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Should remote repairs be ships specific?

Author
Oska Rus
Free Ice Cream People
#21 - 2014-01-23 10:59:03 UTC
You werent able to defeat 8 people solo? CCP nerf all the **** to make 1 vs 8 fights winnable for 1! :D
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#22 - 2014-01-23 10:59:48 UTC
Mizhir wrote:
Infinity Ziona wrote:

A bunch of ships with 1 RR fitted doesn't sacrifice a lot. Most ships have a utility slot. Fitting one module is not outsmarting anyone. It takes no real thinking at all. You fit the module, you start taking damage you call, you get repped up.

Is EvE such a simple skillless game now that these sorts of mechanics are outthinking?

What it sounds like is you want to be in a fleet, even in a weak cruiser, fight battleships and if the battleship targets you be completely immune to it...

Imagine FPS games like Battlefield 4 where you fit a RR belt and whenever you take a hit you automatically get repped up.. that's pretty much what you guys are saying, you fear so much you're not able to think logically about the mechanics.

I jumped in in a 1 billion isk ship, by myself to fight solo at least 8 people I knew were there, fitted with a couple of billion in mods, entire set of high grade crystals, my ship specially fitted to kill cruisers and smaller. I risked more than their entire fleet was worth and couldn't even scratch a crappy 20 million isk cruiser.

I think the next time you're sitting in space in your l33t RR fleet wondering why people won't engage you you should think back to this conversation, because its pretty bloodly pointless to try to fight unless you have more people with more RR or way more people with a crapload of DPS.

You guys bring boredom on yourselves, too much fear of losing...


A single RR wouldn't tank much. You chose a ship that has a low damage and then you complain about something that can outtank you? Guess what, if the fleet had 6 dps cruisers and 2 logis they will tank even more. And even if you primary 1 of the logis they should be able to sigtank your HML burst. A RR fleet is not immune. You just need more damage than a single marauder to break it. You expected to be able to tank them while slowly killing them, yet they took you by surprise and had RR mods. So yes, you were outsmarted. And if you think it is low, then it says more about you than the game. And don't compare EVE with a FPS game. It doesn't make sense.

It seems like you want your multibillion ship to counter and roflstomp everyone. A RR fleet can easily be countered if you are smart. But a lone marauder doesn't have the tools to do it. So you took a fight where you were heavy countered.

No offense, but I think you should go back to fitting a cloak and keep it running.

Low damage my ass lol. It was fitted with faction RHML (overheated), multiple 3 CN BCS, RF painter and webs. Set up to do max damage to cruiser sized ships. Should have been applying 1000+ dps.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mizhir
Devara Biotech
#23 - 2014-01-23 11:09:25 UTC
Infinity Ziona wrote:
Mizhir wrote:
Infinity Ziona wrote:

A bunch of ships with 1 RR fitted doesn't sacrifice a lot. Most ships have a utility slot. Fitting one module is not outsmarting anyone. It takes no real thinking at all. You fit the module, you start taking damage you call, you get repped up.

Is EvE such a simple skillless game now that these sorts of mechanics are outthinking?

What it sounds like is you want to be in a fleet, even in a weak cruiser, fight battleships and if the battleship targets you be completely immune to it...

Imagine FPS games like Battlefield 4 where you fit a RR belt and whenever you take a hit you automatically get repped up.. that's pretty much what you guys are saying, you fear so much you're not able to think logically about the mechanics.

I jumped in in a 1 billion isk ship, by myself to fight solo at least 8 people I knew were there, fitted with a couple of billion in mods, entire set of high grade crystals, my ship specially fitted to kill cruisers and smaller. I risked more than their entire fleet was worth and couldn't even scratch a crappy 20 million isk cruiser.

I think the next time you're sitting in space in your l33t RR fleet wondering why people won't engage you you should think back to this conversation, because its pretty bloodly pointless to try to fight unless you have more people with more RR or way more people with a crapload of DPS.

You guys bring boredom on yourselves, too much fear of losing...


A single RR wouldn't tank much. You chose a ship that has a low damage and then you complain about something that can outtank you? Guess what, if the fleet had 6 dps cruisers and 2 logis they will tank even more. And even if you primary 1 of the logis they should be able to sigtank your HML burst. A RR fleet is not immune. You just need more damage than a single marauder to break it. You expected to be able to tank them while slowly killing them, yet they took you by surprise and had RR mods. So yes, you were outsmarted. And if you think it is low, then it says more about you than the game. And don't compare EVE with a FPS game. It doesn't make sense.

It seems like you want your multibillion ship to counter and roflstomp everyone. A RR fleet can easily be countered if you are smart. But a lone marauder doesn't have the tools to do it. So you took a fight where you were heavy countered.

No offense, but I think you should go back to fitting a cloak and keep it running.

Low damage my ass lol. It was fitted with faction RHML (overheated), multiple 3 CN BCS, RF painter and webs. Set up to do max damage to cruiser sized ships. Should have been applying 1000+ dps.


2 Vexors can reach the same.

❤️️💛💚💙💜

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2014-01-23 11:16:54 UTC
Oska Rus wrote:
You werent able to defeat 8 people solo? CCP nerf all the **** to make 1 vs 8 fights winnable for 1! :D

No its not that I want to beat 8 people solo, I only had a few minutes of cap charges and I would have died. I knew I was going to get blown up however I figured taking out a couple of their cruisers would make for a fun sortie.

But you can't even do that apparently. I decced them 24 hours before so sitting on a high sec hole wasn't going to be a free pass. I figure they did'nt realise I was a WT and thought I had carebear jumped to safety.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#25 - 2014-01-23 11:24:52 UTC
Mizhir wrote:
Infinity Ziona wrote:
Mizhir wrote:
Infinity Ziona wrote:

A bunch of ships with 1 RR fitted doesn't sacrifice a lot. Most ships have a utility slot. Fitting one module is not outsmarting anyone. It takes no real thinking at all. You fit the module, you start taking damage you call, you get repped up.

Is EvE such a simple skillless game now that these sorts of mechanics are outthinking?

What it sounds like is you want to be in a fleet, even in a weak cruiser, fight battleships and if the battleship targets you be completely immune to it...

Imagine FPS games like Battlefield 4 where you fit a RR belt and whenever you take a hit you automatically get repped up.. that's pretty much what you guys are saying, you fear so much you're not able to think logically about the mechanics.

I jumped in in a 1 billion isk ship, by myself to fight solo at least 8 people I knew were there, fitted with a couple of billion in mods, entire set of high grade crystals, my ship specially fitted to kill cruisers and smaller. I risked more than their entire fleet was worth and couldn't even scratch a crappy 20 million isk cruiser.

I think the next time you're sitting in space in your l33t RR fleet wondering why people won't engage you you should think back to this conversation, because its pretty bloodly pointless to try to fight unless you have more people with more RR or way more people with a crapload of DPS.

You guys bring boredom on yourselves, too much fear of losing...


A single RR wouldn't tank much. You chose a ship that has a low damage and then you complain about something that can outtank you? Guess what, if the fleet had 6 dps cruisers and 2 logis they will tank even more. And even if you primary 1 of the logis they should be able to sigtank your HML burst. A RR fleet is not immune. You just need more damage than a single marauder to break it. You expected to be able to tank them while slowly killing them, yet they took you by surprise and had RR mods. So yes, you were outsmarted. And if you think it is low, then it says more about you than the game. And don't compare EVE with a FPS game. It doesn't make sense.

It seems like you want your multibillion ship to counter and roflstomp everyone. A RR fleet can easily be countered if you are smart. But a lone marauder doesn't have the tools to do it. So you took a fight where you were heavy countered.

No offense, but I think you should go back to fitting a cloak and keep it running.

Low damage my ass lol. It was fitted with faction RHML (overheated), multiple 3 CN BCS, RF painter and webs. Set up to do max damage to cruiser sized ships. Should have been applying 1000+ dps.


2 Vexors can reach the same.

2 Vexors can't tank 30k dps

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Shpenat
Ironman Inc.
#26 - 2014-01-23 11:40:16 UTC
lets have a look what are the strengths and weaknesses of RR fleets.

Strengths:

  • Can tank quite large amount of DPS.
  • Is pretty much immune to damping (ships usually stays within 5km from each other).
  • Is resistant to cap warfare (unless you have heavy neut fleet able to neut most of their ships)


Weaknesses

  • Is slow. (Usually you can run circles around RR fleets and disengage at will)
  • Have low dps and dps projection (usually rely on drones to do damage)
  • Is susceptible to ECM (unlike neuts where rr ships usually have capacitor boosters they rarely have ECCM modules)
  • Require fairly good piloting skills


So from what I understand you expected some normal cruisers and fitted accordingly. Instead you encountered RR fleet which has completely different weaknesses. you hit them with fairly high dps and neuts. Both are strengths of RR fleets. You were not able to use their weaknesses (mainly the mobility) because mauraders does not offer much in that field. Luckily for you rr fleet also has fairly low dps so you did not die. I call that a success because decent gang of 6 DPS cruisers + t2 logies would probably have killed you.
Drake Doe
88Th Tax Haven
#27 - 2014-01-23 12:44:20 UTC
Why shoulda single player run over a highly organized fleet exactly? They compensateds lack of dedicated logis by having everyone sacrifice a slot.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#28 - 2014-01-23 13:04:01 UTC
Drake Doe wrote:
Why shoulda single player run over a highly organized fleet exactly? They compensateds lack of dedicated logis by having everyone sacrifice a slot.

Maybe because its a stupid mechanic that prevents people engaging unless they have superior numbers. Superior numbers are great but they should not be the end all be all of EvE because of RR. Its already very difficult to fight 8 v 1, it should not be impossible and that's what you're saying, promoting, wanting right?

You want to have your gang of 8, 10, 20, 100? people and just turkey shoot without any risk even vs a single person.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#29 - 2014-01-23 13:28:48 UTC
The most interesting solution to RR i've heard was giving Remote repaires ammunition to make it harder to permarep stuff

(Would probably just result in people bringing more RR on the field but meh)

I personally think logi's are too good at keeping things alive. I think they should be nerfed somewhat (Not a lot, don't crucify me, but a bit) But i think nerfing RR would be more complicated than just fiddling with a couple of stats.

But yea, ammunition for RR would not make ships easier to burn down instantly BUT would make RR's harder to micromanage and make permarepping harder. It might work terribly in practice but i think it might be a cool think to mass test on a test server.

BYDI recruitment closed-ish

Jacob Holland
Weyland-Vulcan Industries
#30 - 2014-01-23 13:37:30 UTC
One medium remote rep per ship across eight ships yields approximately the same repping power as eight local reps on the target ship - let's call it three hundred rep per second.
In order that to function all seven repping ships must be within around 6km of the target ship and must dump around three neuts worth of cap into their rep.

If your damage was indeed over 1000 DPS applied then the target ship would have required 65-70% resistances the the damage type dealt - not nearly impossible for a tank set-up - to avoid destruction. provided your damage was applied entirely to their tanking layer, with no bleedthrough or overdamage.
In more common fits (2 EANM + Damage Control), and with the right ammunition loaded (to exploit the explosive hole) you should have been able to break the tank.

Ignoring of course the possibility that any of these cruisers was a T1 Logistics or T3 with logistics subsystem...

Now if RR mods were limited to Logi's, T1 Logistics, T3 Logistics and Carriers then those cruisers might all have been loading neuts instead - which might have been an even more painful experience - especially as a single Oneiros could have repped significantly more during the fight.
Mizhir
Devara Biotech
#31 - 2014-01-23 14:20:18 UTC  |  Edited by: Mizhir
Infinity Ziona wrote:

2 Vexors can't tank 30k dps


But 8 of them can tank your win-machine. P

So the combined tank of 8 ships being over 1k is OP while 1 ship tanking 30k is not?

I solo pvp myself, but I do know that if the enemy fleet is well coordinated and uses good tactics then I have no chance. EVE is one of the few mmos out there where being high level / having much ingame assets, doesn't make you roflstomp anyone who is lower.

And if RR gangs are so damn OP, how come they aren't everywhere? Why do people still buy falcons and guardians?

❤️️💛💚💙💜

Kagura Nikon
Native Freshfood
Minmatar Republic
#32 - 2014-01-23 14:39:20 UTC  |  Edited by: Kagura Nikon
Infinity Ziona wrote:
Mizhir wrote:
Infinity Ziona wrote:

A bunch of ships with 1 RR fitted doesn't sacrifice a lot. Most ships have a utility slot. Fitting one module is not outsmarting anyone. It takes no real thinking at all. You fit the module, you start taking damage you call, you get repped up.

Is EvE such a simple skillless game now that these sorts of mechanics are outthinking?

What it sounds like is you want to be in a fleet, even in a weak cruiser, fight battleships and if the battleship targets you be completely immune to it...

Imagine FPS games like Battlefield 4 where you fit a RR belt and whenever you take a hit you automatically get repped up.. that's pretty much what you guys are saying, you fear so much you're not able to think logically about the mechanics.

I jumped in in a 1 billion isk ship, by myself to fight solo at least 8 people I knew were there, fitted with a couple of billion in mods, entire set of high grade crystals, my ship specially fitted to kill cruisers and smaller. I risked more than their entire fleet was worth and couldn't even scratch a crappy 20 million isk cruiser.

I think the next time you're sitting in space in your l33t RR fleet wondering why people won't engage you you should think back to this conversation, because its pretty bloodly pointless to try to fight unless you have more people with more RR or way more people with a crapload of DPS.

You guys bring boredom on yourselves, too much fear of losing...


A single RR wouldn't tank much. You chose a ship that has a low damage and then you complain about something that can outtank you? Guess what, if the fleet had 6 dps cruisers and 2 logis they will tank even more. And even if you primary 1 of the logis they should be able to sigtank your HML burst. A RR fleet is not immune. You just need more damage than a single marauder to break it. You expected to be able to tank them while slowly killing them, yet they took you by surprise and had RR mods. So yes, you were outsmarted. And if you think it is low, then it says more about you than the game. And don't compare EVE with a FPS game. It doesn't make sense.

It seems like you want your multibillion ship to counter and roflstomp everyone. A RR fleet can easily be countered if you are smart. But a lone marauder doesn't have the tools to do it. So you took a fight where you were heavy countered.

No offense, but I think you should go back to fitting a cloak and keep it running.

Low damage my ass lol. It was fitted with faction RHML (overheated), multiple 3 CN BCS, RF painter and webs. Set up to do max damage to cruiser sized ships. Should have been applying 1000+ dps.


No you will NOT!!! Heavy missiles do on your setup a max RAW damage of 835 DPS.. applyed to SCYTHE FLEET issue with AB on... you will do AMAZING 230 DPS !!! Put a halo set in the cruiser and it drops to 200 DPS!!!


The cruiser can tank that without need of RR even!!!

LEARN THE GAME BEFORE COMPLAINING!!!

Extra: cruiser drinks a strong booster and overheat AB (t2 still and still udenr 1 web) DPS drops to 140)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Derath Ellecon
University of Caille
Gallente Federation
#33 - 2014-01-23 14:46:19 UTC
It's kind of hard to get into any meaniful discussion without full facts. We have an idea of your ship, but no idea what you were up against (other than it being 7-8 cruisers).

That being said, IMO the RR concept is fairly balanced.

Let's look at a few points.

1. A cruiser gang is only going to be fitting a Medium RR. Unbonused they only have a range of about 7000m. So a cruiser gang is losing much of their key strengths, namely cruiser mobility and speed tanking, as they have to stay pretty much huddled together.

2. On average a cruiser can only lock what, 5 targets or so? So in a fleet fight it becomes difficult to have everyone locked up for reps AND on the enemy target(s).

These two points can make an RR gang very micromangement intensive. It becomes easier to pull one out of rep range. They are far more susceptible to target switching (its harder for them to react as quickly as a dedicated logi).

So in general I personally feel the situation is fairly balanced.

Unfortunately in your situation you played directly into all of the strengths of an RR gang and did so in a way that you could not really exploit their weaknesses. You fought on a WH, in a bastion mode marauder. So you weren't going to be able to get them separated by distance. They only had one target which made dealing with locks easier.

In all honesty you may have done better with something like an arty tornado. If you could have gotten range you would have had a chance of separating them as they chased you down. And with the high alpha and instant damage you would have had better luck overwhelming their RR, and disrupting it via target switching.
Drake Doe
88Th Tax Haven
#34 - 2014-01-23 14:52:26 UTC
Infinity Ziona wrote:
Drake Doe wrote:
Why shoulda single player run over a highly organized fleet exactly? They compensateds lack of dedicated logis by having everyone sacrifice a slot.

Maybe because its a stupid mechanic that prevents people engaging unless they have superior numbers. Superior numbers are great but they should not be the end all be all of EvE because of RR. Its already very difficult to fight 8 v 1, it should not be impossible and that's what you're saying, promoting, wanting right?

You want to have your gang of 8, 10, 20, 100? people and just turkey shoot without any risk even vs a single person.


So you rush blindly into a situation with odds already stacked against you without even a singleperson for support? This isn'tabout superior numbers being needed, but you trying to win a fight that requires planning with pure force.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Alice Ituin
Doomheim
#35 - 2014-01-23 15:10:21 UTC
Be glad that they only brought unbonused RR instead of e.g. two augorors feeding cap to a neut ship.

Unbonused RR already has a lot of disadvantages. No need to nerf it.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#36 - 2014-01-23 15:37:45 UTC  |  Edited by: Infinity Ziona
Derath Ellecon wrote:
It's kind of hard to get into any meaniful discussion without full facts. We have an idea of your ship, but no idea what you were up against (other than it being 7-8 cruisers).

That being said, IMO the RR concept is fairly balanced.

Let's look at a few points.

1. A cruiser gang is only going to be fitting a Medium RR. Unbonused they only have a range of about 7000m. So a cruiser gang is losing much of their key strengths, namely cruiser mobility and speed tanking, as they have to stay pretty much huddled together.

2. On average a cruiser can only lock what, 5 targets or so? So in a fleet fight it becomes difficult to have everyone locked up for reps AND on the enemy target(s).

These two points can make an RR gang very micromangement intensive. It becomes easier to pull one out of rep range. They are far more susceptible to target switching (its harder for them to react as quickly as a dedicated logi).

So in general I personally feel the situation is fairly balanced.

Unfortunately in your situation you played directly into all of the strengths of an RR gang and did so in a way that you could not really exploit their weaknesses. You fought on a WH, in a bastion mode marauder. So you weren't going to be able to get them separated by distance. They only had one target which made dealing with locks easier.

In all honesty you may have done better with something like an arty tornado. If you could have gotten range you would have had a chance of separating them as they chased you down. And with the high alpha and instant damage you would have had better luck overwhelming their RR, and disrupting it via target switching.

This is a good reply. Not obnoxious. I do see the point you're making. So to beat the RR's I probably would have been better to try MJD out of range separate them a bit first then kill them off?

I withdraw my complaint. Thank you.


Alice Ituin wrote:
Be glad that they only brought unbonused RR instead of e.g. two augorors feeding cap to a neut ship.

Unbonused RR already has a lot of disadvantages. No need to nerf it.

Fair enough. Logi's I don't have any issues with, nor falcons, I mean that's their job. I'll have to try MJD's Mauraders.


Drake Doe wrote:

So you rush blindly into a situation with odds already stacked against you without even a singleperson for support? This isn'tabout superior numbers being needed, but you trying to win a fight that requires planning with pure force.

I prefer to solo.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mizhir
Devara Biotech
#37 - 2014-01-23 15:57:25 UTC
Next time you need to counter something you can just ask for advice rather than whining.

❤️️💛💚💙💜

Ersahi Kir
Brutor Tribe
Minmatar Republic
#38 - 2014-01-23 16:50:29 UTC
Infinity Ziona wrote:
I prefer to solo.


Hopefully you don't post every time you herp-a-derp your ship solo into an enemy fleet.

And can you at least link your kill mail? May as well know what you fit was and what you lost your ship too if you're going to cry for nerfs.
Noxisia Arkana
Deadspace Knights
#39 - 2014-01-23 17:25:06 UTC  |  Edited by: Noxisia Arkana
Why is there so much wall of text? This is rediculous.

The answer is obvious. There is absolutely NOTHING wrong with logistics ships.

Stop trying to gimp cooperative play. I don't like getting blobbed either, but lets face it, there are good reasons in an MMO to reward group behavior. I wish we could duel at the sun 1vs1 all day too.

Also, this is a two fold failure. Wrong forum not a good idea.

Edit: I also re-read your post. So if they had brought 6 combat ships and 2 logis you would have been happy with your loss? I definitely don't understand that. They reduced their DPS by a fair margin so that they could do exactly what they did.
Batelle
Federal Navy Academy
#40 - 2014-01-23 17:45:40 UTC
I'm a bit hesitant to accept that RR's are overpowered when you haven't even described which ships were providing RR and what the composition of the gang was. If it was something like two dedicated logi ships (even t1 ones) each with multiple reps on your target, it doesn't seem too unreasonable that the cruiser (esp a properly tanked one) would survive 40 seconds.

Like the new portrait btw.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

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