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[Module]: All or Nothing Armour plate

Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#1 - 2014-01-22 18:27:57 UTC
Example for meta I 200mm AoN Plate

Low slot
Power: 6 MW
CPU: 20 tf

HP bonus: 200 HP
Armour resist: 12.5% across the board

Mass addition: 65000 Kg

The idea of this module is that non-essential areas (crew quarters, passenger quarters, bits and pieces of superstructure, holdspace) etc) Have no impact on vessel performance in combat if they are perforated/incinerated. Armour plate and nano-membrane performance enhancements are concentrated purely over those critical areas most required.

Basic Principles: Total weight of armour is less as less plate is used
Raw HP bonus is less as less plate is used
Resistances are boosted as plate and nano-membranes are focused on critical areas.

This module does not perform as well as armour plate and EANM together, but has a lower mass, therefore impacts speed and agility less.
Noxisia Arkana
Deadspace Knights
#2 - 2014-01-22 18:43:13 UTC  |  Edited by: Noxisia Arkana
The drawback is not bad enough.

If you got a huge mass gain it might be worth it. Or if you couldn't receive remote repair while using it - it might also be worth it.

As it stands you are combining two very useful pieces by making them both function slightly less well (as a whole).

Edit: We have enough never used modules it would be best if we didn't obsolete adaptives and plates in one go.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2014-01-22 19:03:29 UTC

Moderately interesting concept:

A plate:
Adds 500 HP.
A frigate gains effectively 500 HP from this module.

Your modules:
Adds 200 HP.
Resistances of 12.5 increase total EHP by x1.143
A frigate with 350 Base HP, effectively gains 278 HP from this module.

Resistances of 25% increase total EHP by 1.333
A frigate with 350 base HP, will effectively gain 116 HP from this module.

In general, the ships that gain the most are those that can't fit Resistance modules AND plates at the same time (like the scorp).

*note: all numbers should technically be multiplied by 1.25 as the raw HP values will be proportionally increased across the board.
#4 - 2014-01-22 19:13:00 UTC
Very interesting concept, but keep in mind that it might have the result of turning lowslot economy on it's head. Even if the bonuses aren't quite as good as throwing on one of each, you still could potentially free up lowslots so that more choices could be made.

This is not a problem if shields get a similar module. If not, however, it will greatly impact the balance between shields and armor and make shields even less attractive. (IMO shields need this sort of module more, because often in PvP shield ships can suffer in the sense that they must fit either tank OR combat utility, like webs/painters/point. A module like this, a shield extender with an added on resistance bonus, might help alleviate that dilemma somewhat.)
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#5 - 2014-01-22 19:40:28 UTC
The attributes were a stab in the dark to be honest but the concept would be intended more towards lower mass ships such as destroyer/heavy frigates/cruisers for extended missions. I'm thinking BC/BS would most likely prefer the individual modules for raw HP/max resists.

I got the idea from both WWII battleships and the mosquito fighter bomber (sounds odd I know). Both had the same concept, a large number of shots would cause minimal/no damage as they pass through non-critical areas, but when they did hit something it was something important.

feel free to suggest modifications to the base values/fitting costs (which are near to the 400mm plate requirements for power and CPU cost of the EANM.

I also see no reason why there wouldn't be the equivalent shield module that focused shield power over critical areas. In both cases the modules should be less in raw terms than each single module, but able to fulfill the role of both in the hands of a skilled pilot.
Bullet Therapist
Caldari Provisions
Caldari State
#6 - 2014-01-22 23:48:12 UTC  |  Edited by: Bullet Therapist
Not a bad idea, though I feel like this would swing the balance of armor vs. shields very heavily towards armor. That said I've always been a little bit intrigued by the idea of hybridized buffer/active tanking, particularly for solo work, and this would facilitate it very well.

I think this idea merits some attention from the devs.
Secret Squirrell
Allied Press Intergalactic
#7 - 2014-01-23 00:09:40 UTC
200mm AoN Plate

Low slot
Power: 6 MW
CPU: 20 tf

Armor bonus: 200 HP
Armor Bonus: 20% Increase in Armor
Drawback: -80% Structure

So now we have what is essentially an Energized Armor Layering Membrane, and an armor bonus, but at a high cost. Also, sounds a lot more all or nothing to give up most of your structure for a boost to armor. Its all or nothing that your armor tank holds.
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#8 - 2014-01-23 01:02:50 UTC
I was thinking more:

Low slot
Power: 6 MW
CPU: 26 tf

HP bonus: 200 HP
Armour resist: 12.5% across the board

Mass addition: 80000 Kg

Higher fitting cost and mass, but less than the standard 200mm plate.

'All or Nothing' refers to where the armour protects, not the structure of the hull. In fact I don't think a hull would support the extra plate if compromised. Potentially reduce the resist if this still seems OP?
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#9 - 2014-01-23 02:20:14 UTC  |  Edited by: Lyra Gerie
As a wormholer I love this. Could lead to some interesting fleets utilizing this along with Nestors in a spider tank due to lower mass and repair ability. Plus the boosts in resists are a nice bonus depending on the WH you end up in.

But seriously, this might make the Nestor decent for it's current predicted price.
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#10 - 2014-01-23 10:40:21 UTC
Exploration is more where I saw this module being used since it isn't as good as either individual module, but would give more benefits on extended runs away from friendly bases. Exploration vessels also tend to rely on speed more too.

Having said that it would also go nicely on my algos :)