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Permanent, soul crushing loss

Author
Little Dragon Khamez
Guardians of the Underworld
#21 - 2014-01-22 00:12:53 UTC  |  Edited by: Little Dragon Khamez
New Eden is a star cluster about 50ly across, supernova candidates are rare enough that there probably isn't one in the cluster, likewise a single super nova would in enough time destroy all life across the cluster as 50ly in astronomical terms is close enough for the shock wave to strip the atmosphere of every single planet in range, though you'd have plenty of time to evacuate though as the shock waves would be fast but incapable of exceeding light speed.

Dumbing down of Eve Online will result in it's destruction...

Endovior
PFU Consortium
#22 - 2014-01-22 00:27:05 UTC
Little Dragon Khamez wrote:
New Eden is a star cluster about 50ly across, supernova candidates are rare enough that there probably isn't one in the cluster, likewise a single super nova would in enough time destroy all life across the cluster as 50ly in astronomical terms is close enough for the shock wave to strip the atmosphere of every single planet in range, though you'd have plenty of time to evacuate though as the shock waves would be fast but incapable of exceeding light speed.


This. Technically, if a supernova happened in one system, it'd start affecting the neighboring systems in a year or so... but in practical terms, everyone should be really worried about one happening, because if a supernova did happen, than within the lifetime of most people, the entire galaxy would be scourged, ruining all habitable planets.

Which actually makes it an excellent idea, from an RP/lore standpoint. If you pick some arbitrary system and have it go nova, you can constantly be tracking the progress of the implacable wave of death, while capsuleers are forced to expand and explore further, building into a new realm of space beyond the nova's reach.
Hasikan Miallok
Republic University
Minmatar Republic
#23 - 2014-01-22 00:30:54 UTC
Endovior wrote:
Little Dragon Khamez wrote:
New Eden is a star cluster about 50ly across, supernova candidates are rare enough that there probably isn't one in the cluster, likewise a single super nova would in enough time destroy all life across the cluster as 50ly in astronomical terms is close enough for the shock wave to strip the atmosphere of every single planet in range, though you'd have plenty of time to evacuate though as the shock waves would be fast but incapable of exceeding light speed.


This. Technically, if a supernova happened in one system, it'd start affecting the neighboring systems in a year or so... but in practical terms, everyone should be really worried about one happening, because if a supernova did happen, than within the lifetime of most people, the entire galaxy would be scourged, ruining all habitable planets.

Which actually makes it an excellent idea, from an RP/lore standpoint. If you pick some arbitrary system and have it go nova, you can constantly be tracking the progress of the implacable wave of death, while capsuleers are forced to expand and explore further, building into a new realm of space beyond the nova's reach.



AFAIK natural phenomena do not have any transwarp ability :D The effects of a supernova will propagate at light speed. Hence a supernova should take years or decades to effect even an adjoining system.
Nariya Kentaya
Ministry of War
Amarr Empire
#24 - 2014-01-22 01:01:04 UTC
Hasikan Miallok wrote:
Endovior wrote:
Little Dragon Khamez wrote:
New Eden is a star cluster about 50ly across, supernova candidates are rare enough that there probably isn't one in the cluster, likewise a single super nova would in enough time destroy all life across the cluster as 50ly in astronomical terms is close enough for the shock wave to strip the atmosphere of every single planet in range, though you'd have plenty of time to evacuate though as the shock waves would be fast but incapable of exceeding light speed.


This. Technically, if a supernova happened in one system, it'd start affecting the neighboring systems in a year or so... but in practical terms, everyone should be really worried about one happening, because if a supernova did happen, than within the lifetime of most people, the entire galaxy would be scourged, ruining all habitable planets.

Which actually makes it an excellent idea, from an RP/lore standpoint. If you pick some arbitrary system and have it go nova, you can constantly be tracking the progress of the implacable wave of death, while capsuleers are forced to expand and explore further, building into a new realm of space beyond the nova's reach.



AFAIK natural phenomena do not have any transwarp ability :D The effects of a supernova will propagate at light speed. Hence a supernova should take years or decades to effect even an adjoining system.

the say its accelerated by destabilization of space's natural curve as an inherent side effect of mass-warp drive use across the cluster.

could you imagine though? every player having to latch onto fleets babylon 5 style to outrun the supernova in one of the 4 directions, after this goes on for about a year and players are scattered, they can start re-exploring the hundreds and hundreds of lightyears they raced through to escape the nova, salvaging remnants of hidden fleets and destroyed colonies, maybe someday meeting up with a scout from one of the other great fleets.
Endovior
PFU Consortium
#25 - 2014-01-22 01:10:41 UTC
Hasikan Miallok wrote:
Endovior wrote:
Little Dragon Khamez wrote:
New Eden is a star cluster about 50ly across, supernova candidates are rare enough that there probably isn't one in the cluster, likewise a single super nova would in enough time destroy all life across the cluster as 50ly in astronomical terms is close enough for the shock wave to strip the atmosphere of every single planet in range, though you'd have plenty of time to evacuate though as the shock waves would be fast but incapable of exceeding light speed.


This. Technically, if a supernova happened in one system, it'd start affecting the neighboring systems in a year or so... but in practical terms, everyone should be really worried about one happening, because if a supernova did happen, than within the lifetime of most people, the entire galaxy would be scourged, ruining all habitable planets.

Which actually makes it an excellent idea, from an RP/lore standpoint. If you pick some arbitrary system and have it go nova, you can constantly be tracking the progress of the implacable wave of death, while capsuleers are forced to expand and explore further, building into a new realm of space beyond the nova's reach.



AFAIK natural phenomena do not have any transwarp ability :D The effects of a supernova will propagate at light speed. Hence a supernova should take years or decades to effect even an adjoining system.


Indeed... but the effect propagates in all directions, and the EVE universe is smaller than our own; EVE's entire galaxy is only 50 light years across. In other words, if a supernova happened at one end, in 50 years, the entire galaxy would've burned.
Noxisia Arkana
Deadspace Knights
#26 - 2014-01-22 13:54:37 UTC  |  Edited by: Noxisia Arkana
I can't believe we're arguing about this. This thread does not merit two pages.

We want super weapons that can fire 1x per day. With the amount of supers in Eve you could take out a pretty big chunk of space every day. It would be like to avoid stagnation in my life I suddenly decide I'm going to build a dirty bomb in my basement. Sure I'm no longer bored, but I'm also a huge menace to a large number of people that are enjoying the status quo. Not to mention once you've burned everything down... where do you go from there?

The idea you are suggesting is an ending not a glorious new beginning.

Edit: I threw some punctuation in there.
Tchulen
Trumpets and Bookmarks
#27 - 2014-01-22 14:17:43 UTC
This is definitely up there in the top 100 most stupid ideas ever posted on the F&I forums.

@OP - I very rarely ever say this and please take it with the seriousness and enormity of my intent in doing so: Go biomass yourself.
Seranova Farreach
Biomass Negative
#28 - 2014-01-22 14:54:18 UTC
imagine the turmoil is JITA's sun went nova and wiped out all of those assets?

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Kagura Nikon
Native Freshfood
Minmatar Republic
#29 - 2014-01-22 14:57:11 UTC
Ispai Ponue wrote:
With the goal of encouraging change in the universe and force engagements, or at least something interesting to happen out in 0.0, why not blow parts of it up on occasion? The best parts of eve are permanent, soul crushing loss...this increases that at the same time as forcing change.

On a somewhat rare occasion some sun could go nova. It would result in the complete destruction of the constellation.

All matter in these areas would be destroyed. I suppose the idea of having some systems just be burnt to a crisp but the structures being salvageable or something... There'd be no working stargate though.

There would be a period of time to react and bug out. The star would show signs of going nova before actually doing so. Ignore these signs and you lose...possibly everything.

Medical clones in a system that goes nova would be destroyed. There'd be no way to recover them. If you're going AFK a while you would contract your medical clone to a mobile facility as even hisec systems can go....naturally (more below). When the change came into effect all clones would be moved to such a facility...there'd be a one shot free move to anywhere. This is to keep people from coming back after years to find their main gone. Anyone that moves their clone though is SOL if they don't take care of it. There should be both NPC and PC mobile clone arrays. Would probably need to make it impossible for a PC one to be destroyed...at least in the first iteration because I imagine a lot of butt-hurt if one got blown up on its way out (I'd be cool with it myself).

The new, buildable stargates would be used to make WH exploration a pioneering effort to replace exploded systems. Systems could be sold to concord or kept lawless...not sure what you'd do for lowsec but that could be ironed out.

A new, very expensive ship/weapon pair would be created to explode an enemy's star. It would require some months of training and completely destroy the character. It would cause a chain reaction to begin in the star that would result in it going nova within some sufficient amount of time. It should be difficult to get the ship to its destination, requiring either massive force or great ingenuity. It should be possible, but far from easy, for a smaller alliance to destroy a coalition's home system if they're not vigilant.

This weapon would not be capable of firing in low/high. Lawful space only explodes naturally, and it would be a fairly rare event...but would in fact happen, which could be cool because it could split the universe and there'd need to be explorers and industrials to connect it again.

Sure, it needs a lot more work. I just thought of it today. It could be devastatingly destructive to the game if implemented naively, but could be a huge amount of fun if done right.



Then the player that had stoped playign 1 year ago return.. and has lost everythign because he had all on one station... result. He immediately unsubstribe and CCP lost a costumer FOREVER.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Icarus Able
Refuse.Resist
#30 - 2014-01-22 14:57:37 UTC
To deal with the unsub problems maybe if when an account is unsubbed its assets are removed from the game then when resubbed if the system is destroyed they can choose a system to move them to.
Medalyn Isis
Doomheim
#31 - 2014-01-22 15:00:32 UTC
Seeing as for each galaxy on average there is one super nova every one hurdred years, that would mean eve isn't due it's first supernova for another 90 years. So kind of pointless unless you have them going off like firewords every couple of weeks which would be pretty ridiculous from a sci fi point of view.
Tchulen
Trumpets and Bookmarks
#32 - 2014-01-22 15:02:41 UTC
Icarus Able wrote:
To deal with the unsub problems maybe if when an account is unsubbed its assets are removed from the game then when resubbed if the system is destroyed they can choose a system to move them to.

I can't believe you're trying to justify even a part of this diarrhea. Even if someone who unsubbed didn't lose their stuff it doesn't change the fact that this is an awful, ball-crushingly terrible idea.
Batelle
Federal Navy Academy
#33 - 2014-01-22 16:20:47 UTC
Ispai Ponue wrote:
NearNihil wrote:
Ok so the risk is losing literally everything. At random. With no counter. What's the reward?


Decreased stagnation.


you know what else causes stagnation? people not resubbing becuase their **** is gone. Or people quitting because of it.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ispai Ponue
Chaos Delivery Systems
#34 - 2014-01-22 21:50:51 UTC
Not sure applying real world physics to a universe where your ship rides waves in some sort of fluid or ether, orbiting bodies are in stand-still, and tracking angle affects the orbiting ship and stationary one at the same rate. Much of what happens in EvE is physically impossible by real world standards.

Just blow up the sun and make it affect some arbitrary space.

"But really it wouldn't work like that! There'd be..."

*SMACK!!!*
Kesthely
Mestana
#35 - 2014-01-23 02:15:21 UTC
I can imagine an even worse scenario. Someone gets sick, has to go to the hospital the next day the supernova timer starts and doesn't get out of the hospital in time to move anything. Everything where he possibly has worked for a decade gone, because he became ill? No thank you.

And then i'm not even thinking about the thousands of players camping the stations and gates in suicide fleets while the players that are in there are trying to exit the system with there valuables. 100% loot pinata and Griefing guaranteed?

the idea is good for a book, or tv show, maybe for a new game wich starts out with this event, but seriously?
Petrified
Old and Petrified Syndication
#36 - 2014-01-23 03:50:07 UTC
An interesting idea. Given the frequency with which suns go nova, no player may ever see this happen and if they do, never see it again.

However, first and foremost: since this is a game, people keep their things in NPC stations for a reason: the security of knowing their things will be there next time they log in - whether 5 minutes from now or years from now.

While some people like a bit of risk, not everyone plays this game because they want to risk random loss.

People who tend to not tolerate loss in real life, tend to not tolerate it in game as well - especially random and senseless loss like you propose.

We might as well introduce perma death on podding so everyone starts over. But you don't need to code it into the game to play it that way, if you like to play it that way, you can already do it: you pod died? Recycle your body and then create a new character.

The soul crushing loss feature is already there if you want it. It is just that other people may not want it imposed on them.

There is always DayZ you can play. ;)

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

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