:20 UTC
starvoid wrote:
Marlona Sky wrote:
Another fact is a player causes more stress on the server than a drone. Blink


NC. ladies and gentlemen.

The point is it was jumping massive amounts of players in at the last second that ruined the experience for CFC, not drones. You should plan better next time friend.
Frostys Virpio
State War Academy
Caldari State
#31 - 2014-01-24 21:29:52 UTC
Marlona Sky wrote:
Another fact is a player causes more stress on the server than a drone. Blink


Except a player can bring from 0 to 15 drones, usually 5 or 9-10. How about that load? There were probably more N3PL dornes on field than player from both side... Same for CFC and co.
ElQuirko
University of Caille
Gallente Federation
#32 - 2014-01-24 22:13:12 UTC
Well of course they do you f***ing imbecile.


As does dropping thousands of players in at once, but nobody whines about blob warfare. Find a counter to sentries and stop crying.

Dodixie > Hek

baltec1
Bat Country
Pandemic Horde
#33 - 2014-01-24 22:15:31 UTC
Marlona Sky wrote:
starvoid wrote:
Marlona Sky wrote:
Another fact is a player causes more stress on the server than a drone. Blink


NC. ladies and gentlemen.

The point is it was jumping massive amounts of players in at the last second that ruined the experience for CFC, not drones. You should plan better next time friend.


We jumped a dread fleet into 6vdt at the end of the fight too.
James Amril-Kesh
Viziam
Amarr Empire
#34 - 2014-01-24 22:17:16 UTC
ElQuirko wrote:
Find a counter to sentries

Counters to sentries only work when ships hold a reasonably small number of them. When you have ships that can hold 3,200 sentries each, the counter isn't exactly viable anymore.

Enjoying the rain today? ;)

ElQuirko
University of Caille
Gallente Federation
#35 - 2014-01-24 22:18:20 UTC  |  Edited by: ElQuirko
James Amril-Kesh wrote:
ElQuirko wrote:
Find a counter to sentries

Counters to sentries only work when ships hold a reasonably small number of them. When you have ships that can hold 3,200 sentries each, the counter isn't exactly viable anymore.

I think I heard the word "Omegafleet" being quietly burned from your post history.

Dodixie > Hek

James Amril-Kesh
Viziam
Amarr Empire
#36 - 2014-01-24 22:22:01 UTC  |  Edited by: James Amril-Kesh
ElQuirko wrote:
James Amril-Kesh wrote:
ElQuirko wrote:
Find a counter to sentries

Counters to sentries only work when ships hold a reasonably small number of them. When you have ships that can hold 3,200 sentries each, the counter isn't exactly viable anymore.

I think I heard the word "Omegafleet" being quietly burned from your post history

You can feel free to compare my post history on here with eve-search.

In any case, omegafleet isn't a counter to sentries, it's a counter to slowcat EHP combined with massive capital RR. It also happens to only work when we're able to load grid and activate our weapons and hardeners.

Enjoying the rain today? ;)

ElQuirko
University of Caille
Gallente Federation
#37 - 2014-01-24 22:24:47 UTC  |  Edited by: ElQuirko
James Amril-Kesh wrote:
ElQuirko wrote:
James Amril-Kesh wrote:
ElQuirko wrote:
Find a counter to sentries

Counters to sentries only work when ships hold a reasonably small number of them. When you have ships that can hold 3,200 sentries each, the counter isn't exactly viable anymore.

I think I heard the word "Omegafleet" being quietly burned from your post history

You can feel free to compare my post history on here with eve-search.

In any case, omegafleet isn't a counter to sentries, it's a counter to slowcat EHP combined with massive capital RR. It also happens to only work when we're able to load grid and activate our weapons and hardeners.

Since your blap naglfars haven't proven effective, drop the supercapitals. It's what they're for. Besides, how are they not a counter to sentry warfare if they can fight from outside of sentry range? And, if like you said, the problem with countering sentries comes from countering carriers' massive holds, then surely blowing up the carriers is your best option - and therefore omegafleet should do the job perfectly?

"Oh noes we won't fight them on their terms and drop supercaps!!!"

Tough luck. There is a counter to this admittedly imbalanced form of warfare that does not necessitate forcefully bending the node over and giving it a quicky. If you don't like it, don't try to take the systems defended by archons.

Complaining about the node is not going to get the nodes expanded to accomodate your ridiculous form of war anytime soon; especially since you were both dropping inordinate numbers of pilots and so are equally to blame. Complaining in GD is an exercise in futility since A) your battle sperg doesn't belong here anyway and B) it's not technical support.

Dodixie > Hek

baltec1
Bat Country
Pandemic Horde
#38 - 2014-01-24 22:29:17 UTC  |  Edited by: baltec1
ElQuirko wrote:

Since your blap naglfars haven't proven effective, drop the supercapitals. It's what they're for.

"Oh noes we won't fight them on their terms!!!"

Tough luck. There is a counter to this admittedly imbalanced form of warfare that does not necessitate forcefully bending the node over and giving it a quicky. If you don't like it, don't try to take the systems defended by archons.

Complaining about the node is not going to get the nodes expanded to accomodate your ridiculous form of war anytime soon; especially since you were both dropping inordinate numbers of pilots and so are equally to blame. Complaining in GD is an exercise in futility since A) your battle sperg doesn't belong here anyway and B) it's not technical support.


I would be interested in finding out what this counter is to the capital blob that doesn't involve a bigger blob of capitals.
ElQuirko
University of Caille
Gallente Federation
#39 - 2014-01-24 22:31:14 UTC
baltec1 wrote:
ElQuirko wrote:

Since your blap naglfars haven't proven effective, drop the supercapitals. It's what they're for.

"Oh noes we won't fight them on their terms!!!"

Tough luck. There is a counter to this admittedly imbalanced form of warfare that does not necessitate forcefully bending the node over and giving it a quicky. If you don't like it, don't try to take the systems defended by archons.

Complaining about the node is not going to get the nodes expanded to accomodate your ridiculous form of war anytime soon; especially since you were both dropping inordinate numbers of pilots and so are equally to blame. Complaining in GD is an exercise in futility since A) your battle sperg doesn't belong here anyway and B) it's not technical support.

I would be interested in finding out what this counter is to the capital blob.

Using the magical tool known as reading, you would soon discover that the age-old doctrine of the supercap blob, the workhorse of old null, seems to be a pretty decent option in this case.

That, or, as mentioned about three times now, use omegafleet. Take out those carriers from outside of sentry range and negate the amount of lag - you're practically doing the world a favour.

Dodixie > Hek

Mario Putzo
#40 - 2014-01-24 22:33:03 UTC
James Amril-Kesh wrote:
ElQuirko wrote:
Find a counter to sentries

Counters to sentries only work when ships hold a reasonably small number of them. When you have ships that can hold 3,200 sentries each, the counter isn't exactly viable anymore.


Why is it not viable? Is it because you are inconvenienced by time? What about the guy being inconvenienced by having his 2Bil Carrier and 3 Bil in Sentries (rough estimate for a full drone bay) alpha'd off the field by dreads or battleships?

what about the people who only have a thousand dudes in their entire alliance. What counters 2000 man mega fleets...should they just have to roll over and die off or should they take a lesson from GSF and just Blue everything in sight?

The n+1 mentality some of you have really needs to go.