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Winter SUMMARY ~redux~ UPDATED 11/26

First post
Author
Bryant21
Caldari Provisions
Caldari State
#101 - 2011-11-20 05:19:27 UTC
Apparently killmails will now show if the destroyed blueprint was a copy or original. Didn't see that on the list but its on the crucible site Smile


Quote:
Blueprint type in Killmails

Players can now see whether a blueprint was an original or copy in killmails.
Scrapyard Bob
EVE University
Ivy League
#102 - 2011-11-20 05:35:15 UTC
Bryant21 wrote:
Apparently killmails will now show if the destroyed blueprint was a copy or original. Didn't see that on the list but its on the crucible site Smile

Quote:
Blueprint type in Killmails

Players can now see whether a blueprint was an original or copy in killmails.


Ah, I forgot about that change - someone saw that back in late October on Singularity (maybe even earlier).
Iam Widdershins
Project Nemesis
#103 - 2011-11-20 06:49:53 UTC  |  Edited by: Iam Widdershins
Bryant21 wrote:
Apparently killmails will now show if the destroyed blueprint was a copy or original. Didn't see that on the list but its on the crucible site Smile


Quote:
Blueprint type in Killmails

Players can now see whether a blueprint was an original or copy in killmails.

I like this!

Also:

Player ships produce more salvage
Toggling neocom notifications (I got a warning for harassment once because someone felt threatened by these notifications. True story.)
Searching assets inside cans
No more auto-pan on hover (I decided to leave this out before, might add it in)
Fitting limit raised to 100 (same as above, but I still liked the old client-side version better)

http://www.eveonline.com/en/crucible/features/

Lobbying for your right to delete your signature

True Sight
Deep Freeze Industries
#104 - 2011-11-23 02:02:57 UTC
bumping this extremely useful thread, can't believe it fell to page 6
Nova Fox
Novafox Shipyards
#105 - 2011-11-23 02:27:33 UTC
Needs more Exposure.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Iam Widdershins
Project Nemesis
#106 - 2011-11-23 02:30:43 UTC
True Sight wrote:
bumping this extremely useful thread, can't believe it fell to page 6

Needs a dev post, that's what got the first one over 20k views I think.

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Iam Widdershins
Project Nemesis
#107 - 2011-11-23 06:56:20 UTC
Informatizing bump : /

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Scrapyard Bob
EVE University
Ivy League
#108 - 2011-11-23 14:26:33 UTC
New starbase blog - no real changes from what was known before other then we may only have 2 weeks for the fuel change-over. So expect that your first week's worth of fuel pellets will cost you more then usual - either from buying them off the market or due to making them with a not perfect BPO due to time constraints.

http://www.eveonline.com/devblog.asp?a=blog&nbid=3143
Jack Carrigan
Order of the Shadow
#109 - 2011-11-23 15:23:08 UTC
Free bump for your efforts to educate the masses.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Iam Widdershins
Project Nemesis
#110 - 2011-11-23 21:04:00 UTC  |  Edited by: Iam Widdershins
Update: Changes to drugs (boosters) have been abandoned. More info

Cloaked ships no longer decloak each other

In addition, "Lock windows when pinned" has been removed from the current Singularity build, according to CCP because it is too hard to maintain. This is a travesty, please post comment in this thread telling them so!

information found at jester's trek

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Scrapyard Bob
EVE University
Ivy League
#111 - 2011-11-24 05:52:19 UTC
Iam Widdershins wrote:

In addition, "Lock windows when pinned" has been removed from the current Singularity build, according to CCP because it is too hard to maintain. This is a travesty, please post comment in this thread telling them so!


CCP has already backpedaled on that - but it's too late to put the lock window function back into the code for the 28th. So it will supposedly be fixed in a "point release".

https://forums.eveonline.com/default.aspx?g=posts&m=409062#post409062

No word yet whether they will list it as a "known bug" in the Crucible release notes.
Iam Widdershins
Project Nemesis
#112 - 2011-11-24 07:35:29 UTC
Scrapyard Bob wrote:
Iam Widdershins wrote:

In addition, "Lock windows when pinned" has been removed from the current Singularity build, according to CCP because it is too hard to maintain. This is a travesty, please post comment in this thread telling them so!


CCP has already backpedaled on that - but it's too late to put the lock window function back into the code for the 28th. So it will supposedly be fixed in a "point release".

https://forums.eveonline.com/default.aspx?g=posts&m=409062#post409062

No word yet whether they will list it as a "known bug" in the Crucible release notes.

Thank goodness. The player is heard!

There's been only one instance in which player feedback produced a terrible result so far, and that's with the Naga being converted to a Hybrid ship and losing its torpedoes. I just think that's a travesty; it was my favorite one, I no longer have a use for it whatsoever.

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Malcanis
Vanishing Point.
The Initiative.
#113 - 2011-11-24 08:48:42 UTC
Iam Widdershins wrote:
Scrapyard Bob wrote:
Iam Widdershins wrote:

In addition, "Lock windows when pinned" has been removed from the current Singularity build, according to CCP because it is too hard to maintain. This is a travesty, please post comment in this thread telling them so!


CCP has already backpedaled on that - but it's too late to put the lock window function back into the code for the 28th. So it will supposedly be fixed in a "point release".

https://forums.eveonline.com/default.aspx?g=posts&m=409062#post409062

No word yet whether they will list it as a "known bug" in the Crucible release notes.

Thank goodness. The player is heard!

There's been only one instance in which player feedback produced a terrible result so far, and that's with the Naga being converted to a Hybrid ship and losing its torpedoes. I just think that's a travesty; it was my favorite one, I no longer have a use for it whatsoever.



On the other hand I've seen some very nice looking setups for a blasternaga

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Iam Widdershins
Project Nemesis
#114 - 2011-11-24 09:43:55 UTC
Malcanis wrote:

On the other hand I've seen some very nice looking setups for a blasternaga

No, not really. Ostensibly the major problem with the torpedo Naga was that it was too sluggish to get in range properly (that is, to get within 30km of its target... and that's it). This is the worst justification ever as it is going to be fifty times worse trying to do the same thing with blasters; presumably they are supposed to be good with railguns, but they will be little used since they do much worse damage than the Oracle until somewhere past 120km.

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Scrapyard Bob
EVE University
Ivy League
#115 - 2011-11-25 03:06:47 UTC
New build today on Singularity.
Scrapyard Bob
EVE University
Ivy League
#116 - 2011-11-25 03:20:33 UTC
PI tariffs have changed and now make much more sense across the tiers. Import tariffs are now (for hi-sec CONCORD stations with 10.0% setting):

P0 - 0.25 ISK/u
P1 - 25.00 ISK/u (including Oxygen & Water), (100x P0 tariff)
P2 - 450 ISK/u (18x P1 tariff)
P3 - 3500 ISK/u (7.78x P2 tariff)
P4 - 67500 ISK/u (19.28x P3 tariff)

For the most part, these make perfect sense now (except for P2 which should have been 16x the P1 tariff since it takes 16 P1 to make P2, and P4 is a bit more expensive compared to P3 then it should be).

Scrapyard Bob
EVE University
Ivy League
#117 - 2011-11-25 03:54:36 UTC
Looks like EW drone changes didn't make the cut - I can't find hide nor hair of any new drones.
Nova Fox
Novafox Shipyards
#118 - 2011-11-25 05:41:36 UTC
Yup this is the burn phase so anything that goes up is likely either a bug fix or a last minute task or entirely dropped feature.

Either way I hope that the 2 month patch in would pick up the other broken promises, at least they have something to do now.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Iam Widdershins
Project Nemesis
#119 - 2011-11-25 07:04:02 UTC
Nova Fox wrote:
Yup this is the burn phase so anything that goes up is likely either a bug fix or a last minute task or entirely dropped feature.

Either way I hope that the 2 month patch in would pick up the other broken promises, at least they have something to do now.

Well, I submitted 2 bugs just the other day and both of them got accepted...

one about lower case L and upper case i looking exactly the same, and one about Nugoehuvi Synth being exactly the same as regular synth after the boost (which now doesn't matter as the drug changes have been abandoned).

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Scrapyard Bob
EVE University
Ivy League
#120 - 2011-11-25 07:15:23 UTC
I bug reported that the new fuel block BPOs still aren't seeded... (eep).

And text chat was being very strange - not sure if that's a new bug for today's build.