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Player Features and Ideas Discussion

 
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Projected Electronic Immunity

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2014-01-23 19:36:54 UTC
A capital ship module that can induce "electronic warfare immunity" on a target just like siege, triage and bastion modules do locally. Naturally, this would be a double edged sword that also comes with the "prevents remote assistance" debuff.

This module could be used defensively or offensively.

Have you got the DPS to melt your opponents, but those pesky electronic attack frigates are stopping you from applying it? No problem! Use the projected electronic immunity module on a friendly target to overcome hostile ewar like it wasn't even there. Be careful though... you won't be able to rep that friendly until the cycle ends. If the enemy figure out what's going on, you're gonna have a problem.

Perhaps you just can't break the remote reps on that enemy command ship. If only you could get those links off the field you could break through the rest of the enemy fleet like a knife through hot butter. No problem! Use the projected electronic immunity module on a hostile target to prevent it from receiving remote repairs. You'll need a Heavy Interdictor or a warp bubble to keep him in one place however... the target will be immune to electronic warfare, including all your warp disruptors!


The Details
  • PG fitting requirements that restrict it to capital ships.
  • 2 minute cycle time.
  • This module does not work against supercapitals. (Otherwise it would put an end to the use of supercaps in battle).
  • Ship using the module is not able to move, warp, etc... while module is cycling.
  • Ship using the module does not gain immunity to e-war itself.
  • Ship using the module can still receive remote assistance.
  • Ship using the module has it's max target count reduced to 1 while the module is active.

  • So this is my grand plan for spicing up capital ships a little bit. Flame away! Cool

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Noxisia Arkana
    Deadspace Knights
    #2 - 2014-01-23 21:12:09 UTC  |  Edited by: Noxisia Arkana
    I would be happier with a remote boost to your target ships radar / ladar / magnometric strength, not just an I win against ECM.

    Edit: I just saw that this was for capital ships only. Anytime you have caps, (possibly aside from some wormhole situations), jamming is not a big concern. If I were fighting as a dread in a wormhole, I would much rather have a repairing/cap transfering carrier than any anti ECM module.
    Swiftstrike1
    Swiftstrike Incorporated
    #3 - 2014-01-23 21:19:08 UTC
    Noxisia Arkana wrote:

    I would be happier with a remote boost to your target ships radar / ladar / magnometric strength, not just an I win against ECM.

    Those already exist, they are called "Projected ECCM" and can be used by any ship from Rookie Ship all the way up to Titan.

    To clarify, electronic immunity would make the target immune to:
  • ECM
  • Sensor damps
  • Tracking disruptors
  • Target painters
  • Warp scrams/disruptors
  • Stasis webifiers
  • All forms of remote assistance

  • It would still be vulnerable to:
  • Neuts
  • Nosferatus
  • All forms of non-targeted warp interdiction
  • Scripted HIC point


  • This module would be so much more than just an I win against ECM button.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Noxisia Arkana
    Deadspace Knights
    #4 - 2014-01-23 21:22:09 UTC
    Yes, I saw that I misunderstood the module. Still doesn't look worthwhile.
    Aurora Fatalis
    The Scope
    Gallente Federation
    #5 - 2014-01-23 21:56:59 UTC
    It's actually omgwtfbbqop. Blap enemy HICs by denying remote reps, then use it to break point on friendlies so they can warp off. EWAR would be utterly useless.

    If Chribba told you not to trust him, would you?

    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #6 - 2014-01-23 21:59:36 UTC

    The ability to prevent a target from receiving RR would break many aspects of the game.

    Lol, Titans and Supercarriers that can't receive RR anymore.
    Trying to float out your siege cycle so you can receive RR from your carrier buddy... Nope, they just blocked you receiving RR the moment you exited siege.

    I'm not a fan of the logistics mechanics, but this would always be an offensive tool that caps use to break enemy lines. I don't want to give capitals more power to fend off subcaps, and think that is the wrong direction to take the game!
    Iminent- Doom
    Tax What Tax Industries
    #7 - 2014-01-23 22:41:12 UTC
    lol in a fleet battle you would just bubble the cr*p out the hostile force then you use your new module on them so they cant be reped.

    the idea as a whole is a ok idea but look past the surface if fundamentally flawed



    Swiftstrike1
    Swiftstrike Incorporated
    #8 - 2014-01-23 23:04:35 UTC
    Aurora Fatalis wrote:
    It's actually omgwtfbbqop. Blap enemy HICs by denying remote reps, then use it to break point on friendlies so they can warp off. EWAR would be utterly useless.


    Gizznitt Malikite wrote:
    The ability to prevent a target from receiving RR would break many aspects of the game.

    Lol, Titans and Supercarriers that can't receive RR anymore.
    Trying to float out your siege cycle so you can receive RR from your carrier buddy... Nope, they just blocked you receiving RR the moment you exited siege.

    I'm not a fan of the logistics mechanics, but this would always be an offensive tool that caps use to break enemy lines. I don't want to give capitals more power to fend off subcaps, and think that is the wrong direction to take the game!


    Iminent- Doom wrote:
    lol in a fleet battle you would just bubble the cr*p out the hostile force then you use your new module on them so they cant be reped.

    the idea as a whole is a ok idea but look past the surface if fundamentally flawed


    1. Enemy HICs can't receive remote reps anyway when they're bubbling pointing something
    2. Yes it can break points on friendly ships, but bubbles and HIC points will still hold it down while it cannot receive reps
    3. I specifically stated that this module would not work on titans and supercarriers
    4. Targeting a hostile cap ship requires you to risk your own cap ship. I don't see a problem here.
    5. Not all carrier battles happen in 0.0 where "bubbling the cr*p out of people" is a viable tactic
    6. When bubbling the crap out of people is a viable tactic, the best counter to this module is a 1 shot carrier kill from a titan.
    7. Hopefully a side effect of this module would be to increase the number of titans at risk on battlefields.


    In short, this module would not be "omgwtfbbqop" so long as it is balanced correctly. The real question is do people like the concept, not "do people think my back of the envelope, totally unbalanced module should be put in the game as-is".

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Zan Shiro
    Doomheim
    #9 - 2014-01-24 00:31:48 UTC
    not getting this idea. Just not seeing fc go.....

    "Okay carriers end triage and remote uber eccm the bs' , our BS' getting rapier'd are > than moon goo pos save."

    Sub caps support caps, not the other way around. Today, right now, If the battle is going so bad fc is telling carriers to stop triage on pos to rep BS's that fight is already showing signs of trouble.

    Only place I see this (ab)used is gate/wh entrance camping. Linked carrier, uber remote eccm (yes I read yours does more) the campers and even if you wanted to fight back you can't. campers you can't tackle/web/ewar with link boosts, yum. And drone spam from the carrier(s). Nice you limit targetting to 1 target. Insert drone assist rant here however.

    Odd I recalled a wh crew abusing bonuses yesterday in another thread....because I am thinking this be great to make claiming wh's from other corps damn near along the same line of impossibility. Even me being nice and the entrance/exit is nice and fresh and far from collaspe is making that entrance push a massive pita. Being a ****, I would have the wh residents well into pushing exits close to collapse.