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EVE New Citizens Q&A

 
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Character training speed

Author
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#21 - 2014-01-23 20:51:06 UTC
You can only train one character on an account at the same time by default.

You can unlock additional character training slots for a PLEX per character per month.
Noxisia Arkana
Deadspace Knights
#22 - 2014-01-23 20:53:10 UTC  |  Edited by: Noxisia Arkana
Algebar Orion wrote:
Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on???


Edit: I guess I was last.

Each account can only train one character.

EvE did add a feature to allow you to bypass this buy purchasing plex. You can pay $20 bucks for one of those for about $630 million ISK off of the eve market.

Don't freak out, you really don't need a second character at your stage. You can also buy characters off of other accounts and transfer them to your account in the character bazaar.
Algebar Orion
#23 - 2014-01-23 20:55:40 UTC  |  Edited by: Algebar Orion
What? Can't I develop two or three personalities in the same time? So why three slots are available in this game? Shocked

EDIT:

Nope! That's not true! I can train many characters but in the same time only one of them can be trained! So I must consider what end-game ship to choose and set training path accordingly.
Noxisia Arkana
Deadspace Knights
#24 - 2014-01-23 21:26:47 UTC
Algebar Orion wrote:


EDIT:

Nope! That's not true! I can train many characters but in the same time only one of them can be trained!


I think the implied collective thought is stopping your training que on your main character is a poor decision.

So yes, you can train many characters, one at a time. Please don't. You may as well just train the skill on your main capsuleer.
Algebar Orion
#25 - 2014-01-23 21:29:42 UTC
I have brand-new account. Where can I get cerebral accelerators?
Thomas Builder
Center for Advanced Studies
Gallente Federation
#26 - 2014-01-23 22:21:00 UTC
Algebar Orion wrote:
I have brand-new account. Where can I get cerebral accelerators?

1) It might have come with your account. There are special offers from time to time, especially on third-party vendors like Amazon.
2) If it was not included in your starter pack, you can search for it in Contracts.

Algebar Orion
#27 - 2014-01-23 22:35:31 UTC  |  Edited by: Algebar Orion
Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates?
Yve Mountbatten
Science and Trade Institute
Caldari State
#28 - 2014-01-23 22:40:03 UTC
From one newb to another, after trawling through many skill guides, I have found the one in the link attached to be the most useful.

http://blog.beyondreality.se/Newbie-skill-plan-2

It focuses on training to pilot Frigates and Destroyers. From the advice I've received, the Frigates are a great class of ship which can be inexpensively fitted, flown and ultimately, destroyed.

The guide breaks down skills to learn that align with SP limits. From my infantile understanding of the skill system, the SP limit issue is quite relevant. Breaking the learning guide down this way supposedly provides most value for the skill tiers.

Best of luck.
J'Poll
School of Applied Knowledge
Caldari State
#29 - 2014-01-23 22:43:12 UTC
Algebar Orion wrote:
Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on???


By default you can only train 1 single character on a single account.

If you want to train 2 (or more characters) at the same time:

* You have to use multiple accounts and train 1 character on each account
* Activate "dual training" (or "multiple character training" if you already train 2 characters on same account).

To activate dual training on an account, you have to pay with that with a PLEX.

The same counts for Multiple character training, it adds another PLEX to the cost.

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J'Poll
School of Applied Knowledge
Caldari State
#30 - 2014-01-23 22:45:13 UTC  |  Edited by: J'Poll
Algebar Orion wrote:
Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates?


A very big heads up:

If you can sit in a ship, doesn't mean you can use it.

*would also make it font size 99 if possible*


In 4 days, you LACK all the needed core skills and support skills to even use a cruiser efficiently, let alone a battleship.


Ooh and in case you didn't noticed: Bigger isn't always better in EVE.

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Algebar Orion
#31 - 2014-01-23 22:50:07 UTC  |  Edited by: Algebar Orion
To be able to fly battleship does not mean I will do it in four days. Simply put I want to have this part of overall progress "task accomplished" to concentrate on training of another skills. So next I will buy some destroyer or cruiser and playing EVE I will be training core and auxiliary skills. Anyway I don't want to fly small warships any minute longer than necessary and that is why I ask what nation heavier warships are better.
J'Poll
School of Applied Knowledge
Caldari State
#32 - 2014-01-23 22:52:21 UTC
Algebar Orion wrote:
Anyway I don't want to fly small warships any minute longer than necessary.


Will contact you in a couple of years again. Likely you changed your mind by thenP


Another tip:

Ships are tools, each excel in a situation they are build for, while sucking at other situations that require a different type of tool.

Yes you can hammer a screw in with a sledgehammer, but it's better to pick a screwdriver.

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Algebar Orion
#33 - 2014-01-23 22:57:16 UTC  |  Edited by: Algebar Orion
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! Big smile

I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths:

- Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix
- Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros
J'Poll
School of Applied Knowledge
Caldari State
#34 - 2014-01-23 23:12:44 UTC  |  Edited by: J'Poll
Algebar Orion wrote:
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! Big smile

I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE.


I'm saying that I will speak to you again, as many new players go bigger and bigger and as they turn vets they find out that those frigates are actually pretty fun to fly.


But from the looks (incl the trying to buy a BS character on 2nd day in EVE), going to expect that you will find out a good amount of EVE lessons the harder way.

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Thomas Builder
Center for Advanced Studies
Gallente Federation
#35 - 2014-01-23 23:24:01 UTC
Algebar Orion wrote:
Nevermind! Training speed with those implants is quite good - 2 days and I will be able to board battleship. Anyway, what race heavy ships are better: Caldari or Gallente or maybe Navy Issued and Pirates?
It's usually Pirate > Navy > normal in terms of performance. But, as is typical in EVE, you will pay an exponentially higher price for a rather small increase in performance. A pirate battleship can cost five times more than a normal battleship, for only an 10%-20% increase in performance. (And then, people usually fit their pirate ships with very expensive modules, which increases the price difference even more.)

Between Gallente and Caldari: both have nice choices for PvE ships, although right now sentry drones are in favor, which makes the Dominix a solid choice for a first mission Battleship - but then, it also depends on your preferred style.

Also, as J'Poll said: bigger is not necessarily better. Smaller ships are better at hitting other small ships and a BC might get level 3 missions done faster than a battleship. And you will have to do quite a lot of lvl 2 and lvl 3 missions until you get the standing necessary to do lvl 4. It's only in lvl 4 missions (and above) that BSs really shine. And many players (myself including) can't stand the sluggishness of battleships and prefer to fly smaller ships. Even if they take longer to complete missions, they are more fun to fly. Don't just look at ISK/h.

Finally, you will lose your first battleship to something stupid that you'll do. It's part of the learning experience and it's better to lose a 250 millions normal fit T1 battleship, than a 5 billions blinged pirate battleship.

And finally: training all the support skills will take longer than the 2 days required to board the battleship. Especially now that you rushed into a Perception-Willpower mapping, it'll longer to train tank and navigation skills, which are important to keep you alive.
Elena Thiesant
The Scope
Gallente Federation
#36 - 2014-01-23 23:32:24 UTC  |  Edited by: Elena Thiesant
Algebar Orion wrote:
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! Big smile

I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths:

- Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix
- Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros


Well the last of each of those paths can't enter highsec, so not really. (and Machariel isn't a Gallente ship)

The bigger ships are slow, cumbersome and not all that much fun. Ships are tools, bigger is not better (and didn't we have one of these threads this week already?)
Algebar Orion
#37 - 2014-01-23 23:36:09 UTC  |  Edited by: Algebar Orion
Don't worry! I can change/improve my remap by getting better implants (+4, +5) so other skills will be trained without much penalty.

Yes, I have looked at prices (without fit of course) and standard ships are several times cheaper than Navy (550 mil.) and Pirate (800-1000 mil. - crazy Vindicator!) beasts. However the latter are rather T2 ships so I won't board them anyway. So I won't cross T1 BS threshold which means Raven and Dominix are the limit. Of course soon I'll start game-play beginning from standard cruisers. Also I must learn more about drones and fighters because they seem to be cool in EVE!

Anyway now my chars only "passively" train so see you next week! P
Omega Sunset
Black.Omega
#38 - 2014-01-24 00:59:37 UTC  |  Edited by: Omega Sunset
Algebar Orion wrote:
All this is so complicated... Sad

Yes it is, But I highly agree with using the remap process.

Go get Evemon, set up your API key.

Once you have that set up, start a new skill plan under your character. Go add the ships and modules you will want for the next year (your best guess). Optimize for best mapping. Now make another skill plan, for maybe six months, notice the similarities in your one year plan in regards to attributes for the skills. Move skills that best fit into the six month plan to train the fastest under similar attributes (evemon will show stats). Now make a 90day plan, fit your necessary skills you will need even if mixed. Make as many plans as you wish to experiment with, it's fun to make plans imo.

Once you play with it a bit, arranging training orders and remap intervals between the three plans, begin the 90 day plan. Generally this will be your most mixed plan, giving you frigate training or cruiser training, basic core skills. This will also include modules and rigs, weapons. Enough to get you up and running with say lvl1-lvl2 missions or whatever. Probably no need to remap at this point, just whatever you have already with your attributes settings.

Starting in on the six month plan (or for however long that best fits compared within the one year plan), may be heavy into ship and weapons training, which may be heavy into Perception and willpower (e.g my perception is at 30 atm). Then when you finish that, start in on the remaining plan, which may be more heavy into int and memory.

But the first few months it's not as important, mixed skills are fine as the training timer multipliers usually go really quick early on. Don't feel pressured to make a perfect one year plan, just in the direction of your general interest. By the time you get to your second plan after your first, you will have a much better understanding of the game to better modify your remaining two plans to best take advantage of training time. You will understand better what I'm saying as you play around with evemon. Breaking up your one year plan into three parts to optimize your attributes for the first year. See, if you split up your one year plan into three parts, you get a more exact idea of training time as you adjust your attributes during the year.

oh and basic +3's are just fine to start with, or even stick to during your time with EVE. The remapping is going to be the biggest factor. To go greater with implants are imo more important later if you get into the more high-end skill hardwiring. Training for IV or V for just implants imo is a waste as that also takes quite a bit of training time to factor in.

—Ω—

Sabriz Adoudel
Move along there is nothing here
#39 - 2014-01-24 03:15:15 UTC
Algebar Orion wrote:
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! Big smile

I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths:

- Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix
- Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros



Don't think of that as a progression. Bigger ships are ponderous and really are only powerful for specific things. In particular, big ships just can't hit a well piloted small ship except at extreme range.

My Gallente path was more like this:

- Start in frigates
- Train Catalyst (Destroyer), didn't like it at the time because I didn't have the skills to use it well
- Train into Vexor (Cruiser)
- Train into Myrmidon (Battlecruiser), didn't like it
- Train into Dominix (Battleship), didn't like it
- Train into Enyo (Assault Frigate, a tech 2 frigate), didn't like it
- Train into Ishtar (tech 2 cruiser), love it
- Train into a few other ships for niche uses (Interceptors for zapping around fast in dangerous space, etc).

I've trained into several much more expensive ships (Kronos, Astarte, Eos) and never fly them. I also started training towards the Moros and Thanatos (the Gallente capital ships) before realising that I didn't have any need for either of them. Note that I can afford any of those ships if I wanted to buy them (although buying a Moros would require me to sell off a few assets).


- Now I fly the Ishtar, Catalyst and Vexor mostly, and I'm training into the Arazu. I can do a lot more damage in a Dominix than an Ishtar, but flying a battleship feels like swimming through treacle when you are used to microwarpdriving around at 1700m/s in an Ishtar. If you look up public killboards, you'll see I have some big solo PVP kills using those ships.


For PVE (which is a phase every EVE player seems to go through), the Ishtar is capable of rapidly completing every level 4 mission in the game without refitting and without having to wait an eternity for the ship to align every time you warp. And it can do that while in a fit that is ready for any unexpected PVP that might happen to come your way.

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Omega Sunset
Black.Omega
#40 - 2014-01-24 04:54:14 UTC  |  Edited by: Omega Sunset
Algebar Orion wrote:
LOL! Should I fly frigates for several years to gain enough experience to switch to heavy ships? No way! Big smile

I must clear that I need "ship-tools" to carry out level 2-3-4 missions in high-sec and PvE. That means two possible paths:

- Caldari path: Caracall -> Drake -> Raven -> CNR -> Golem -> Phoenix
- Gallante path: Thorax -> Brutix -> Dominix -> Machariel -> Kronos -> Moros


Anyway, is that your career path, high-sec missioning? For that all you need is:
" Caracall -> Drake -> Raven -> CNR"
Golem is not needed and Phoenix is not really for mission running, not even allowed in high sec.

As I'm sure has been said already, ships are tools. Bigger isn't better etc. Although, DPS is king against rats, but bigger ships don't always do well against rats. BS's will run lvl4's, and cruisers will do it too. And for kicks, assault frigs can do lvl4's as well.

Now, if you WANT to train Golem and/or Phoenix, you need to figure out what they are used for. Though that is backwards thinking, as you should rather be looking for what you want to do, then find out which tools (ships) are best for that particular activity. Since you are new, you probably don't know all your options there, so maybe this will help. From that, you study the activities that best interest you, find out what best works, then plan out how to get there.



And to add, for lvl4 missions in high sec, you don't even need to train a BS/Raven. A HAC (heavy assault Cruiser) or strategic cruiser will do the job, or a BC. In fact if you want to blitz missions, those are better choices than a slow running BS. I've even been blitzing some lvl4's with a frigate. I only trained BS primarily for the Scorpion and the Widow, and only run a CNR now to kill everything and salvage since I skilled up a Noctis, but until then I mainly used Tengu and Drake, and still use those - and especially in J-space, low or null. Keep your pimped mission running BS out of low sec. Not only are there various activities, but different ways and ships to approach such activities. It's not like other games where you pick up a legendary great sword and just hack away at everything, far from it. And there is no real one size fits all progression path, this isn't a progression theme park game.

—Ω—