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Add a Suspect Flag for Mission Invasion

First post
Author
Abdul 'aleem
Sumiko Yoshida Corporation
#81 - 2014-01-23 12:03:28 UTC
Corraidhin Farsaidh wrote:
Riot Girl wrote:
Corraidhin Farsaidh wrote:
there is no way to recover the COSMOS arc if it is stolen.

It can be traded between players.


Of course and that is valid as a game mechanic, but due to the cost of the item in discussion it will be prohibitive to do so to many. Since as far as I understand it the COSMOS missions are to take you through some of the lore aspects of EvE and you lose the subsequent missions if you fail I can't help but think in these very specific cases there is a good reason to amend the item drop location to be secured.

Extortion is one thing, using game mechanics is fine for profit too, but cutting a section of game out because a player can't afford the extortion demands is borderline exploit (on the legal side by a gnats nudger in my opinion).

I only propose that the items in these instances are secured up in some way, not that the game mechanics are changed.

This would be like reading a book, being stopped by a phone call mid chapter and coming back to find the rest of the book had self-destructed because you didn't realize you only had a day to read the chapter you were in and the guy at the door got in the way (whilst demanding you pay him to let you close the door)



I cannot see anything that I disagree with at all in your post. It is definitely one way to address the issue.

My solution definitely does not prevent the possibility to get locked out of content.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mallak Azaria
Caldari Provisions
Caldari State
#82 - 2014-01-23 12:05:19 UTC
Abdul 'aleem wrote:

With enough Talos, it kind of is. Looting the wreck is maybe the hardest part.


For perspective, how many freighters have you ganked?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#83 - 2014-01-23 12:08:08 UTC
Riot Girl wrote:
Abdul 'aleem wrote:
It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer.


The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not.


If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#84 - 2014-01-23 12:08:52 UTC
Also, you should probably learn the difference between risks and consequences. A lot of the 'risks' you listed are actually consequences of your inability to protect yourself.
Abdul 'aleem
Sumiko Yoshida Corporation
#85 - 2014-01-23 12:09:42 UTC
Mallak Azaria wrote:
Abdul 'aleem wrote:

With enough Talos, it kind of is. Looting the wreck is maybe the hardest part.


For perspective, how many freighters have you ganked?


We can have that conversation in another thread.

This one is about mission item theft rebalancing and I'd prefer to stay on topic.

If any of my comments are off-base, call me out.

Because that's how progress is made and I really do not mind.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mallak Azaria
Caldari Provisions
Caldari State
#86 - 2014-01-23 12:10:29 UTC
Corraidhin Farsaidh wrote:
Riot Girl wrote:
Abdul 'aleem wrote:
It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer.


The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not.


If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.


Would it not be more reasonable to request CCP to have uncompleted COSMOS missions reset after downtime like every other mission? That is not only completely reasonable, but something literally no one would contest.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Abdul 'aleem
Sumiko Yoshida Corporation
#87 - 2014-01-23 12:11:05 UTC
Corraidhin Farsaidh wrote:
Riot Girl wrote:
Abdul 'aleem wrote:
It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer.


The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not.


If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.


All true except that the ransoming must be reflecting inflation because it is often around 700 mil now.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#88 - 2014-01-23 12:12:50 UTC
Corraidhin Farsaidh wrote:
If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.

Exactly. The thief is flagging himself to be attacked by anyone. The mission runner is not. The thief receives a reward of 500m. The mission runner gets 1.5bn. I don't see how this is relevant to the issue though.
Abdul 'aleem
Sumiko Yoshida Corporation
#89 - 2014-01-23 12:13:40 UTC  |  Edited by: Abdul 'aleem
Mallak Azaria wrote:
Corraidhin Farsaidh wrote:
Riot Girl wrote:
Abdul 'aleem wrote:
It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer.


The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not.


If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.


Would it not be more reasonable to request CCP to have uncompleted COSMOS missions reset after downtime like every other mission? That is not only completely reasonable, but something literally no one would contest.


I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.

It does not offer the best counter-play option though, imo.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mallak Azaria
Caldari Provisions
Caldari State
#90 - 2014-01-23 12:15:51 UTC  |  Edited by: Mallak Azaria
Abdul 'aleem wrote:
I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.

It is does not offer the best counter-play option though, imo.


From experience, mission runners don't want counter-play options, they simply want to be left alone. The whole MTU debacle is a prime example of this mentality.

EDIT: 1.5b for 2 hours of plebian grinding? I'll have to run myself some COSMOS missions, I think there's some in nullsec.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Abdul 'aleem
Sumiko Yoshida Corporation
#91 - 2014-01-23 12:21:15 UTC  |  Edited by: Abdul 'aleem
Riot Girl wrote:
Corraidhin Farsaidh wrote:
If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.

Exactly. The thief is flagging himself to be attacked by anyone. The mission runner is not. The thief receives a reward of 500m. The mission runner gets 1.5bn. I don't see how this is relevant to the issue though.



The criminal is most often getting flagged only after the loot is in their possession and then insta-warping.

As spelled out in several earlier posts, this is creating a situation in which legitimate counter-play options do not exist for the missioner.

And, even if the thief chooses to PvP bait, which is often the only time a missioner even has chance at some sort of counter, doing so has a significant chance of destroying the item as a result (if the thief didn't drop it at a station before PvP baiting).

This results in the risk being significantly and disproportionately higher to the missioner than to that of the thief.

The whole risk/reward equation and game is way off.

Edit: the identified risks to each are listed in the initial post.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#92 - 2014-01-23 12:27:06 UTC  |  Edited by: Riot Girl
Abdul 'aleem wrote:
The criminal is most often getting flagged only after the loot is in their possession and then insta-warping.

Insta-warping where? He's not docking up and you've already said he's in an NPC corp so he doesn't have a POS.

Quote:
ie the whole risk/reward equation and game balance is off.

It isn't. The thief has spent many hours developing and refining a playstyle to profit from your adversity to player interaction. If you spent a little time planning and working with others, he wouldn't be able to steal from you. The fact is, he's put the work in and you haven't so he deserves the reward and you don't.
Mallak Azaria
Caldari Provisions
Caldari State
#93 - 2014-01-23 12:27:06 UTC
Abdul 'aleem wrote:
Riot Girl wrote:
Corraidhin Farsaidh wrote:
If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance.

Exactly. The thief is flagging himself to be attacked by anyone. The mission runner is not. The thief receives a reward of 500m. The mission runner gets 1.5bn. I don't see how this is relevant to the issue though.



The criminal is most often getting flagged only after the loot is in their possession and then insta-warping.

As spelled out in several earlier posts, this is creating a situation in which legitimate counter-play options do not exist for the missioner.

And, even if the thief chooses to PvP bait, which is often the only time a missioner even has chance at some sort of counter, doing so has a significant chance of destroying the item as a result.

This results in the risk being significantly and disproportionately higher to the missioner than to that of the thief. ie the whole risk/reward equation and game balance is off.


Going on your idea, yes, the mission runner can instantly shoot at the intruder. Then the intruder returns & blows up the mission runner. Due to this nothing at all would change. The mission runner can either shoot the intruder & probably lose his ship, or leave him be & have his item stolen. Either way he's in the same position.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Saeth Thara
Blue Printers Cooperative
#94 - 2014-01-23 12:30:56 UTC
On the whole I feel that people scanning you down in a mission isn't an issue on the whole, however some missions like this one could probably benefit from a redesign to try and make the risk/reward/effort of the involved parties somewhat fairer.

The mission in question doesn't offer a great deal of opportunity for the mission runner to attack or delay a looter – the mission has 5 pockets and you land on the gate for all the acceleration gates, so the only time you have to travel is in the last pocket to grab the item, so the last pocket is the only time your likely to have a chance to engage the looter and even then its only a very limited window you have.

Increasing the time that it takes the looter to leave the pocket after grabbing the item could help even things up, be it by making it take longer to get the by maybe making it so the wreck needs to be hacked/salvaged before you can get the item or something similar, or making it longer to warp off by adding an environmental damage style effect that prevents warping for X seconds for anyone in the pocket. Alternatively they could place a field like the one they are putting on the ESS. This would prevent the mission runner leaving straight away as well meaning a looter could shoot them if they felt the mission item is worth the risk.

Alternatively the mission could be changed to respawn at DT. The mission item would inevitably become less valuable as it would be easier to replace, but as its a one off mission that you cant repeat it would still have a reasonable value, especially if the looter has spent a lot of time working on a system to steal the item and was therefore quite good at it.

Looking at unique missions in a wider sense a key system could maybe be put in place for some of them – similar to what they did in the Gallente arc with the carry on token. Add an optional smaller mission where you can get a key to bypass a section of the mission through a locked gate, while leaving another gate open to anyone. This would mean that it would still be possible to get to the item before the mission runner if the looter is willing to commit enough resources to it.

Making the item unique to person who accepts the mission could also help. The item becomes more valuable to 'owner' as they cant buy a replacement from someone else, but also means the looter has to work harder to make isk from stealing it as they have ton convince the owner to buy it back from them. Going back to the idea of keeping the looter on site longer the item could be in a container that only they could loot, but that the looter could destroy. This was the looter has to hang around if they want to convince the mission runner to pay them – increasing the opportunity for the mission runner to get backup/decide what to do.

Anyway this is just me 2 cents and most of these ideas are probably terrible, but you never know I may come up with a good one someday...
Abdul 'aleem
Sumiko Yoshida Corporation
#95 - 2014-01-23 12:33:37 UTC  |  Edited by: Abdul 'aleem
Mallak Azaria wrote:
Abdul 'aleem wrote:
I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.

It is does not offer the best counter-play option though, imo.


From experience, mission runners don't want counter-play options, they simply want to be left alone. The whole MTU debacle is a prime example of this mentality.

EDIT: 1.5b for 2 hours of plebian grinding? I'll have to run myself some COSMOS missions, I think there's some in nullsec.



I also agree with that observation about mission runners in general, specifically in hisec.

My personal preference is for play and counter-play options which create a much more rewarding atmosphere, in this specific case for both parties.

I made a semi-flippant comment about the current low risk/high reward that currently exists for the mission thief depriving them of getting the full EVE experience, but I was more than half serious.

I sincerely feel that the whole interaction would be much more satisfying to both parties if a warp in flag were introduced.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Mallak Azaria
Caldari Provisions
Caldari State
#96 - 2014-01-23 12:39:33 UTC
Abdul 'aleem wrote:
Mallak Azaria wrote:
Abdul 'aleem wrote:
I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.

It is does not offer the best counter-play option though, imo.


From experience, mission runners don't want counter-play options, they simply want to be left alone. The whole MTU debacle is a prime example of this mentality.

EDIT: 1.5b for 2 hours of plebian grinding? I'll have to run myself some COSMOS missions, I think there's some in nullsec.



I also agree with that observation about mission runners in general, specifically in hisec.

My personal preference is play and counter-play options create a much more rewarding atmosphere, in this specific case for both parties.

I made a semi-flippant comment about the current low risk/high reward that currently exists for the mission thief depriving them of getting the full EVE experience, but I was more than half serious.

I sincerely feel that the whole interaction would be much more satisfying to both parties if a warp in flag were introduced.


We know from previous experience that it won't go down like this. People like me would love this change, mission runners would scream about it until CCP changed it & said change would likely be really terrible because bad ideas are CCP's thing.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Abdul 'aleem
Sumiko Yoshida Corporation
#97 - 2014-01-23 12:47:47 UTC  |  Edited by: Abdul 'aleem
Riot Girl wrote:
Abdul 'aleem wrote:
The criminal is most often getting flagged only after the loot is in their possession and then insta-warping.

Insta-warping where? He's not docking up and you've already said he's in an NPC corp so he doesn't have a POS.

Quote:
ie the whole risk/reward equation and game balance is off.

It isn't. The thief has spent many hours developing and refining a playstyle to profit from your adversity to player interaction. If you spent a little time planning and working with others, he wouldn't be able to steal from you. The fact is, he's put the work in and you haven't so he deserves the reward and you don't.


Well, I think that the point is not where the thief is insta-warping to, but what result it has on the ability of the missioner to perform any type of counter-play.

As it is now, if the thief aligns, loots and insta-warps anywhere, there is little to no opportunity of a counter of any kind available to the missioner.

If you are proposing that the cost to the mission item thief is greater than that of the missioner, I would disagree.

Comparing the minimum requirements on each side and the cost of failure, the total cost to the missioner is significantly and disproportionately greater. These have been identified in the initial post as well.

I disagree entirely with your assumption that the mission thief is required to put in as much time/effort to get to the same point as the missioner (the point at which both are competing for the mission item). This has also been covered in the initial post.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Abdul 'aleem
Sumiko Yoshida Corporation
#98 - 2014-01-23 12:55:16 UTC  |  Edited by: Abdul 'aleem
Mallak Azaria wrote:
Abdul 'aleem wrote:
Mallak Azaria wrote:
Abdul 'aleem wrote:
I believe that would be one possible solution to the content lock out threat, and that you are probably right that no one would contest it.

It is does not offer the best counter-play option though, imo.


From experience, mission runners don't want counter-play options, they simply want to be left alone. The whole MTU debacle is a prime example of this mentality.

EDIT: 1.5b for 2 hours of plebian grinding? I'll have to run myself some COSMOS missions, I think there's some in nullsec.



I also agree with that observation about mission runners in general, specifically in hisec.

My personal preference is play and counter-play options create a much more rewarding atmosphere, in this specific case for both parties.

I made a semi-flippant comment about the current low risk/high reward that currently exists for the mission thief depriving them of getting the full EVE experience, but I was more than half serious.

I sincerely feel that the whole interaction would be much more satisfying to both parties if a warp in flag were introduced.


We know from previous experience that it won't go down like this. People like me would love this change, mission runners would scream about it until CCP changed it & said change would likely be really terrible because bad ideas are CCP's thing.


Hey, this is entirely possible. It could happen as far as people screaming, and it is pretty much a given that everyone may not be entirely happy.

But right now, the thing is pretty broken and as someone else posted in another thread the result if left as is is most likely that people will just not do the missions.

Now look at it rationally: where does that leave the missioner? Content lost/ not experienced.

You're a mission thief, fine. Where does that leave the mission thief? No one running these missions = no more mission thieving here also.

Who wins long term? No one. And not only that the game as a whole has wasted content.

That's why I say it is a game balance issue: ultimately both parties lose long term due to a broken mechanic that prevents legitimate counter-play.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Gawain Edmond
Khanid Bureau of Industry
#99 - 2014-01-23 13:22:48 UTC
i'll agree that mission runners can shoot people who warp into their missions on the assumption that if you warp into someones mission you're permitted to shoot them too. After all you're asking to be able to commit violence against someones ship it's only fair if they can do it to you too.

Just think of it like making all mission pockets into 0.0 space and concord have decided that deadspace pockets are too difficult to patrol so have decided to let pod pilots patrol them.

p.s. also people who warp into faction warfare sites should be marked up the same way i'm sick of having to lose sec status because some carebear wants to come play with us
Abdul 'aleem
Sumiko Yoshida Corporation
#100 - 2014-01-23 13:34:35 UTC  |  Edited by: Abdul 'aleem
Gawain Edmond wrote:
i'll agree that mission runners can shoot people who warp into their missions on the assumption that if you warp into someones mission you're permitted to shoot them too. After all you're asking to be able to commit violence against someones ship it's only fair if they can do it to you too.

Just think of it like making all mission pockets into 0.0 space and concord have decided that deadspace pockets are too difficult to patrol so have decided to let pod pilots patrol them.

p.s. also people who warp into faction warfare sites should be marked up the same way i'm sick of having to lose sec status because some carebear wants to come play with us



This suggestion is to add a suspect flag for the trespasser at the time that they choose to start warping to the mission pocket, which is a suspicious act.

The criminal system mechanics would remain the same.

edit: My use of the term criminal was a mistake and may have confused you. The suggestion is for a suspect flag to be generated for trespassing / mission invasion. I have corrected all posts to reflect this.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.