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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Vincintius Agrippa
Crimson Serpent Syndicate
#4101 - 2014-01-24 18:51:17 UTC
If your main complaint is fire and forget than you should further read my post in the new rapid launcher thread that ccp nerzilla aka king of the un thought out ideas aka ccp rise started. I explain how the missile mechanics are flawed and unrealistic. I explain how missiles should function how fighter pilots use them. Meaning that players should have to maneuver there ships to give their missile the best flight path to their target. Someone who flies stupidy would see there missile overshoot or turn too hard and loose lock. Missile pilot would have to do something to inflict damage. Turrets users should be happy about this change as well.
Only YOU can prevent internet bullying!
Moonaura
The Dead Rabbit Society
#4102 - 2014-02-12 02:24:54 UTC  |  Edited by: Moonaura
Oh god, it looks like this thread has... finally... finally... died a decent death. It's all your fault CCP Rise! lol It turned into the most intense 'Last Clap' contest ever.

http://www.youtube.com/watch?v=Q2mlD5xcikQ

And this is the last clap. Don't make me regret that last sentence. Big smile

Perhaps the former posters are just getting their breath back, after viciously spending literally entire days of their existence on this planet, writing responses about missile mechanics vs. guns. I feel bad that I was one of those people for a while. Now I just wonder why I didn't wear the blue socks instead on Friday. Far simpler.

http://img.pandawhale.com/post-27072-Jesse-Pinkman-WHY-meme-Imgur-V3sz.jpeg

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Domanique Altares
Rifterlings
#4103 - 2014-02-12 02:39:58 UTC
Moonaura wrote:
Oh god, it looks like this thread has... finally... finally... died a decent death.


Only half correct. It gave birth to a bastard son because Rise cba to read through the half of this one he ignored and went on vacation for.

The topic is still completely relevant; Rise just had to take a few moments to pop a squat and fertilize the drone assist garden for a while. He'll be back to see how his prize petunias are doing soon enough.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#4104 - 2014-02-20 08:56:08 UTC
They arent god awefull right now but the fact that they now cant change ammo makes them very weak. I dont know if its possible but it would be amazing if the ammo change could be 10 (or 5..) seconds still but beeing removed from reload, so if you want to swtich ammo midfight it t takes 10 seconds but you now have the same amount of misisles load ed as before.

I.e. You have 5 shots left, you switch ammo and 10 seconds later you still have 5 shots left but you now have the other type of ammo loaded.


Pls?
Arthur Aihaken
CODE.d
#4105 - 2014-02-20 11:15:47 UTC  |  Edited by: Arthur Aihaken
In PvE the ammunition swap isn't a huge issue, but in PvP it's a make-or-break proposition. If you lucked out and preloaded the right assortment of ammunition you stand a good chance of coming out on top. Otherwise… PS. Holy thread resurrection Batman!

I am currently away, traveling through time and will be returning last week.

Aivo Dresden
State War Academy
Caldari State
#4106 - 2014-02-20 14:55:51 UTC  |  Edited by: Aivo Dresden
I still have RLMLs on my Caracals, but mainly because LML are just too bad, and the damage application from heavy missiles is just so low. It's like picking the lesser evil. Do I want OK damage and then spend half a minute reloading, or do I want rubbish damage in 90% of the fights I'll be in and don't have an extremely long reload time.

You realize of course that even the RLML damage while it is actually shooting is only on-par with other turret sytems right? Normally people would jump in and say "yes but with missiles you can pick your damage type", except that here this is not the case. Not to mention that most ships that would use RLML only get a bonus to one specific type.

This whole system is so poorly designed. I just cannot understand why after all the feedback you got on it, you still decided to add it in, and why after you've been pointed to the painfully obvious fact so many other missiles and launchers have issues, you decided to introduce yet another one.

How about you just fix the damage application for heavy missiles and we can all just give it a rest. There is just no 'good' cruiser sized launcher. There isn't.
CW Itovuo
The Executioners
#4107 - 2014-02-21 05:21:12 UTC
Aivo Dresden wrote:


How about you just fix the damage application for heavy missiles and we can all just give it a rest. There is just no 'good' cruiser sized launcher. There isn't.




And yet.... there should be. So we continue to rattle our sabres in the hopes that CCP will unfix what needn't have been "fixed" in the first place.


W0lf Crendraven
The Tuskers
The Tuskers Co.
#4108 - 2014-02-21 07:17:01 UTC
The problem i see is that i tihnk ccp was a bit shortsighted with the hml nerf, back then they truely were op, they were by far the best long range medium weapon system (but only on a select few ships) so they nerfed them into place, which was fine - at that state of them game, but then they buffed everything else and made the drake useless. Making them crap.

And yes rlmls were a bit over the top, way to easy to fit, way to much range and the fact hat furys existed meant that they were even good vs cruisers (300ish dps doesnt sound liek much but constantly at 20km+ thats nothing to laugh at), stuff like the cerb that could shoot light missles to over 70km (or over 90 with navys), with 500dps with misisles that hit frigs for nearly the full amount were op.

As they are now they are better, but due to the ammo changes they now are very very hard to use, furys hit frigs for very little and navys are wasted on cruisers, and of course the usual ammo type stuff means a bad guess = game over, if you have scourge furies loaded for example and a enyo undocks and warps on top of you you will have to wait the whole reload to even have a chance of victory, and if you have amanged to get explo ammo in maybe a vengeance shows up, they just take the ability to adapt from the pilot which imo is a bad thing.

So again, make ammo swaps fast but keep long reloads and you have a generally usable weapon system, and due to the way the old "op" ships are made (caracal/cerb) only they get nerfed while ships that were fine with them get about the same dps as prenerf (due to the fact that a rof bonus shifts the reload/fire time towards reload making the bonus only hald as effectvie, while the pure dps boni stay just as good).

Also heavy missiles need a slight buff (applicatiion and fitting).
Ransu Asanari
Perkone
Caldari State
#4109 - 2014-02-21 13:45:34 UTC  |  Edited by: Ransu Asanari
Someone bumped into the wrong unstickied Rapid Launcher Thread.

Then all of a sudden, Zombies.

Over here, capsuleer.
CW Itovuo
The Executioners
#4110 - 2014-02-22 15:48:04 UTC
Ransu Asanari wrote:
Someone bumped into the wrong unstickied Rapid Launcher Thread.

Then all of a sudden, Zombies.

Over here, capsuleer.



Yup, fully aware of the other thread. That thread has also been unstickied. (CCP's way of saying they're "done" with a game mechanic change.... aka Let them eat cake)


With 200+ pages of comments, this thread serves as a reminder of the dissatisfaction with "improvements" made to the missile class of weapons over the last couple years.
Arthur Aihaken
CODE.d
#4111 - 2014-02-23 19:31:21 UTC
What are the chances of getting the reload/swap changed to a flat 20 seconds?

I am currently away, traveling through time and will be returning last week.

SmarncaV2
Doomheim
#4112 - 2014-02-28 14:30:44 UTC
Arthur Aihaken wrote:
What are the chances of getting the reload/swap changed to a flat 20 seconds?


And make RLMLs actually usefull? NEVER!
Joe Boirele
The Scope
Gallente Federation
#4113 - 2014-03-02 21:08:23 UTC
SmarncaV2 wrote:
Arthur Aihaken wrote:
What are the chances of getting the reload/swap changed to a flat 20 seconds?


And make RLMLs actually usefull? NEVER!


It's funny because it's true.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Arya Regnar
Darwins Right Hand
#4114 - 2014-03-02 21:43:05 UTC
*Attempts last clap*

EvE-Mail me if you need anything.

Arthur Aihaken
CODE.d
#4115 - 2014-03-05 04:59:48 UTC  |  Edited by: Arthur Aihaken
So how do we go about getting a [Rubicon 1.3] tag added to this? And a sticky, as this is still unresolved going on several months now... "Summer 2014" isn't going to cut it.

I am currently away, traveling through time and will be returning last week.

Sgt Ocker
What Corp is it
#4116 - 2014-03-05 05:54:11 UTC
Arthur Aihaken wrote:
So how do we go about getting a [Rubicon 1.3] tag added to this? And a sticky, as this is still unresolved going on several months now... "Summer 2014" isn't going to cut it.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Brutor Trash
Doomheim
#4117 - 2014-03-05 05:57:14 UTC
SCREW YOU RISE
Brutor Trash
Doomheim
#4118 - 2014-03-05 06:11:18 UTC
Arthur Aihaken
CODE.d
#4119 - 2014-03-05 06:41:53 UTC
While I appreciate the enthusiasm, let's try a little more tact - shall we?

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#4120 - 2014-03-10 04:04:47 UTC  |  Edited by: Arthur Aihaken
CCP Rise, what if any changes can we expect in Rubicon 1.3 with respect to rapid launchers and Marauders? You hinted at something in the New Eden Open Tournament today...

I am currently away, traveling through time and will be returning last week.