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What would happen if CCP finally nerfed hisec?

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Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1321 - 2014-01-23 17:52:18 UTC  |  Edited by: Benny Ohu
Kimmi Chan wrote:
And still I've seen nothing specific in this thread. As I told Baltec, a nerf for the sake of null sec is not unreasonable, but he needs to be more specific so it can be evaluated by everyone. And the insane people are still going to be insane but I think, with actual specific initiatives and some wisdom behind the existence of those initiatives would quell any rebellion of the insane.

from experience. no. there have been countless threads on this topic, many with actual information, all with horrible Big Lie-believers saying 'it's because you're doing it wrong' or 'this is a conspiracy to improve your income/drive pveers out of the game'. this one was started as a troll, as many are, and will end with a lock, as all do. a week later there'll be another. some new faces, many old

dersen's there, but i reckon it's pointless speculating on whether market hubs, trade or whatever would form under certain circumstances when nullsec resources are objectively worse for industry, because it wouldn't happen anyway

zynlee has it completely wrong but also won't listen so what can you do

the nerf i think has to happen to highsec manufacturing is a mineral tax for manufacture. or the isk rental cost may need rebalancing. perfect refine should not be achievable anywhere, and both the base and highest attainable refine rate in highsec npc stations should be worse than every other option. the important thing is that this is done so that highsec npc stations are still viable options. no, i don't know how

this'd have to be done as part of a broader rebalancing effort ofc because there's a lot more broken. i doubt other nerfs to highsec are needed -for the industry bit-, though

i don't like to comment on the personal income issue's solutions. but the viability of most truesec space has to be improved and space needs to at least be able to support personal income for the number of people required to take it.
Kaarous Aldurald
Black Hydra Consortium.
#1322 - 2014-01-23 17:53:11 UTC
Anslo wrote:
OK then. So the big issue is reliable sources of isk matching the potential of what can be made in nul by someone. I can see that. But what about this?

The nature of nul is such that, to conquer it and the moons and resources in it worth billions upon billions, one must work together with others to get the rewards. Alliances. To reap the isk, people work together and work hard. That in mind, nul takes hard TEAMwork to benefit from. Nul isn't about solo isk making. It's about doing that, and other things, together.

I can't think of a better way to word this...hope my thought came across. Maybe someone else can phrase it better.


Such a thing does exist. A great deal of what you would call "teamwork income" is appropriated, and rightly so, by the various alliances. Moon goo, T2 materials, BPOs, cartels, conspiracy theories, etc, etc.

Which funds their ship reimbursement program, and so forth.

This does not abrogate the need for the individual line member to make his own money on occasion. And therein lies the problem.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#1323 - 2014-01-23 17:57:37 UTC
Kaarous Aldurald wrote:
Anslo wrote:

Is this a joke? Everytime I do exploration in nul the majority of systems are (1) empty and (2) chock FULL of combat sites and DED plexes. Untouched. Unthreatened. I'm not saying they trump incursions in terms of isk/hr, but don't sit there saying there is not enough good isk sources in nul sec. That's a blatant lie.


You mistake my point.

Yes, the individual upper bounds are higher.

But DED sites are subtractive. Once you do them, it's gone and someone else can't come along and do it. Once that income is taken, it's gone. Furthermore, it's far more vulnerable to disruption, in which case your isk/hr goes to zero.

As opposed to L4s which are multiplicative, and incursions which are also subtractive but far more reliable/less vulnerable/better income.

To anyone who is actually trying to make money, there is only one clear choice here. Even Jenn Aside, who does DED sites and such on a regular basis, does it for fun, not money, because the isk is better elsewhere.



Well said. And that's the point, sure there is isk in null, but due to changes over the last few years, it's possible to make more isk than you need doing nothing but high sec cobat pve. So even though theortically you can make more in null, if you're making isk for the sole purpose of doing other things, High Sec is the place to be because you can make good isk quickly without being screwed with.

It's not even missions vs anomalies, it's missions vs missions. You CAN use a marauder or pirate BS to do low or null missions, but it would be stupid, so even though those places give more LP, you do missions slower because the HACs, T3s and T1 throaway Battleships you are doing them in are slower in general (which is only patrially mitigatable through blitzing).

CCP needs to really take a look at combat pve's risk/effort/reward balance (you can see they haven't, low sec lvl 4 missions don't pay NEAR enough, low and null incursions go undone while high sec gets farmed to death and the high sec incursions communities just sit around and ***** at each other when there are no high sec incursions instead of going to do the one in low sec, etc etc). They could start by un-nerfing the high end DED plexes (ie givning back the lower lvl OPEs they took away in 2009).
Jenn aSide
Soul Machines
The Initiative.
#1324 - 2014-01-23 18:00:12 UTC
Kaarous Aldurald wrote:
Anslo wrote:
OK then. So the big issue is reliable sources of isk matching the potential of what can be made in nul by someone. I can see that. But what about this?

The nature of nul is such that, to conquer it and the moons and resources in it worth billions upon billions, one must work together with others to get the rewards. Alliances. To reap the isk, people work together and work hard. That in mind, nul takes hard TEAMwork to benefit from. Nul isn't about solo isk making. It's about doing that, and other things, together.

I can't think of a better way to word this...hope my thought came across. Maybe someone else can phrase it better.


Such a thing does exist. A great deal of what you would call "teamwork income" is appropriated, and rightly so, by the various alliances. Moon goo, T2 materials, BPOs, cartels, conspiracy theories, etc, etc.

Which funds their ship reimbursement program, and so forth.

This does not abrogate the need for the individual line member to make his own money on occasion. And therein lies the problem.



Its also the matter that "null takes teamwork" of hundreds of people but to get close to the same individual rewards in high sec, all you need to do is either get a mere 40 peole together to do HQs or simply do sisters/thukker missions SOLO.

Where I come from, that's called an imbalance.
ZynnLee Akkori
Perkone
Caldari State
#1325 - 2014-01-23 18:02:33 UTC
Anslo wrote:
OK then. So the big issue is reliable sources of isk matching the potential of what can be made in nul by someone. I can see that. But what about this?

The nature of nul is such that, to conquer it and the moons and resources in it worth billions upon billions, one must work together with others to get the rewards. Alliances. To reap the isk, people work together and work hard. That in mind, nul takes hard TEAMwork to benefit from. Nul isn't about solo isk making. It's about doing that, and other things, together.

I can't think of a better way to word this...hope my thought came across. Maybe someone else can phrase it better.

This is something that doesn't get *nearly* enough attention. Leaving aside the whole 'SOV should be changed' topic, Null should be about working together. Sadly, it seems a lot of players in Eve are pursuing ISK solo, regardless of region.

I would love to see a system in place where people get paid based on doing the thing they find fun. Why can't the Null Alliances, that are certainly drowning in ISK, sponsor payout for pvp activity? Corps can get 'certified' (meaning people trust them not to scam) to receive ISK rewards based on popping ships of those Corps/Alliances they are opposed to. Or on success in taking down enemy structures. Whatever. Instead of turning to the NPC's to provide you your income, utilize the huge incomes of the Alliances to pay you for PvP activity.

I think the Null Alliances are a little too greedy with their ISK. Share the wealth! Don't let the 'leaders' of the Alliances or corps hog all the money. Demand something for your taxes and rent.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1326 - 2014-01-23 18:04:43 UTC
the incomes of null alliances generally sponsor ship replacement programs from what i get
Dersen Lowery
The Scope
#1327 - 2014-01-23 18:16:21 UTC  |  Edited by: Dersen Lowery
Benny Ohu wrote:
dersen's there, but i reckon it's pointless speculating on whether market hubs, trade or whatever would form under certain circumstances when nullsec resources are objectively worse for industry, because it wouldn't happen anyway


This is why sandbox design is a hard problem, and it's not just a question of 'nerf this' or 'buff that'. Some fixes that seem obvious will fail completely, and some tweaks that seem irrelevant or tangential will prove crucial.

The crux of the problem with the calls to nerf high sec is that there are defining aspects of high sec (e.g., safety in numbers) that make it the best place for commerce, and where there's commerce, there's money. Nerfing it will not necessarily make null more attractive; it could just crash the whole economy instead. Buffing nullsec and lowsec income sources seems like an obvious alternative, but CCP has to be very careful with how they do it, because nullsec anoms are already the biggest ISK faucet in the game. The change to the ESS that makes it award LP is one potential step in the right direction. I expect to see a lot of similar moves by CCP. As far as high sec goes, I think the introduction of high sec POCOs indicates the direction CCP will take: getting people out of invincible NPC structures and into player-made, player-configured, destructible structures. That, plus wardecs, will not only make high sec corporations more meaningful, it will take away one of the premier advantages of high sec industry, namely its ability to use invincible and so-cheap-as-to-be-essentially-free NPC stations for manufacturing. No single one of these measures will be enough, and CCP will be careful introducing them because they don't want the game's vaunted economy to fall over. Cumulatively, though, I think they're on the right track.

I also think that anyone hoping for any major alliance to be 100% free of high sec is going to be disappointed. Even wormholers are dependent on high sec and particularly the high sec economy (more so, because sleepers don't pay bounties). CCP is insistent on there being dependencies between the various parts of space, so I don't see that changing any time soon. They can, and will, change the nature and extent of the dependencies, but not more than that.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1328 - 2014-01-23 18:24:30 UTC
Quote:
As far as high sec goes, I think the introduction of high sec POCOs indicates the direction CCP will take: getting people out of invincible NPC structures and into player-made, player-configured, destructible structures. That, plus wardecs, will not only make high sec corporations more meaningful, it will take away one of the premier advantages of high sec industry, namely its ability to use invincible and so-cheap-as-to-be-essentially-free NPC stations for manufacturing. No single one of these measures will be enough, and CCP will be careful introducing them because they don't want the game's vaunted economy to fall over. Cumulatively, though, I think they're on the right track.

I also think that anyone hoping for any major alliance to be 100% free of high sec is going to be disappointed. Even wormholers are dependent on high sec and particularly the high sec economy (more so, because sleepers don't pay bounties). CCP is insistent on their being dependencies between the various parts of space, so I don't see that changing any time soon. They can, and will, change the nature and extent of the dependencies, but not more than that.

yeah, this is also my view. the last we heard of ccp's intentions was for nullsec to be 'almost completely self-sufficient by volume' but that was just before the incarna madness blew up and they had to restructure

http://community.eveonline.com/news/dev-blogs/nullsec-development-rules-and-guidelines/
http://community.eveonline.com/news/dev-blogs/nullsec-development-design-goals/
Herzog Wolfhammer
Sigma Special Tactics Group
#1329 - 2014-01-23 18:30:21 UTC
Kimmi Chan wrote:
Josef Djugashvilis wrote:
So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr?


This is what I was thinking on my way to work Jo Jeff. Blink

People who run missions in EMpire Space receive money from mission agents belonging to corporations loyal to one of the four main Empire Factions. We can run these missions in an endless stream of risk-free ISK and LP.

My question, is what are the null sec empires doing to motivate people to destroy their enemies. Imagine if the leadership of one of these mega-alliance coalitions offered bounties for KMs for their enemies.

That seems like a whole lot of win to me.




Part of what makes the alliances so big is they sell the same "carebearing in safety" that highsec offers. The difference is that they have to be their own Concord. I've hunted in goon space and they have a lot of bears, but after a while they'll send a team with inties, dictors, vagabonds, etc.

Letting corporations and alliances have their own LP stores and mission agents, or some mechanic that let's a player be something like a mission agent for their corp/alliance, would be an outstanding change. But is this really based on the shortcoming of contracts, bounties, and mercenaries? For just about anything, anybody can say "there are already existing features for something like that". The problem with player-controlled entities under the existing system is that people WILL be scammed. So we end up asking for more douchebag-proof features.

Were it "up to me" I would have open-ended alliance interfaces and put in an escrow system but after years of "they way things are", there are too many who will cry now.

Bring back DEEEEP Space!

Skeln Thargensen
Doomheim
#1330 - 2014-01-23 18:39:21 UTC
Kaarous Aldurald wrote:
But DED sites are subtractive. Once you do them, it's gone and someone else can't come along and do it. Once that income is taken, it's gone. Furthermore, it's far more vulnerable to disruption, in which case your isk/hr goes to zero.

As opposed to L4s which are multiplicative, and incursions which are also subtractive but far more reliable/less vulnerable/better income.


what's wrong with all these L4 mission agents in null sec?

is it just the wrong bit of null sec where bad things happen to internet spaceships?

forums.  serious business.

Kaarous Aldurald
Black Hydra Consortium.
#1331 - 2014-01-23 18:43:59 UTC
Skeln Thargensen wrote:
Kaarous Aldurald wrote:
But DED sites are subtractive. Once you do them, it's gone and someone else can't come along and do it. Once that income is taken, it's gone. Furthermore, it's far more vulnerable to disruption, in which case your isk/hr goes to zero.

As opposed to L4s which are multiplicative, and incursions which are also subtractive but far more reliable/less vulnerable/better income.


what's wrong with all these L4 mission agents in null sec?

is it just the wrong bit of null sec where bad things happen to internet spaceships?


Go try it. You'll probably find out in short order.

I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dinsdale Pirannha
Pirannha Corp
#1332 - 2014-01-23 18:46:39 UTC
Let's see..CCP nerfing high sec.

You mean with the changes to the ESS allowing null sec to flood the market with LP, crushing the valuation of high sec mission runners' LP.
Or how sentry drones just got nerfed into the ground, killing PvE for a lot of people, including a ton of high sec players.

Nope, I don't see high sec income being nerfed at all.
Jenn aSide
Soul Machines
The Initiative.
#1333 - 2014-01-23 18:48:53 UTC
Benny Ohu wrote:
the incomes of null alliances generally sponsor ship replacement programs from what i get


And pay for sov bills and fuel for moving/strategic ops etc.
Jenn aSide
Soul Machines
The Initiative.
#1334 - 2014-01-23 18:50:04 UTC
Dinsdale Pirannha wrote:
Let's see..CCP nerfing high sec.

You mean with the changes to the ESS allowing null sec to flood the market with LP, crushing the valuation of high sec mission runners' LP.
Or how sentry drones just got nerfed into the ground, killing PvE for a lot of people, including a ton of high sec players.

Nope, I don't see high sec income being nerfed at all.


This is the power fo prejudice, your avatar should have a white hood on while saying this stuff.
Kaarous Aldurald
Black Hydra Consortium.
#1335 - 2014-01-23 18:50:24 UTC
Quote:
Or how sentry drones just got nerfed into the ground, killing PvE for a lot of people, including a ton of high sec players.


Dear oh dear, how did anyone ever do missions before the domi sentry afk combo? Whatever shall we do? Woe be unto us, the end times are upon us!

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Skeln Thargensen
Doomheim
#1336 - 2014-01-23 18:52:33 UTC
Kaarous Aldurald wrote:
Go try it. You'll probably find out in short order.

I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it.


that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast.

T3 with yurt should be feasible though. i'm skilling for this right now.

forums.  serious business.

baltec1
Bat Country
Pandemic Horde
#1337 - 2014-01-23 18:54:57 UTC
Kimmi Chan wrote:
Kaarous Aldurald wrote:
Quote:
Null has long treated highsec/carebears/industrialist as lepers, and tried to make their life as difficult as possible. It shouldn't be a shock when none of us are willing to voluntarily subject themselves to the asshattery in Null.


I missed the part where anyone is asking them to.


baltec1 wrote:
The goal isnt to make more isk, it to make null desirable to go to.


If Baltec is not asking people in High Sec to come to Null Sec then who is he asking to come to Null Sec?


The people who do want to live in null.
Kaarous Aldurald
Black Hydra Consortium.
#1338 - 2014-01-23 18:56:33 UTC
Skeln Thargensen wrote:
Kaarous Aldurald wrote:
Go try it. You'll probably find out in short order.

I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it.


that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast.

T3 with yurt should be feasible though. i'm skilling for this right now.


Cool.

So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc.

Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever.

Then tell me which one is a better way to make money.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Pinky Hops
Caldari Provisions
Caldari State
#1339 - 2014-01-23 19:02:27 UTC
Kaarous Aldurald wrote:
Skeln Thargensen wrote:
Kaarous Aldurald wrote:
Go try it. You'll probably find out in short order.

I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it.


that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast.

T3 with yurt should be feasible though. i'm skilling for this right now.


Cool.

So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc.

Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever.

Then tell me which one is a better way to make money.


What always startles me is how people keep mentioning L4 missions and Incursions, as if these are the highest earning "professions" within EVE...

Which is not even close to being true...
Kaarous Aldurald
Black Hydra Consortium.
#1340 - 2014-01-23 19:06:20 UTC
Pinky Hops wrote:
Kaarous Aldurald wrote:
Skeln Thargensen wrote:
Kaarous Aldurald wrote:
Go try it. You'll probably find out in short order.

I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it.


that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast.

T3 with yurt should be feasible though. i'm skilling for this right now.


Cool.

So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc.

Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever.

Then tell me which one is a better way to make money.


What always startles me is how people keep mentioning L4 missions and Incursions, as if these are the highest earning "professions" within EVE...

Which is not even close to being true...


L2context.

We're discussing L4s between different security areas of space.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.