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Mission runners and Incursion runners, your Empire LP is about to get ruined in value

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Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2014-01-23 14:18:59 UTC
I think you all better have a close look at the new ESS stats.
Basically, all your LP is about to crash in value.

CCP is now going to gift null sec with empire navy based LP for ANY rats killed in null.
ANY rat they kill in null sec now gives them empire navy LP for whatever type of space they are in, as soon as an ESS is dropped.

So someone who rats in null Gurista space is going to collect 200 LP for every milllion ISK rat they kill.
That means, someone doing 75 milion / hour semi-afk ratting in null sec will collect 15,000 LP, every hour.

So all high sec mission runners, you can kiss goodbye any value to your LP, for any item that can be found in the empire Navy LP store, plus all the cross-over items from the Navy LP stores to other NPC corp LP stores.

Before, the very poorly thought out ESS module and mechanics were a completely unfair nerf of null sec income starting with a 5% nerf across the board, with virtually impossible conditions to meet a gain of up to 105% of the ISK value of a rat.

But with 2nd round changes of how the ESS works plus this enormous LP gain, now the pendulum has swung far far in the favour of null sec, yet again, and high sec is facing a big big nerf in LP valuation.
Daniel Plain
Doomheim
#2 - 2014-01-23 14:32:02 UTC
ok.

I should buy an Ishtar.

Chainsaw Plankton
FaDoyToy
#3 - 2014-01-23 15:03:39 UTC
I doubt it. In many cases they might have well stayed in empire and ran missions and generated far more LP. Also FW is probably the greater danger to navy LP.

@ChainsawPlankto on twitter

Noxisia Arkana
Deadspace Knights
#4 - 2014-01-23 15:14:20 UTC
I'm also okay with the market crashing on those items. I really wish navy antimatter were quite a bit cheaper.
Dinsdale Pirannha
Pirannha Corp
#5 - 2014-01-23 15:14:21 UTC
Chainsaw Plankton wrote:
I doubt it. In many cases they might have well stayed in empire and ran missions and generated far more LP. Also FW is probably the greater danger to navy LP.


I don't know about you, but people running 15,000 LP/ hour in high sec are pretty much running at a high rate.
Given how much bounty ISK is generated in null, this is going to have a huge effect on LP valuation in high sec.
stoicfaux
#6 - 2014-01-23 15:16:16 UTC
Why can't people link? https://forums.eveonline.com/default.aspx?g=posts&m=4135933#post4135933

/rage

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#7 - 2014-01-23 15:27:00 UTC
Dinsdale Pirannha wrote:
Chainsaw Plankton wrote:
I doubt it. In many cases they might have well stayed in empire and ran missions and generated far more LP. Also FW is probably the greater danger to navy LP.


I don't know about you, but people running 15,000 LP/ hour in high sec are pretty much running at a high rate.
Given how much bounty ISK is generated in null, this is going to have a huge effect on LP valuation in high sec.

Yes and no. Navy LP items will be reduced, so implants, ships, ammo, etc., will drop in value.

The real question is how items that require tags will fare. On one hand, more LP means cheaper items. On the other hand more LP chasing the same amount of tags will increase tag prices which keeps item prices up.


On a side note, I wonder if we'll see a buff to, and a tag reduction reduction requirement of faction weapons which would act as an isk sink?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dinsdale Pirannha
Pirannha Corp
#8 - 2014-01-23 16:20:51 UTC
stoicfaux wrote:
Dinsdale Pirannha wrote:
Chainsaw Plankton wrote:
I doubt it. In many cases they might have well stayed in empire and ran missions and generated far more LP. Also FW is probably the greater danger to navy LP.


I don't know about you, but people running 15,000 LP/ hour in high sec are pretty much running at a high rate.
Given how much bounty ISK is generated in null, this is going to have a huge effect on LP valuation in high sec.

Yes and no. Navy LP items will be reduced, so implants, ships, ammo, etc., will drop in value.

The real question is how items that require tags will fare. On one hand, more LP means cheaper items. On the other hand more LP chasing the same amount of tags will increase tag prices which keeps item prices up.


On a side note, I wonder if we'll see a buff to, and a tag reduction reduction requirement of faction weapons which would act as an isk sink?


Bottom line, these null sec people are going to have an enormous amount of LP to inject into the market.
And they will most likely go after the big LP items, to get the exchange done fast.

That means +5 implants, and ships, as you said.
And that means the high sec players get hammered by this gift to null sec.
Daniel Plain
Doomheim
#9 - 2014-01-23 16:41:08 UTC
i could barely care less. change is always good if you are quick to adapt and lvl4s are too profitable anyway.

I should buy an Ishtar.

unidenify
Deaf Armada
#10 - 2014-01-23 16:52:27 UTC  |  Edited by: unidenify
well, it would kill L5 mission.
If FW didn't kill it
combo of FW plus ESS will

only it will do is make LP goods that don't require tags to lost value

so, true winner is tags farmers. there will be increase demands for those tags
ExcalibursTemplar
CANZUK
#11 - 2014-01-23 17:08:54 UTC
stoicfaux wrote:
Dinsdale Pirannha wrote:
Chainsaw Plankton wrote:
I doubt it. In many cases they might have well stayed in empire and ran missions and generated far more LP. Also FW is probably the greater danger to navy LP.


I don't know about you, but people running 15,000 LP/ hour in high sec are pretty much running at a high rate.
Given how much bounty ISK is generated in null, this is going to have a huge effect on LP valuation in high sec.

Yes and no. Navy LP items will be reduced, so implants, ships, ammo, etc., will drop in value.

The real question is how items that require tags will fare. On one hand, more LP means cheaper items. On the other hand more LP chasing the same amount of tags will increase tag prices which keeps item prices up.


On a side note, I wonder if we'll see a buff to, and a tag reduction reduction requirement of faction weapons which would act as an isk sink?


We can dream about that.
Batelle
Federal Navy Academy
#12 - 2014-01-23 17:17:19 UTC
Even with the buff to the ESS, its still a tossup how often they'll be used, which will effect greatly how much LP comes into the system. If LP gets devalued too much, that's less incentive to use the ESS.

The new changes at least put the ESS from "no one will ever use it." To "maybe it will see some use." This is a good thing.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

thetwilitehour
Caldari Provisions
#13 - 2014-01-23 18:02:21 UTC
Yes. We have altered the ESS. Pray we do not alter it further.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#14 - 2014-01-23 18:31:27 UTC
who cares about LP anyway.

Imho, it's a fine buff to 0.0, and I'm very much ok with it.

On the other hand, tag supply is short and will likely rise again with 0.0 flooding markets with empire LP.
Dinsdale Pirannha
Pirannha Corp
#15 - 2014-01-23 18:43:20 UTC
thetwilitehour wrote:
Yes. We have altered the ESS. Pray we do not alter it further.


Yup, you had a private meeting with the dev's, and voila, a lovely buff to null sec income.
Just like the nerf to sentry drones was precisely what you asked for.
thetwilitehour
Caldari Provisions
#16 - 2014-01-23 19:10:26 UTC
Dinsdale Pirannha wrote:
thetwilitehour wrote:
Yes. We have altered the ESS. Pray we do not alter it further.


Yup, you had a private meeting with the dev's, and voila, a lovely buff to null sec income.
Just like the nerf to sentry drones was precisely what you asked for.


Yes, that's what I said.
Chainsaw Plankton
FaDoyToy
#17 - 2014-01-23 19:52:01 UTC
stoicfaux wrote:
On a side note, I wonder if we'll see a buff to, and a tag reduction reduction requirement of faction weapons which would act as an isk sink?


personally I'd prefer more missions that dropped tags. Especially those tags that are just a pain in the ass to get, or drop in an unequal ratio. One example being the Federation Navy Fleet Colonel I and II tags. drop at at 14:41 ratio in Enemies abound, the LP store requires them at something like a 1:2 or 3:4 ratio (appears to vary between items). the I tags are about 4x npc value, where the II tags are selling right at NPC value, as honestly there is nothing better to do with the II tag than sell to the caldari navy.

plus I'd enjoy all the cheese that goes with the "I never leave my mission system but I just can't stand the thought of losing faction standing to that place I never go!!! How dare CCP add more antifaction missions!?" whine.

@ChainsawPlankto on twitter

Batelle
Federal Navy Academy
#18 - 2014-01-23 19:56:14 UTC
stoicfaux wrote:

On a side note, I wonder if we'll see a buff to, and a tag reduction reduction requirement of faction weapons which would act as an isk sink?


I doubt very much that we will see significant modifications to the LP store until CCP can observe the adoption rate of the ESS and see how it affects the LP market.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tauranon
Weeesearch
CAStabouts
#19 - 2014-01-23 21:04:54 UTC  |  Edited by: Tauranon
The ESS needs a character assigned to loot it, to have any chance of preventing roaming gangs taking the loot.

anyone that installs its is going to attract roaming gangs.
anyone that installs it and assigns a character to loot it, when there are less than 10 people in system ratting is wasting an alt account that could otherwise have been ratting. there are almost no systems on the cluster where 10 people rat at a time. Most null systems do not truly support it.
It is likely to be banned in goon corps.

The pool of LP items available from Sisters has been considerably buffed over the last 2 patches. There is an even larger sink (pirate quality faction battleship), being added to the Sisters LP pool with this patch. Many other stores received mindlinks to increase the pool of LP items available.

The ESS does not hand out Sisters LP, therefore it will for the foreseeable future not be able to earn LP of the same market value that is earned by running missions in highsec for Sisters of Eve.

Most null players do not -want- the ESS.

It takes a lot more effort for me to cash LP generated on a heavily wardecced nullsec character, than it ever did as a mission runner.

---

The maths of the ESS.

I currently shoot 21m isk with a thinly tanked 6 gun, 6 damage mod domi in hubs.
With the ESS in game but not installed, I will shoot 20m isk ticks, because of the blanket nerf
With the ESS in game and installed, I will shoot 16m ticks with a domi. The ESS is 25m isk floating in space. The ESS will need 40m or thereabouts captured in it to make it function at its full bonus rate, so I will be risking at least 70m.

With the ESS fully bonused, I will receive 4000 LP in the tick.

With a 5 gun, 4 damage mod dominix in highsec, I will shoot a 19m tick in a Dread Pirate Scarlet. I will loot a 9m implant, and I will receive 7000 LP in 1 tick. In a blockade, I will shoot a 15.5m tick. I will receive 7000 LP in 1 tick. In 6 minutes I will recieve 7000 LP from a smash the supplier. I get a free reject per session, and I can usually accept another 2 rejects per session, so running bad missions is optional.

As Navy LP is not Sisters LP, and it is not FW store LP, it is the oldest and most worn out LP in the game.

If I cash in the LP at 1000, I lose isk compared to current, despite risking considerable ISK in space to achieve it.
If I cash iin the LP at 1250, I am net neutral compared to current (not counting time taken to cash it in on a heavily wardecced character)
If I cash in the LP at 1400, I make a mild profit of 500k per 20 minute tick, or 1.5m an hour, after allowing 70+ million to build up in space, and only whilst I leave the cash inside the ESS where it can be stolen.

If however i simply cash in highsec LP generated from missions at 1400, my -overall mission running isk generation rate- with the same class of battleship remains higher than trying to generate it with the ESS - ie 24 - 25m effective ticks on average.
Daniel Plain
Doomheim
#20 - 2014-01-23 21:32:51 UTC
Tauranon wrote:
The ESS needs a character assigned to loot it, to have any chance of preventing roaming gangs taking the loot.

anyone that installs its is going to attract roaming gangs.
anyone that installs it and assigns a character to loot it, when there are less than 10 people in system ratting is wasting an alt account that could otherwise have been ratting. there are almost no systems on the cluster where 10 people rat at a time. Most null systems do not truly support it.
It is likely to be banned in goon corps.

The pool of LP items available from Sisters has been considerably buffed over the last 2 patches. There is an even larger sink (pirate quality faction battleship), being added to the Sisters LP pool with this patch. Many other stores received mindlinks to increase the pool of LP items available.

The ESS does not hand out Sisters LP, therefore it will for the foreseeable future not be able to earn LP of the same market value that is earned by running missions in highsec for Sisters of Eve.

Most null players do not -want- the ESS.

It takes a lot more effort for me to cash LP generated on a heavily wardecced nullsec character, than it ever did as a mission runner.

---

The maths of the ESS.

I currently shoot 21m isk with a thinly tanked 6 gun, 6 damage mod domi in hubs.
With the ESS in game but not installed, I will shoot 20m isk ticks, because of the blanket nerf
With the ESS in game and installed, I will shoot 16m ticks with a domi. The ESS is 25m isk floating in space. The ESS will need 40m or thereabouts captured in it to make it function at its full bonus rate, so I will be risking at least 70m.

With the ESS fully bonused, I will receive 4000 LP in the tick.

With a 5 gun, 4 damage mod dominix in highsec, I will shoot a 19m tick in a Dread Pirate Scarlet. I will loot a 9m implant, and I will receive 7000 LP in 1 tick. In a blockade, I will shoot a 15.5m tick. I will receive 7000 LP in 1 tick. In 6 minutes I will recieve 7000 LP from a smash the supplier. I get a free reject per session, and I can usually accept another 2 rejects per session, so running bad missions is optional.

As Navy LP is not Sisters LP, and it is not FW store LP, it is the oldest and most worn out LP in the game.

If I cash in the LP at 1000, I lose isk compared to current, despite risking considerable ISK in space to achieve it.
If I cash iin the LP at 1250, I am net neutral compared to current (not counting time taken to cash it in on a heavily wardecced character)
If I cash in the LP at 1400, I make a mild profit of 500k per 20 minute tick, or 1.5m an hour, after allowing 70+ million to build up in space, and only whilst I leave the cash inside the ESS where it can be stolen.

If however i simply cash in highsec LP generated from missions at 1400, my -overall mission running isk generation rate- with the same class of battleship remains higher than trying to generate it with the ESS - ie 24 - 25m effective ticks on average.

in addition to that, nothing stops you from flying a more expensive, more effective ship in lvl4s. i've had ticks as high as 26m when chaining the good missions.

I should buy an Ishtar.

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