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CONFIRMED - Archons, Nyx, interceptors, nothing else matters any more in null

Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#41 - 2014-01-22 13:15:30 UTC
Kagura Nikon wrote:


And they have low Sensor strenght so that if you assign a light ecm drone to each one you will effectively halve enemy DPS. But most people cannot accept any strategy that involves all the fleet members having cognitive capabilities.


So in theory if there are 200 archons on a grid with 10 drones each flying 400 frigates that can fly 5 drones each could drastically hit the dps output of the carriers? Whilst shooting the drones too?
Kagura Nikon
Native Freshfood
Minmatar Republic
#42 - 2014-01-22 13:27:12 UTC
Corraidhin Farsaidh wrote:
Kagura Nikon wrote:


And they have low Sensor strenght so that if you assign a light ecm drone to each one you will effectively halve enemy DPS. But most people cannot accept any strategy that involves all the fleet members having cognitive capabilities.


So in theory if there are 200 archons on a grid with 10 drones each flying 400 frigates that can fly 5 drones each could drastically hit the dps output of the carriers? Whilst shooting the drones too?





Obviously after a certain number it becomes inneficient and complicated. But the point is.. people are not even TRYING to think outside the box.

If peopel tried ore options then they might bring up betgter suggestiosn for ccp to rebalance it.

"If brute force does not solve your problem....  then you are  surely not using enough!"

TheSkeptic
Federal Navy Academy
Gallente Federation
#43 - 2014-01-22 14:43:17 UTC  |  Edited by: TheSkeptic
Grace Ishukone wrote:
HED-GP proved the simple point. 700 dreads could only kill what, 8 archons?


Jumping fleets of Dominix who crap out 1000+ drones, adding around 1500+ more entities onto an already heavily loaded grid causing it to really strain right before trying to jump in 700 dreads probably was not the smartest idea.

Honestly, the only real logic that can be deduced from such a tactic is you hoped the node would crash and you could get a bigger fleet in first when it came back up and kill people as they logged back in.

...

Estella Osoka
Cranky Bitches Who PMS
#44 - 2014-01-22 15:06:04 UTC
Or they didn't give a crap, and just wanted to watch the world burn.
Bad Messenger
Rehabilitation Clinic
#45 - 2014-01-22 15:10:10 UTC
I do not see any problem in 0.0 sov warfare, because i do not know single reason why you should take sov in 0.0.
Llyona
Lazerhawks
L A Z E R H A W K S
#46 - 2014-01-22 15:19:03 UTC  |  Edited by: Llyona
ALUCARD 1208 wrote:
Grace Ishukone wrote:



The long promised massed attack by dreadnaughts and 1,000 battleships on an archon fleet ended with ... 50 minute warps, 250 dead dreads most of whom never got to see the battlefield, activate a module, or actually lock anything let alone shoot it, and half the dread fleet ending up back where they started because the HED-GP system could not accept the players.

That isn't worth paying real money for. So fix it CCP, fix it fast.



Thats what u get for dropping over 1000 subcaps with drones out in before ur caps u guys have used this tactic against many people before when the ***** hitting the fan and u drop the node to save **** only this time ccp actually resonded and fixed it best they could now u guys cry its broken... and the boast was never 1000 subs and dreads the boast was 1000 omega fleet dreads and wasnt it 899 supers + titans?????

Show me another game that has 4000 people all in one place or one that wouldnt die if it did... as for the null sec servers half of the space is dead at ne one time and it isnt like the largest amount of the player base actually live there what makes u guys so special??

star citizen please hahaha go give chris roberts a few $1000 for a game that may never get released they hit all the cash goals but none of there target release goals + chris doesnt have the greatest track record when it comes to hyping up games to not match the actual realese remember Feelancer neone????


I really don't understand why people threaten to rage quit EVE (because of overloading servers) for Star Citizen. Do they not realize there are literally going to be pilot caps, shards and instanced battles? It's like getting pissed off that your Ferrari can't go 300mph/483kph, so you drop it for a Ford Fiesta.

Anyone bitching about CCP's server hardware clearly has no clue what they're bitching about. CCP literally has the best server hardware money can buy right now. Don't believe me? Look up their system specs yourself and try and find server hardware superior to it right now. Hell they're even overclocking the damned things by 40%.

EVE is an illness, for which there is no cure.

Princess Nexxala
Zero Syndicate
#47 - 2014-01-22 16:28:32 UTC
We that's just blobtastic!!!

nom nom

X Gallentius
Black Eagle1
#48 - 2014-01-22 16:48:04 UTC
Llyona wrote:
Hell they're even overclocking the damned things by 40%.

I always suspected those rigs were good for something!
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#49 - 2014-01-22 17:40:25 UTC
Whilst this is all well and good, I do think it would be recommended for CCP to give some kind of indication to the player base (if they haven't) on what they believe to be, for example:


1. an optimal population for a non-reinforced node before TIDI wakes

2. an optimal population for a reinforced node before TIDI wakes

3. an optimal population for a reinforced node at 50% TIDI

4. a clear idea on how much load / performance reduction a set of say 100 Slowcats / Domi's with deployed sentries generates.


Give people an idea what they can and cannot jump into and maybe there will be less whining as they will have been warned in advance before that cyno is fired.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#50 - 2014-01-22 19:55:53 UTC  |  Edited by: ALUCARD 1208
Colt Blackhawk wrote:
Eve is actually a "veterans gank newbies with 40m skillpoint toon and 3 alts vs 1 1.5mil newbie toon" game.



Then what is the point of us having skill points and training colt i cant help that ive played the game longer and have more skillpoints than a new player should i just stop training so people catch up??? dont be so stupid..

its very rare someone is double boosted when solo i never come across these guys maybe 1 boosts yes but 2-3 lol ur an idiot.... how is me being boosted any worse than you killing 1 frig with 6 dessies?????

and im sure ur beloved alliance never uses boosts either or none of them have alts... yeah right

colt wrote:
A linked frig will almost always win vs a dessie. A duallinked frig will even kill a cruiser.
So don“t try to troll newbies.


My point still stand mate wasnt that destroyer which is a frig killer not looking to gank me in my lowly t1 frig? 90% of the time if im in a dessie other dessies will run but if im in a juicy little frig theyll stay and try and gank me and when they get surprised buttsexd they rage like u because there gank attempt failed and i kill them
ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#51 - 2014-01-22 19:57:05 UTC  |  Edited by: ALUCARD 1208
Master Sergeant MacRobert wrote:
Whilst this is all well and good, I do think it would be recommended for CCP to give some kind of indication to the player base (if they haven't) on what they believe to be, for example:


1. an optimal population for a non-reinforced node before TIDI wakes

2. an optimal population for a reinforced node before TIDI wakes

3. an optimal population for a reinforced node at 50% TIDI

4. a clear idea on how much load / performance reduction a set of say 100 Slowcats / Domi's with deployed sentries generates.


Give people an idea what they can and cannot jump into and maybe there will be less whining as they will have been warned in advance before that cyno is fired.




YA im sure a cap is going to work thats like saying im sorry cfc but vfk is being headshoitted but theres already 2000 people in system u cant jump neone else in to try and save it..

Most null sec alliance know the point at which tidi breaks when tidi was first introduced people could fight comfortably under it so they ended up dogpiling more and more into system till it broke again
Sean Parisi
Blackrise Vanguard
#52 - 2014-01-22 20:08:15 UTC
Nulls is irrelevant to those of us who actually play eve.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#53 - 2014-01-23 13:42:42 UTC
ALUCARD 1208 wrote:
Master Sergeant MacRobert wrote:
Whilst this is all well and good, I do think it would be recommended for CCP to give some kind of indication to the player base (if they haven't) on what they believe to be, for example:


1. an optimal population for a non-reinforced node before TIDI wakes

2. an optimal population for a reinforced node before TIDI wakes

3. an optimal population for a reinforced node at 50% TIDI

4. a clear idea on how much load / performance reduction a set of say 100 Slowcats / Domi's with deployed sentries generates.


Give people an idea what they can and cannot jump into and maybe there will be less whining as they will have been warned in advance before that cyno is fired.




YA im sure a cap is going to work thats like saying im sorry cfc but vfk is being headshoitted but theres already 2000 people in system u cant jump neone else in to try and save it..

Most null sec alliance know the point at which tidi breaks when tidi was first introduced people could fight comfortably under it so they ended up dogpiling more and more into system till it broke again


Was not referring to a population cap. CCP will never go for that as it would cause them more grief and goes against their principle to promote big fleet fights.

It might just be beneficial for CCP to outline what level they think is optimal so they can pre-empt the complaints when they get the next instance of lag, Tidi & node collapse? If the blobs jump in pre-informed then they have no complaints.

In the meantime, CCP should be working on design to promote the two fronts approach.

Personally, I would have started by reducing the warning time on reinforced timers by a large amount and then build in to the Sov upgrade system a tool to increase the warning time exponentially based on your Sov level.

If you can rush a system that has not been 'protected' by Sov upgrade you can turn the system over before a Mega blob can form (less Tidi) and precipitate more offensive attacks around the periphery and hopefully more fights.

There is a concern that this might have a negative effect on small entities holding Sov but, currently they're pretty much up against it already and this might give them more opportunity to take some Sov.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#54 - 2014-01-23 16:27:28 UTC
Surely the simplest solution here is to simply not engage the large archon fleet? Simply distract it elsewhere and then take a second fleet into the sov territory to burn their assets down? Whilst they are trying to crawl the archon fleet back (and wasting isk to do so I guess) keep hitting sov targets whilst having some kind of harrying fleet running ahead of the archons to slow them up? I'm guessing that TiDi will work against the archons here too as their warps will be even more slow?
Kirkwood Ross
Golden Profession
#55 - 2014-01-23 16:30:52 UTC
If the servers could handle more i'm sure the dreads would of alpha'd the archons off the field with great haste.
X Gallentius
Black Eagle1
#56 - 2014-01-23 16:44:24 UTC
It must suck when the "crash node" tactic (I guess it's a tactic otherwise it would be in CAOD or some other place where people care about null sec) backfires on you.
ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#57 - 2014-01-23 16:57:58 UTC  |  Edited by: ALUCARD 1208
Corraidhin Farsaidh wrote:
Surely the simplest solution here is to simply not engage the large archon fleet? Simply distract it elsewhere and then take a second fleet into the sov territory to burn their assets down? Whilst they are trying to crawl the archon fleet back (and wasting isk to do so I guess) keep hitting sov targets whilst having some kind of harrying fleet running ahead of the archons to slow them up? I'm guessing that TiDi will work against the archons here too as their warps will be even more slow?



Running in front of them where? its light cyno > jump and instantly there,

archons dont crawl newere
Infiltrator2112
Untitled Goose Corporation
#58 - 2014-01-24 13:20:31 UTC  |  Edited by: Infiltrator2112
ALUCARD 1208 wrote:
Corraidhin Farsaidh wrote:
Surely the simplest solution here is to simply not engage the large archon fleet? Simply distract it elsewhere and then take a second fleet into the sov territory to burn their assets down? Whilst they are trying to crawl the archon fleet back (and wasting isk to do so I guess) keep hitting sov targets whilst having some kind of harrying fleet running ahead of the archons to slow them up? I'm guessing that TiDi will work against the archons here too as their warps will be even more slow?



Running in front of them where? its light cyno > jump and instantly there,

archons dont crawl newere


Extracting an Archon fleet with hostiles present is everything but "light cyno > jump", it does not work like this, just as "assist drones > afk".

Also uneducated wining like this prevents any serious slowcat discussion from happening,
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#59 - 2014-01-24 13:46:12 UTC
I am not experienced in fleet combat so don't fully know the mechanics. The impression I get from the forums is that a large fleet can be tied down in TiDi by engaging in combat, get them to deploy a gazillion drones and drop TiDi to 10%. Then your main fleet runs up to the archons how bases and blows stuff up whilst they panic and watch the clock...

At worst they'll abandon the drones to withdraw to home at expense of time, jump fuel, and abandoned drones which you can then hoover up. Drone farming anyone? :D

it'll also **** them off to have a target simply run away when they deploy the sentries and have to watch sov structures go pop in the distance. If you are really lucky they may screw the warp up and leave stragglers behind that you can eat.. Think of the archon blob as a t-rex, you have to attack it like a bunch of raptors...a bite here, a nibble there...then go and eat the baby t-rex's whilst it's not looking
ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#60 - 2014-01-24 15:17:25 UTC  |  Edited by: ALUCARD 1208
infiltrator wrote:
Extracting an Archon fleet with hostiles present is everything but "light cyno > jump", it does not work like this, just as "assist drones > afk".

Also uneducated wining like this prevents any serious slowcat discussion from happening,
.

I dont think u get what i meant i never said its as simple as that with hostiles on grid i was refering to the movement of slowcats that they dont crawl newere they can just jump to werever theres a cyno lit if untackled theres no getting infront of them cos they dont use gates.

Im nt whining i think there an awsome tactic like RR BS on steriods and they harvest goon tears which is a bonus in itself