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Orbit Distance

Author
Potato ChipEater
African Atomic.
Dreadnought Diplomacy.
#1 - 2014-01-23 15:48:19 UTC  |  Edited by: Potato ChipEater
So today I had two Dramiels. One was kite fit, one was brawl.

I would obviously set the brawl fit to orbit at 500 or whatever. And the kite fit to lets say 15km.

I see a target and I try to kill it with my brawl Dramiel first and I die. So I say, "okay, i'll kite you to death MOFO". Then I redock quick after losing my first brawl Dramiel and get in my kite Dramiel..... then I return to the FW site and engage, hes 17km off the beacon and I get a quick distrupt on him and MWD off and think, "what an idiot". Except instead of orbiting at lets say 15km(like a kiter should want to) I orbit at 500 or so that my first brawl Dramiel was set at.....

So I die first because the guy has tens of thousands more SP then me the first time, and the second because Eve wont let me set an orbit distance for each ship individually, its per ship type I believe. Such as if I set a Comet to orbit at 500, for a brawl comet, and 15km for a kite Comet, either time I set the orbit distance on one it will reset the orbit distance on the other to the same.

I'm sure many people have died because of this problem, and I am sure many people have just learned to live with it and accept that orbit distance settings suck. Or maybe someone who can do something about this will read it and do something to fix it.
Collie Buddz
Doomheim
#2 - 2014-01-23 15:52:47 UTC
Remember to check it every time you undock, or if that's too hard then learn to pvp without relying on orbit alone.
Ovv Topik
Pator Tech School
Minmatar Republic
#3 - 2014-01-23 15:54:00 UTC  |  Edited by: Ovv Topik
It's not broken at all mate. It's set per hull type, what else could they do?

You just manually set your orbit for whatever set up you're flying.

Or right click your target and choose a specific orbit based on how you read his fit.

I noticed most of your kills are in a gang, and your solo kills are nearly all much cheaper ships you killed in something bling.

May be try flying T1 hulls for a while solo. It hurts much less when you lose to something bigger, and if you start your fit with a pair of 'Extra Large Tech II Ancillary Gonads' in the lows, and add the rest of your fit around them, it's surprising what you can kill in a T1 Frig.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Potato ChipEater
African Atomic.
Dreadnought Diplomacy.
#4 - 2014-01-23 15:58:23 UTC
Ovv Topik wrote:
It's not broken at all mate. It's set per hull type, what else could they do?

You just manually set your orbit for whatever set up your flying.

Or right click your target and choose a specific orbit based on how you read his fit.



Keep the orbit distance set at whatever you set it at per ship, not hull type.

Its understandable how they have it set, but it could be better.
ALUCARD 1208
Digital Ghosts
#5 - 2014-01-23 16:02:14 UTC
Potato ChipEater wrote:
Ovv Topik wrote:
It's not broken at all mate. It's set per hull type, what else could they do?

You just manually set your orbit for whatever set up your flying.

Or right click your target and choose a specific orbit based on how you read his fit.



Keep the orbit distance set at whatever you set it at per ship, not hull type.

Its understandable how they have it set, but it could be better.


There was a point when it didnt remember it at all and you had to manually set everytime so it remembering by hull is kinda nice
Ovv Topik
Pator Tech School
Minmatar Republic
#6 - 2014-01-23 16:02:39 UTC
Potato ChipEater wrote:
Ovv Topik wrote:
It's not broken at all mate. It's set per hull type, what else could they do?

You just manually set your orbit for whatever set up your flying.

Or right click your target and choose a specific orbit based on how you read his fit.



Keep the orbit distance set at whatever you set it at per ship, not hull type.

Its understandable how they have it set, but it could be better.

and if you make the slightest change to the fit, what does the client do then?

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Potato ChipEater
African Atomic.
Dreadnought Diplomacy.
#7 - 2014-01-23 16:10:05 UTC
Ovv Topik wrote:
Potato ChipEater wrote:
Ovv Topik wrote:
It's not broken at all mate. It's set per hull type, what else could they do?

You just manually set your orbit for whatever set up your flying.

Or right click your target and choose a specific orbit based on how you read his fit.



Keep the orbit distance set at whatever you set it at per ship, not hull type.

Its understandable how they have it set, but it could be better.

and if you make the slightest change to the fit, what does the client do then?


Then you yourself should remember to change the orbit distance.

Its not a big deal to me, the Dramiels are replaced, but if they COULD do a little more with the orbit distance it would be nice. :) Which is why I put this out here.
Ovv Topik
Pator Tech School
Minmatar Republic
#8 - 2014-01-23 16:13:55 UTC
Potato ChipEater wrote:


Then you yourself should remember to change the orbit distance.

We got there in the end didnt we. Have a cookie.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Potato ChipEater
African Atomic.
Dreadnought Diplomacy.
#9 - 2014-01-23 16:26:17 UTC
Ovv Topik wrote:
Potato ChipEater wrote:


Then you yourself should remember to change the orbit distance.

We got there in the end didnt we. Have a cookie.



.... if you change the fit...
ALUCARD 1208
Digital Ghosts
#10 - 2014-01-23 16:59:27 UTC
lazyness loses ships whoda thought
Potato ChipEater
African Atomic.
Dreadnought Diplomacy.
#11 - 2014-01-23 18:24:23 UTC
ALUCARD 1208 wrote:
lazyness loses ships whoda thought



Your so pro you've never done it before? Or your just trolling acting cool?

Its a good idea.
Plato Forko
123 Fake Street
#12 - 2014-01-23 21:10:04 UTC
OCD is the only way to EvE
IbanezLaney
The Church of Awesome
#13 - 2014-01-23 21:20:15 UTC
Stop using expensive frigates.


Expensive doesn't = better until you have a lot of pvp experience.

Merlins are good. Try those.
Bad Messenger
Rehabilitation Clinic
#14 - 2014-01-23 21:32:56 UTC
never use auto orbit, learn to do it manually.
Dan Carter Murray
#15 - 2014-01-24 00:51:22 UTC
Potato ChipEater wrote:
So today I had two Dramiels. One was kite fit, one was brawl.

I would obviously set the brawl fit to orbit at 500 or whatever. And the kite fit to lets say 15km.

I see a target and I try to kill it with my brawl Dramiel first and I die. So I say, "okay, i'll kite you to death MOFO". Then I redock quick after losing my first brawl Dramiel and get in my kite Dramiel..... then I return to the FW site and engage, hes 17km off the beacon and I get a quick distrupt on him and MWD off and think, "what an idiot". Except instead of orbiting at lets say 15km(like a kiter should want to) I orbit at 500 or so that my first brawl Dramiel was set at.....

So I die first because the guy has tens of thousands more SP then me the first time, and the second because Eve wont let me set an orbit distance for each ship individually, its per ship type I believe. Such as if I set a Comet to orbit at 500, for a brawl comet, and 15km for a kite Comet, either time I set the orbit distance on one it will reset the orbit distance on the other to the same.

I'm sure many people have died because of this problem, and I am sure many people have just learned to live with it and accept that orbit distance settings suck. Or maybe someone who can do something about this will read it and do something to fix it.


you can hold mouse down when you click a target and drag away to set the orbit i believe?

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Octonetwork
Caldari Provisions
Caldari State
#16 - 2014-01-24 09:20:18 UTC
Potato ChipEater wrote:
ALUCARD 1208 wrote:
lazyness loses ships whoda thought



Your so pro you've never done it before? Or your just trolling acting cool?

Its a good idea.


Eve forum mate, what did you expect.

It has happened to me too now i check that everytime i undock.

Maybe oneday we ll be able to set these stuff (orbit / keep at / warp to...) fit by fit.
Ben D'Eath
University of Caille
Gallente Federation
#17 - 2014-01-24 12:28:14 UTC
I call this natural selection Eve style.
ALUCARD 1208
Digital Ghosts
#18 - 2014-01-24 12:45:32 UTC
Potato ChipEater wrote:
ALUCARD 1208 wrote:
lazyness loses ships whoda thought



Your so pro you've never done it before? Or your just trolling acting cool?

Its a good idea.



Nope never done it as i know how this works soooo no trolling for onceCool
Tsobai Hashimoto
State War Academy
Caldari State
#19 - 2014-01-30 11:26:12 UTC
Could add this to the small things list.....something like in the fitting screen you can have an area that sets your orbit range for that ship....

i mean. if it can save each ships name, it can save a range of numbers in meters from 0-100,000 as well lol
Bad Messenger
Rehabilitation Clinic
#20 - 2014-01-30 11:48:57 UTC
Tsobai Hashimoto wrote:
Could add this to the small things list.....something like in the fitting screen you can have an area that sets your orbit range for that ship....

i mean. if it can save each ships name, it can save a range of numbers in meters from 0-100,000 as well lol



are you sure that your same orbit distance is fine for every fight?
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