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Missions & Complexes

 
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Very serious danger for all people who like to do missions in faction ships

First post
Author
Mallak Azaria
Caldari Provisions
Caldari State
#141 - 2014-01-20 20:57:16 UTC
Tauranon wrote:
also I refuse to believe -most- ganking groups are single players multiboxing 12 accounts or whatever. I'd think you'd have a few dual boxers, and a triple who owns the scout, but actually 6 or 7 real people pressing real buttons in most cases.


Apparently it adds weight to their argument that people using ISboxer have some sort of unfair advantage over everyone else. There's a few people that run 6+ accounts for ganking, but you can count those people using your fingers.

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Estella Osoka
Cranky Bitches Who PMS
#142 - 2014-01-20 21:25:09 UTC
People really do need to take the time and read the mechanics of the game.

https://wiki.eveonline.com/en/wiki/Security_status

Quote:
Warning: Players with low security status can freely enter high security systems; They are not attacked by CONCORD, but by the much weaker (but still formidable) empire police forces. This will prevent them from operating effectively within high security space, but outlaw attacks in high security are still possible.
Snagletooth Johnson
Snagle Material Services
CAStabouts
#143 - 2014-01-20 21:48:16 UTC
Mallak Azaria wrote:
Tauranon wrote:
also I refuse to believe -most- ganking groups are single players multiboxing 12 accounts or whatever. I'd think you'd have a few dual boxers, and a triple who owns the scout, but actually 6 or 7 real people pressing real buttons in most cases.


Apparently it adds weight to their argument that people using ISboxer have some sort of unfair advantage over everyone else. There's a few people that run 6+ accounts for ganking, but you can count those people using your fingers.

i would say most ganakers use three, the tackler, the blaster boat that gets the kill, and the salvager, that gets the loot...if they hunting big targets, then they add a second tackler and a couple gun boats.
people arent very imaginaive about their toon names, it's pretty easy to spot a multi box ganker when he names them Jack Spat, Jack O'Lattern and Jack Man, or someother stupid continuation.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#144 - 2014-01-23 05:30:01 UTC
Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.

Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

dexington
Caldari Provisions
Caldari State
#145 - 2014-01-23 06:42:25 UTC
Infinity Ziona wrote:
Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.

Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it.


The thorax is not exactly expensive or skill intensive, so it's not going to change anything.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Tauranon
Weeesearch
CAStabouts
#146 - 2014-01-23 07:57:28 UTC
Its pretty rare a ganker has -full- skills too, and its pretty hard to not have some people in a catalyst gang in falloff.

Also it was trivial to get a buffer kronos to 220k EHP (bastion on), without using trimarks - ie screwing up its in-mission fits (I spent a couple of minutes checking - can use the T2 plates). Its more than 10 people to kill a disciplined mobile depot refitter in a kronos before concord or gate guns eat them, and you can actually temporarily fit a cloak and mwd too. Between station exit insta, and mwd/cloak warping off gates, it becomes very hard for gankers to actually know what youv've got.

dexington
Caldari Provisions
Caldari State
#147 - 2014-01-23 10:04:19 UTC
Tauranon wrote:
Its pretty rare a ganker has -full- skills too, and its pretty hard to not have some people in a catalyst gang in falloff.

Also it was trivial to get a buffer kronos to 220k EHP (bastion on), without using trimarks - ie screwing up its in-mission fits (I spent a couple of minutes checking - can use the T2 plates). Its more than 10 people to kill a disciplined mobile depot refitter in a kronos before concord or gate guns eat them, and you can actually temporarily fit a cloak and mwd too. Between station exit insta, and mwd/cloak warping off gates, it becomes very hard for gankers to actually know what youv've got.


That is just not worth it, you might as well just do the missions in a domi.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Tauranon
Weeesearch
CAStabouts
#148 - 2014-01-23 11:42:44 UTC
dexington wrote:
Tauranon wrote:
Its pretty rare a ganker has -full- skills too, and its pretty hard to not have some people in a catalyst gang in falloff.

Also it was trivial to get a buffer kronos to 220k EHP (bastion on), without using trimarks - ie screwing up its in-mission fits (I spent a couple of minutes checking - can use the T2 plates). Its more than 10 people to kill a disciplined mobile depot refitter in a kronos before concord or gate guns eat them, and you can actually temporarily fit a cloak and mwd too. Between station exit insta, and mwd/cloak warping off gates, it becomes very hard for gankers to actually know what youv've got.


That is just not worth it, you might as well just do the missions in a domi.


Yeah thats miners say to mining in a dead end. That what mission runners say to forming an intel channel. etc.
dexington
Caldari Provisions
Caldari State
#149 - 2014-01-23 13:22:34 UTC
Tauranon wrote:
dexington wrote:
Tauranon wrote:
Its pretty rare a ganker has -full- skills too, and its pretty hard to not have some people in a catalyst gang in falloff.

Also it was trivial to get a buffer kronos to 220k EHP (bastion on), without using trimarks - ie screwing up its in-mission fits (I spent a couple of minutes checking - can use the T2 plates). Its more than 10 people to kill a disciplined mobile depot refitter in a kronos before concord or gate guns eat them, and you can actually temporarily fit a cloak and mwd too. Between station exit insta, and mwd/cloak warping off gates, it becomes very hard for gankers to actually know what youv've got.


That is just not worth it, you might as well just do the missions in a domi.


Yeah thats miners say to mining in a dead end. That what mission runners say to forming an intel channel. etc.


If you really think the best possible solution in enduring the micro management of bringing mobile depo's and deploying them everywhere you go, and using cloak and mwd on gates, fine do that...

i'll just keep mission boats in two systems with jump clones, and if i can't escape the gankers then use a domi.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Qalix
Long Jump.
#150 - 2014-01-23 20:23:52 UTC  |  Edited by: Qalix
Antillie Sa'Kan wrote:
Qalix wrote:
Gank catalysts have a pitiful range. A range that is well within ECM burst radius.

Have one extra catalyst that doesn't shoot at the mission runner but just gets right next to him with the others and locks him. Then watch as the ECM burst causes Concord to come and gank the mission runner.

So use the target spectrum breaker. The point is: use your head. You have plenty of options
snake03
#151 - 2014-01-28 12:45:52 UTC
Derath Ellecon wrote:
Or here's a crazy thought. stop trying to be like apparently everyone else mad farming SOE LP. So far the 2 threads you have started, the ganks are happening in SOE mission hubs. So gankers have figured out that rich missioners are using pimp ships to blitz SOE missions for LP and are capitalizing on that.

Just doing a quick check of other good mission hubs, there is no noticable gank activity going on with them.




This is the second time you posted about not doing missions for SOE due to the risk involved.. Great idea, why don't we all just stay docked for now on.


risk reward bubba
stay out of low/null and God forbid ever poking our noses into a wormhole....pfft

I'm just a modern day caveman in search of a bigger club.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#152 - 2014-01-28 13:11:35 UTC
snake03 wrote:
Derath Ellecon wrote:
Or here's a crazy thought. stop trying to be like apparently everyone else mad farming SOE LP. So far the 2 threads you have started, the ganks are happening in SOE mission hubs. So gankers have figured out that rich missioners are using pimp ships to blitz SOE missions for LP and are capitalizing on that.

Just doing a quick check of other good mission hubs, there is no noticable gank activity going on with them.




This is the second time you posted about not doing missions for SOE due to the risk involved.. Great idea, why don't we all just stay docked for now on.


risk reward bubba
stay out of low/null and God forbid ever poking our noses into a wormhole....pfft


I think it's more a:

You know there is risk in running SOE missions, accept this risk and use your brain to minimize it.
Abdul 'aleem
Sumiko Yoshida Corporation
#153 - 2014-01-29 02:50:15 UTC
There is a post in Forums and Ideas that will help counter this issue.

The link is in my signature.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Jamwara DelCalicoe Ashley
New Eden Tech Support
#154 - 2014-01-30 17:51:54 UTC
Koral Eden wrote:
Estella Osoka wrote:
And if you are in a gated deadspace pocket, reduce your d-scan to about 10mil km. This will let you know if something is on gate.


Definitely going to do this.


400,000,000km 360deg scan is also great for looking at what's on grid ahead of your warp or what's inbound ...
Jamwara DelCalicoe Ashley
New Eden Tech Support
#155 - 2014-01-30 18:06:57 UTC
Vinyl 41 wrote:
this looks to me as a wide scale operation to up the prices on the current top pve ships since they recently become cheaper so killing a few hundred will increase the demand on those and the same the prices will go up, the loot is just the cherry for those gankers - so even if you go t2 fitted they will still aim for you just check the killboards


well - we need miners to harvest minerals, we need industrialists to manufacture ships and we need pirates/mercs/wars to ensure that mineral prices do not collapse for lack of demand. churn the market... and then churn it some more.

Buying, selling, building, looting ... my fellow capsuleer's do not be naive; IT IS ALL PVP.

The Yin and and the Yang of it should be apparent.
Batelle
Federal Navy Academy
#156 - 2014-01-30 18:27:45 UTC
dexington wrote:
Infinity Ziona wrote:
Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.

Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it.


The thorax is not exactly expensive or skill intensive, so it's not going to change anything.


Its plenty more skill intensive, as as the gun skills and cruiser skills are higher rank skills (admittedly, this is the less-important part). As for price, its hull is 10x that of a catalyst. It has less guns to fit, so maybe the total price difference of a fit, gank-ready ship is less than 9 mil. That's still a near doubling of the cost per gank, and would significantly affect the profitability threshold on freighters, orcas, and missioners.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Qalix
Long Jump.
#157 - 2014-01-30 19:00:14 UTC
Batelle wrote:
dexington wrote:
Infinity Ziona wrote:
Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.

Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it.


The thorax is not exactly expensive or skill intensive, so it's not going to change anything.


Its plenty more skill intensive, as as the gun skills and cruiser skills are higher rank skills (admittedly, this is the less-important part). As for price, its hull is 10x that of a catalyst. It has less guns to fit, so maybe the total price difference of a fit, gank-ready ship is less than 9 mil. That's still a near doubling of the cost per gank, and would significantly affect the profitability threshold on freighters, orcas, and missioners.

If you're arguing that the increased cost of a gank ship is going to decrease the likelihood of highend ganking (freighters, etc), you would be incorrect.

Here is a typical (perhaps even doctrine) fit for Bat Country's gankers: http://eve-kill.net/?a=kill_detail&kll_id=21026284

They're ganking freighters with 10-11 person DPS squads (not counting bumpers, scanners, etc) made of those Brtuixes. Gankers divide loot per pilot (assuming no dual/multi boxing). So if it takes 20 cats to gank, they split loot 20 ways. With the better DPS of the Brutixes, they end up splitting loot between far fewer people. The ship might cost more than a catalyst does, but they reduce the total pilots necessary, which means the individual pilots make more money.
dexington
Caldari Provisions
Caldari State
#158 - 2014-01-30 19:10:59 UTC
Batelle wrote:
dexington wrote:
Infinity Ziona wrote:
Way too easy to gank with cats. 750 dps on a sub cruiser hull is absurdly OP. Thorax can get 900 which is only 150 more due drone damage.

Destroyers should have their reduced firing rate reintroduced. Was an idiotic thing to remove it.


The thorax is not exactly expensive or skill intensive, so it's not going to change anything.


Its plenty more skill intensive, as as the gun skills and cruiser skills are higher rank skills (admittedly, this is the less-important part). As for price, its hull is 10x that of a catalyst. It has less guns to fit, so maybe the total price difference of a fit, gank-ready ship is less than 9 mil. That's still a near doubling of the cost per gank, and would significantly affect the profitability threshold on freighters, orcas, and missioners.


A cata does 690 dps without implants, and a thorax does 950 including drones. A T2 cata costs around 12M, and a thorax costs 23M.

If you have 10 cata's they do 6900 dps and costs 120M isk, 7 thorax would do 6650 dps and cost 160M isk. Switching to thorax would mean 250 dps less and 40M more in price, not really a huge difference.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Estella Osoka
Cranky Bitches Who PMS
#159 - 2014-01-30 21:04:01 UTC
Abdul 'aleem wrote:
There is a post in Forums and Ideas that will help counter this issue.

The link is in my signature.


Too bad your bad thread was locked.
Abdul 'aleem
Sumiko Yoshida Corporation
#160 - 2014-01-30 21:41:24 UTC
Estella Osoka wrote:
Abdul 'aleem wrote:
There is a post in Forums and Ideas that will help counter this issue.

The link is in my signature.


Too bad your bad thread was locked.



Which one?

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.