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Looting wrecks after illegal engagement

Author
Sky Dethahal
High Sec KIngs
#1 - 2014-01-23 22:14:44 UTC
I would just like clearification on why, after an illegal engagement in high sec, is it ok to loot the persons wreck who was illegally engaged? I feel as though its just like a crime scene in real life. you cant walk up to the corpse of a dead body and rob him while the cops are still there looking right at you so why are people allowed to steal from the wrecks of people that just got killed illegally and concord just watches? I feel there should be a lock put on the shipwrecks of those just high sec ganked to prevent this action from taking place because in all reality they were killed for doing an illegal action but are still getting rewarded for it by using cheap ships to kill exspencive ones and then robbing the wreck of the victim with the cops literally right there watching.. The answer to the problem, I believe, is to give high sec ganking a 3 min aggression timer in which the person that got popped by the gankers has a limited window to get a salvaging ship and retrieve there stuff. If anybody else trys steal or salvage the wreck besides the owner of the illegally popped ship then they get concorded as well. I beleive this is a just and fair way to limit the profitablity of high sec gankers. I am not trying to get rid of it but i do believe that stealing from an illegally popped ship infont of the concord right after they killed a ship from an act of aggression needs to be addressed.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-01-23 22:43:15 UTC
Post your lossmail.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2014-01-23 22:46:13 UTC
The loot in a wreck "belongs" to the person who killed the ship. Anybody else can "steal" this loot, but doing so will inflict a suspect timer on the "thief".
Jureth22
EVE-RO
Goonswarm Federation
#4 - 2014-01-23 23:50:27 UTC  |  Edited by: Jureth22
he has a point.but lets not forget this is a stupid ass game,and needs to be treated alike.

a more clear example : going to barber shop in gta,where you can grow hair and get afro haircut.why?because its a game
Endovior
PFU Consortium
#5 - 2014-01-24 00:30:16 UTC
It's not 'ok' for people to loot your wreck after you get ganked. CONCORD frowns upon that kind of thing. That's why the thief gets a suspect timer. Note that the thief need not be affiliated with the gankers. For fun and profit, fit a hauler for agility, take it out empty, hang out in a usual gank spot, and when you see a gank, loot the wreck first. Then run like hell, and collect ganker tears.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#6 - 2014-01-24 02:31:00 UTC
Honestly, I think that the wreck of a gank victim should belong to the victim - and that the victim should get killrights on whomever loots it.

Note for all of you whiners out there, that I didn't suggest that the suspect looter get CONCORD'ed (not that it's a bad idea, but your forum tears would be truly epic, and we don't have enough tissues for the deluge), just that the victim of the gank should have first right to collect his losses. If someone else steals it, the victim should get killrights.

While we're at it, we REALLY need to re-evaluate what people in NPC corps are permitted to do. All of you pirates like to whine and complain about how 'hisec carebears want to be immune from consequences of anything they do", but you kick and scream every time someone suggests that you shouldn't be able to hide out in a noob corp, immune to war decs. Anyone not in a noob corp should not be able to target anyone not also in that very same noob corp. Period. I'd also like to see a mechanic where they couldn't loot wrecks that don't belong to their specific noob corp, too.

If that makes things too tough upon gankers, hey, too bad. HTFU. Join the rest of us, and become vulnerable to someone hiring mercs to war dec you, and any of your alts they can find, into perpetuity. You want to kill people, and harvest their tears, let's see if you're willing to accept a reasonable level of risk.
ShahFluffers
Ice Fire Warriors
#7 - 2014-01-24 03:20:25 UTC
Meyr wrote:
While we're at it, we REALLY need to re-evaluate what people in NPC corps are permitted to do. All of you pirates like to whine and complain about how 'hisec carebears want to be immune from consequences of anything they do", but you kick and scream every time someone suggests that you shouldn't be able to hide out in a noob corp, immune to war decs. Anyone not in a noob corp should not be able to target anyone not also in that very same noob corp. Period. I'd also like to see a mechanic where they couldn't loot wrecks that don't belong to their specific noob corp, too.

Do understand that many of us "pirates" would love to see an end to NPC corps (or make it harder/more punitive to hide in them at the very least)... however for every action/mechanic you put in place to do just this you also make it harder for the carebears out there to hide from us "pirates" as well.

And that's exactly what some people are hedging their bets on (both ways).
Rudina
Deaths Consortium
Pandemic Horde
#8 - 2014-01-24 05:51:44 UTC
Meyr wrote:

While we're at it, we REALLY need to re-evaluate what people in NPC corps are permitted to do. All of you pirates like to whine and complain about how 'hisec carebears want to be immune from consequences of anything they do", but you kick and scream every time someone suggests that you shouldn't be able to hide out in a noob corp, immune to war decs. Anyone not in a noob corp should not be able to target anyone not also in that very same noob corp. Period. I'd also like to see a mechanic where they couldn't loot wrecks that don't belong to their specific noob corp, too.


Sure, on the condition that they also can't target npcs or asteroids outside level 2 missions. That should be plenty of content for new players.

OP, the suspect timer is enough, it means those ganking have to risk their freighter and if you really cared/were competent enough you could camp the gank spots and kill any that go suspect.
suid0
Pandemic Horde Inc.
Pandemic Horde
#9 - 2014-01-24 08:21:20 UTC
concord don't really care about petty crimes such as theft, they are only there to punish criminals

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#10 - 2014-01-28 13:16:50 UTC
Rudina wrote:
OP, the suspect timer is enough, it means those ganking have to risk their freighter and if you really cared/were competent enough you could camp the gank spots and kill any that go suspect.


I love how you people always say that gankers are RISKING a freighter.

As if every hauler has a freighter-killer in tow, just waiting to grab the suspect looting their wreck.

It's complete and utter crap, and you know it. You don't fear for your freighter, any more than you fear for your ganking ships.
Julius Rigel
#11 - 2014-01-28 13:20:47 UTC
Sky Dethahal wrote:
why are people allowed to steal from the wrecks of people that just got killed illegally and concord just watches?
The question answers itself. You're allowed to loot the wreck, that's why it's called stealing, and that's why everyone is allowed to kill you if you do it.
Rudina
Deaths Consortium
Pandemic Horde
#12 - 2014-01-28 21:38:56 UTC  |  Edited by: Rudina
Meyr wrote:


I love how you people always say that gankers are RISKING a freighter.

As if every hauler has a freighter-killer in tow, just waiting to grab the suspect looting their wreck.

It's complete and utter crap, and you know it. You don't fear for your freighter, any more than you fear for your ganking ships.


The freighter is in a position where it can be killed *easily, by one ship even, hence risk.

If you aren't prepared whose fault is that?
Soldarius
Dreddit
Test Alliance Please Ignore
#13 - 2014-01-28 21:45:18 UTC
Wall o' text, no formatting. Did not read.

Wanted to read ninja looting/salvager tears. But literally could not be arsed to look through that giant wall of crap. Even tried twice.

Nope.jpg

http://youtu.be/YVkUvmDQ3HY

Jaz Antollare
SovNarKom.
Goonswarm Federation
#14 - 2014-01-29 01:24:58 UTC
First of all, you are right about the cops.

Second, concord are not cops. Their policy is pretty clear, dont shoot other capsuleers without a reason, or we will pop you up. Like I said, its not their business if its theft, when some one steals they just give everyone who wants a license to engage that dude.
Sky Dethahal
High Sec KIngs
#15 - 2014-02-01 04:12:00 UTC
I want a gm to answer with an in game reason why it's ok for them to do it with concord responding to the shooting but not the theft after the shooting with them on field just watching the ship they tried to defend, but failed too, get robbed.
ShahFluffers
Ice Fire Warriors
#16 - 2014-02-01 04:30:25 UTC
Sky Dethahal wrote:
I want a gm to answer with an in game reason why it's ok for them to do it with concord responding to the shooting but not the theft after the shooting with them on field just watching the ship they tried to defend, but failed too, get robbed.

CONCORD doesn't defend. They only penalize.

As for the a person's wreck... the same mechanics that apply to mission loot applies here; anyone who loots them becomes "suspect" and can be shot by anyone. That's a pretty risky thing if you need a hauler to scoop the loot.