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Dev blog: Rubicon 1.1 Mobile Structures

First post
Author
Rekkr Nordgard
Steelforge Heavy Industries
#21 - 2014-01-23 17:57:59 UTC
The Mobile Micro Jump Unit and Mobile Scan Inhibitor are basically useless, but that's a good thing since their original stats were game-breaking.

The Encounter Surveillance System is still garbage and should have been canned completely.
Georgiy Giggle
Senclave
Apocalypse Now.
#22 - 2014-01-23 18:05:03 UTC  |  Edited by: Georgiy Giggle
ESS is still a waste of code.

I asked most neightbour alliances, they said: We are not going to launch ESS, ever!
So, the facts:
- bounty nerfed for 5%
- ESS gives LP that many players do not need
- Enemies can go and gank pilot who is warp disrupted while trying to save money = none will risk 20% and a ship = no ESS use.

Why is it so hard to get rid of silly idea instead of trying to make a cake from piece of crap?
INCARNA wasn't a crap. BUT YOU GOT RID OF IT! Lame devs!

Not mastering proprieties, won't become firmly established. - Confucius

Gilbaron
The Scope
Gallente Federation
#23 - 2014-01-23 18:10:39 UTC
have you considered to close the window and stop the timer when the player with the open window has an agression flag ?
Querns
Science and Trade Institute
Caldari State
#24 - 2014-01-23 18:10:48 UTC
Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#25 - 2014-01-23 18:18:20 UTC
Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km?
Weaselior
GoonWaffe
Goonswarm Federation
#26 - 2014-01-23 18:23:59 UTC
Berluth Luthian wrote:
Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km?

Yes.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

CCP Fozzie
C C P
C C P Alliance
#27 - 2014-01-23 18:24:23 UTC
Berluth Luthian wrote:
Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km?


Yes. Scramblers stop you from using it but other warp disruption effects such as bubbles do not interfere with it.
In this way it works just like the MJD module.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#28 - 2014-01-23 18:38:21 UTC
Quote:
In the two months since Rubicon, over 245 billion isk of moon minerals have been siphoned from the mining towers of New Eden. That’s enough moon minerals to produce over 20,000 Interceptors!


How much of that have been lost and didnt reach the market ?

CEO of Lanate Industries

Citizen of Solitude

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#29 - 2014-01-23 18:40:10 UTC
CCP Fozzie wrote:
Berluth Luthian wrote:
Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km?


Yes. Scramblers stop you from using it but other warp disruption effects such as bubbles do not interfere with it.
In this way it works just like the MJD module.


So people could get fairly creative using Bubble+MMJU doors/bridges into and out of system.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#30 - 2014-01-23 18:42:09 UTC
Akrasjel Lanate wrote:
Quote:
In the two months since Rubicon, over 245 billion isk of moon minerals have been siphoned from the mining towers of New Eden. That’s enough moon minerals to produce over 20,000 Interceptors!


How much of that have been lost and didnt reach the market ?


Yeah that's what I'm curious about, too. How much was actually stolen from the POS owners, and how much was just taken out of the deployables by the owners?
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2014-01-23 18:42:43 UTC  |  Edited by: ISD Flidais Asagiri
Querns wrote:
Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror.

Last I saw using ESS was considered goon-rogering.


**** EDITED *** ISD Flidais Asagiri: Curse work around.

Enjoying the rain today? ;)

Querns
Science and Trade Institute
Caldari State
#32 - 2014-01-23 18:47:43 UTC  |  Edited by: ISD Flidais Asagiri
James Amril-Kesh wrote:
Querns wrote:
Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror.

Last I saw using ESS was considered goon-rodgering.

I'm working on that. :sun:

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#33 - 2014-01-23 18:50:55 UTC
Billy Hix wrote:

With luck SoniClover will learn from this and use F&I in future rather than feeling he knows best and getting dragged through the mud.


The player interaction with the devs is EVE's very own healing ointment for those not yet quite enlightened.

However, I greatly love these new features, they are very creative and will allow for all sorts of nefarious shenanigans, exactly as planned.

Also, I have abiding respect for the Devs for being so responsive to 'signals from the user community' and presenting their ideas, suggestions and considerations.

I want to be a voice for all the great things the Devs are doing because sometimes the comments we, the pampered user base, make are less than totally charitable and they often ignore the 99% of things that are going fabulously for that 1% of the time where there's a hiccup in the system.

Now, the only thing I'd love to see is my idea for a module, launched at fanfest [where it occurred to me]:

put a module on a ship, load a script into the module. Now your ship shows up on D-scan as a totally different kind of ship. A titan might scan as a Retriever, a Hulk might look like a Moros. All kinds of good stuff can happen.

CCP Fozzie mentioned they were thinking about something like that already and I think he means the new mobile scan inhibitor. I love that device, that's going to do nice things in big fleet fights.

My module would be on an individual level.

It would be great if that module become a thing :-).
S1euth
The Graduates
The Initiative.
#34 - 2014-01-23 19:03:55 UTC
ESS changes are great. Thanks for responding to our feedback and making it more likely for these to be used and drive PVP content.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#35 - 2014-01-23 19:06:04 UTC  |  Edited by: ISD Flidais Asagiri
Querns wrote:
James Amril-Kesh wrote:
Querns wrote:
Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror.

Last I saw using ESS was considered goon-rodgering.

I'm working on that. :sun:


You guys need to develop your own 'assymmetrical warfare squads' with unaligned corps, with cell-based insurgencies instigated against various civilian, high-income generating zones of enemy OTEC members. Sponsor these squads to leech towers, harass piraters, and generally disrupt life.

I feel like there are real life equivalents of these kinds of psychological and espionage operations in real life that could be useful as an analog for Eve.

Example: Prior to a big expected supercap fight involving your chosen target OTEC frenemy, scramble your squads of covertly sponsored blockade runners to place 200+ siphons throughout frenemy space where they harvest drugs, dyspro and other juicy moon goo. Have a handful of people drop/destroy ESS's throughout their top 10 ratting systems during the fight, bubble any gates that need to be used to return to jump bridges.
Kadl
Imperial Academy
Amarr Empire
#36 - 2014-01-23 19:09:19 UTC
Gizznitt Malikite wrote:
I really like many of these new deployables! Excellent Job CCP.


A few points I want to bring up that weren't addressed on the ESS:

1.) The ESS needs a means to inhibit it's distribution timer. I tested this last night on Sisi, and this is what I found:
I can land next to the ESS and immediately hit access and choose take all (starting the 3.5 minute timer to grab the isk-tags) or I may choose share all (starting the timer to share the loot). There are only two ways to stop me: a.) destroy my ship. b.) get me to leave the proximity of the ESS (15 km radius). It would be very nice if a mechanic existed where a player could stop this count-down. I can think of several ways to do it:

Option 1: Target the ESS. This would force those on grid to chase off anyone that's preventing the timer from counting down.
Option 2: Damage the ESS, were every the damage delivered creates a proportional extension in the delivery times. (example, +60 seconds for every 6000 damage it receives).
Option 3: Counter-access the ESS. Allow a pilot that lands next to the ESS to access it and choose "stop" to prevent the ESS from completing its timer. The means you and the other pilot would both be within 15 km's of the ESS.

Note: Ideally the ESS would name the pilot responsible for activating it (as you can't tell). And ideally the ESS would name the pilot responsible for hindering the timer from counting down.

2.) As pointed out, if someone can successfully deploy this inside the Sun, where your ship will be ejected out upon landing, this might be considered an exploit. I'll try doing this on Sisi tonight (if I can find a system where I have the sun's center bookmarked).


Can the ESS deployer scoop the ESS to prevent the timer?
Other options might include using Electronic warfare mods, or running another mods on the ESS (run hacking to counter hack, Run ECCM to strengthen it). A counter is needed to extend the timer when the ESS is contested.
Tippia
Sunshine and Lollipops
#37 - 2014-01-23 19:12:55 UTC
Since the blog actually doesn't mention it outright, I have to ask: is the 5% nerf to bounties still in?

If so…
Mag's wrote:
Why does the ESS require a 5% nerf to bounties?
…this.
Inspiration
#38 - 2014-01-23 19:26:48 UTC
I said many things in the threads leading up to this....and lucky for our readers, I will not repeat it all. I just want to quote something and then comment on it!

"Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect."

I know why this is done, but seriously take a step back and think about this.

If a player launches an ESS and after some ratting wants to collect. Then the very structure he deployed will scramble him? Risk vs reward some will cry...but if i beat you senseless with stick, does that really mean you should get more in life?

What a wonderful and logical design....it must be plain obvious to everyone by now. This feature alone proves that everything leading up to this decision must be severely flawed to make this behavior even necessary!

I am serious!

Ambassador Crane
Hellhound Productions
#39 - 2014-01-23 19:33:30 UTC
Querns wrote:
Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror.


Kind of forgetting one aspect. These LP’s aren’t being nerfed in any other area as far as I’m aware. So the value of these LP’s will in essence go down from current value due to the new faucet. Sure, the less people that use this thing, the less decrease in the LP value…BUT there will still be a decrease. So in my opinion, well… let’s just say you didn’t change my opinion.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#40 - 2014-01-23 19:43:11 UTC
Do all racial types each store collected reward pools separately? Or if I drop a Republic Fleet ESS after a Caldari Navy ESS was just scooped and not shared, can I then take all the stored system rewards?